September 08, 2006

Has The Free Market Failed The US When It Comes To Broadband?
As the network neutrality debate has gone on and on, there are some aspects that are very troubling. The tech world is notorious for having what's basically a libertarian/free market approach to the world -- and applying that to the network neutrality debate gives plenty of good and convincing reasons why letting Congress regulate on this now will create problems down the road. Those are some of the reasons why I agree that legislation right now would be a dangerous move (especially as some of the laws are written). It's tough (if not impossible) for Congress to understand how this technology will evolve -- and trying to regulate it could stifle perfectly reasonable uses. At the same time, even if the laws seem reasonable, the companies in the space will likely figure out loopholes or other ways to use the regulations to their advantage. However, at the same time, it's really troublesome to see the telcos mostly ignoring that very reasonable line of argument, preferring to trot out made up horror stories and outright lies to try to make their point. It certainly raises questions about what they're trying to hide. If you're right, you should be able to make your point without resorting to disingenuous arguments.

Meanwhile, what's interesting to note is how uncomfortable some of the supporters of network neutrality legislation have appeared, noting that they usually fall into the libertarian/no-regulation-please camp, but support regulation in this case (even if they claim the regulation is designed to make the market more open). However, in the last few days, there's been a growing push to explore whether or not the free market has failed when it comes to US broadband policy. Broadband expert Dave Burstein notes that all of the world leaders in broadband have come from highly regulated environments, leading folks like Kevin Werbach to ask "Why does unregulated competition in telecom work so well in theory, but so poorly in practice?" It certainly deserves at least some head-scratching.

As it stands now, there are two potential answers that I see. The first, is that an unregulated telecom/broadband market is fundamentally not competitive. As we've emphasized ad nauseum, the real issue in the network neutrality debate is the lack of real competition in the space -- which is still a problem no matter what some people claim. This could be because broadband is a natural monopoly, like the highway system, where it simply does not make sense for there to be competition between different infrastructure projects. It's wasteful and, in some cases, damaging. Instead, it makes more sense to set a single platform, and push for competition within the infrastructure. This is exactly what has happened in France, and has helped build a thriving competitive broadband market there.

A second answer, however, may be that this is a race we shouldn't call yet. We have not hit the finish line yet, and there certainly is the potential that the infrastructure choices made within regulated environments may prove to be a legacy albatross down the road. For an example of this, just look at the race for HDTV from 15 to 20 years ago. There was a huge worry in the US that we were falling behind Japan and Europe in this technology, where their regulated approach allowed them to take a quick headstart, and achieve certain technology milestones that looked great and worried policy makers in the US. However, in the long run, the regulated approach proved problematic and inflexible, causing a lot of problems that the US avoided. To be honest, I'm still not convinced which scenario is the most fitting for US broadband policy, and can make arguments supporting either one. Hopefully, we'll get some interesting discussions going based on this, but it does seem useful to raise the level of discussion to actual disagreement points such as this one, rather than the ridiculous "this is the end of the internet as we know it" level both official "sides" in the network neutrality debate have taken.
Posted by yatta at 01:17 PM
blaugh - Ergonomics for the Video Blogger

Ergonomics for the Video Blogger

Posted by yatta at 01:14 PM
Switching from cell to Wi-Fi, seamlessly | Tech News on ZDNet
T-Mobile USA, the fourth-largest mobile phone company in the United States, is preparing to launch a service this month that will allow people talking on their cell phones to seamlessly switch between T-mobile's cellular network and their home Wi-Fi networks.
Posted by yatta at 01:11 PM

September 07, 2006

WiFi Fingerprinting

MAC address spoofing on wireless networks could come to an end with a new security technique that would allow network administrators to see a unique WiFi fingerprints for each device, reports Ars Technica.


Dr. Jeyanthi Hall, a researcher at Carleton University analyzed (pdf) the radio frequency (RF) signal of 15 devices and discovered that each and every device has its own unique signal. Even devices from the same manufacturer are unique due to variations during the manufacturing process. The signals were so clearly different from one another that she had a 95 percent detection rate with zero false positives during her testing.

MAC addresses are a unique, alphanumeric identifier assigned to each individual network card. Network administrators use these identifiers to distinguish between individual machines on a network and ultimately limit network access to approved machines.

However, savvy users quickly realized that they could easily spoof MAC addresses from other machines on their own devices to pose as someone else on the network. Although limiting network access to specific MAC addresses is very common, it is not considered the best form of network security for this reason.

Ars Technica says most admins now utilize user authentication and proxying in order to identify users rather than easily spoofed MAC addresses. However, if wireless hardware were to utilize this technology and combine it with MAC addresses, unique device identification could pick up steam once again, says Ars Technica.

Posted by yatta at 01:58 PM
Holovaty on Need for Raw Data

Adrian Holovaty has cornered the geek-journalist market. Today, he picks up on 9 Ways for Newspapers to Improve Their Websites and identifies the oppotunties that journalists are missing.

Fundamental shifts need to happen for newspaper companies to remain essential sources of information for their communities…[W]hat I really want to be able to do is explore the raw facts of that story, one by one, with layers of attribution, and an infrastructure for comparing the details of [a story]..
when I’ve tried to explain the error of storing everything as a news article, journalists don’t immediately understand why it is bad. To them, a publishing system is just a means to an end: getting information out to the public…The goal isn’t to have clean data — it’s to publish data quickly, with bonus points for a nice user interface. But the goal for me, a data person focused more on the long term, is to store information in the most valuable format possible.

Jay Small adds that real change won’t happen until the “legacy media” dam breaks:

none of those tipping points will be reached until (a) consumer audiences and (b) advertising dollars abandon the legacy media en masse. We’re seeing interactive audience growth, and ad spending growth, but it’s only chipping away at the legacy media. The dam is holding for now. And that’s slowing the pace of needed changes such as what Holovaty suggests.

Posted by yatta at 12:29 PM
Expanding peer production to the physical realm, part one

A crucial aspect of peer to peer theory, the attempt to produce a theory that aims to understand peer to peer processes, and also a key differentiator between the more liberal and the more radical interpretations, is whether peer producton, the common production through communities, as evidenced in free software, linux and wikipedia, can be expanded to the physical sphere, and additionally, whether that expansion can be enclosed in the money economy.

My own take at the P2P Foundation is of the more expansive school of thought, we think that peer to peer has the potential, and even likelyhood, of becoming the new core of the next political economy, the one that will arise to save us from the very success of capitalism, and its corollary: the destruction and depletion of the biosphere.

Today, as if often said, we treat physical resources as if they were infinite, and the market does not bear most of these costs of negative externalization, and we artificially attempt to make infinite non-rival (even anti-rival) resources, scarce. A P2P-based society would simply reverse that trend, it would treat scarce resources as being scarce, and would free the natural abundance of a free culture. The key, in terms of human identity and desire, is to have a successfull shift from the accumulation of physical assets and resources, to the accumalation of immaterial ‘assets’.

If we ask ourselves, through what strategies and trends could we see an expansion of peer production to the material sphere, I usually give two answers, one is the ‘distribution of everything’. To the degree we succeed in expanding the distributed format, in intellect, productive capital, financial capital, we expand the space where peer production can thrive. Additionally, if we can envisage a process whereby the design phase of industrial production is separated from its physical production space, there is no limit to the use of open source methodologies in the design phase. We can easily imagine for example, the design of a car that would be vastly superior to the car designs by corporations. But the question remains on how to finance its physical construction. But we already see companies in the software industry, who successfully link their market-based aims and behaviour, with a dependence on a intellectual commons and an open source community, fruitfully building a ecology from which all parties profit. It’s a model that can be expanded to other sectors of the economy.

All of this above is a summary of my views so far, and a preparation for my review of an important contribution by Martin Springer, which is the subject of the next entry.

Posted by yatta at 12:29 PM
Barcelona’s inaccessibility mapped by mobile phones

How can new media be used to improve the world we live in? Since the introduction of the Digital Communities category in 2004, Prix Ars Electronica has been dealing more intensively with the socially relevant implementation of artistic and technological innovations.

[Thank you Antoni Abad !! for submitting this item]

Barcelona Accessible illustrates how 40 people with disabilities use mobile phones to photograph every obstacle they come across on the city's streets. By means of multimedia messages they create a map of inaccessible Barcelona on the internet.

The result is a map of Barcelona’s inaccessibility for those confined to wheelchairs, a cartographic representation of the parts of town that are closed to people with handicaps. In this way, 3,578 architectural barriers and stumbling blocks have been documented on canal*ACCESSIBLE since December 2005

Posted by yatta at 12:28 PM
How Newspapers Can Make Their Data More Useful: Uncovering The Semantic Newspaper
Earlier this week, when we wrote about yet another weak strategy that newspaper industry-types were discussing as a plan to "fight back" against the internet, a few people complained in the comments that we only seem to focus on the negative side of what newspapers do, and never highlight the positives or come up with any suggestions on our own. Part of this may be because it just seems like so few newspapers seem to be doing much right. However, it's also not entirely true. In the past, we've discussed ways that newspapers can better customize and also why newspapers should recognize that their role has shifted from being just an information deliverer, to being an enabling party that helps its own readers spread the news -- something sites like Digg have shown many people want to do. Techmeme has pointed us to another interesting idea, this time suggested by Adrian Holovaty, who has worked for many years on the digital side of various newspapers. Rather than coming up with vague statements about blogs, tags or whatever the latest buzzword is, Holovaty points out how newspapers need to fundamentally shift how they think about the data they create. That is, they need to recognize that it's data they produce. Rather than focus on each "story" as a blackbox, they should be willing to break it up into chunks of useful metadata. That is, each story is likely to have certain consistent attributes, and making sure the newspaper database understands those attributes allows the newspaper to become a data source, rather than just a collection of news articles. This doesn't mean to get rid of the story itself, but at least make sure the database recognizes the different data attributes.

This is a very powerful idea, that may bring to mind Tim Berners-Lee's idea of the semantic web, where there's a lot more metadata for computers to understand. Of course, the big stumbling block for the semantic web over the years is often that it involves setting up too rigid a structure, eliminating much of what made the web so useful in the first place. It forces people to make choices and to assign specific labels or categories when they might just want to put the full content out there. In fact, Holovaty acknowledges some of this, when he complains that too many in the newspaper industry just see the content management system as the fastest means possible of delivering their story. They just want to be able to dump the story in and have it published. However, as Holovaty has also seen, some are beginning to see the light -- and with the consistency of certain types of news stories, there's really very little need for the "flexibility" that often holds back attempts at the semantic web. Just last month, for example, we pointed out that Thomson Financial is trying to automate the process of writing certain stories, such as on earnings releases. That takes the same concept from a different angle, easing the labor side, but at the same time inherently recognizing the metadata involved.

While some journalists may protest this attempt to "chunkify" their stories, there's nothing in this process that needs to take anything away from their traditional journalism. The story is still filed and is still important. What the additional data (or the classification/categorization of that data) does is open up a goldmine of additional information and services a newspaper can provide. Rather than just focusing on the qualitative angle, the data is exposed and can be used in a variety of ways -- many of which may not be obvious at first, but will come to light later. Holovaty uses an example of being able to break up a ton of useful weather forecast data, and easily combine it with a system for keeping track of little league games (where weather info is important). That's just a small example, but making news data, rather than stories, useful has plenty of other benefits that could revitalize the news business. As an example of how such things could be useful, I was going to point to the ChicagoCrime website that maps where crimes have occurred in Chicago -- and in looking it up, only now realized that it was actually created by Holovaty as well (no wonder). So the good news is that there are some really good ideas out there for improving the value of traditional news organizations. It's just a matter of getting more in the industry to embrace them.
Posted by yatta at 12:24 PM
Samsung Brightens The Day
Samsung has just announced the devleopment of an intelligent mobile display driver IC (DDI), which enables the displays on handheld devices to deliver clearer images in broad daylight. Mass production of the DDI device shoud begin at year end.

Until now, most mobile devices were near impossible to see in broad daylight, this new trend hopes to solve the problem.

[PC Exposure via digg]

Add this this entry to your del.icio.us bookmarks. Digg This Technorati search results for this Entry
Posted by yatta at 12:21 PM
Graffiti Research Lab's talk at ars electronica

0grlll.jpg Apart from the ShiftSpace presentation, the other Pixelspaces talk i really enjoyed was by James Powderly and Evan Roth (US) from Graffiti Research Lab. They developed the project at eyebeam in New York.

I didn't get this project at all before ars electronica. I kind of read about it here and there and thought "mmmh! throwing luminous thingies at buildings? So what?" But i discovered during their talk that there's more behind G.R.L. and i liked what i heard. A lot (though i wasn't really convinced by the "let's throw some luminous thingies at the tram" performance.)
My notes from their talk:

Roth explained that his fellowship at Eyebeam was based on a previous work: his thesis project at Parsons, the Graffiti Analysis system which makes visible the unseen movements of graffiti artists in the creation of a tag.

Powderly worked for a robotic company in New York and was until then thus only used to working on “leaving marks on the rocks on Mars.”

Their works has a lot to do with the hacking mentality. They don’t define themselves as graffiti artists but rather as graffiti engineers, a bit in the style of Q, the gadget guy who devised accessories for James Bond. Their work is an extension of the graffiti and aims to provide graffiti writers, street artists and protesters with new tools in order to help them take back public space and challenge corporate culture. All their work is OS, that was one of the requirements to work at Eyebeam.

They gave us an overview of the works they found most inspiring:

Zoetropes, by the Toyshop Collective, repurposed bicycle wheels animated and inspired by the zoetrope, a XIXth century device that produces an illusion of action from a rapid succession of static pictures.

0azoetrotoo.jpg 0azoetr.jpg

Darius Jones, a graffiti artist from Brooklyn, whose work is characterized by a perversion in the use of existing systems. He clearly has a certain eye for creating romance in unexpected places, making the city fall in love with itself. Street signs falling in love; images of the signage brought into 3D space, at street level; surveillance cameras surveilling themselves, etc.

0darius0.jpg 0daruis1.jpg

Mark Jenkins, based in Washington DC, used mostly tape as its material. He leaves his tape kids all over the city as gifts to the world.

0jenk2.jpg 0jenk1.jpg

Such pieces are very temporal, they stay there only a few hours and their traces live on on the web. He ended up using LED Throwies as well (see his Jesus). His “embedded” works are a big success as well. For example his Homeless Guy makes us look back at ourselves and at how we interact with each other.

0jun3.jpg 0jen4.jpg

Banksy, “the exterior paint specialist”.

Both Banksy and Jenkins have taken over surveillance cameras.
“Boring”: Banksy used a fire extinguisher to paint the letters on the wall of a building because he didn’t think much of its architecture. He emptied the extinguisher and filled it with red paint.

They showed also images of Banksy's works in zoos. The artist is known for sneaking into the penguin enclosure at London Zoo and painting 'We're bored of fish- We wanna go home'.

Hacks in museum (some of the pieces he hung in some museum are now listed as part of the permanent collection. “Vandalized oil painting”. GRL showed some of Banksys's films. He tags up for a very interesting reasons. Apparently policemen wear caps that hide their eyebrows. Apparently eyebrows are such an expressive part of our face that it’s best to leave them in the shadow. But it means that policemen cannot easily see what’s up.

0borg.jpg 0brookly.jpg

These artists have online equivalents: the Velvet Strike Team who conceptualized during the beginning of Bush's "War on Terrorism" a collection of spray paints to use as graffiti on the walls, ceiling, and floor of the popular network shooter terrorism game "Counter-Strike".

0coutryup.jpg 0countrewaser.jpg

A walk series of stencils.

Graffiti artists use the web a lot to document their work. Which can lead to some problems as some of them have been arrested via their MySpace page, some have even been busted out of their MySpace page.

Now how does the work of Graffiti Research Lab fit into this?

They want to provide graffiti artists with the tools that would allow them to compete with corporate advertisers. Powderly even added that the most interesting things done using the throwies or the Night Writer have been done by others with the help of GRL sometimes (as with the Throwie Talkie, a Throwie hacked to blink graffiti messages in morse code, an idea of Pat & Ward Cunningham) but often without it. A search about throwies on google shows that it's not about GRL anymore.

0nihgtrfg.jpg

Jose Luis de Vicente asked them about their concern for the sustainability of the Throwies (each of them is equipped with a tiny battery). GRL seemed to be very concerned with the problem. They developed a solar-powered throwie but as it's 7 times more expensive than the "regular" one, it wouldn't be affordable enough for artists. Usually throwies do not stay in the environment as people like to throw them then they want to take them back home as a souvenir. But here again comes the problem of recycling: do we know if these people recycle the batteries correctly?

GRL gave a second talk during the Forum I – Interactive Art presentations. You can download the podcast.
Many images found on wooster collective and visual resistance.

Posted by yatta at 12:11 PM

September 05, 2006

"Where is Bluetooth going?"
by Eric Schneider, Bluetooth SIG marketing director for Asia/Pacific and Japan (via the Kuala Lumpur Star and Asia News Network), 4 September: "Remember how strange it looked the first time you saw people walking down the street alone, apparently talking to themselves? We now know they aren't crazy but are wearing nearly invisible Bluetooth cellphone headsets. Today, you might also see people bopping or singing to music that you don't hear, coming from music players you don't see. They're probably using multipoint, or multi-use, Bluetooth headsets that connect wirelessly to their music players as well as their handphones. It's a sign of the times that such gadgets have gained acceptance nearly everywhere now. According to IMS Research, the number of Bluetooth units shipped in late 2003 totalled one million. Now, 10 million Bluetooth units are shipped every week and three new Bluetooth enabled products are qualified every day. At the end of last year, more than 500 million products [will] have installed Bluetooth solutions in total... ABI Research indicates the Bluetooth market will grow at a compound annual rate of over 40 per cent between 2004 and 2010, with equipment shipments expected to top the one billion mark by next year..." [story continues on our website]
Posted by yatta at 01:59 PM
THE PARTICIPATORY CHALLENGE

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hands-on guidelines

"This essay is about participation in online collaborations and the potentials of extreme sharing networks in the unregulated commons. Current debates focus too much on what social tools can do and not enough on the people who use them. Motivations of the multitudes who add content to online environments matter a great deal. What follows here are hands-on guidelines and an outline of preconditions for online participation. Terms like: involvement, turn taking, network, feedback, or distributed creativity (1) are frequently applied to characterise this kind of social and cultural interaction. Today, people do not merely browse the web. Instead they give away information, expertise, and advice without monetary compensation. They submit texts, code, music, images, and video files in settings that allow for such contributions. They also re-mix each other’s content. Thousands voluntarily participate in open encyclopedias, social bookmarking sites, friend-of-a-friend networks, media art projects and blogs or wikis. This exemplifies the growing interest in technologies of cooperation. Swarms of users/producers form extreme sharing networks, supporting their goal to lead fullfilled and engaged lives.

This broad cultural context of increased content provision facilitated by the World Wide Web is the precondition for the emerging paradigm of the artist as cultural context provider, who is not chiefly concerned with contributing content to her own projects. Instead, she establishes configurations into which she invites others. She blurs the lines between the artist, theorist, and curator. However, it is surprising how little emphasis has been placed on the subtle motivations for taking part in participatory projects." From THE PARTICIPATORY CHALLENGE by Trebor Scholz [from: Krysa, J., ed. (2006) DATA Browser 03. Curating immateriality. The work of the curator in the age of network systems. Autonomedia: New York.] Trebor Scholz 2006 Attribution-ShareAlike 2.5.

Posted by yatta at 01:58 PM
Activeworlds:

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Geography and Social interaction in Virtual Reality

"Abstract: This paper examines the interrelation between the geographical and social aspects of virtual worlds. We examine the main geographical features of Activeworlds, a multi-user virtual environment available over the Internet. Activeworlds is not only one of the most popular virtual environments, it is also the only publicly accessible one in which users can build themselves, and thus shape their geographical and social environment. We examine, among other features, transportation, mobility, and property appropriation in this virtual worlds system. Further, we describe some of the influences, both from urban planning and science fiction, on the geography of Activeworlds. We also examine the social relations that arise from these geographical conditions, including the ‘rough and ready’ mentality of this ‘cyberspace frontier’. Finally, we consider the implications of this virtual worlds system for theories of the emerging geographical and social relations in virtual environments." From Activeworlds: Geography and Social Interaction in Virtual Reality by Ralph Schroeder, Avon Huxor, and Andy Smith.

"1.0 Introduction: The idea behind ‘30 Days in ActiveWorlds’ was to fully document the development of a virtual environment from beginning to end, as a plot of virgin virtual land which, it was hoped, would develop into a community and a fully-fledged new virtual world. The aim was not to create a dialogue of life in the virtual environment, such as the well-documented “My Tiny Life” by Julian Dibbell [1] or “The Cybergypsies” by Indra Sinha [2], yet the events that unfolded over the 30 Day period led to just such a documentation, and with it my conclusions about not only community and design in a virtual environment, but also views on the increasingly blurred boundaries between what is real and what is virtual." From 30 Days in ActiveWorlds – Community, Design and Terrorism in a Virtual World by Dr Andrew Hudson-Smith; Social Life of Avatars, Chapter 8, Ralph Shroder (Editor), Springer-Verlag UK. [via Digitally Distributed Environments]

Posted by yatta at 01:57 PM
Streamalot - Your comprehensive guide for audio and video streaming
Good info on streaming, includes embedding, encoding and so on...
Posted by yatta at 12:56 PM
Designing for Mobile - Blue Flavor
pdf, good overview material

Hot from my workshop at Webvisions yesterday, here is my 103-slide magnum opus on Mobile Design.

My workshop focused on the mobile ecosystem, some of the basic fundamentals as well as dispel myths and jargon common to the mobile industry. As this information can be incredibly hard to come by outside of the mobile industry, it seemed like a good place to start.

Posted by yatta at 12:50 PM
FluxBits: Wearable game interfaces
>If there were such objects, the gameplay itself could also have this meta-level, where players are actively looking for objects and interfaces in the environment to bring into the play and transforming them into gaming devices.

Posted by yatta at 12:36 PM
WHY GOSSIP IS GOOD FOR YOU
Humans live in much larger groups than other primates. Language may have evolved as a form of grooming to allow us to live with so many people.
Posted by yatta at 12:33 PM
Newspaper Manifesto

Editor and Publisher published a Winning Online Manifesto by Tom Mohr, director of the New Media Innovation Lab at Arizona State University.

Newspaper industry leaders are frogs in a pot. The water’s starting to boil, and it’s time to jump. Only 19 percent of 18-34 year olds read a daily newspaper; 44 percent of them go to a web news portal. Broadband penetration has reached 57%. The blogosphere is doubling every 5 ½ months. Search provides instant access to the world’s information. User-generated content has turned the authority model of institutional media on its head. Peer-to-peer networks, tag clouds and reputation engines are fundamentally changing how people engage with content and communications.

Safa Rashtchy, Senior Internet Analyst for Piper Jaffray, has advanced the notion that these shifts in consumer behavior have precipitated a nascent shift in the marketing mix. He sees search at the center of a new marketing mix. Acknowledging a debt to his framework, I would expand the “center” somewhat to include all intention-based advertising (search, lead-generation advertising, and e-commerce).

Increasingly, smart advertisers are placing their first dollars in intention-based advertising. That’s because these ad dollars target consumers who demonstrate through their actions an expressed interest in the product or service being advertised. While traditional media are not completely replaced by intention-based advertising, they suffer lost market share.

These changes have begun to restructure consumer consumption habits and advertiser behaviors. Circulation has declined 12% since 2000, and the rate of decline is increasing. 3,500 newsroom professionals have lost their jobs, about 7% of the industry total, since 2000.

It is not beyond the pale for the $49 billion (2005) newspaper ad business ($47 billion of which was print) to begin to see accelerating declines in print ad revenue over the next five years. My rough projection is for 2010 print revenue to be just under $3 billion below its 2005 level. This loss must be offset by online. The $4 billion incremental revenue from a network ensures sub-two percent revenue growth from 2006 – 2010. Not robust, perhaps, but certainly much better than the alternative.

This migration path is difficult. The benefits of today’s actions will be seen in two to three years. It’s important to start now.

I have concluded that depends on an industry-wide understanding of seven key points:

  • Local newspapers will not be the innovation source for top online products.

  • "Local” is not, in itself, defensible online.

  • The big money is not in newspaper websites, but in gaining access to top-tier product via partnerships with vertical online leaders.

  • Moving newspaper websites onto common platforms will deliver improvements in quality, cost reduction, traffic and revenue.

  • When networked, newspapers bring critical assets to the table that strengthen their competitive position vs. online-only players.

  • The window of opportunity is closing; failure to act will compromise the future of the business.

  • Ultimately, the key is leadership at the highest levels.

Jeff Jarvis says, "Journalism will become more collaborative — because it can, thanks to new tools; because it must, thanks to new business realities; and because it should, to build a new and respectful relationship with the public. So our challenge is to find the ways to help this happen. Jarvis says Saving journalism (and killing the press) is manditory in the age of Craig Newmark.

NewAssignment.net is a new approach to networked journalism. And who better to get the ball rolling than Jay Rosen:

The site uses open source methods to develop good assignments and help bring them to completion; it employs professional journalists to carry the project home and set high standards so the work holds up. There are accountability and reputation systems built in that should make the system reliable. The betting is that (some) people will donate to works they can see are going to be great because the open source methods allow for that glimpse ahead.

Free Mobile Blog Software for mobile blogging, is available using Melodeo, Shozu, SplashBlog, VoiceIndigo, YouTube and Spodradio. Journalism resources are available at Columbia Journalism Review, CRJ Daily, Paid Content, Online Journalism Review, Poynter, Transom, This American Life, and The Media Giraffe Conference.

Related DailyWireless stories include; CBS Goes Wireless, CBS Bluetooth Posters, Audio Book Sharing, Google Traffic on Cell, Advance to the Rear and Midnight in the Garden.

Posted by yatta at 12:33 PM
Semiotic Disobedience

Disobey The quirky weekly “Consumed” column in the NYTimes Sunday magazine this week focuses on Ian Bogost / Persuasive Games’ Disaffected!, as well as Molleindustria’s McDonald’s Videogame, both blogged previously on GTxA (1 2). From the article:

Skepticism about, and mockery of, the claims of commercial persuasion has a long history. And “Disaffected!” shows how the sophistication, goals and tactics of both admakers and anti-admakers have escalated in tandem. It can also be seen as an example of what Sonia Katyal, a Fordham University law professor, calls “semiotic disobedience” in an article to be published this fall in the Washington University Law Review.

Posted by yatta at 12:28 PM
Simple, painless animation with dry erase board and a webcam
DVGuru's got the linkage to a cool Instructables technique for doing animation simply, and on the cheap using a dry erase board and a webcam. The parts list is short, and it couldn't be simpler to do. Check it out.
Posted by yatta at 12:27 PM
High-end Cinema Camera System pros and cons
Mike Curtis has a long and very informative essay on high-end/cinema camera system pros and cons. He dishes on the good and bad concerning the Panavision Genesis, Dalsa Origin, Thomson Grass Valley Viper, ARRI D-20, Silicon Imaging, and Red ONE camera systems. All Mike's personal observations of course, but if you know the guy you will read it and take note.
Posted by yatta at 12:22 PM
Designing for concentric circles of adoption

Water drops by Fabio Prati
Photo © copyright Fabio Prati.

My PiC has yet another great post on identifying who you should be “targeting” when you’re building a startup, product, community or all three.

The Pinko approach demands that you become a member of your community to truly understand their needs and the world from their perspective. In fact, this is the only way for you to really be able to genuinely respond to their feedback and criticism, otherwise you’re always approximating what presume they’re saying…

When I was at and planning out our adoption strategy, I followed very similar principles (though I didn’t have a catchy framework like “Pinko” at the time). By seeing the existing community as made up of concentric circles of enthusiastics and early adopters, my goal was to create a black hole suction of sorts deeper into the inner core community:
Mozilla Universe v1

My theory was that the more folks we could bring into the inner rings of the Mozilla community, the more devoted they’d become and the lower the incremental effort we’d need to exert to pull in more outliers, like their friends, coworkers and family members.

Tara’s argument very much mirrors this approach. By focusing your effort and outreach on a core constituency, just like in a presidential campaign (read: ), you’ll be enticing folks with a truly valuable service that those same folks can then turn around and preach about with more convincing passion, integrity and self-interest than you could… the very reason that the Spread Firefox campaign was so successful; it relied on concentric circles of true-believers to spread the word. For its part it only had to focus on continuing to build a great product and delivery community infrastructure to support its core constituency.

So when it comes to community barn-raising and product development, keeping your design and development efforts geared to a tightly knit core of enthusiasts is the best way to create the first drop that will ripple out to the wider audiences that your VCs are constantly (and damagingly) telling you to go after. There’s simply no better way to effectively and organically build out to a wider audience than taking the concentric circles approach.

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Posted by yatta at 12:22 PM
Google Image Labeler relies on crowdshop labor

Google Image Labeler

Folks are buzzing about Google’s new time wasting playable Image Labeler. Philipp Lenssen says:

More than a game, for Google this is a way to tag images using human brain power… to improve their image search results. Two people finding the same tag can serve as validation the tag makes sense. I suppose for Google it’s not important that two people find the same keywords at the same time – they can simply let people tag the images and then add any threshold they want (like “4 people must have chosen this tag for it to become a confirmed tag”).

Both Search Engine Watch and TechCrunch made the connection to research conducted by Luis von Ahn at my alma matter that was first blogged about as early as December last year (written up in the Pittsbrugh Post Gazette in August 2005).

According to Danny Sullivan at Search Engine Watch, the Google technology is indeed based on von Ahn’s work:

Yes, Image Labeler is based on my ESP Game, which Google licensed. I’m not employed by Google, however, since I’m a full-time faculty member at Carnegie Mellon.

In my experience, I found the images were often too small to make out clearly, whereas in similar systems like Amazon’s Mechanical Turk, you get much higher resolution photos.

Interestingly, uses a similar but closed system of human tagging to populate its object search. It’s unclear how such a system scales for web wide results unless something like Google or Amazon’s tool find enough widespread pick-up and open up an API to the tagged images.

Posted by yatta at 12:21 PM
Schachter.mp3 (audio/mpeg Object)
Interview with the creator of del.icio.us

Originally posted by fagette from del.icio.us/fagette, ReBlogged by Paddy Johnson on Sep 3, 2006 at 01:19 PM

Posted by yatta at 12:20 PM

August 31, 2006

Will Social Nets Be The New Monopoly On Music Rights & Earnings?

UK musician and activist Billy Bragg questions the role of social networking sites in today’s MediaGuardian. He argues that in the old days, artists had to sign with labels to get into record shops and to get paid. They usually kept only 10-15 percent of takings, with record companies covering manufacturing, marketing and distribution from the rest.
In an age of much simpler distribution, Bragg says that artists still receive only 10-15 percent of the record company share of sales on platforms like iTunes. Even taking into account the cost of ‘breaking’ an artist, Bragg questions whether artists need to sign away rights to record companies when they can promote and sell their own work directly online and retain their own copyright.
Social networking sites have a big part to play in this because artists “no longer wait to be discovered”. Bragg says the vast majority have no contractual agreements with everybody and that is in the spirit of the internet.
But he is critical of some social net sites that are making claims of ownership on this content and singles out MTV Flux: he claims a close reading of its terms hand MTV rights to transmit material “in perpetuity and gratis”, as well as commercially exploit, distribute, edit… without payment. “Such terms are unprecedented in the music industry and could have serious long-term implications.” Will social net sites allow artists to circumvent the record labels, he asks, or will they become a new way for them to keep their monopoly on copyright and earnings?
Plus, coincidentally, more on MySpace jumpstarting music careers on Variety. TV director and gig venue owner Peter O’Fallon: “The great thing about the Web is that there are no gatekeepers - no lawyers, managers, A&R people.”
Related: Audio Interview: MTV’s New User-Gen TV Service Flux

Posted by yatta at 11:04 AM
Eight Fallacies of Distributed Information Systems
"Essentially everyone, when they first build a distributed information system, makes the following eight assumptions about the data. All prove to be false in the long run and all cause big trouble and painful learning experiences."
Posted by yatta at 11:02 AM
Mobile Web Usability

Wap Review writes:


My fellow mobilist and host of this weeks Carnival of the Mobilists, Daniel Taylor at Mobile Enterprise Weblog has posted an interesting piece on mobile web usability or lack there of. Daniel's article, Who Designs This Stuff? describes the difficulties and frustrations that he experienced trying to accomplish something on the mobile web that should have been easy - getting the arrival time of a airline flight.

el experienced are typical of the frustration that many users experience when they first try to use the mobile web. The good news is that the causes of some of these difficulties are relatively easy to fix.

Posted by yatta at 10:50 AM
Will Panasonic lead the professional HD camcorder market with AVC in 2007?

Former broadcast industry executive Tore Nordahl recently published some predictions on the AVCHD format in the professional and broadcast space. He believes that AVC will replace HDV, and in the very near future. In a recent essay entitled "Will Panasonic lead the professional HD camcorder market with AVC in 2007?", Nordahl opens with the bold statement "HDV is in trouble."

"Panasonic never joined the "HDV club" choosing to tough it out with the HVX200 DVCPRO-HD P2 camcorder (with success) while developing its AVC technology. Panasonic's decision not to spend on HDV R&D will pay off big in 2007, when I expect to see several Panasonic AVC-based HD camcorders both for semi-pro and pro use."
Nordahl goes on to note that earlier this spring Sony and Panasonic announced the joint AVCHD H.264 format. With potentially double the encoding efficiency of HDV, he predicts that AVC can easily outperform HDV in the 20Mbps datarate arena.

Mentioning the HDR-SR1 and HDR-UX1 high-end Sony consumer model announcements, he predicts Panasonic professional model AVC announcements by October 2006...

(Continued at FresHDV)

Posted by yatta at 10:40 AM
The illusion of control

De-calibrated thermostat control on a storage heater

Scott Adams recounts an anecdote illustrating the ‘illusion of control’ and how important it is to many people - even to the extent that it is the single defining characteristic of mankind which one might use to explain human behaviour to aliens:

“The maintenance man is moving the thermostat in our office today. I started talking with him about the “Thermostat Wars” [from Dilbert comics]. He told me about one office with 30 women where they could never get the temperature to an agreeable level. At his suggestion they installed 20 dummy thermostats around the office. Everyone was told that each thermostat controlled the zone around itself.

Problem solved. Now that everyone has “control” of their own thermostat there is no problem.”

To what extent is the illusion of control, rather than real control, what most people really want in their products?

Do they care that their personal data may be encrypted and held to ransom by a software company, so long as they feel ‘in control’ in everyday use (e.g. the ability to change the colour scheme)?

And how should designers respond to this issue? Are there any examples of products (other than, say, children’s toys) deliberately designed with fake controls to make the user feel in charge even though he/she isn’t? (Fake solar cell calculators are interesting, but not quite the same issue)

P.S. On the other hand, it’s worth considering the opinion expressed by the Audi A2 owner, that she didn’t find it a disadvantage having to take her Audi to a ’specialist’ in order to open the bonnet (hood). Is even that basic level of control (being able to see the engine) too much for some people? Is it because, say, a thermostat affects people personally (temperature) whereas a car engine is something dirty, difficult, complex, for someone else to worry about?

Posted by yatta at 10:36 AM

August 29, 2006

UCLA CENS: Wireless Urban Sensing Systems (pdf)
"Application context inevitably drives the architecture design choices and the definition of services needed in a network. Over the past decade, the emergence of unanticipated applications of the Internet, such as peer-to-peer file sharing, networked gaming, podcasting, and voice telephony, has contributed to a pressing need to rethink the core Internet infrastructure and its accompanying architectural choices. To truly lay a foundation for tomorrow’s infrastructure, however, requires going beyond simply reacting to applications that have already emerged, to proactively considering the architectural implications of new classes of applications. A key area in this regard involves embedded sensing technology, presently poised to moved beyond scientific, engineering, and industrial domains into broader and more diverse citizen-initiated sensing in personal, social and urban ones."
Posted by yatta at 10:41 AM
Enhancing player experience in MMORPGs with mobile features
In this paper, we explore how current MMORPGs (Massively Multi-player Online Role-Playing Games) can use mobile phones in order to enhance player experience. We identify five different categories of how this can be done, and review our findings with MMORPG developers. This is continuing research, and we are working in IPERG [1] (Integrated Project of Pervasive Games) project with our partners on creating prototypes that will demonstrate some of these issues.
Posted by yatta at 10:38 AM
The Art of High Technology: A conversation with the curators of three exhibitions that explore art and technology
With Steve Dietz, Lawrence Rinder and Benjamin Weil
Posted by yatta at 10:28 AM
Future of news

David Weinberger boswells a chunky discussion of the future of news at Foocamp.

Adrian Holovaty from the WashingtonPost.com is interested in optimizing information collection. How do we get journalists to collect information in ways that machines can reuse it. Newspapers are a collection of information desperate for a framework, while Wikipedia is a framework desperate for information, he says. . . . Adrian says that the categorization onus should be on the reporter. All the info in it ought to be categorized so, if it’s a report on a mayor’s speech, we can see all the speeches by the mayor, all speeches about the same topic, etc.

>

Posted by yatta at 10:26 AM
The journalist’s responsibility as a citizen

When I used to call bloggers et al “citizen journalists,” many professional journalists objected: “We’re citizens, too.” Absolutely, you are, and that raises questions about your responsibility as citizens. Consider these three illustrations involving The New York Times:

Sunday’s Times carries a most eloquent essay by Michael Wines on covering the world’s poorest and sometimes intervening to help them.

How to respond to it is a moral dilemma that lurks in the background of many interviews. Reputable journalists are indoctrinated with the notion that they are observers — that their job is to tell a story, not to influence it. So what to do when an anguished girl tells a compelling story about her young brother, lying emaciated on a reed mat, dying for lack of money to by anti-AIDS drugs? Is it moral to take the story and leave when a comparatively small gift of money would keep him alive? If morality compels a gift, what about the dying mother in the hut next door who missed out on an interview by pure chance? Or the three huts down the dirt path where, a nurse says, residents are dying for lack of drugs? Why are they less deserving?

nalism, paying for information is a cardinal sin, the notion being that a source who will talk only for money is likely to say anything to earn his payment. So what to do when a penniless father asks why he should open his life free to an outsider when he needs money for food? How to react to the headmistress who says that white people come to her school only to satisfy their own needs, and refuses to talk without a contribution toward new classrooms? Is that so different from interviewing a Washington political consultant over a restaurant lunch on my expense account?

If it is, which is more ethical?

The same question was raised during Katrina, as journalists saw people in need and had to help. I think it is insane to argue that as journalists, they should not act. As citizens of the world, as neighbors, as compassionate people, the canons of their profession should not stop them. At the same time, though, as Wines points out, you can’t help everyone — and sometimes your reporting will bring help.

Now hear Times reporter Kurt Eichenwald on On the Media this week talking about turning child porn sites he finds in the course of his reporting over to the authorities. Last year, in a much-discussed case, Eichenwald, convinced one of his youthful subjects to testify against the pornographers. Now, in a new series, he reveals, with admirable transparency, that he turned in sites because it is the law:

Covering this story raised legal issues. United States law makes it a crime to purchase, download or view child pornography, unless the images are promptly reported to authorities and no images are copied or retained. The Times complied with the law, disclosing what it found to appropriate authorities.

ack Shafer argued against what Eichenwald did:
What extraordinary intervention! The analogies aren’t perfect, but imagine a Times reporter encountering an 18-year-old who had been thrust into the illicit drug business at 13 as a consequence of his neglectful family and unscrupulous dealers? Would he help the young man leave the drug trade and find him a lawyer at a Washington firm who is “a former federal prosecutor,” as Eichenwald did Berry? Not likely. Would a Times reporter extend similar assistance to an 18-year-old female prostitute? An 18-year-old fence? A seller of illegal guns? No way.

But why the hell not? Shafer argues that this puts the next reporter in a risky position: Will sources trust him or see him an an agent of the law? I think the reporter who does not follow Eichenwald’s lead is in a riskier position: of allowing and thus even abetting crimes to be committed. And what does that tell the public about our role in our communities? What kind of citizens are we then?

Now to the third, inevitable illustration. I wish that On the Media had asked Eichenwald about Judy Miller and related cases, for the parallels are clear. She knew a crime had been committed and she went to jail not to reveal the criminal. Now, of course, the counterargument is, once again, that sources — especially if those sources are the ones performing the criminal act — will not trust reporters and reveal information that should be revealed if they believe those reporters will not protect them and will hand them over to the authorities. But what if the crime is even clearer than revealing classified information? What if it is child molestation or murder?

Where is the line? Especially in a time when any citizen can perform an act of journalism, can there be a line between being a citizen and a journalist?

: LATER: Jeremy Wagstaff disagrees and says journalists aren’t built to be citizens.

Posted by yatta at 10:26 AM

August 24, 2006

findability in the long tail

Fireside Chat: The Long Tail - Signal vs. Noise (by 37signals): a great discussion about findability in the long tail.

Posted by yatta at 01:00 PM
The ABC of social innovation

In July, we guest-blogged for the Belgian These Days Blogs, creating a dictionary of terms related to the process of social innovation, which now increasingly takes place, ‘outside the corporate form’.

It was published in 3 parts: one, two, and three.

For more information, and more concepts, see our P2P Business section.

A useful add-on are the 10 Laws of Innovation, posted by John Thackara:

Power Law 1: Don’t think “new product” - think social value.

Power Law 2: Think social value before “tech”.

Power Law 3: Enable human agency. Design people into situations, not out of them.

Power Law 4: Use, not own. Possession is old paradigm.

Power Law 5: Think P2P, not point-to-mass.

Power Law 6: Don’t think faster, think closer.

Power Law 7: Don’t start from zero. Re-mix what’s already out there.

Power Law 8: Connect the big and the small.

Power Law 9: Think whole systems (and new business models, too).

Power Law 10: Think open systems, not closed ones.

Posted by yatta at 12:59 PM
MTV the Next MySpace?

An interesting article in MediaWeek wonders whether MTV Networks might have plans to build a MySpace-like social network out of various properties it’s acquired lately, including things like Xfire and Neopets. While MTV’s still-in-alpha Virtual Laguna Beach isn’t mentioned by name in the article, it can only lend more weight to the theory, despite the fact that it doesn’t have much of a social-networking component — yet.

The MediaWeek writer doesn’t seem to be reading 3pointD, or he might have made more of the following, which is buried toward the end of the piece: “Rumors persist that Viacom is cooking up a social networking play of its own—perhaps melding that trend with the virtual reality phenomenon. [MTV Networks president Michael] Wolf wouldn’t get specific, but hinted something was in the works using avatars (virtual representations of people).” Taking Virtual Laguna Beach into the social networking space could be quite interesting. That’s one feature Second Life and other virtual worlds could benefit from, if you ask us.

, , , , ,
Posted by yatta at 12:49 PM

August 22, 2006

A-List Vloggers, Long Tails and Fairness

I happened upon a post on Nicholas Carr’s Blog this morning called The Great Unread. Although it’s about written blogs, specifically, I think the gist of it carries over into the videoblogging realm quite nicely.

As the Yahoo Videoblogging Group has grown, there have been repeated complaints about A-list vloggers - vloggers that get the hype, the views, the links, the magazine articles (also known as the usual suspects). This has led to some acrimonious debates over fairness in group dynamics.

Do A-listers exist in the vlogosphere? Is it a clique? An attention grab? Is it a question of who speaks the loudest and most often or is does it have to do with who came into the scene first?

Nic Carr calls the idea of a democratic and egalitarian blogosphere an "innocent fraud":

An innocent fraud is a lie, but it’s a lie that’s more white than black. It’s a lie that makes most everyone happy. It suits the purposes of the powerful because it masks the full extent of their power, and it suits the purposes of the powerless because it masks the full extent of their powerlessness.

elves about the blogosphere - that it’s open and democratic and egalitarian, that it stands in contrast and in opposition to the controlled and controlling mass media - is an innocent fraud.

The post goes on to explain why he feels that is,

it has turned into a grand system of patronage operated - with the best of intentions, mind you - by a tiny, self-perpetuating elite.

and ends with an tale of A-listers merging with big media moguls while "blog peasants" look on.

There are a great many comments following the post, some in agreement and some railing against it’s perceived hyperboly. The gem that I found within it, however, is a link to an article written in 2003, considered an important document on the matter.

Clay Shirky’s Power Laws, Weblogs, and Inequality attempts to offer an objective view of a growing gap between popular blogs and what Nic refers to as The Great Unread.

In 2003, the most popular blog was Instapundit, blogging was still fairly young but growing quickly…much as videoblogging is today. I think some of the parallels are striking and would help to explain the growing disparity.

Rather than using a loaded term such as Innocent Fraud, Shirky refers to something called Power Law Distribution and how small historical moments are writ large over time as more and more people enter the arena.

A few people begin vlogging. They link to each other. Soon, others arrive on the scene and create their own vlogs. Their links reflect the vlogrolls of their predecessors with a few additions. As each new vlogger arrives, their vlogrolls are more inclined to include vlogs that have been linked to by the majority of the participants and less inclined to include the vlogs that are only linked to by a few. Oddly enough, the greater the number of options, rather than flattening the plane of attention, the results become more skewed toward the favorited vlogs.

In the section, Freedom of Choice Makes Stars Inevitable, Shirky writes:

Note that this model is absolutely mute as to why one blog might be preferred over another. Perhaps some writing is simply better than average (a preference for quality), perhaps people want the recommendations of others (a preference for marketing), perhaps there is value in reading the same blogs as your friends (a preference for "solidarity goods", things best enjoyed by a group). It could be all three, or some other effect entirely, and it could be different for different readers and different writers. What matters is that any tendency towards agreement in diverse and free systems, however small and for whatever reason, can create power law distributions.

o the question of "is it fair", Shirky offers four points:

1. there is no threshold for having a weblog
2. good blogs stay on top because they continue blogging (a difficult accomplishment in and of itself! It’s hard work!)
3. This one is important, in my opinion so I’ll quote directly:

the stars exist not because of some cliquish preference for one another, but because of the preference of hundreds of others pointing to them. Their popularity is a result of the kind of distributed approval it would be hard to fake.

o A-list because "the lines separating more or less trafficked blogs is arbitrary"

Once a blog (or vlog) becomes popular, will the content creator become part of an elite clique that predominantly links to and associates with other popular creators or is it a question of numbers?

…as a blogger’s audience grows large, more people read her work than she can possibly read, she can’t link to everyone who wants her attention, and she can’t answer all her incoming mail or follow up to the comments on her site.

uts loudest, works hardest, socializes online more, or is it a question of who you know (as some have suggested through Nic’s comments)?

Video’s visual component also might ask the question, is it who is the most attractive or the most engaging/entertaining on camera?

I don’t think there are any direct answers to these questions.

Shirky asks and answers a couple of questions of his own that are worth considering:

Are there people who are as talented or deserving as the current stars, but who are not getting anything like the traffic? Doubtless. Will this problem get worse in the future? Yes.

that occurs organically a problem or not? Do you consider yourself an A-lister? Why or why not?

- Anne

Posted by yatta at 05:01 PM
Neave.tv ...creativity in a telly stylee
Neave.tv is an experimental use of video over the web, lovingly powered by Blip.tv, Google Video and You Tube.
Posted by yatta at 04:59 PM
The Privacy Ceiling

Scott Craver of the University of Binghamton has a very interesting post summarising the concept of a ‘privacy ceiling':

"This is an economic limit on privacy violation by companies, owing to the liability of having too much information about (or control over) users."

It's the "control over users" that immediately makes this something especially relevant for designers and technologists to consider: that control is designed, consciously, into products and systems, but how much thought is given to the extremes of how it might be exercised, especially in conjunction with the wealth of information that is gathered on users?

"Liability can come from various sources... [including]

Vicarious infringement liability.

Imagine: you write a music player (like iTunes) that can check the Internet when I place a CD in my computer. You decide to collect this data for market research. Now the RIAA discovers that this data can also identify unauthorized copies. Can they compel you to hand over data on user listening habits?

Your company is liable for vicarious infringement if (1) infringement happens, (2) you benefit from it, and (3) you had the power to do something about it—which I assume includes reporting the infringement. So now you are possibly liable because you have damning information about your users. This also applies to DRM technologies that let you restrict users.

Note that you can't solve this problem simply by adopting a policy of only keeping the data for 1 month, or being gentle and consumer-friendly with your DRM. The fact is, you have the architecture for monitoring and/or control, and you may not get to choose how you use it.

Other sources of liability described include: being drawn into criminal investigations based on certain data which a company or other organisation may have - or be compelled to obtain - on its users; customers suing in relation to the leaking of supposedly private data (as in the AOL débâcle); and "random incompetence", e.g. an employee accidentally releasing data or arbitrarily exercising some designed-in control with undesirable consequences.

Scott goes on:

"Okay, so there is a penalty to having too much knowledge or too much control over customers. What should companies do to stay beneath this ceiling?

1. Design an architecture for your business/software that naturally prevents this problem.

It is much easier for someone to compel you to violate users' privacy if it's just a matter of using capabilities you already have. Mind, you have to convince a judge, not a software engineer, that adding monitoring or control is difficult. But you have a better shot in court if you must drastically alter your product in order to give in to demands.

...

2. Assume you will monitor and control to the full extent of your architecture. In fact, don't just assume this, but go to the trouble to monitor or control your users.

Why? Because in an infringement lawsuit you don't want to appear to be acting in bad faith... if you have the ability to monitor users and refuse to use it, you're giving ammunition to a copyright holder who accuses you of inducement and complicity.

...

But ... the real message is that you should go back to design principle 1. If you want to protect users, think about the architecture; don't just assume you can take a principled stand not to abuse your own power.

The third principle is really a restatement of the first two, but deserves restating:

3. Do not attempt to strike a balance.

Do not bother to design a system or business model that balances user privacy with copyright holder demands. All this does is insert an architecture of monitoring or control, for later abuse. In other words, design an architecture for privacy alone. Anything you put in there, under rule #2, will one day be used to its full extent.

I have seen many many papers over the years, in watermarking tracks, proposing an end-to-end media distribution system balancing DRM with privacy. Usually, the approach is that watermarks are embedded in music/movies/images by a trusted third party, the marks are kept secret from the copyright holder, and personal information is revealed only under specific circumstances in which infringement is clear. This idea is basically BS. Your trusted third party does not have the legal authority to decide when to reveal information. What will likely happen instead: if a copyright holder feels infringement is happening, the trusted third party will be liable for vicarious infringement."

Summing it up: any capability you design into a product or system will be used at some point - even if you are forced to use it against the best interests of your business. So it is better to design deliberately to avoid being drawn into this: design systems not to have the ability to monitor or control users, and that will keep you much safer from liability issues.

The privacy ceiling concept - which Scott is going to present in a paper along with Lorrie Cranor and Janice Tsai at the ACM DRM 2006 workshop - really does seem to have a significant implications for many of the architectures of control examples I've looked at on this site.

For example, the Car Insurance Black Boxes mostly record mileage and time data to allow insurance to be charged according to risk factors that interest the insurance company; but the boxes clearly also record speed, and whether that information would be released to, say, law enforcement authorities, if requested, is an immediate issue of interest/concern.

Looking further, though, the patent covering the box used by a major insurer mentions an enormous number of possible types of data that could be monitored and reported by the device, including exact position, weights of occupants, driving styles, use of brakes, what radio station is tuned in, and so on. Whether any insurance company would ever implement them, of course, is another question, and it would require a lot tighter integration into a vehicle's systems; nevertheless, as Scott makes clear, whatever possibilities are designed into the architecture, will be exploited at some point, whether through pressure (external or internal) or incompetence.

I look forward to reading the full paper when it is available.

Posted by yatta at 04:58 PM
Use of RFID in DRM

A CD with its functionality destroyed using GHz-range radio frequencies

Via Dave Farber's Interesting People, a brief New Scientist article outlines Sony's continuing obsession with restricting and controlling its customers (the last one didn't go too well):

"A patent filed by Sony last week suggests it may once again be considering preventing consumers making "too many" back-up copies of its CDs...

Sony's latest idea is to place a piece of monitoring hardware inside the CD. Its patent suggests embedding a radio-frequency ID chip that could be interrogated wirelessly by a PC or CD player. The chip would record the number of times the disc was copied and prevent further recordings once it reached the limit. The device could also be fitted to DVDs. Whether Sony will turn the patent idea into reality remains to be seen."

Of course this will require new CD players and CD-ROM drives with the ability to read, write to and act on the signal from the RFID chip - which means its impact may not be very significant.

It's not clear whether the "permitted" copies have to be made onto "chipped" Sony-authorised discs (otherwise the technology seems rather pointless, as people will just make copies of the un-protected copies instead of repeated copies of the original) - if this is the case, then is this not just a sly "razor blade model" or "PRM" (in Ed Felten's phrase) attempt to make Sony CD-writers require the purchase of Sony chipped blank CDs in order to copy music?

And would this break the Orange Book standard for CD-Rs?

Posted by yatta at 04:57 PM
Future User Interface

"The future of user interfaces for computer technology looks fascinating and full of amazing surprises. After having showcased the eery magic of seeing images displayed into thin air, user interface researcher Jeff Han guides you to see how amazing will be working with computers once we will have gotten rid of mouses and will begin to draw and manipulate screen objects directly with our fingers."

Posted by yatta at 04:55 PM
FTC: Against Neutrality?

Deborah Platt Majoras, the FTC's Republican chairman, said extensive Net neutrality legislation currently pending in the U.S. Senate is unnecessary, reports C/Net.

Majoras said there has been no demonstrated harm to consumers, that normal market forces would likely prevent any problems, and that new laws would cause more problems than they solve.

Majoras' comments come as the Senate is considering a massive legislative proposal to rewrite telecommunications laws. In June, a Senate panel narrowly rejected an amendment that would have slapped strict regulations on broadband providers. Sen. Ron Wyden, an Oregon Democrat, has said he'll try to block a floor vote on the measure unless that amendment is adopted.

The Federal Trade Commission has formed an "Internet Access Task Force" to examine Net neutrality, reports Network World.

Chairwoman Deborah Platt Majoras Monday called on lawmakers to be cautious about passing a 'Net neutrality law, which could prohibit broadband providers such as AT&T and Comcast from giving their own Internet content top priority, or from charging Web sites additional fees for faster service. New legal mandates often have "unintended consequences," she said.

The FTC has published Promoting Competition, Protecting Consumers: A Plain English Guide to Antitrust Laws, to pitch its position.

Echoing the promises of FCC Chairman Kevin Martin and congressional Republicans, Majoras said that "if broadband providers engage in anticompetitive conduct, we will not hesitate to act using our existing authority."

But Net Neutrality is not a new thing. It's the law.

Telcos are currently required to share their twisted pair on a wholesale basis to competitors. That regulation will largely disappear in a few years as fiber and broadband to the home are installed.

Then it will be a level playing field. Net neutrality advocates fear it will enabling cable and telcos to charge whatever they can and encourage them to create "walled gardens" of controlled access.

Related DailyWireless stories include; Advance to the Rear, Net Neutrality: Not Dead, Wyden Blocks Telecom Vote, Net Neutrality: Bridge to Nowhere?, Cable/Sprint Pole Dance, and Dirty Tricks for Net Neutrality.

Posted by yatta at 04:51 PM

August 21, 2006

The Agency Model is Dead - Blue Flavor
"Over the past 20-years information has shifted from a push model to a pull model. Take news for example, a few years ago we got our news pushed to us through the method of a morning newspaper at our front door, or the local news broadcast at 11 PM. The time and medium of delivery was defined, we needed to adjust our lives in order to receive it.

Today how we gather information is far different. We pull it from various sources when we need it or when it is convenient to our schedules, our expectation is information will always be available on-demand. The pull model is becoming an increasing pervasive method of gathering information, only to store and retrieve it later using the method or medium of our choice.

How does this impact the Agency business? Here are five coffin nails to the traditional agency model...."
Posted by yatta at 09:20 AM
Poynter Online - Breaking News Is Back in Style
"How to do breaking news online isn't so obvious. Some organizations want many of their reporters to add the quick post to their repertoire. Others are employing a variant of the 'get me rewrite' approach, handing off notes and information to online produ
Posted by yatta at 09:17 AM

August 17, 2006

Top Ten Video Sharing Websites

Light Reading has done a comprehensive comparison of the online video sharing sites, and come up with a list, based on features. The full list of all sites they reviewed with table comparison is here. Their top-10 list is:
1) Blip.tv
2) VideoEgg
3) Dailymotion
4) YouTube
5) Veoh
6) Google Video
7) Grouper
8) Jumpcut
9) AOL
10) Eyespot
Lotsa other details, charts, tables etc…useful.

Posted by yatta at 12:46 PM
Google "Showtimes" the UC Library System

The University of California's secret agreement with Google for book digitization promises to improve access to parts of its library collections, but the contractual restrictions UC has accepted may enrich Google's shareholders at public expense.

Digitizing the world's books, films, video, sound recordings, maps, and other cultural artifacts could, to quote Internet Archive founder Brewster Kahle, provide "universal access to all human knowledge, within our lifetime." So it's troubling to see public institutions transfer cultural assets, accumulated with public funds, into private hands without disclosing the terms of the transaction.

Basic principles to govern mass digitization and safeguard the public interest have been developed by members of the American Library Association (forthcoming; see also http://litablog.org/?p=200), and by the Open Content Alliance. UC even signed on to the OCA principles (disclosure: I've worked for the OCA), which are designed to provide a baseline for digitization projects, in its scanning agreements with Yahoo and Microsoft. Transparency is a primary value to both the OCA, and the ALA.

So problem one is that the terms of the UC / Google agreement are secret, and were arrived at with no public input. As an institution that receives state and federal funding, UC should expect and welcome public comment if its inventory is effectively being privatized. The president's office says it expects that terms will only come out after it receives the equivalent of a FOIA request. Since when does it take a FOIA request to get information from the library?

But it isn't just the public that is excluded–it's the rest of the library community. Mass digitization is very complex (see Paul Courant's brilliant new article in First Monday). Librarians must grapple with new and unfamiliar issues that can only be resolved through dialog with peers. Google appears to be doing all it can to prevent this from happening, imposing NDAs on libraries at the start of discussions about mass digitization. By isolating librarians from each other, Google dramatically strengthens its negotiating position, and UC negates the goal of academic openness.

The second problem is more complex. Mass digitization is expensive. Public institutions that wish to digitize their holdings usually need to partner with private firms to get the work done. As described in Marketing Culture in the Digital Age, funded by the Mellon Foundation, and written by my colleague Peter Kaufman of Intelligent Television, commercial investment in digitization can be good for all concerned.

But private companies, at least profitable ones like Google, don't work for free. So the public institutions need to pay for those services. Typically, they can't pay in cash, so they pay in other ways, with labor, facilities, and some type of rights agreement. In other words, public use of and access to the digitized cultural works is usually limited in some way to benefit the private firm. This has to be done in the open.

The recent Smithsonian/Showtime agreement is a case in point that clearly shows what can go wrong in such a process. To recap, Showtime convinced the Smithsonian to sign a secret 170 page, 30 year agreement which gives Showtime control of the Smithsonian's film and video archive. This particular saga has been widely covered elsewhere, but the roots of catastrophe are in 1) secret negotiations 2) exclusivity 3) length of term.

UC's agreement is probably not explicitly exclusive. But as a practical matter, scanning doesn't happen twice; libraries learned this when their material was microfilmed (as an aside, the microfilming was sometimes done badly, and to this day microfilm users suffer from those quality problems). This deal will be costly for UC in staff time and other resources, and the chances that another vendor will come through and duplicate the work are slim.

In the absence of the text of the agreement, it's difficult to know what specific clauses may affect the ability of California citizens to read online the books now in their libraries. But there is a plausible nightmare scenario that UC needs to act now to prevent.

From the University of Michigan agreement (obtained only as a result of public records laws in Michigan, and despite Google's best efforts) it is clear there will be restrictions on what UC can do with the digital scans. This is a critical issue. If this deal follows the pattern at Michigan, there will be limits determined by Google on how UC may share its digital holdings with other libraries.

If the scanning process is made efficient at all the universities now in Google's orbit, a book already scanned at Harvard won't be rescanned at Berkeley. So Berkeley may not receive a copy, and because of the restrictions on sharing its holdings, won't have an easy time getting one from Harvard. The student of 2012 will have a choice: go to the complete digital library, owned by Google, or go to the partial digital library of his or her own university.

That extreme scenario may not come to pass, but there are many other questions about the Google / UC deal:

* What more might UC be able to do if its scanning project were funded by the legislature or foundations, rather than by Google?
* UC says the "digitized books will be searchable through Google Book Search." Can anyone else build services that access this data? Or is it another case of "Google can crawl everyone else's data, no one can crawl Google's data?"
* What quality assurances will Google provide? How can we ensure this won't be a repeat of the microfilm experience?
* Will UC have copies of the full, high quality scans, or will certain information, such as image positioning data needed for searching, be kept by Google alone?
* What restrictions will be placed on UC's use of those scans?
* What will be the different treatments for material in copyright, or orphaned, or in the public domain?
* Is it reasonable to ask the public to pay a second time (or watch ads) for material already purchased, simply because it's now necessary to convert the format in which it is stored?
* Why haven't the Regents appointed a panel of advisors on this matter?

Clearly, UC's high level goals are laudable. The Google people I've met believe in the company motto, "don't be evil." And it is not really in the public interest to side with the publishers who are the loudest voices now attacking Google, and a primary cause of the all the secrecy. Yet by acquiescing to Google's demands for secrecy, UC has compromised the public interest, and set a dangerous precedent for the rest of the academic community.

Posted by yatta at 12:40 PM
Social Media and the Networked Public Sphere

policemass.jpg

Improving Civic Participation

"Can social media increase and improve civic participation? If so, in what ways? There's a lot being said and written about the subject these days, but it is difficult to get a clear overview of the opinions. I attempt here to collect viewpoints both for and against the premise that social media is creating a better public sphere, and analyze them in the context of what constitutes a public and its antithesis, a mass. In presenting what are sometimes extreme positions within this debate (too idealistic v. too critical), my hope is to begin to understand the reality that lies in the middle, and come closer to understanding social media's potential (and limitations) as a tool to bring about social change.

At a general level, we could say that on one side of the debate are those who believe that social media can increase civic participation and shift the balance of power away from the institutions that currently stand in the way of change. On the other side are those who warn that social media can only offer a reduced form of participation, that it diminishes the value of individual contributions, and that it leaves social systems more prone to manipulation by lowering their intelligence to the minimum common denominator (i.e., stupidity or mediocrity).

Thus, the debate can be framed in terms of whether social media can engender democratic publics that embody an intelligence and capacity for action greater than the sum of its members, or whether it will merely continue to support the production of anti-democratic masses of disenfranchised and alienated consumers. Of course, social media is a big label encompassing many different technologies, and even the same technologies can be applied differently in various contexts. But while features and applications might differ, the people contributing to this debate are obviously focused on the aggregated impact that social media is having on our societies rather than on specific examples of applications." Continue reading Social Media and the Networked Public Sphere by Ulises Ali Mejias.

Posted by yatta at 10:45 AM
Live motion 3D video camera


O'Reilly's Radar has a brief write up of a "3D live motion video camera that uses LIDAR technology to get a range-finding for every pixel" - you could "scan" an area and put all the 3D data in to just about any application, wow! Link & full image.

Related:
Google video tech talk about the camera - Link.

[Read this article] [Comment on this article]

Originally from MAKE Magazine, ReBlogged by admeyers on Aug 16, 2006 at 04:08 PM

Posted by yatta at 10:34 AM
Designing for Mobile

Bluefavour has a presentation "on the mobile ecosystem, some of the basic fundamentals as well as dispel myths and jargon common to the mobile industry."

Posted by yatta at 10:33 AM

August 16, 2006

Dan and I talking about Snippet TV at a Node 101 at MNN

Shawn & Dan of Snippet TV
Originally uploaded by seelos66.
Snippet TV is a project that we are developing for MNN that allows people to submit online or digital video to MNN online. It also has a playback component meant to support a show based around that content.

For more about it checkout: Snippet TV | PEGSpace
Posted by yatta at 05:45 PM
Why Videocommunication Didn't Catch On

WNYC's The Leonard Lopate Show: Why Videocommunication Didn't Catch On (July 25, 2006)
From the post:
Computer scientist Jaron Lanier looks at why—despite all the predictions—videocommunication never caught on.

Pretty interesting. Discussing the non-verbal cues that we are missing in video conferencing.

(I wish WNYC would have permalinks on their site for each of these segments. I would rather post on my own blog than on Delicious but for now I have to click on the Delicious link and copy the URL and so forth. - That's for you Brian, if you are listening)

Thanks Spencer..

Posted by yatta at 05:44 PM
Appropriation & Annotation

The latest issue of Harper’s features an excellent roundtable discussion on how video games might be used to teach writing. Though most of it will be familiar to anyone who has followed recent debates about “serious games,” it is worth reading. Among the discussants, Raph Koster stood out as particularly insighful, and his comments about new forms of literacy really struck home:

What we mean by literacy is changing. If you look at books like The Da Vinci Code, a lot of what it does is appropriation–of a painting, or a historical text–and annotation, with this whole cottage industry of providing the footnotes: the TV specials, the books. … Appropriation and annotation are becoming our new forms of literacy.

Appropriation and annotation (or, to use the popular vernacular, remix and tagging) have been at the center of my interests for a while now, but it’s nice to see them being discussed in a high-profile forum like Harper’s.

Koster’s comments echo the views of my friend Dan Perkel, who has been investigating “copy and paste literacy” on MySpace. Many people focus on the “remix culture” of appropriation and annotation as if it is something new–but these practices have been around since the dawn of culture. What is new, as Koster and Dan indicate, is the general rise in people’s ability to recognize and engage in these practices: their literacy.

The discussion in Harper’s ends with a kind of lament that a population highly literate in appropriation and annotation will squeeze out the “great artist” by flooding our culture with lesser-quality niche productions. I agree with that conclusion but not the explanation. The era of the great artist will come to an end, not because of overcrowded cultural markets, but because a literate population will recognize appropriation and annotation at the heart of all creative production, and it will reject the myths of the solitary genius and the original creative act that have dominated for the last few centuries. The great artist will disappear, but there will continue to be great art.

Posted by yatta at 05:40 PM
Location awareness and rendezvousing

Dearman, D., Hawkey, K. and Inkpen, K.M. Rendezvousing with location-aware devices: Enhancing social coordination. Interacting with Computers 17, 5 (2005), 542-566.

A very interesting paper directly connected to my current research about the influence of location-awareness on collaboration. It examines how location awareness impacts social coordination when rendezvousing.

This paper presents a field study investigating the use of mobile location-aware devices for rendezvous activities. Participants took part in one of three mobile device conditions (a mobile phone, a location-aware handheld, or both a mobile phone and a location-aware handheld) and completed three rendezvousing scenarios. The results reveal key differences in communication patterns between the mediums, as well as the potential strengths and limitations of location-aware devices for social coordination.
(…)
close observation of the behavioural and communication differences demonstrates that the technology available significantly altered how the participants’ managed their social coordination

Results about the functions of location-awareness were quite pertinent too (as in my case, they also found detrimental effects of it):

Having access to location-awareness information has obvious benefits. Users can make more informed decisions and have a stronger sense of ambient virtual co-presence. The participants in our study made extensive use of location-awareness information as a background communication channel to monitor their partner’s location (as well as their own) in an unobtrusive manner.
(…)
we observed instances where location-awareness information was extremely beneficial and other instances where it was detrimental. It was beneficial because participants could see their partner’s location and track their progress in an unobtrusive manner. This arguably provided the waiting partner with enough information to wait contently. However, when their partner appeared to be lost or not making progress, it was very disconcerting to the waiting partner because they did not have enough information to determine what the problem was. This uncertainty was strong enough in some cases to actually draw the waiting partner away from the rendezvous location.

Why do I blog this? this goes straight to my literature review.

Posted by yatta at 05:40 PM
The Sustainable Route raises issues

The Seven Maps Project - the most recent videoblogging project to receive funding via Have Money Will Vlog is now over and it was, in my opinion, a success. But, more on that later when Daniel Liss, the intrepid traveller, has had some down time. I’m going to be interviewing him about the process, his expectations and his thoughts on the results.

The latest project on the HMWV funding block is The Sustainable Route - another travelling vlog series that raises some interesting questions.

The Sustainable Route, proposed by Ashley Hodson and her friend Megan, hopes to create a dialogue about sustainability by meeting up with people who are involved in the sustainability movement, educating themselves and their viewers during the journey.

For those of you who don’t know much about Have Money Will Vlog, the site was organized as a way to solicit funds for video projects. Chosen projects are promoted by the site which asks for donations using the model of Fundable.org (if the proposed amount is reached, the donations will be paid. If not, the donations are not collected).

There is a Google Group devoted to the site that anyone can join with the provision that those involved in choosing projects cannot apply for funding themselves in order to preserve objectivity and avoid favoritism. Group members are asked to bring forward projects they have knowledge of as well as go through independent proposals and engage in discussions over the merits of each one until an agreement is reached on who to fund.

As a member of this group, I have seen many proposals, some of which have been rejected or sent back to the author for further development. This is one project that seemed destined to be a "pick".

Ashley Hodson is Ryan Hodson’s sister and Ryan is one of the founders of Have Money Will Vlog. Is this, as suggested by MissBHavens in our own comments, nepotism? Does it conform to the basic tenets of HMWV as an objective choice?

It was a difficult position to be put in as a group member. On the one hand, a project about sustainable technology would be interesting (although Daryl Hannah is already doing it on her vlog!) but, on the other hand, is it really an arm’s length assessment when those making the final call are relatives that are, not only helping to promote the cause but, helped with the proposal itself?

Whether or not the group as a whole decided the project would be a go is questionable. No sooner had discussions begun, we were informed that the project would be a go. The intro video that group members asked to see first had not yet been posted:

hey all
just a little update on this

on having her preliminary proposal video done by the end of this week/weekend
so you can get a better idea of where she’s coming from/what she’s planning.

she’s also building a google map for the trip.

jay and i discussed posting this project after the second week of august
to give people some breathing room after the 2000 we raised for daniel
and to watch 7 maps unfold (should be happening the second week in Aug)

then we’ll move forward on this one…

cheers
-ry

After this post, conversation about the project ground to a halt. I’d like to say that I posted my concerns to the group but I didn’t. I was busy with Seven Maps and I saw no indication that the project was moving forward until it was already in the works.

I think that Have Money Will Vlog is a good idea but this latest project has me concerned. From MissBHaven’s comment, I can see I’m not the only one.

- Anne

Posted by yatta at 05:38 PM

August 14, 2006

Fast Company: Craig Newmark on the principles of building a successful community
"Web sites that attempt to build community quickly on a grand scale will not succeed... It is possible to create a big community site, but it has to be a network of affinity groups -- a community of communities."
Posted by yatta at 11:44 AM
Internet strategy | The alliance against Google | Economist.com
"What today's internet firms can learn from 19th-century history"
Posted by yatta at 11:44 AM
i d e a n t: Social Media and the Networked Public Sphere
I attempt here to collect viewpoints both for and against the premise that social media is creating a better public sphere, and analyze them in the context of what constitutes a public and its antithesis, a mass.
Posted by yatta at 11:43 AM
How to report a news story online
Be the first with the facts by trying some of these suggestions for uncovering news that others haven't.
Posted by yatta at 11:43 AM
Jamie Boyle on the cognitive bias against open systems

(via boingboing)

Jamie Boyle
, co-founder of the Center for the Study of the Public Domain, is always worth paying attention to (c.f., The Second Enclosure Movement). Now he's written about the cognitive bias he has detected against open systems. The periodic diatribes about Wikipedia, the conflation of collectivism and collective action, the war against net neutrality all reflect this mindset:

Studying intellectual property and the internet has convinced me that we have another cognitive bias. Call it the openness aversion. We are likely to undervalue the importance, viability and productive power of open systems, open networks and non-proprietary production. Test yourself on the following questions. In each case, it is 1991 and I have removed from you all knowledge of the past 15 years.

You have to design a global computer network. One group of scientists describes a system that is fundamentally open – open protocols and systems so anyone could connect to it and offer information or products to the world. Another group – scholars, businessmen, bureaucrats – points out the problems. Anyone could connect to it. They could do anything. There would be porn, piracy, viruses and spam. Terrorists could put up videos glorifying themselves. Your activist neighbour could compete with The New York Times in documenting the Iraq war. Better to have a well-managed system, in which official approval is required to put up a site; where only a few actions are permitted; where most of us are merely recipients of information; where spam, viruses, piracy (and innovation and anonymous speech) are impossible. Which would you have picked?

Posted by yatta at 11:41 AM
Thomas Malaby: Stopping Play: A New Approach to Games
Source: SSRN
Title: Stopping Play:  A New Approach To Games (DRAFT)
Author: Thomas Malaby

Abstract:

Games have intruded into popular awareness to an unprecedented level, and scholars, policy makers, and the media alike are beginning to consider how games might offer insight into fundamental questions about human society. But in the midst of this opportunity for their ideas to be heard, it is game scholars who are selling games short. In their rush to highlight games' importance, they have tended toward an unsustainable exceptionalism, seeing games as fundamentally set apart from everyday life. This view casts gaming as a subset of play, and therefore - like play - as an activity that is inherently separable, safe, and pleasurable. Before we can confront why games are important, and make use of them to pursue the aims of policy and knowledge, we must rescue games from this framework and develop an understanding of them unburdened by the category of play, one that will both accord with the experience of games by players themselves, and bear the weight of the new questions being asked about them and about society. To that end, I offer here an understanding of games that eschews exceptionalist, normatively-loaded approaches in favor of one that stresses them as a characterized by process. In short, I argue for seeing games as domains of contrived contingency, capable of generating emergent practices and interpretations. This approach enables us to understand how games are, rather than set apart from everyday life, instead intimately connected with it. With this approach in place, I conclude by discussing two key recent developments in games, persistence and complex, implicit contingency, that together may account for why some online games are now beginning to approach the texture of everyday life.


.
Posted by yatta at 11:38 AM
SIMVeillance

SIMVeillance: San Jose, by Katherine Isbister and Rainey Straus in collaboration with SIM consultant Chelsea Hash, uses surveillance cameras and the video game The Sims 2™ to re-present passersby within a game environment that mirrors a "real life" public space: the Fairmont Plaza in downtown San Jose. The SIMveillance game is inhabited by avatars of the people passing through the plaza who’ve been caught on camera. The virtual population grows throughout the duration of the exhibition.

DSC00452.jpg DSC00453.jpg

Side-by-side monitors within the museum display contrasting images of the same scene: One shows passersby on the Fairmont Plaza as seen on surveillance cameras; the other shows the area using the computer game, with the strolling characters modeled from some of the people recorded by the cameras.

Straus conceded in an interview, "I think there's the potential for people to feel invaded." From the creators' standpoint, the uncertainty about how people will react is essential to the project's artistic value. "Part of what we're doing," Straus added, "is seeing what questions we raise and what people's answers are."

The work also explores the territory in which simulated-avatars co-mingle in the landscape with “the real” to produce a hybrid community with potentially unexpected results.

Further information in MercuryNews and Campus News.

Posted by yatta at 11:16 AM
How news sites should leverage user-generated video

The mix of user-generated content with the newspaper’s professionalism and existing infrastructure should enable newspaper sites to quickly become the dominant player for local events, Kevin J. Mireles says.

Posted by yatta at 11:03 AM

August 11, 2006

In-line tagging at LibraryThing

Tim Spalding has taken discussion forums a big step forward over at LibraryThing. The concept is simple but could make a real difference because it allows forum msgs to be aggregated in multiple ways. When you’re entering a msg at a forum, you can put a title or author in brackets and LibraryThing will take a stab at identifying what you have in mind. Think of it as in-place tagging. You can thus easily find all the posts about a book. And all the references to a book or author will be lilsted on that book or author’s page.

Because LibraryThing knows which books you own (because you’ve told it), it can feed you msgs about any of them. And, as Tim points out, this unhiding of msgs will change the temporality of posts: Rather than msgs fading into obscurity a few days or weeks after they’re posted, they’ll be easily findable and reply-able.

Very cool.

Posted by yatta at 11:16 AM
How Realistic is NewAssignment.Net?
"The key is going to be the trust that develops in the continuous back-and-forth between an editor and users. If it's based on an unspoken covenant to strengthen each other’s prejudices and find facts that support them, then, yeah, this is going to lead to big, big problems."
Posted by yatta at 10:53 AM
Snow Crash in SL: The Metaverse Comes Home

Neal Stephenson's Snow Crash to be published in Second Life

Virtual-world services company Rivers Run Red is busy these days. Having recently announced they’d be bringing hit pop band Duran Duran to the virtual world of Second Life, the news is now that they’re bringing the metaverse back home, so to speak, by working with publisher Penguin to create a virtual version of Neal Stephenson’s sci-fi novel, Snow Crash, to be distributed in Second Life, a world largely inspired by the book. Virtual copies of a portion of the book should be available starting next week.

Book publishing in Second Life, of course, has not been a smashing success. “Prim” books are unwieldy, hard to manipulate and often very difficult to read. But RRR and publisher Penguin seem savvy on this note, with the in-world version apparently offering only a sampler of portions of the text and excerpts from an audio version — with a special discount (presumably on paper-and-ink purchases) being offered to Second Life residents.

While it may only be a small step forward in virtual media technology, it’s a very cool undertaking nonetheless. Written in the years 1988 through 1991 (”as the author listened to a great deal of loud, relentless, depressing music”), Snow Crash foreshadows a Second Life-like metaverse (a term coined in the novel) with remarkable accuracy — especially given that even the Web browser was yet a few years out. Many of the emergent societal tropes that can be found today in Second Life were present 15 years ago in Snow Crash, from the ability to create one’s own fantasy assets (and the wide disparity between newbies and uber content creators in that regard), to the social pressure felt by residents whose avatars aren’t up to fashionable standards and even a feted inner core who enjoy special privileges not available to those standing outside the velvet rope of a virtual nightclub like the book’s Black Sun. Second Life creator Philip Rosedale has said, “Snow Crash has the closest practical resemblance to Second Life as it exists now: a parallel, immersive world which simulates an alternate universe, which thousands of people inhabit simultaneously for communication, play, and work, at various levels and variations of role-playing with their avatars.”

No word yet on whether this means a brand new print version of the book, but I’d assume that it does, since I think the current version of Snow Crash is in print from a division of Random House. Penguin’s involvement may mean only a new UK version. More details will presumably emerge soon. Meanwhile, 3pointD welcomes Stephenson and his seminal metaversal vision back to the metaverse. Good to have you.

, , , , , , ,
Posted by yatta at 10:47 AM
Elatable | Bradley Horowitz » Y! Answers: On-demand MicroBlogging
Another way to think about Answers is that it’s a system by which would-be “bloggers” can pick off areas of expertise and easily “post” what they know. You can think of each answer as a micro blog post
Posted by yatta at 10:35 AM
Culture matters: designing for mobile and locative media
I'm off to Banff early tomorrow morning for the BNMI's Interactive Screen 0.6 event - really looking forward to hanging out with interesting people in one of my favourite places and excited because I'll finally get to play Blast Theory's Can You See Me Now? mixed-reality game, instead of just reading about it!

On Monday I'll be giving a short presentation as part of The View From The Inside Out panel with Jan-Christoph Zoels from Experientia/IDII, and Mark Resch from Onomy Labs. I thought I'd talk a bit about my research - what I see as significant interests and values shaping, and being shaped by, contemporary locative media design practices and the shifting relationships between, and amongst, producers and consumers. Ultimately, I'd like to connect these local observations to more global concerns of community and citizenship in the 21st century, and discuss what I see to be some of the most insistent challenges facing practitioners everywhere today.

On Thursday I'll give a longer and more detailed keynote address - I posted the abstract last month but here it is again:

Technosocial Screens: Mobilities, Communities, Citizenships

screen, v. to show, or hide from view; to sift or separate; to shelter or protect

New interactive technologies promise to reconfigure relations between producers and consumers, public and private, physical and digital, local and global - and in these shifting scenarios the screen takes on a multitude of roles. Not only are screens changing size and resolution, some are becoming softer and more flexible, and others are disappearing entirely. Some screens offer a bird's-eye view of the world that we can hold in our hands, and others tell us where we are - or could be - at any given moment. Whatever the type of screen, we can be sure of one thing: people, places, objects and ideas are being screened at the same time.

Together we will explore some of the critical ways in which new media technologies shape, and are shaped by, our changing experiences and understandings of community and citizenship. What kind of shelter and hope can we expect from a world of everywhere and anywhere media? From what, and whom, are we protecting ourselves? How are these technological practices sorting our everyday social, cultural and creative relationships? What, and whom, gets hidden - or cannot hide? How can new media technologies explore different ways of belonging and being together? How can they encourage diverse and lively participation and representation around shared matters of concern?

As always, I'll post my presentations when they're done, and I'll blog my reflections as the week progresses.
Posted by yatta at 10:26 AM
InformationWeek | Gartner | Gartner Names Hot Technologies With Greatest Potential Impact | August 9, 2006
Gartner says hot technologies include social-network analysis, collective intelligence, location-aware applications, and event-driven architectures.
Posted by yatta at 10:25 AM
robb monn: quality is a niche market

After yesterday's post, got this great email from good friend robb monn (you probably want to download his brilliant, creative commons-licensed album, hello mr. ohler), who has some thoughts about where Hollywood's going. I love some of the things in here, especially, "Quality is still after all this time a niche market," which is such a smart observation that it just kills me. Here's what robb sent in full:

Do you remember how in Life (Conway's Game of Life, that is) how the seeds grow and grow and then go black at the core and thenthe dead core expands too, catching the ring of vitality at some point and leaving only a few flitting bits oscillating?

My thinking is that the Empire is dying and it is dying right now when it is bigger than ever. As the core of the patterns die in Conway's Life the circumference of the whole life-explosion is still growing and until pretty late in the death of the colony it is larger, by pixel-count than ever even as it dying more and more quickly.

Hollywood is spending Spiderman II's money to make Spiderman III. It is what, three production cycles of total failure away from being broke? While there is more money than ever (or maybe not even that) if the apex of profits has been reached, or when it is reached, the fall will either be expected and very controlled or it will be profound and rapid, but either way I think that it will be a fall.

I don't feel like they know how to fix the system. The problem is the same as it has always been: they know how to promote just about anything that is unchallenging so that it stands a certain chance on the P&E, but they don't know how to make quality something that they can sell to consumers. Quality is still after all this time a niche market.... and seemingly it is more niche now than ever. The Third Man was a blockbuster. My grandparents (poor, 100% blue collar military family) dressed up in suit and party dress to go see each Hitchcock film when it came out. My other grandparents occasionally mentioned the 12 Angry Men with Peter Fonda that was produced for TV decades after it aired. While there has always been trash produced for TV and Hollywood that has done very well I think that there hasn't been a time previous to today when high quality programming (which is often relatively cheap when compared to The Rock or Triple X, say) is always considered to have at best an outside chance of getting made much less being financially successful. If Hitch were making films today I think his getting Strangers on a Train on theater screens would be considered by his peers as equivalent to his winning the lottery.

I think blockbuster, all-pro-all-biz Hollywood is a decadent mode that like all decadence is rotten at the core, unsalvageable.

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Posted by yatta at 10:19 AM

August 10, 2006

Hear Citizen Journalism Unconference Talks
The podcasts for the Citizen Journalism unconference are now posted. So are the podcasts from the Wikimania 2006 conference, including talks by stars like Jimmy Wales of Wikipedia, Lawrence Lessig of Creative Commons, and Yochai Benkler, author of The Wealth of Networks.
Posted by yatta at 08:34 PM
Media HTML

Jay Fienberg emailed these interesting comments on the MP3HTML file format I made up a couple weeks ago:

I've been thinking about your MP3 embedded in HTML experiment, and I keep meaning to write you about it. Mostly, I keep wanting to write and say "no", and then think "why not?", and get stuck--so, I guess it's an interesting experiment, and it got me thinking :-)

BTW, Why not just embed HTML and other stuff in MP3s?

Part of my bias against this kind of embedded approach is that, generally, I like the idea of decoupling data / information from files. The nice example, I think, is being able to put a URL in my browser and get back lots of files that represent a "web page"--the browser decides to load lots of images and supporting files to give me a page that is not just what's in the HTML. (And, generally, I think the browser / hypertext interaction can be pushed further, with the browser doing more / different things with various forms of links--all without me, the end-user. having to worry about what is or isn't in one file or another.)

Along these lines, I could imagine an HTML based media format, e.g., application/xhtml+mp3, that doesn't necessarily embed the media data inside the HTML, but media players would read this type and expect different / specific elements representing binary media files that they then would do something with / download / play.

In terms of the potential to exploit this using existing browsers with Javascript, I think it's maybe comparable with the embedded MP3 approach--the Javascript can download external mp3s via HttpRequest.

Anyway, I think there's something to what you've done--maybe embedding vs external is just a matter of options, the way it is generally. In other words, if we have a way to declare something a "media HTML" resource that should be played by a media player, in principle HTML allows binary data to be either embedded or linked, and either should work.

I actually think that is the bigger deal: suggesting that there might be a viable "media HTML" format that's not too much weirder than HTML itself.

An answer to one specific point:

Why not just embed HTML and other stuff in MP3s?

Because you wouldn't be able to get at the HTML and other stuff without knowledge specific to MP3. If nothing else, we should be able to get out of the problem where every user agent must understand every media format.

There is a secondary problem which isn't directly related to format design: to get anything done, we need a strategy for avoiding the need for client-side software.

One last thing -- I love the coinage Media HTML. It's the kind of name which evokes the thing being named without any explicit setup or explanation.

Posted by yatta at 08:34 PM
Ryan Shaw reply to Jay Fienberg
Ryan Shaw emailed this reply to Jay Fienberg --
What Jay Fienberg describes is basically what life would be like if the Flash NetStream API (and some syntax for binding it to HTML-defined boxes) were standardized, available in the major browsers, and scriptable from JavaScript. In fact, it is available in the 98% of browsers that have a Flash plugin installed, and JavaScript <-> ActionScript bridges work pretty well these days--but obviously it sucks that Adobe controls the API and all implementations. It would be nice if IE adapted its HTML+TIME code to support a NetStream API, and Mozilla shipped media playback capability (perhaps based on VLC or GStreamer) and standardized on the same API. Until that happens, though, using MTASC and some JS<->AS hackery isn't a bad way to go.

The NetStream API is new to me, and since I like to provide some sort of explanation when a technology first appears on my blog, here's some documentation.

NetStream - Flash 8 ActionScript 2.0 Language Reference

The NetStream class provides methods and properties for playing Flash Video (FLV) files from the local file system or an HTTP address. You use a NetStream object to stream video through a NetConnection object. Playing external FLV files provides several advantages over embedding video in a Flash document, such as better performance and memory management, and independent video and Flash frame rates. This class provides a number of methods and properties you can use to track the progress of the file as it loads and plays, and to give the user control over playback (stopping, pausing, and so on).

What Ryan is picturing here is a Javascript-accessible library for media rendering in the browser. In Internet Explorer the library might be accessing the underlying COM API to Windows Media Player, while other browsers would be accessing Flash. In either case there would be a standard API between the Javascript and the media player.

Posted by yatta at 08:33 PM
DRM Supporters Changing Their Story?
A few months ago, we wrote about why strong DRM supporters' argument that copy protection is somehow "necessary" for content creators didn't actually make much sense. It appears that even some of those DRM supporters are recognizing this as well. Ed Felten has noticed that supporters of stronger legal backing for copy protection laws have started to shift their argument, relying less on "stopping file sharing" (which copy protection doesn't do) and moving on to "it allows new business models" including things like price discrimination. He also claims that they're promoting how DRM helps support lock-in of customers -- which it does, but I've yet to hear that argument made as a positive reason for DRM. Even the price discrimination argument is a risky one, since even when it's more efficient, it adds in unexpected economic friction in the form of pissing people off. Though, as Felten points out, neither of these arguments (whether or not they make sense) have anything to do with copyright -- yet, supporters still seem to be focusing on bolstering protections for DRM within copyright law. It's great that these content providers want to introduce new business models, but there's no reason that those business models should need to get extra special legal protection.
Posted by yatta at 08:33 PM
Inside track on the future of free content licenses

If you want an inside track on the future of free content licenses you could hardly do better than watch or listen to recordings of two Wikimania sessions -- Lawrence Lessig on The Ethics of the Free Culture Movement (particularly the last twenty minutes) and Eben Moglen on Document Licenses and the Future of Free Culture, which also features Q&A with both Moglen and Lessig.

You'll recognize this discussion if you followed Lessig's series about the history and future of Creative Commons from the end of last year.

Posted by yatta at 08:22 PM
Podcast: Heather Green & ZeFrank | BusinessWeek
Heather interviews Ze about some of the copyright and control issues that indie producers are wrestling with.
Posted by yatta at 08:21 PM
What about voice?

I am not following voice-recognition and its potential applications but today I’ve been confronted to three papers about it in my daily scans. Even though it’s still R&D oriented, each papers delivered some promising messages about a technology that I am skeptical about (based on previous research project and research readings).

First there is this ACM Queue discussion by John Canny (University of California, Berkeley), which is actually a great piece about the future of HCI. Canny quote Jordan Cohen’s work (formerly of VoiceSignal, now of SRI International)

“The killer application is probably going to end up being some kind of interface with search, which seems to be the very hot topic in the world today; for mobile search especially, speech is a pretty reasonable interface, at least for the input side of it,”

This “search” concept is what I ran across this morning in a Business Week article by Steve Hamm, there is a presentation fo a curious application called TellMe about voice-driven Web information:

The idea is to create mobile search services that can make it easy for those on the go to find people, businesses, and information. That goes for any phone, but especially those equipped with browsers. A tourist might bark “restaurants,” “sushi,” and “downtown” into his cell phone and then see listings, read online reviews, make reservations, and retrieve a map with directions. “It has taken us six years to get to this point, but now we can really start to deliver on our original mission,” says McCue, TellMe’s CEO.
(…)
Skeptics point out that despite technology advances, voice recognition still turns off many consumers, who remember past glitches. But experts say that will change when systems combine voice, text messaging, and graphic info from Web pages. Each mode will be used for what it does best. “People will be using voice to launch into their search, and they’ll want to see the information on a screen,” says David Albright, executive director for marketing for Cingular Wireless, which is working with TellMe.

Yes, of course these last pointed I quoted are recurrent, but as presented in this Speech Technology Magazine Issues, there are others applications:

Use your telephone or cell phone to talk with Google—search the Web for answers to your questions, extract the information chunks you need, and listen to the results…Rather than struggling to find the answer to a specific question by chasing links across a Web site, you can simply click a button on the GUI screen and be connected to a human or artificial agent… instruct your oven through your cell phones…

Why do I blog this? don’t know whether it’s apophenia but I ran across those 3 articles today. So what? I am still dubious about speech technologies but there seems to be confidence in this avenue.

Posted by yatta at 08:18 PM
Mia Maleka AKA Solu has a new thesis up on "LiveCinema"
This thesis reviews the influences and explores the characteristics and elements of live cinema, a recently coined term for realtime audiovisual performances. The thesis discusses the possible language of live cinema, and proposes "vocabulary and grammar."
Posted by yatta at 08:06 PM
adario strange: the nothing special

Here's an enjoyable article about the whole online video stampede from Adario Strange: The 'Nothing' Special. Not a lot of new info, but a different, slightly more arch perspective than the many business articles coming out daily, and choice passages like this one:

When everyone, everywhere, has their own video show, can anyone’s video really be considered something special anymore?

As the rising tide of reality shows and navel-gazing weblogs have proven, there is [a] large market for recursive ephemera.

ow I feel about it is simple. Personal, grassroots video is great and fun, and I watch it on the YouTube, too, and will probably watch more of it. I'll watch more reality TV, too, if it's more like the stuff, say, A&E is doing and less like the dreck on the big 4 networks. But I can't believe, looking at what sells DVDs, rather than drives ephemeral TV ratings, that we aren't taking for granted the really good stuff, the comedy, the dramas, the action series, that can only be created using more money and more people. Cameras will get cheaper, bandwidth will get broader, hard drives will get bigger -- but for the foreseeable future it will still take the collaborative efforts of groups of specialized, talented people (resources that only get more expensive) to capture with those cheaper cameras the things we most want to download, purchase, watch, and more and more, participate in. (update: Even the Rocketboom $25 a day myth is just that -- a myth -- as the real costs of each episode were and continue to be considerably more. Those three minutes of video each day took, on average, a team of at least four people at least four hours each to make. Writing, shooting, editing, post-processing, posting on the web, reading e-mails and story suggestions, coordinating talent, locations, and shoots. Not to mention bandwidth bills to serve a couple hundred thousand video files a day. It only helped that many of the people involved didn't immediately need to get paid.)

Anyway, the point I'm trying to make is: demand for the artistry needed to make big entertainments is not lagging, though it may be shifting for now from the multiplex to netflix, from the networks to the net. And we'll still need people with money to put up enough to pay the artists in advance until a profit can be made. It's the middle men -- the ones that own the infrastructure and marketing machines -- that are in trouble.

Posted by yatta at 08:03 PM
Podcast Interview with Sun's Tim Bray and Radia Perlman

Last night I published the first part of my interview with two senior Sun Microsystems engineers, Tim Bray (Director of Web Technologies) and Radia Perlman (Distinguished Engineer). The interview was to celebrate the 15th birthday of the Web this week.

Several commenters on the Slashdot thread about my post said they'd prefer to get the whole context, rather than just my write-up of it. So here now is the full interview as a podcast [37 minutes, 17MB]. The audio quality is not great at the start (due to a bad telephone connection), but it gets better after a couple of minutes. Note that this is instead of me doing a separate write-up of Part 2.


powered by ODEO

cussed

Some of the subjects discussed in the full interview podcast are:

  • The past and future of the Web - and where Sun fits into the picture.
  • Peer-to-Peer (P2P) and why Tim and Radia don't think it will be a major driver on the Web.
  • Web-connected devices (music players, TV, games machines, etc) and the future of the browser.
  • Web Office - do Tim and Radia think a browser-based office suite will ever be competitive with MS Office? Sun has StarOffice, which is a desktop alternative to MS Office. Will it go web-based?
  • How does Sun fit into the Web 2.0 era we're currently in - e.g. social software, apps that leverage collective intelligence.
  • How will RSS and ATOM be used going forward; and thoughts on Google's data format GData.
  • Security on the Web
  • Where will the Web be at in another 15 years?!

Key Quotes from Part 2

Some key quotes not featured in Part 1:

  • Tim on media on the Web: "I do not expect the Internet to be a suitable medium for broadcast video, at any kind of acceptable level of quality that we've come to expect on our TV screen, any time soon. The architecture isn't built to do that and the bandwidth isn't there."
  • Tim on Web Office: "Anything that can migrate onto the Web absolutely will."
  • Radia on security on the Web and stopping the bad guys: "People ought to be trying to make it easy and cheap, rather than trying to make money out of security."

Hope you enjoy the podcast. I plan to interview more Web industry luminaries over the next few months.

Posted by yatta at 07:55 PM
Log On, Rez In, Drop Out: The 60s of Technology

Hallucinatory giant snail races in the virtual world of Second Life
Virtual snail race, or mere hallucination?

A week or two ago, I found myself describing the greater metaversapolitan area to a friend who had never heard of things like Second Life or There.com, virtual worlds or massively multiplayer online games, and who had only passing knowledge of apps like Google Earth and the concept of mirror worlds. I told her about the little business boomlet the sector seems to be experiencing these days, and the potential such places and applications hold for not only increasing our knowledge of the real world and the ways we connect there, but for making possible new modes of being and richer ways of interacting. A great place to get your fantasy on, and you can pull down six figures there, to boot, or so the marketing goes. Regardless, I said, it was exciting to be a part of it, to see this new thing unfold before my eyes, to be reporting on it from the front lines, so to speak, and to ride along and see just where it might go — even if it’s headed for a fiery crash, as some would argue, or a more mundane sputtering thud.

Her reaction was interesting: “It sounds like you’re living through the 1960s of technology,” quoth she. This strikes me as pretty spot on.

Now, as a point of disclosure / disclaimer, I should note here that I lived through only the last three and a half years of the 1960s, and have only patchy memories of the time. Of course, I share this last characteristic with a lot of people who lived through the entire decade, but in my case it isn’t because I was on drugs but because I was in diapers. That said, the era is by now pretty familiar to most of us, so I don’t mind commenting on it here. (And my parents were deep hippies at the time, so I have a lot of close knowledge through them.)

The more I think about it, the more I like my friend’s analogy. A lot of the concepts that are associated with 60s culture and counter-culture are also showing up in the metaversal sphere. Virtual worlds often create a hallucinatory landscape (giant snail races, anyone?) that would not be out of place in the most colorful acid trips of the decade in question. Virtual worlds are also being used as new avenues of personal realization and empowerment. There, you can be anything and anyone you want — or so it’s said. There’s something very akin to a sexual revolution in the offing, and many people are also exploring new approches to what we think of as “work.”

There is also an explosion of creativity. Much of the various forms and examples of art and creation that is coming out of the metaverse is truly new and exciting — though as much if not more is not very interesting at all, of course. But the moment has sparked a new flame under the broad class of people known somewhat clinically these days as “content creators,” and has in fact radically broadened that class by giving people new tools (even if they’re crude, as yet), which they are now using to pry open doors that hadn’t even been perceived before.

The metaverse at the moment is also a place where the received wisdom of established rights and laws is being challenged on a daily basis, and where people are struggling to find new ways to organize their society, as well as creating new kinds of communities that attempt to exist apart from those already established. And, as eventually happened to 60s culture, metaverse culture has now begun to be adopted by “the establishment,” much to many metaversal citizens’ chagrin.

Of course, many of the tropes that are kicked around about the 60s are in fact only partially true. Peace and love may have been the watchwords of the day, but the reality was somewhat more gritty than those words suggest. The same is true of the metaverse. A fantasy world where you can be anything, do anything and even make your living is only a very partial description of what’s going on in virtual worlds. The metaverse also sees its share of heartbreak, conflict and unfeeling bad governance, just as the 60s did.

The joyful uprising of the metaverse may also, arguably, have some ill effects going forward, just as could be argued of the joyful uprising of the 60s. Consider the fact that Linden Lab’s favorite management tool is known as the Love Machine, and their working philosophy is The Tao of Linden. Many SL residents would argue that the ill effects of these exactly match the analogous child-rearing practices that cropped up in the 60s, when kids were often left to their own devices because parents were afraid of corrupting their minds by providing too much authority. The reality was more mixed, with some people deriving great advantage from learning to be self-directed, while others floundered without guidance. The LL development process seems to suffer the same inconsistencies, if the complaints of residents are any judge.

The exciting thing is that the metaverse is happening at all, and for that much credit is due to the people at Linden Lab, There.com, ActiveWorlds, World of Warcraft, EVE Online, Google, MySpace, even Flickr and many other places. If nothing else, the 60s saw a radical shift in the way we approach culture and its creation, with many of the “gatekeepers” being swept aside in a move toward a more democratized and inclusive process (though not a fully democratized and inclusive one, to be sure). It could be argued, too (as John Markoff does in What the Dormouse Said), that this is part of what led to the development of the personal computer, and I’d further argue that the continued trend is part of what’s driving Web 2.0 apps — and the metaverse. Philip Rosedale’s original vision of Second Life seems to be of that place where you can be anything or anyone and do anything you like, a fantasyscape of dreams realized (or at least, virtualized). It’s a similar cultural shift, with technology now becoming a tool for personal expression in new and deeper modes, just as music, art and lifestyle were as a result of the changes of the 60s. You can now log on, rez in, and, if you like, drop out. It’s anyone’s guess as to how far-reaching the cultural effects of virtual-world and metaversal technologies will be, but it’s worth remembering that long hair and rock music was at one time thought to be a passing fad as well. Welcome to the 60s of technology.

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Posted by yatta at 07:49 PM
Walled Garden or Prison?

The walled garden approach, adopted by most wireline and mobile telecom providers, has a number of key shortcomings says a new report by Pyramid Research; Transforming Telcos With IMS: The Telco Silver Bullet for an Applications-Centric World.

Eventually, voice and data will converge around an IP transport. The IP Multimedia System (IMS) is the multimedia architecture that provides interoperability. "The walled garden approach remains the preferred option for telcos, for a simple core reason: control," comments Svetlana Issaeva, the report's author.

Using IMS, carriers can track, charge for or block subscriber access to Internet-based services. They will be able to charge extra for preferred handling of multimedia traffic, and allow preferential treatment for some services and websites over others.

For all the advantages that the walled garden approach has, says the report, it does not take the full measure of the challenges telcos are facing. Walled gardens have a number of key limitations. The cost and ultimate price of quality of service and service customization and also the restrictions to subscriber choices make this model inadequate for ultimate IMS rollout, says the report.

IMS is the foundation for next-generation fixed/mobile convergence based on IP. It allows, for example, a single video clip to be played on a cellphone, laptop or television set. It allows interoperable messaging, data exchange and billing across different platforms (like a WiFi/Cellphone).

Sprint's commitment to Mobile WiMAX yesterday also brings challenges. The Average Revenue Per User could be under attack if users dumped Sprint voice services and went with Skype. iSkoot allows Skype calling on regular cellphones, for example. WiFi or WiMAX might provide a (cheaper) alternative route to cable or cellular VoIP services, resulting in a net loss of revenue.

The next 12 months will be critical for the future of the IP Multimedia Subsystem (IMS), as carriers begin to deploy IMS-specific systems and determine whether it can deliver on its promises, according to Heavy Reading analyst Graham Finnie.

Carrier vendors implement IMS around their own hardware and software:

Control of the IP Multimedia Subsystem could become an thory issue. Consumers want "open" systems while cellular and cable operators prefer a closed "walled garden" approach.

Verizon, Cisco, Lucent, Motorola, Nortel and Qualcomm have collaborated over the last year to create A-IMS (Advances to IMS), meant to provide a foundation for the roll-out of both SIP- and non-SIP-based services in future networks, according to the companies.

The Sprint/Cable wireless partnership may have lots of tricky issues to resolve.

Posted by yatta at 07:43 PM
Consolidation in MobileTV?

The nascent mobile TV market in the U.S. cannot support the current number of players and is likely to undergo consolidation, according to Mobile TV: Analysis & Forecasts, a new report from Parks Associates.

The report specifically points to Crown Castle's Modeo and Aloha Partner's Hiwire as candidates for consolidation, with both companies planning to launch nationwide mobile TV networks using DVB-H technology.

Parks Associates cites several factors that make consolidation likely. In addition to DVB-H over Hiwire (700MHz) and Modeo (1.7 GHz), there's Qualcomm's proprietary MediaFLO (700MHz) and Sprint-Nextel's MobiTV over WiMAX (2.5 GHz), bringing the total to four.

This number is high by international standards, says Parks Associates, despite the fact that the U.S. has a relatively low cellular penetration rate. Italy and South Korea, by comparison, have just two networks each even though consumers in these countries show a stronger propensity for using mobile phones as multimedia platforms.

"If you do the math, there are four networks for four operators, and that isn't realistic because you lose all the advantages of network sharing," said John Barrett, director of research at Parks Associates. "Consolidation would be a win-win scenario for the industry. Hiwire needs a network, and Modeo needs a more favorable spectrum allocation. They are a natural fit, whereas Sprint-Nextel has a large subscriber base to support its network and Qualcomm is dedicated to promoting its technology and chipsets."

Related DailyWireless articles include; Sony's WiFi Mylo, Microsoft Plans Wireless Music Player, Zing Go the Strings, WiFi Gremlin Music Player, Mobile Shopping, WiFi TV, MediaFLO Gets Satellite Backbone, Mobile TV: The Battle is On, New Mobile TV Flavor: TDtv, Verizon Goes with FLO, Global Mobile Television, T/W, Cingular: On Demand, DVB-H Headend Software, Intel On DVB-H, U.S. Gets MobileTV via DVB-H, The 700 Mhz Club, 700 Mhz Worth $28B, The 700 Mhz FCC Auction, Winner of the Triple Play, Satphones Localize, TiVo on a Stick, Clear Channel Podcasting, Multicasting the Olympics, WiMax Handsets, Laptop Television, Sirius Portable Radio, U.S. Broadband Policy?, XM Buys 2.3GHz, Sprint Gets Sirius, MPEG-4: Satellite, Cable & Wireless, Satellite TV on Cell Phone?, Sprint Bundles EchoStar, Satellite WiFi, DirecWay Modem Shares Access, Satphones Get Giant Antennas, U.S. Cellsats and FCC Approves Big Mobile Sat.

Posted by yatta at 07:43 PM
BBC NEWS | Technology | Britain's digital tribes revealed
Households in Britain can be classified into 23 "e-types" depending on their access to technology, say researchers.
Posted by yatta at 07:42 PM
Open Taxonomy

As noted below, I'm starting to think again about how open source scenario planning might work. First issue to look at is the question of what it means to be open.

Not all open systems are open in the same way. Although most uses of the term open as a modifier for a system (open source, open society, open bar) reflect open's broad meaning of "freely available for use," the details of how each of these kinds of open systems operate can vary considerably. This becomes a real issue when we encounter -- or create -- new jargon. When we speak of "open biology," for example, what kind of open do we mean? One in which anyone is free to participate? One in which anyone is free to receive the results of research? One in which all research is shared? More abstract variations, such as "open future," only confuse the issue further.

Experts and insiders may grimace at specialized terminology becoming common language, but it usually doesn't help to attempt to narrow the terminology only to its root meaning. In most cases, the democratizing of the term (if you will) happens because the word or phrase expresses something important or useful in a powerful or colorful way. Moreover, the version used in the broader vernacular gains its utility by having a direct link to the original meaning. If we describe something as a "black hole," for example, we probably don't mean that it's literally a body of such immense gravity that nothing can escape, but the popular meaning builds on that core definition.

With that preemptory defense in mind, here's a taxonomy of open systems, derived from the original, technical meanings, but with broader application:

Open Source:

Original version: a category of software in which the underlying programming instructions, or source code, is made available at no cost to interested developers, usually with the stipulation that derivative work should be equally freely shared. (Example: Linux)

OtF version: a system that allows you to reproduce at no cost the underlying design, methods and instructions, as well as the results of the system (if digital), and allows you to build upon either without significant restriction.

Open Access

Original version: a category of scientific publication in which articles are made available at no cost to the reader, who may also duplicate and share the material with others. (Example; PLoS)

OtF version: a system that allows you to reproduce its results or description freely, and to build upon these results without significant restriction.

Open Standard

Original version: a category of technical design made publicly available and implementable, in order to guarantee compatibility across components. (Example: HTML)

OtF version: a system that allows you to build upon its results, including building compatible systems, without significant restriction.

This taxonomy allows for a re-examination of the concept of "open source scenarios" (OSS).

In my original OSS concept, scenario creators would make freely available the scenario model (the key question, potentially the structure of divergent worlds), the scenario narratives (the stories and descriptions of each divergent world), and the scenario drivers (the various uncertainties, driving forces, and catalysts of change identified by the workshop participants). This falls squarely into the "open source" definition above. A number of scenario and foresight professionals responded to the OSS concept with the argument that even among the clients willing to see the scenario narratives published, few would want to open up the list of drivers, as these are most likely to illustrate where an organization sees internal vulnerabilities.

An open access model would be more comfortable, then, as it would omit the scenario "source code" -- the driving forces, uncertainties, and the like -- but still make the results freely available for examination.

The open standard approach would offer up the key questions and, perhaps, the scenario structure, allowing other scenario creators to consider the same basic set of divergences. This is probably the least useful form of open scenario planning, but might have some application as a learning tool.

Posted by yatta at 07:40 PM

August 09, 2006

Receiver #16

receiver16.gif

Social Networking the Mobile Way

Receiver #16 wants to spark off some ideas about social networking the mobile way: clubbing, seeing your favourite band, sharing memories of a night out or playfully exploring the city, getting to know and experiencing, even creating, music – can mobile add to all these? And how does it affect how we get our friends together for joint action? Does it trigger emergent behaviour? Or is it the ideal means to pull it all together? What do *you* think?

Lee Humphreys: Out with my mobile - exploring social coordination in urban environments :: Tim Cole: The mobile phone as the next electric guitar (or any other instrument you want) :: Rudy De Waele: Connecting cultures through music :: Charlie Schick: One night - a global story of one night in the mobile life :: Antony Bruno: Where the long tail ends :: Karenza Moore: Come together - the use and meanings of mobiles amongst UK clubbers :: Frank Lantz: Big Games and the porous border between the real and the mediated :: Mark Curtis: Mobilising our meat based selves - social planning while on the hoof.

Posted by yatta at 02:39 PM
del.icio.us.discover
visualization of user relationships done in perl and processing. Nice work.

Posted by yatta at 02:37 PM
On Massively Multiplayer Propaganda... (plasticbag.org)
"I wouldn't be surprised at all to see the same tools exposing the same data being co-opted by the direct opponents of the various groups that set them up. Each poll or news article may become nothing more than flashpoint fights between radicals of every persuasion in which the quieter, more average voices get completely drowned out. So there you have it - flashpoints of argument, massively multiplayer campaigning and propoganda techniques, the loss of the common voice and a scouring of the commons. So much for a democratising medium..."
Posted by yatta at 02:33 PM

August 07, 2006

Why we (the US) don't get the (text) message
text_phone_usa.03.jpg Texting is insanely popular overseas, but practically nonexistent in the United States - for now, writes Paul Kedrosky in Business 2.0 Magazine, published in CNNmoney.com via digg .

"Consider this anomaly: Ecuador, with a per capita GDP of $4,300, has the United States beat when it comes to a critical wireless technology. Americans may be 10 times as wealthy, but Ecuadorians send four times as many text messages.

The opportunities start with understanding economic and cultural factors that drive usage. Pay-as-you-go cell-phone plans offered abroad encourage text-message use, as does the fact that in most countries, fewer people own PCs on which to send instant messages and e-mail.

...The overseas ardor for SMS is not a quirk Instead, it's a leading indicator of what will happen in the United States. Rather than substituting for PC-based communication, as it does in poorer countries, mobile messaging Stateside will untether commerce, social networks, and other applications originally tied to PCs. When smart innovators translate services originated abroad to America's cell phones, we'll really get the message. "

Add this this entry to your del.icio.us bookmarks. Digg This Technorati search results for this Entry
Posted by yatta at 02:59 PM
Mobiles Lead the Way in Underutilised Devices

Catching up with this month's Wired at 33,000 feet, I was struck by a little snippet of a survey of Wired readers – thus highly biased, in the nicest possible way. These people are some of the most technically literate on the planet.

The question asked was; Which device or tool do you think you're not using to its full potential? Surprise, surprise, the mobile phone led the field with 27%, with runners up the digital camera (25%) and the computer (18%). Somewhat surprisingly, 2% actually cited their office chair – what was I saying about being technically literate?

But if that's the situation with Wired readers, what's it like for the rest of the population?

Usability of mobile devices, coupled with clever ways to educate users, are going to take centre-stage in the mobile phone sector in the next few years. As an industry, we need people to start using their mobile phones beyond voice and texting – that's abundantly clear, especially as they switch over to 3G.

Already, usability experts are at a real premium, with employers falling over themselves to retain their services – even on a temporary basis. If you have a tame usability person you're using, be very nice to them indeed and proffer a pay rise quickly, as we're just about to see demand way outstrip supply. Just a feeling I have, you understand.

Posted by yatta at 02:56 PM
Self Forming Content Networks

Fred Wilson writes:


When it comes to networks, the most powerful model is the self organizing network. That allows participants to move seamlessly between networks and takes out all the overhead of managing them.

en't seen self organizing media networks take hold. Adsense is a self organizing network for publishers and advertisers, but not for the readers/consumers. You can't put together a page that shows all the content that an email marketing ad has appeared on. You might be able to use search to do that, but it's certainly not a seamless process.

This is in the context of FeedBurner Networks.

Posted by yatta at 02:50 PM
Freedom to Tinker - The Freedom to Tinker with Freedom?

An open bonnet At Freedom to Tinker, David Robinson asks whether, in a world where DRM is presented to so many customers as a benefit (e.g. Microsoft’s Zune service), the public as a whole will be quite happy to trade away its freedom to tinker, whether the law needs to intervene in this, and on which side: ensuring freedom to tinker, or outlawing it in order to enshrine the business model that “most people” will be portrayed as wanting, given the numbers who sign away their rights in EULAs and so on.

“Many of us, who may find ourselves arguing based on public reasons for public policies that protect the freedom to tinker, also have a private reason to favor such policies. The private reason is that we ourselves care more about tinkering than the public at large does, and we would therefore be happier in a protected-tinkering world than the public at large would be.”

Many of the comments - and those on the follow-up post - look in more detail at the legal issues, with some very interesting analogies to freedom of expression and points made about the impact on innovation - which benefits everyone - when power users are prevented from innovating.

I felt I had to comment, since this is an issue central to the architectures of control research; here’s what I said:

“I think I’d ask the question, “Even if it becomes illegal to tinker with a device, what is there to to stop someone doing it?”

If it is purely the fear of getting caught, then tinkering will be stifled, to some extent. But power users will form groups just as they do now, and some tinkering will still go on. (If the tinkering is advanced enough, it will be too difficult for law enforcement to detect/understand it anyway).

At present much file-sharing activity is illegal, but it still goes on in vast quantities. The fear of getting caught is a major retardation to that activity, I’d suggest; there may also be an ethical component to the decision in many people’s minds. They’re told it’s analogous to stealing a CD from a store, and they believe or are persuaded, partially at least, by that. It seems immoral or unethical.

But does anyone seriously believe that tinkering with devices is unethical? (There are probably a few people who do, e.g. ZDNet’s Adrian Kingsley)

Tinkering with devices will never seem immoral or unethical to the vast majority of the public, hence the only barriers to stop them doing it are a) fear of getting caught and b) lack of knowledge or desire. Most people don’t bother tuning up their cars or tinkering with their computers, even though they could.

Power users do, and in a future where tinkering is illegal, it will again only be power users who do it, and fear of getting caught will be the only reason for not doing it.

So what about this fear of getting caught? How likely is it that one’s modifications or tinkering will be detected by some kind of enforcement agency? The only way I can see that this could be carried out in any kind of systematic way would be if observation/reporting devices were embedded in every product, e.g. every PC reporting home every few hours to squeal if it’s been modified.

But we already have that! Or at least we will soon, and therefore it seems irrelevant whether or not it becomes illegal to tinker with devices. If every computer is ‘trusted’ and spies and reports on its user’s behaviour, whether it reports to Microsoft or a Federal Anti-Tinkering Agency is, perhaps, beside the point.

Architectures to prevent or stifle tinkering can be designed into products and technologies whether or not there is a law requiring them. The user agrees to
have his/her behaviour and interactions monitored and controlled by the act of purchasing the device.

Even if the law went the other way, and there were a legally guaranteed right to tinker, all that would happen is that manufacturers will make it more difficult
to do so by the design of products. Hoods (bonnets) would start to be welded shut, in Cory Doctorow’s phrase, (the Audi A2 already has this, sort of), backed up by stringent warranty provisions. You might have a right to tinker with your device, but no law is going to compel the manufacturers to honour the warranty if you do so.

This, I think, is the crucial issue: the points Lessig makes about the designed structure of the internet, the code, superseding statute law as the dominant shaper of behaviour in the medium, apply just as strongly to technology hardware. Architectures of control in design will control users’ behaviour, however the laws themselves evolve.”

Posted by yatta at 02:49 PM
Farewell to the gift economy?
If the academic gift economy – where we offer each other intangibles and are tied to each other through vague debts of gratitude – were to be phased out entirely, the result would obviously be disastrous for the development of knowledge.
Posted by yatta at 02:48 PM
Why Short Codes if you have the URL, SMS, Text, Phone Numbers etc.?
QR Codes can be used with URL's, Telephone Numbers, SMS, Text, E-Mail etc. (for an illustration, see the QR Code Generator). Now the question is, why use short codes as well?

There are several answers to this, but let's first explain how short codes work:
Short codes is a number translated on the server to an URL. Short codes look like that: 2020400102 for this blog. If you want to address a singular post - this one for example - it would be 2020400102501.

They can be directly input in the Kaywa Reader and you will get the same result as with a QR Code. Just open your Kaywa Reader, click Options and "Enter short code" 2020400102 and you will get to this blog.

PS: Short codes can be shorter if needed.

Why?
  1. In print where space is scarce, you can imagine the following scenario. A lot of small classifieds in a newspaper can have one general QR Code and then for every individual classified a short code number. This way you can give an easy access to very small items (in a normal newspaper you can find items with a size of 0.5x3.9 cm)
  2. In print this scenario is already in use, think about NZZimmo (Search with code from NZZ ad) for example, where you have next to every real estate ad in the newspaper a number which on the web you can type in to find more information about the object. With a short codes in your Kaywa Reader, you could now access this same information more quickly and easily without using a desktop computer.
  3. As we haven't got yet the macro camera phones which are commonplace in Japan, we cannot go as small as 0.9 cm yet. With the short codes however we can provide a QR Code that is at the same time small and always of the same size.
So, how neat is that;)
Posted by yatta at 02:32 PM
Benkler on Calacanis

From Nicholas Garr's blog: Yochai Benkler on Calacanis's wallet.

Posted by yatta at 02:32 PM
Journalism of all kinds and the process of growing
"Yes, it's easier to publish today. It was also easier at every point in history when a new technology for disseminating information has been introduced. The most recent example before the blog was the Web page, and prior to that desktop publishing "revolutionized" communication, giving everyone the power to layout a page without the extraordinary hassle of using wax to hold design elements in place on a board that could be photographed for use in a press. If we acknowledge that all of this is progress instead of declaring every new thing a revolution, we might actually make some solid progress as a species instead of insisting that all the old lessons aren't of any value anymore."
Posted by yatta at 02:25 PM
Third Voice

Today’s Tech Crunch posts made me think about a startup concept that’s been kicking around the net for awhile now. Through a VC friend of mine I heard about a sad tale about a company called Third Voice. This company’s software did something similar to what recent releases OthersOnline and Diigo are doing. The basic concept was to provide a message board and chat service that allowed people to leave comments about a given URL. I thought it was a pretty good idea. The Third Voice would provide a way for people to get reviews of products or services, discuss recent news and find out about crooked websites or poor service.

A buddy of mine and I heard about the concept (and it’s demise) and decided to take a whack at it. I was setting up the technical side of things when I started to look closely at the business model so I could develop the software requirements. I noticed more than a few problems with the concept when I was putting it through it’s paces designing the spec…

When I was doing research and looking around, I noticed that most site that the product would be useful on already had discussion, either in comments or a messageboard/forum. People usually discuss things like news, new products, music, etc. Well all of these things already have comment boxes. I love the idea of putting up a way for people to talk about a web 2.0 product or story…but that’s what techcrunch is for right? Amazon for books, various music sites for music… It just didn’t seem like there was a need that wasn’t being filled.

We thought about the use for doing reviews of a site or it’s product/service. But then we’d have to have a way to moderate it somehow to prevent people from slandering their business rivals or to give a business owner a chance to defend himself (granted most “forums” don’t do this, but it only seems fair if the product would be used mainly for reviews and hints). And then when looking at the list of sites I browse on a regular basis…not many need “reviews”. It just didn’t seem to be that useful…

I also took into consideration the resistance from website owners. In the wired article about the demise of Third Voice people referred to it as “digital graffiti”. And I would assume that a web site owner would prefer to have someone on his comment board, giving him more page views and community loyalty than to have some 3rd party app making a living off of his content. The more I thought about that, the less I liked it.

The final problem I saw was adoption. Installing an IE or firefox plugin is pretty easy. But really, how many people have the knowledge or inclination to do it? The thing about a forum is it takes a large volume of contributing users. You have to include everyone, even the people who render themselves technically incompetent. I tried all kinds of ideas…downloaded app, browser plugin, bookmarklet… just none of it seemed easy enough to set up to where you could get a large enough volume of people.

It’s possible that I over thought these issues or was a bit risk adverse. There are times when I wish we had just done it and thrown it out there (and I guess it’s not too late). I will be very interested to see how OthersOnline and Diigo do. I considered a social networking system like OthersOnline, but my problem is that surfing habits aren’t all that indicative of personality or traits. Look in your browser History right now and look at the last 20 sites you went to. Are these the things you want to be associated with? (if you’re reading this in the evening and you’ve got porn in your history, you know what I’m talking about). I think Diigo could be very valuable, but it has some of the “digital graffiti” aspect to it. The annotation feature was something I’d considered previously and I think it’s a great, great idea. I think this product could really go far, if they can get people to adopt it.

Even with all of it’s problems, I think the Third Voice concept has a lot of merit. In a more offline context, the idea of being able to leave little warnings or notes or interesting comments at various places in the real world is very intriguing and would be good to model online. For example wouldn’t it be great if you could access (useful) notes / tips / trivia / warnings when you were in a strange city (”Warning: Do not flirt with the redheaded bartender, she’s prone to violence”). That same concept would be wonderful on the web. I’m glad that there a few people playing on the edge of this space so I can see how it works out. And RIP to Third Voice.

Posted by yatta at 01:29 PM

August 03, 2006

Review of Convergence Culture, by Henry Jenkins

I read Henry Jenkins’s new book Convergence Culture: Where Old and New Media Collide this weekend. The book is a short, smart, buttery read on a hot topic, and it is sure to draw both popular and academic interest. Jenkins is a multifaceted media scholar, a critic of vaudeville, fan fiction, comics, film, games, and more. He is also the founder of the Education Arcade, an MIT group interested in the intersection of videogames and learning. And so, even though the book addresses games as a minority subject, I offer this review to alert our readers to Jenkins’s current thinking. In a future post, I will attempt to address what convergence might mean for videogames with an agenda.

Originally from Water Cooler Games at August 1, 2006, 15:07, published by Pau Waelder

Posted by yatta at 02:36 PM
What was that song?
Interactive map displays titles of songs playing on US and Canadian radio in real-time.
Posted by yatta at 02:35 PM
Thursday: The future is aggregation

A new study by market research group In-Stat and reported in MediaDailyNews finds that the market for online video will increase by tenfold in the next four years. The big winners? Content aggregator companies:

As one of its foundational premises, the In-Stat report notes that "within the very near future," individuals will control what, when, and how they see all the programming of interest to them. Furthermore, In-Stat asserts that this consumer-controlled delivery will be dominated by major content aggregators like AOL, Google, Yahoo, MSN, and Apple--which are increasingly able to "blend professional video with their high-touch services that follow consumers from screen to screen," Kaufhold (Gerry Kaufhold, a principal analyst for Converging Markets and Technologies) says.

According to In-Stat, 12.8 percent of broadband-equipped households around the world are already viewing content via an online aggregator. And the raw numbers can only grow as broadband penetration jumps from about 194 million households in 2005 to 413 million worldwide by 2010.

broadcasters have to adopt two strategies in order to be competitive. One, we must unbundle our content to play in this space and, two, we must get into the aggregator business themselves, and I think this has to happen at the local level.

Funny the report doesn't mention youTube, the 800-pound gorilla of online video aggregators.

Posted by yatta at 02:35 PM
Social technology and the hidden dimension of time

Anthony Giddens, British sociologist and one of my long-time personal guiding lights, has characterized the primary interest of sociology as an effort “to explicate how the limitations of individual ‘presence’ are transcended by the ‘stretching’ of social relations across time and space.” It’s always seemed to me that the growing adoption of social technologies–like this very one here–into our communication practices (activities, coordination, exchange, commmerce, learning, etc.) serves as a direct reflection of this “stretching of social relations across time and space.” I’ve felt that these technologies line a frontier defined by concerns that touch our society and culture deeply. And that our very proximity to one another is shaped and informed by our use of these technologies to conduct our lives in non face-to-face communications.

We often speak of proximity as a matter of space, of closeness, nearness, even touch. We’ve seen that distance collapse, foreshortened by the spin of a mouse on the point of a click. Who among us is not a click away? But interestingly, I think, the dimension that’s transformed most by social media is time, not space. It’s time in the sense that the duration, episode, and rhythm of our interactions with others is radically lightened by social technologies, faciliated by a medium that has no “there” there, presented but not with a deep presence. It’s a strange thing, this discontinuous time of media. Things happen, but are not tied together, perhaps because we have such difficulty negotiating our availability and thus presence to others. Interruptions occur so frequently they become a continuity in and of themselves. We’ll have 16 tracks of conversation going but at different time signatures, and our presence to and in all of them will feel more fragmented than whole.

I don’t know what a p2p take on temporality might look like. I think the discipline is more inclined to spatial and visual maps and representations. But time and temporality are of paramount importance to production coordination, action sequencing and the organization of dependencies in the distribution of work, and so on. We have long departed from a simple “serial” time and temporality. But might the organization of social relations by p2p not better accommodate time than it currently does?

Posted by yatta at 02:27 PM
Why Wikipedia works (it's not the hive mind)

Dirk Riehle posts an interview with several active Wikipedians on "How and Why Wikipedia Works." Lots of detail, plus this interesting nugget (that Science Library Pad caught):

DR: What about the 'collective intelligence' or 'collective wisdom' argument: That given enough authors, the quality of an article will generally improve? Does this hold true for Wikipedia?
EB: No, it does not. The best articles are typically written by a single or a few authors with expertise in the topic. In this respect, Wikipedia is not different from classical encyclopedias.
KN: Elian is right. Also, most of the short articles remain short and of rather poor content.

Technorati Tags: ,

Posted by yatta at 02:22 PM
The Transformation of the Web: How Emerging Communities Shape the Information we Consume

Abstract: This paper presents an overview of a broad selection of current technologies and services: blogs, wikis including Wikipedia and Wikinews, social networks such as Friendster and Orkut as well as related social services like del.icio.us, file sharing tools such as Flickr, and podcasting. These services enable user participation on the Web and manage to recruit a large number of users as authors of new content. It is argued that the transformations the Web is subject to are not driven by new technologies but by a fundamental mind shift that encourages individuals to take part in developing new structures and content. The evolving services and technologies encourage ordinary users to make their knowledge explicit and help a collective intelligence to develop.

Posted by yatta at 01:52 PM

August 01, 2006

It's not journalists versus bloggers

I was going to write some thoughts about Columbia J-School dean Nicholas Lemann's New Yorker hatchet job on citizens media, but Jeff Jarvis has done such an excellent job that I'll simply point to him. MUST read stuff.

Posted by yatta at 06:35 PM
Carnival of the Mobilists # 38

This week’s Carnival is at SmartMobs and a very fine job Judy Breck has done as moderator.

Congrats to Rudy and Stephanie for winning host and post of the month in the awards sponsored by Khosla Ventures for June.

From now on we’ll still to the new Monday morning timetable as it seems more popular with readers and hosts have the weekend to polish things.

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Posted by yatta at 06:33 PM
News websites' "most e-mailed" lists can be deceiving

Chicago Tribune

That's because what motivates a person to e-mail a story is often different from what motivates that person to read one, says Steve Johnson. "Talk to people involved in digital publishing, and mostly they'll tell you that a story rises to the level of being e-mailed when it contains practical advice or cautionary tales -- on travel, say, or diet -- or when it has a 'holy-cow' factor," he writes. "Sometimes that means hard-news stories, as in, 'Holy cow, Israel is dropping bombs in Lebanon.' More often, though, it seems to be on the order of, 'Holy cow, a man tried to molest a cow.'"

Makes sense, and explains the breathless prose style of top headlines on Digg or Cosmo. --MM

Originally posted by Jim Romenesko from Romenesko, ReBlogged by migurski on Aug 1, 2006 at 12:29 PM

Posted by yatta at 02:05 PM
Contour: A Novel Technique for Modeling and Capture

I suppose the big game industry news of the day is the cancellation of the yearly E3 tradeshow (who gives a crap, it was just a big marketing fest), but more interesting is the announcement of a new technology for digitally capturing super-high resolution models and motion of actors, called Contour. See articles in the NYTimes and Wall Street Journal. It’s developed by entrepeneur and inventor Steve Perlman (veteran Apple guy, General Magic, WebTV) and to be demoed at this week’s Siggraph in Boston. See and read more at his website, Mova.com.

Instead of placing a mesh of glowing dots all over the actor’s face and filming her from various angles to create a moderately hi-res model and motion capture, Contour mixes fluorescent powder into the actor’s makeup, and captures monochromatic shaded images of the actor’s face while she performs under seemingly normal lighting conditions — made possible with modified strobe-like fluorescent lights. The result is an extremely high resolution digital model, photographed textures and motion capture of the actor’s face. (Animators have to manually add detail to places makeup can’t go, like eyeballs and inside the mouth). Effectively each grain of makeup is like a motion-capture dot, allowing for very very hi-res, and low-cost, capture — “volumetric cinematography”. Brilliant! (literally)

This has immediate applications to filmmaking, as the articles describe, as well as to motion-capture oriented videogames. On purely visual terms, Contour does seem to make major progress towards crossing the uncanny valley, for linear (non-interactive) playback of an actor’s performance.

But, it does nothing to cross what one might call the uncanny valley of AI — how to generate believable interactive behavior. Canned motion capture sequences are of little help when implementing highly dynamic, procedurally animated interactive characters.

Posted by yatta at 02:02 PM
smart-playing-cards.pdf (application/pdf Object)
academic research on RFID-embedded traditional playing cards
Posted by yatta at 01:59 PM
CNN, AOL launch new video services - trouble for startups?
Techcrunch: CNN is unlikely to allow unmediated upload of content and users are unlikely to agree to giving up their rights to it.
Posted by yatta at 01:54 PM
What is the 1% rule?
Guardian: It's an emerging rule of thumb that suggests that if you get a group of 100 people online then one will create content, 10 will "interact" with it and the other 89 will just view it.
Posted by yatta at 01:53 PM
MTP, Portable Player Standard? Microsoft’s McLauchlan Sets Us Straight

Portable music player technology isn't as simple as it once was. With digital music files have come new restrictions from the music labels on how music is played and transferred, as well as discussion of various specifications for connecting devices to computers. In a June 16 story on Platform-Agnostic Drag-and-Drop Music Listening, I suggested lovers of independent music might be better off foregoing both Digital Rights Management (DRM) and Microsoft's preferred connection mechanism, the Media Transfer Protocol (MTP).

iRiver clix

There has been a lot of criticism of DRM, but in the process, a lot of people have missed the details on Microsoft's MTP. I advocated using the older USB Media Storage Class (MSC) connection method because it's compatible out-of-the-box with Mac and Linux as well as Windows. But I did note that MTP isn't itself “DRM,” since many of its features are unrelated to music, let alone music DRM. That launched a semi-interesting debate with Boing Boing's Cory Doctorow, and in the process we learned many of you really can't stand Boing Boing's Cory Doctorow.

The best way to learn something about a technology, though, is to talk to someone who actually develops it. Dave McLauchlan from the Windows Media Devices Group at Microsoft wrote me privately to rebut some of what I said, make some corrections, and set the record straight on the Windows Media devices and specifically MTP. Dave is himself a musician — see his music site, and note that even though he works for Microsoft, his music is available on iTunes via CDBaby and in non-DRMed MP3 downloads. His response isn't the one-sided DRM advocacy you might expect, though he has some pragmatic points to make about DRM, as well. Most interesting to me is some of the insight he provides on how these technologies are evolving for music use. I stand by my claim that musicians should consider sidestepping labels and selling non-DRMed music direct to their listeners. But there's plenty to be learned here.

(Continued at CreateDigitalMusic.)

Posted by yatta at 01:52 PM
News is a constant

The latest Pew study on news usage is out (David Newberger does a great job picking the good bits) but this is what struck me:

The consumption use of news across media is fairly constant. Use of newspapers is shrinking. Says Pews: “…even the highest estimate of daily newspaper readership — 43% for both print and online readers –­ is still well below the number reading a print newspaper on a typical day 10 years ago (50%).” That leads some to believe that interest in news is thus decreasing, but Pew says that’s not the case:

The rise of the internet has also not increased the overall news consumption of the American public. The percentage of Americans who skip the news entirely on a typical day has not declined since the 1990s. Nor are Americans spending any more time with the news than they did a decade ago when their news choices were much more limited. In 1996, people on average spent slightly more than an hour (66 minutes) getting the news from TV, radio or newspapers. Currently, they spend virtually the same amount of time (67 minutes) getting the news from all major news sources, the internet included.

hat much of a chunk of life. People want that much news and they then allocate how to get their news across more choices and more means to get the news that is relevant to them. Some might say this is evidence of attention scarcity but I think it’s more like interest scarcity: News is only so worthwhile. An hour a day for news is a quite sane proportion — large, I think — but it is limited.

: Oh, and tell this to Jack Shafer:

But one constant remains: Local and community news continues to be the biggest draw for newspapers. And as was the case during the mid-1980s, roughly nine-in-ten of those who at least sometimes read a newspaper say they spend a significant amount of time getting the news about their city, town or region.

Pew:
People who say they logged on for news yesterday spent 32 minutes, on average, getting the news online. That is significantly less than the average number of minutes that newspaper readers, radio news listeners, and TV news viewers spend with those sources. And while nearly half of all Americans (48%) spend at least 30 minutes getting news on television, just 9% spend that long getting news online.

I think that’s a bit of a red herring. The use of each medium is different: one passive and time-based, another directed and involved. Even so, it’s clear that the internet is not taking over news. It is remixing news time. Says Pew:

The web serves mostly as a supplement to other sources rather than a primary source of news. Those who use the web for news still spend more time getting news from other sources than they do getting news online. In addition, web news consumers emphasize speed and convenience over detail. Of the 23% who got news on the internet yesterday, only a minority visited newspaper websites. Instead, websites that include quick updates of major headlines, such as MSNBC, Yahoo, and CNN, dominate the web-news landscape.

y add this:
To some degree, news consumers are drawn to the internet for the very reason that it does

not take much time to get news online. Most users say what distinguishes web news is its format and accessibility ­ the ease of navigation, speed with which information can be gathered, and convenience “at my fingertips.”

I wonder whether there is a way to get another measure of news: how many stories, how many topics, hoe much information, rather than just how much time. In other words: If you spend 30 minutes watching TV news, you get a handful of stories. If you spend 30 minutes online, you could get dozens of stories or you could spend a long time on one. Time is not the best measure. I want to know about the number of news nuggets mined.

Much more to dig into in the Pew survey….

: LATER: Nicholas Carr writes about the survey, too. He tries, as usual, to turn this into a confrontation, though I don’t think it is; it’s all a matter of degree and time but the trends are the trends.

(By the way, Carr never passes up an opportunity to snipe at me as his resident philistine, which is fine, and I’ve parried back. But I’ll also note that when we met at an Annenberg event, he didn’t have the guts to say any of that, face-to-face. I sought him and and joked that we were matter meeting antimatter. He did not discuss his apparent efforts to feud. But then he got back online and immediately brought out the rifle again. It’s odd to define oneself by what one is not but if you do that, I suppose you need to find or manufacture an opposite number. This is all beside the point. And that’s my point.)

Posted by yatta at 01:46 PM
University of Buffalo Points to Digitized Fingertip

The upcoming Siggraph conference, which starts Sunday, will see demonstrations of a boatload of interesting new technologies, among them a fingertip digitizer developed by researchers at the University of Buffalo’s Virtual Reality Laboratory (which has a bunch of other cool projects going, to boot).

A small thimble-shaped device worn on the tip of a finger, the digitizer is interesting as an input device. Imagine dragging your finger across the surface of a solid object and having it gradually take shape on your screen, complete with surface texture. While devices exist to do such things already, a fingertip is arguably a more intuitive and responsive device than any stylus or other peripheral. The UB lab has also developed cool stuff like a touch-based CAD device. Toss ‘em all in the pot and you could very well have a powerful interface that closes the gap between personal intention and what a computer understands. [Via What’s Next Network.]

, , , ,
Posted by yatta at 01:39 PM

July 28, 2006

Microsoft Shows Off Mobile Phone-PC Prototype
Microsoft has demo'd a PC constructed from a mobile phone, a TV and a keyboard, intended to provide cheap computers for developing nations. The prototype showed "word processing, multimedia playback and Web browsing using scaled-down versions of Internet Explorer, Word and Windows Media Player". This is still in the conception phase, MS is still looking at whether it's a viable option. The fact that it’s even possible shows how far phones have come, and it's only a matter of time before some people use them as a portable computer — connected to the keyboard and TV via bluetooth.
Posted by yatta at 11:31 AM
Tabulator from Tim Berners-Lee

TabulatorFather of the web Tim Berners-Lee is working on a new project called Tabulator: “the generic data browser which lets you do useful things with your RDF data the moment it’s on the web.” In his post this week Slicing and dicing web data with Tabulator he includes some screen shots including data browsing and an auto-generated Google Maps mashup. It can essentially get you code-free mashups.

It works by exploring the web of relationship between things, loading more data from the web as you go. Then, if you find a pattern of information you are interested in, it will search for all occurrences of that pattern and display them in tables, maps, calendars, and so on.

Think of all the different mash-ups people have made for putting things like friends houses, photos, or coffee shops on the web. Each a different mash-up for a different data source.

For data in RDF (or any XML with a GRDDL profile), though, then you don’t have to program anything. You can just explore it and map it. And you can map many different data sources at the same time.

Posted by yatta at 11:30 AM
Sticking and video gaming

With EdgeBomber, players can use tape, stickers and scissors to create their own playground on a wall. The system grabs the scenery and creates a virtual level for a jump'n'run video game. The playground is extended with items and enemies and is projected back to the original scenery. Add or remove stickers to decide the levels of the game. In the mixed media environment, the hero "Oskar" has to resist the attacks of Hubert and the Evil Sausage.

1glue.jpg 2glue.jpg

Edgebomber is in constant evolution, the developers keep adding new characters, new features, animations and gameplays (levels to solve etc.) It has already been exhibited in Germany (in Karlsruhe and Cologne) with success.

"On edgebomber we worked for the first engine release for approximately 14-20 days together with three coders. I was working on the illustration/visual stuff and another guy was helping us to animating the trees and the backgrounds," explains Richard Gutleber, one of the creators of the game.

3gluee.jpg edgebomber_flyer72-1.jpg

"The idea was simple," adds Richard. "I grew up collecting stickers and screenprinting and while i was playing i felt that the haptic thing you got to do in real life was missing. I was totally addicted to glueing stickers (the nice smell of the vinyls) so we decided to put the things together, so the people have to move their brains and bodies and make there own levels and not only to play readymade (prefabricated) levels..."

Edgebomber was developed by Susigames.

Posted by yatta at 11:29 AM
Content Nation Speaks Out

Robin Good's Latest News labels the main feature of blogging as 'Helping Others See Beyond The Surface.' According to Robin this 'Makes Blogs True Digital Weapons Of Mind Change.'

Changing other people's minds, launching small and large Calls To Action, influencing and persuading others, providing insightful tools and pointers to facilitate self-discovery and personal understanding: these are the most powerful applications that individuals, small online publishers and passionate researchers can make of blogs today. Helping others see things from new and unconventional viewpoints.

Also read at Shore Content Nation, a commentary of John Blossom on 'A World of Personal Publishers Declares Their Influential Citizenship'

Posted by yatta at 11:25 AM
Nokia develops "self-destructing" phones
active_disassembly.jpg Nokia has created a prototype of a cell phone that dissembles itself in two seconds. [From TreeHugger via SciFi Tech Blog]

"Today, most cell phones and other small electronics are shredded instead of taken apart for recycling, because the disassembly time is too expensive for the amount of material reclaimed. In contrast, a process called "active disassembly" is all about creating gadgets that can break into their component parts just by being exposed to heat or magnetism. It saves money, and the materials can be recovered more efficiently.

Here is Nokia's outline of the disassembly processes they are working on":

Nokia Research Center, together with a student group from Helsinki University of Technology, the Finnish School of Watchmaking and the University of Art and Design Helsinki have developed a process for heat disassembly of portable devices.

a is to disassemble a mobile phone by a heat-activated mechanism without any contact. By using a centralized heat source like laser heating, the shape memory alloy (SMA) actuator is activated, and the mobile phone covers are opened.

The battery, display, printed wiring board (PWB) and mechanical parts are separated and can then be recycled in their material specific recycling processes. The required temperature for the disassembly is 60-150 ºC. If it were lower the phone could dismantle by itself, for instance in a hot car, and if it were higher the plastics would melt.

Laser heating is a feasible method due to its speed and precision. However, it requires investment in a proper disassembly line.

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Posted by yatta at 11:23 AM
Rhethorical Structure Theory
RST is intended to describe texts, rather than the processes of creating or reading and understanding them. It posits various sorts of "building blocks" which can be observed to occur in texts.
Posted by yatta at 11:12 AM
Copy, share, or die!

Annalee Newitz has a fun suggestion:

I mean, it's no accident that a horror movie like "The Ring" came out during the heyday of file sharing. Let's think about it -- the flick is about a haunted videocassette that will kill you unless you make a duplicate copy and show it to somebody else. It's like a nightmare analog version of BitTorrent. If you do not share your media, you will die. Creative Commons really should do a cartoon parody of "The Ring."

I've never heard of this movie though Wikipedia confirms the plotline. Clearly a multiple-plotline parody is in order:

  • Character one must copy DRM media or die. Circumvents DRM, goes to jail, attacked by gang, dies.
  • Character two must copy DRM media or die. Atttempts to circumvent DRM, fails, dies.
  • Character three must copy DRM media or die. Realizes circumventing DRM is criminal, has moral crisis but in the end does the right thing, dies.
  • Character four must copy CC licensed media or die. Makes copy, shares with friends and strangers, remixes, is remixed, lives long and prospers.
Posted by yatta at 11:09 AM
The characteristics of mobile Web 2.0
What is Mobile Web 2.0?
Thus, the characteristics(distinguishing principles) of mobile Web 2.0 are:

a) Harnessing collective intelligence through restricted devices i.e. a two way flow where people carrying devices become reporters rather than mere consumers
b) Driven by the web backbone – but not necessarily based on the web protocols end to end
c) Use of the PC as a local cache/configuration mechanism where the service will be selected and configured

Another way to look at this idea is to consider what is NOT mobile Web 2.0. ‘Broadcast’ content generated by the media industry which users are passively expected to consume: is not mobile Web 2.0. That includes most ringtones, most games, movie clips etc. Anything which does not have a user generated component.
This definition seems mostly applicable for western countries, I see however a different approach in most asian or african countries.

PS: Ajit, if you read this. Thank you for the two books. I am still reading. I very much like Tomi's book.
Posted by yatta at 11:06 AM

July 27, 2006

pasta and vinegar » Interview of Regine Debatty
"It's quite difficult for me to describe the perimeter of the blog. I talk about interaction design for example, but not everything I see there really excites me. I like edgy, brain-challenging, experiemental projects and yawn when i'm in front of sleek and perfect designs of new mobile phone interfaces. Same goes for art, I've seen so many "wave your hand and see how the projected images are modified" projects. What i'm looking for are projects that and as time passes, i'm becoming more and more choosy"
Posted by yatta at 03:40 PM
When is the last time you were a client?
Client bashing is popular among designers, programmers, and consultants, but I’m curious: When was the last time you were a client? How did you feel about trusting the end product to someone else? Maybe you hired a contractor to build something in your house, or a landscaper to fix up your yard, or an interior decorator, or a caterer for an event, or… How would you rate yourself as a client? What was the most difficult thing for you? Be honest!

Via randomwalks/dj

Posted by yatta at 03:37 PM
Open Infrastructure

CoralSome interesting thoughts from Tim O’Reilly and Jon Udell on the idea of Open Infrastructure. Tim recently had a conversation with Debra Chrapaty, VP of Operations for Microsoft’s Windows Live, where she noted that “In the future, being a developer on someone’s platform will mean being hosted on their infrastructure.”

Jon has followed-up:

The desktop isn’t the battleground it once was. I float like a butterfly from Windows to OS X to Linux. My home is in the cloud, and that’s the next frontier for the champions of free and open commodity infrastructure…We’ve already seen how open source software projects harness collective effort to produce quality results. We’re now seeing how open content projects such as Wikipedia do the same. Can open infrastructure be far behind?

Jon cites the Coral open content distribution network (CDN) as an interesting early case. Certainly a significant topic in the world of APIs and mashups: how can independent developers not become captive within an ecosystem dominated by the major players like Google, Yahoo!, Amazon and Microsoft.

Posted by yatta at 03:36 PM
Defining Global Neighborhoods; Call for Comments

Re-blogged from Redcouch.Typepad.com:

Shel Israel outlines Global Neighbourhoods, asks for comments:
I’m thinking out loud in this post, trying to assemble the underlying thoughts that will become Global Neighborhoods. I am still meandering. I really won’t know what the new book will contain until  after I complete my magical mysterious tour of a large slice of the world with Rick Segal.  It’s lonely in the planning phase without Scoble who did such a fine job of outlining and organizing Naked Conversations.

To paraphrase Weinberger, I have several small pieces loosely joined.  Some of this has been written previously. Right now the assembly is whats important:

1. In some ways, Global Neighborhoods will be a sequel to Naked Conversations. I have great pride in the last book, but was never completely happy with the last section in which we attempted to paint a big picture that went beyond blogging into something called a Conversational Era. While accurate, the term has not caught on, nor do I think it is suited to describe the enormous fundamental change being created by a connected world. Global will attempt to paint a bigger picture of what the world, and large organizations will look like a few years down the line from today.  Naked Conversations examines the cause of the change.  This time I am more concerned with the effects of the change.

2.  Ultimately, what I see is a world forming in which powerful companies and even governments will have little choice but to yield the power they have to communities.  Communities will be the fundamental shapers of new products and services, of the meaning of brands and a good deal more.  The individuals who are most generous to these communities, who help the members most with matters of community interest, will be the most influential and powerful members of these communities. Some of these new influencers will be employed by large companies. But these spokespeople will not be one way conduits of sales and marketing from corp to customer, but will bring back to companies very accurate assessments of what the community wants most and is willing to pay most to obtain.

3.  Geography becomes irrelevant as people use the internet to interact with people who share common interests.  If two governments cannot get along, people start finding each other and ways to interact through social media.  The most passionate members of these communities become the leaders.  This works both globally and in the macrocosm.  If a neighborhood wants speed bumps on its street and the elected city officials ignore this demand, the neighborhood can use its blog to ally with an opposing candidate. It can start conducting marketplace voting block barters with other neighborhoods who may want a Stop Sign. 

4. Not only does the connected world make geography irrelevant, it also allows us to dwell in neighborhoods that are built on shared interests. People generally feel safest in neighborhoods where they share commonality with others. Even a gang member feels more safe in his own crime and poverty infested neighborhood because he knows the rules there.  He knows not only how to survive there, but others people like himself will support him in a great many ways. Because of the irrelevance of geography, we can each choose to join a multitude of neighborhoods on local, national and global levels. For example bloggers, hummingbird fanciers, pornography, religious organizations, political groups etc.  We may share greater passion in one over another and may be more active in one over the other.

5. The technology that has enabled all this connection and community empowerment s pretty much in place.  The costs are going down and the current number of quality teams with innovative ideas is rising. The entry barriers are as low as at any point in history. Tech, historically has clustered in a very few number of geographic locations such as Silicon Valley.  But with these diminished barriers, companies are forming all over the place, new entrepreneurial tech clusters are forming in new places such as Toronto, Cork and others TBD by the world tour are forming and growing in strength. If Silicon Valley remains the center of the universe, then the universe is rapidly expanding and the opportunities for small talented teams to get started is unprecedented. (This are will be the central focus of the world tour for me and is likely to be the longest portion of the book)

6. While the barriers to entry are low, the barriers to exit are higher than people realize. There are currently over 1600 so-called Web 2.0 companies. Most of them seem to have ideas that strengthen communities. Nearly all offer services online for free. A majority expect to make revenue and someday profits through contextual advertising.  There are questions as to how effective online advertising is even when they have extremely low CPM. Extremely few companies expect to remain standalones or endure to the point of an IPO. Instead they all aspire to be acquired, and in a great many cases by just three companies Google, Microsoft and Yahoo. This makes a buyer’s market and this leads to a good number of speculations that the current boom is in fact another bubble–one less spectacular than the last time around in terms of dollars, but one which will result in the entrepreneurial graveyards will be filled with good ideas that could benefit communities but can not adequately be monetized. (This section will look at the business models of several companies both pro and con). Of greater interest is what happens to large traditional companies like Microsoft, who see the end to their traditional business models and need to undergo a huge period of change to survive.  Will they be able to make the change or or will they succumb to Google’s more modern model and ability to execute faster.  In turn, with dozens of new Web 2.0 search companies rapidly emerging, will Google themselves be nipped to death by tiny new niche search companies forming all over the globe with amazing speed?

7.  Down the line, perhaps five and ten years from now, what will the world look like for end users who are organized along community lines?  What about the company of the future?  Will most products and services be delivered on line and if so how much of it will be free?  How will the evolution of communities impact diverse human rights and access to information across the borders of nations with diverse laws. How will this massive decentralization of tech startups impact the world’s economic imbalances?

Anyway, this is a first draft.  Robert and I had about 15 drafts of what would become the Publisher’s proposal.  The chapters themselves will come alive with the use of case studies, lots of case studies, as we used in Naked Conversations: How Blogs are Changing the Way Businesses Talk with Customers.

This is the overview component to a critical document called the Publisher’s Proposal. There are many more pieces to it, including a TOC, a marketing section where we define the target audience, a Table of Contents, a sample chapter, and oh yes, the request  for an advance in lieu of royalties, which is my favorite part.

Please tell me what you think of this so far.  Is it a book that interests you? How can I make it stronger, tighter, more useful? Give me all the tough advice you can.  My skin is pretty thick and I want to write a very interesting useful book.

Posted by yatta at 03:34 PM
The Underground Blogosphere

Deep underneath the blogosphere lies a network that's just as big and powerful. It has a lots of participants, yet it's completely invisible to those who do not blog. It's the Underground Blogosphere.

The Underground Blogosphere is an intricate web of hundreds of thousands of emails that bloggers send to each other every day. In essence, they are "pitching" their latest posts in hopes of getting a link. Sometimes, bloggers are genuinely looking for good feedback, but more often than not all they are just looking for traffic.

There's a lot of irony in the Underground Blogosphere! For starters, I get more email pitches from bloggers whom I have never met than I do from PR professionals. Many of these same bloggers probably hate PR pitches, yet they're happy to dish it out themselves. What's even more interesting is that the Underground Blogosphere carries lots of emails from reporters. They too send links to their stories/blog posts. Now that's role reversal only a psychologist could love!

Some high profile bloggers (who I won't name) absolutely love the Underground Blogosphere. They find lots of links that are relevant to them. Others, are not fond of it at all. I sit in the middle. I find some gems in there that I might not normally see. However, I still prefer and thank those who continue to feed me links through del.icio.us. I never miss those. (To be completely honest, when I started this blog I was one of the most prolific members of the Underground Blogosphere. I sent my links to everyone. However, over a year ago I kicked this habit. Today I use it sparingly.)

I'm not sure what to do with the Underground Blogosphere. However, as bloggers, I do think it's important we start a conversation about it. Sometimes I wish I could expose my Underground Blogosphere to the world by publishing these emails to a digg-like site where you can tell me what's interesting. This might lead to all kinds of new things to blog about. Other days I want to set up a great filter that moves them all to a spam folder.

I am eager to hear how you feel about the Underground Blogosphere. Maybe there's a way we can pool all of our emails together into a new site that creates value.

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Posted by yatta at 03:28 PM
How Fast Does the Eye Transmit Visual Input?
As fast as an ethernet connection.
(Philadelphia, PA) -- Researchers at the University of Pennsylvania School of Medicine estimate that the human retina can transmit visual input at about the same rate as an Ethernet connection, one of the most common local area network systems used today. They present their findings in the July issue of Current Biology. This line of scientific questioning points to ways in which neural systems compare to artificial ones, and can ultimately inform the design of artificial visual systems.
(via Robot Wisdom)

What's even more interesting is what happens when those signals get to the striate cortex - all kinds of space-time FFT goodness! --MM

Originally posted by Chris from Cynical-C Blog, ReBlogged by migurski on Jul 27, 2006 at 11:08 AM

Posted by yatta at 03:26 PM

July 26, 2006

Atmospheric broadcasting
Another communication patent find from wonderful Barry Fox for NewScientist.

"The layer of the atmosphere known as the ionosphere, at an altitude of 50 kilometres, is already used as a radio reflector, bouncing low frequency radio signals from one side of the world to the other.

Researchers at Samsung in Korea are now working on a way to turn the ionosphere into an antenna and have filed a patent.

Samsung sees the system as a cheap way to broadcast signals, or communicate over long distances, without needing to launch expensive satellites."

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Posted by yatta at 07:23 PM
Anne Galloway

agheader.jpg

Technosocial Screens

I'll be giving a keynote address at next month's BNMI Interactive Screen - Margins: Media: Migrations workshop & summit.

Technosocial Screens: Mobilities, Communities, Citizenships: screen, v. to show, or hide from view; to sift or separate; to shelter or protect

New interactive technologies promise to reconfigure relations between producers and consumers, public and private, physical and digital, local and global - and in these shifting scenarios the screen takes on a multitude of roles. Not only are screens changing size and resolution, some are becoming softer and more flexible, and others are disappearing entirely. Some screens offer a bird's-eye view of the world that we can hold in our hands, and others tell us where we are - or could be - at any given moment. Whatever the type of screen, we can be sure of one thing: people, places, objects and ideas are being screened at the same time.

Together we will explore some of the critical ways in which new media technologies shape, and are shaped by, our changing experiences and understandings of community and citizenship. What kind of shelter and hope can we expect from a world of everywhere and anywhere media? From what, and whom, are we protecting ourselves? How are these technological practices sorting our everyday social, cultural and creative relationships? What, and whom, gets hidden - or cannot hide? How can new media technologies explore different ways of belonging and being together? How can they encourage diverse and lively participation and representation around shared matters of concern?" [...] [blogged by Anne on Purse Lips Square Jaw]

Posted by yatta at 07:19 PM
The Long Tail Debate Overlooks the Snowball Effect

Lee Gomes at WSJ and Chris Anderson have gotten into an interesting debate about the validity of Chris’ thesis that the “long tail” represents a significant economic paradigm shift. Unless I’m missing something, there is one element missing from the debate that anyone conversant with Umair Haque should recognize.

The debate between Lee and Chris focuses on whether sales in the long tail for any category can and will make up a significant percentage of total sales.

The long tail theory is often misconstrued to mean the end of the hit/blockbuster. But in fact the hit/blockbuster is still a significant aspect of long tail economics.

What changes — and this is the missing piece — is that in a long tail market hits can more easily emerge from the long tail through the power of network effects, or what Umair calls the “Snowball Effect.”

When you combine deep online catalogues with sharing/online social tools/viral marketing/etc., it becomes easier for any given item to become a sales “hit.”

Just look at Chris’ book, The Long Tail. It’s currently #16 at Amazon (up from #17 earlier today before the debate hit Techmeme). It may well have been a best seller without the network effect, but Chris’ long tail blog and the conversation he has fostered during the period when he was writing the book and all of the conversation that has ensued post publication virtually ensured it would be a sales hit.

Fifteen years ago, it would have taken a large marketing budget to achieve the same effect.

Now Chris was able to create a best seller for the cost of a Typepad account.

So for me, the radical long tail notion is that it’s no longer necessary to “buy” a hit — you can leverage the socialization of the web — combined with the web’s unlimited shelf space — to generate a hit from the bottom up, virtually for free.

If the Internet levels the playing field for hit making, and dramatically increases the economic efficiency of hit making, that would indeed be a HUGE sea change.

Posted by yatta at 07:18 PM
Criticism towards mutual knowledge theories

Arnseth A.C., Ludvigsen S., Mørch A., Wasson B. (2004). Managing Intersubjectivity in Distributed Collaboration. PsychNology Journal, 2(2), 189 – 204.

The paper describes a very interesting criticism of a specific approach to the study of technologically mediated social interaction. The critique is about the notion of “share knowledge” (mostly Clark’s (1996) notion of grounding):

According to Clark (1996) grounding is the process through which shared knowledge is established in interaction. This process is dependent on the participant’s prior beliefs, their previous
knowledge, and the material artifacts that are available in any communicative encounter. The main assumption in the studies by Baker et al. (1999) and Dillenbourg & Traum (1999), is that different technological tools provide different constraints and affordances for the grounding process.
(…)
According to such a view, communication is conceived as a process of coordinating knowledge that the participants already possess. However, the efforts involved in arriving at a shared interpretation might require a reorganization of the knowledge that an individual brings to the situation. Nevertheless, social interaction is mainly the site where participants’ mental states are articulated and coordinated. However, the main problem with such an analytical practice from a situated perspective, is that it implies a disregard for the participants’ interpretative work (Ludvigsen & Mørch, 2003). Moreover, the management of intersubjectivity is treated as independent of the situation in which it occurs, the activity in which participants are engaged and the goals that they are trying to achieve.

In another paper “Making Sense of Shared Knowledge“, Hans Christian Arnseth and Ivar Solheim also give other critiques:

Our main criticism of Clark and Brennan’s model is that it retains a communication-as-transfer-between-minds view of language. Secondly that it treats intentions and goals as pre-existing psychological entities that are later somehow formulated in language.

Why do I blog this? using Clark’s theory as a framework for my research, I am curious of the critiscm towards it. However, I rather used his theory of coordination (coordination devices/keys) than the whole shared knowledge issue.

Posted by yatta at 07:16 PM
On MySpace Bashing
"Every time myspace is mentioned on slashdot, we same exactly the same thing. ... You know what? Pretty much all true. I can't argue with it. And for exactly these reasons, I used to preach anti-myspace rants in exactly the same vein as this comment. ... But that's not quite the whole story. Things are a bit different for music accounts."
Posted by yatta at 07:14 PM
Video: Justin Hall on Passively Multiplayer Online Games
a concise description of his earlier experiments, now with an official site  

Passively Multiplayer is a system for turning user data into ongoing play. Using computer and mobile phone surveillance, a user and their unique history. These resulting avatars can be viewed online, and they interact with other avatars online.

Examples of data: web sites visited, email addresses, chat handles, contents of email or messaging, contents of word processed documents, digital images, digital video, video game moves.

Examples of avatars: virtual pets, animals, virtual humans, virtual fantasy characters, secret agents, athletes, movie stars, famous people, gangsters, soldiers.

Neat experiments on clickstreams. --MM

Originally from Waxy.org Links, ReBlogged by migurski on Jul 26, 2006 at 09:39 AM

Posted by yatta at 07:11 PM
Accidental epiphany: podcasts aren’t conversation

No matter how hard we try to shove the square peg into the round hole, audio and video files, by themselves, are not two-way mediums. In fact, the best we can do, is surround them with other audio or video files, text, SMS, toll-free numbers and other forms of media to attempt to make it a communication medium

It’s one way. Period. And it’s not time-shifted, either. PODCASTING is not time-shifted, like a DVD is not time-shifted. Things that can be time-shifted (like Live TV on the Tivo) are able to because there is an element of real time, passing right now. Podcasting is on-demand, because the audio or video file is always there. We can tell people to talk back, and if they do, it’s later.

I spent nearly 10 hours running a live concert and broadcasting and interacting with the listeners in real time. I say something, they say something back, I respond. The content of my live broadcast was affected by the interaction of the audience at that specific moment in time. Our podcast on the other hand, can’t do that, other than the interaction with the co-hosts.

Another discovery… the vibe is totally different when I’m live. Some folks have a tougher time at live than others– for me, it’s infinitely more natural than to pre-record.

So, portable wifi-enabled audio and video players and phones. Appointment based consumption and participation. Podcasting, the on-demand medium. If you add those together, you make better content and get better content. And it might be possible that MORE people would participate in the conversation.

Cuz now? It’s one-way dialogue. That bugs.

Posted by yatta at 07:10 PM
Digging Deeper::Should Community-Edited News Sites Pay Top Editors?

Netscape_Digg_Reddit.JPG If there is one push-and-pull balancing act that defines news in the age of Web 2.0, it’s the question of how much power to give the audience, the masses, the collective mind, and how much control remains centralized. That balancing act has played a crucial role in the development of community-generated sites such as Wikipedia, Slashdot and even Google, where search results and PageRank depend on people linking to the most authoritative sources on a subject.

This is the so-called Wisdom of Crowds as described by James Surowiecki in his book by that name, but how do you motivate people to join these crowds online and spend countless hours working on the sites without pay? That question has come into sharp focus, after entrepreneur-provocateur Jason Calacanis made his indecent proposal to users of rival crowdsourced news sites such as Digg and Reddit: “We will pay you $1,000 a month for your social bookmarking” work, he wrote on his blog.

Jason Calacanis.JPG

Calacanis (pictured here), who started the Silicon Alley Reporter magazine and blog publisher Weblogs Inc. (later sold to AOL), was very publicly offering to pay volunteer bookmarkers on these sites to leave the sites and come to work for him — for pay — at Netscape. Calacanis is now general manager of Netscape.com, the old home page for the old browser that’s trying on a new life as a group-edited news site a la Digg, but with an editorial layer. The idea behind these sites is that the users pick out news stories or blog posts from around the Net and submit them. People then vote on them — or “Digg” them — pushing the hottest ones onto the home page for the most exposure. If a particular news story gets enough Diggs, and gets promoted, it’s likely to get an avalanche of web traffic.

Digg is already in Version 3, is ranked at #100 in web traffic by Alexa, and is trying to move beyond its roots as a technology news site. Digg CEO and co-founder Jay Adelson (pictured below) was unmoved by the Calacanis offer to steal away Top Diggers by paying them. Adelson told me the offer would not affect Digg — though it might help spark the new Netscape.

Jay_Adelson of Digg.jpg

“It’s not something where there’s a short list of characters, like a team, that if you buy them, you’ll win the World Series,” Adelson said. “It doesn’t quite work that way, but it could help with the submission quality at Netscape. It doesn’t affect us in any way.”

When I brought up the possibility of Digg compensating its top users monetarily, Adelson drew a sharp line in the sand.

“Oh no, that would be a complete destruction of what we consider to be the principles of Digg,” he said. “There will be recognition for the people who do a lot of work on the site, not just for being ranked a Top Digger. In the future, you’ll see other forms of recognition that are purely, you know, things that exist within the community. Certainly no monetary compensation or things like that, because what we don’t want to do is create this artificial hierarchy.

“I’ve thought about what to do with the real power Diggers, the ones who spend their whole day on Digg and really work hard, is there a way that I could show my appreciation. The way I would show my appreciation would be to never give them more power, more features than another user has. It might be something like a T-shirt, it might be a rating that they can show other users, but it has to be a level playing field.”

Hmmmm, $1,000 of cold, hard cash from Netscape per month… or a Digg T-shirt? Doesn’t sound like a level playing field to me. But Digg power users were split over the monetary offer. While many loyal Digg users were put off by the offer, some of them were still considering the money.

Derek van Vliet, a Toronto-based programmer who goes by the moniker BloodJunkie on Digg (and was ranked #2 among users recently), told me how he has wavered over the offer — ultimately deciding to take up Calacanis on it. Here’s part of van Vliet’s email to me, describing his thought process:

I love Digg. I believe Digg has the potential to change the way all media is aggregated. Through Digg I have met a large number of kind, bright people. I can’t put a price on those contacts. That being said, after taking a day to let it sink in, I am at the point where I am considering pursuing the offer. I really appreciate that someone is recognizing the value we Diggers, Flickrers and Redditers add to the online world. And that potential for more networking opportunities is very appealing to me.

I must admit, until now I haven’t given that much credit to myself for what I am doing on Digg. I give all credit to the authors of the content I link to. Obviously whatever value I have added to the online world would be nothing without them.

I have been aware for a while that sites like Digg and Flickr are making millions off of users like me, so I have been considering possible ways to share that wealth among contributors. I think of all the ways you could go (pay per post, ad revenue share, etc.), Jason may have the best idea with the monthly flat rate. If he is convinced that he will get a return on that investment, then it is a win-win.

An Uphill Battle for Netscape

While these 12 lucky people Calacanis and Netscape pluck out and pay might now have income where they were previously doing bookmarking work for free, the Netscape site itself won’t necessarily become a slam-dunk proposition for web visitors. So far, stories on Netscape’s home page have a scant number of “votes,” with some in the single digits; on Digg’s home page, the top stories have hundreds, and in some cases 1,000-plus Diggs.

Calacanis has hit some bumps in trying to change Netscape from a general news portal, similar to Yahoo or MSN, into a social news aggregator. A group of users set up an online petition complaining about the change in format, and the New York Times even filed a story about “sour responses” to the New Netscape.

Calacanis told me he expected some rough sledding with a revamp of the old Netscape.

“A small percentage of users preferred the old version, which we expected since we are making a significant change,” he said. “However, the old Netscape site lost one third of its users over the past year, so we had to turn that around and this is the best way to do that…Right now this is an experiment and in three to six months we will figure it out. My guess is most of the services will wind up paying the top users — including MySpace and Wikipedia.”

In a nod to the problems users have had with the redesign, the Netscape site has plenty of disclaimers such as this: “If the new Netcape.com isn’t for you, make sure to check out the free AOL.com [portal].”

Reactions to Calacanis’ offer to pay community members from other sites has varied around the web and blogosphere. TechCrunch’s Michael Arrington called the offer a “sign of desperation more than anything” in a post titled “Huge Red Flag at Netscape.”

Aaron Swartz.JPG

Aaron Swartz (pictured here), a co-founder of community-edited news site Reddit, had a hard time taking the offer seriously.

“When we first all saw it at the office, the first reaction was laughter,” Swartz told me. “It was so funny to see this guy who just a couple weeks ago said his site was going to take off and do some great things, to see him begging for users and fighting for users. We thought that was pretty funny. We’ve gotten emails from users saying that Calacanis seems to be missing the point, saying to leave the sites just for cash.”

So what motivates the users of Reddit to put in so much work for the love of the site?

“Part of it is a selfish motivation, that it’s useful,” Swartz said. “You vote up the stories you like because other people do it, and you want the best stories on the top. It’s a fun thing to do. I got addicted to it, to find things on the Internet, submit it, vote on things and watch the impact to get something on the front page and have everyone read what you submitted. Plus there’s a whole community that’s built around it, they know each other’s names and get a sense of who each other are. It’s a group of friends you share links with.”

Vulnerabilities, Strengths of the ‘Hive Mind’

In the middle of wading through the debate on paying social bookmarkers, I came upon an essay from virtual-reality pioneer, composer, author and tech guru Jaron Lanier titled “Digital Maoism.” In it, Lanier argues that there is a fallacy to the wisdom of crowds on sites such as Wikipedia and Digg, because the collective can be stupid too. “Witness tulip crazes and stock bubbles,” Lanier writes. “Hysteria over fictitious satanic cult child abductions. Y2K mania.” Plus, the Wikipedia community had stubbornly referred to Lanier as a film director in its bio of him, despite his objections.

Lanier rants against news aggregation sites for trying to get “more meta” than each other, with Digg and Reddit and Popurls — an aggregator of the aggregators — all taking heat from him for burying original authorship without someone taking responsibility for what’s coming up to the top. His conclusion is that collectives can succeed online, but require the guidance of some individuals.

“Every authentic example of collective intelligence that I am aware of also shows how that collective was guided or inspired by well-meaning individuals,” Lanier writes. “These people focused the collective and in some cases also corrected for some of the common hive mind failure modes. The balancing of influence between people and collectives is the heart of the design of democracies, scientific communities, and many other long-standing projects. There’s a lot of experience out there to work with. A few of these old ideas provide interesting new ways to approach the question of how to best use the hive mind.”

While Lanier’s expertise and background is in computer systems and human interaction within those systems, I was impressed with his awareness of the changing media landscape as well. When I queried Lanier to expound on his thoughts vis a vis Digg and news aggregators, he told me via email that he wasn’t as concerned with the question of whether social automation filters or human editors were needed to best filter the news flow. Instead, he worried that sites such as Digg and Reddit were signs of a deeper problem surrounding newsgathering — that we have more news analysts than people on the ground doing hard-nosed reporting.

“It’s true we have a surplus of interpreters of news, as from bloggers, so in a sense we have a gigantic staff of volunteer public analysts, but we are starved for raw data,” he said. “We can read what a blogger on the ground in Israel or Lebanon is experiencing this week, and that is important, but there are almost no unbiased investigative reporters of consequence helping us understand what is going on from a perspective other than that of an ‘ordinary’ person on the ground. This lack is in part a failure of the Internet to serve humanity.”

Lanier then goes a step further, blaming these aggregators for shooting out traffic to silly stories and news of the weird, and ultimately hurting the funding of important, investigative reports.

“There’s also the problem that professional authors need financial sustenance,” he said. “So the overall ecosystem suggested by the popularity of approaches like Digg ultimately starves out the sources of content it is intended to help you find. You or I might post an item that will become an overnight sensation on Digg, but that won’t finance a dangerous reporting mission in the Middle East.”

Fair enough, but the aggregators also play a role by bringing up stories at smaller publications or blogs that might not have seen the light of day under traditional media oversight. As for the problems with the “hive mind” and its fallacies, the folks at Digg realize their non-hierarchical approach has its drawbacks.

“The people behind Digg, we definitely see the limitations of the wisdom of the crowds and mob mentality issues,” Digg CEO Adelson told me. “The thing we think we’ll do better than anyone else is provide the tools to counter those limitations. It’ll be an interesting experiment and we’re really excited about where it’s going to go.”

What do you think? Should social bookmarkers and other community volunteers around the web be paid if the site is making money? What’s a fair compensation for them? Which social news sites do you like and what motivates you to participate? Or do you prefer professionally edited news sites? Where would you draw the line between an open editing system and one with paid editors?

(Note that MediaShift readers have already answered the Your Take question about why you work for free online. The answer: A sense of community motivates many of you.)

UPDATE: The debate took a nastier turn when Digg co-founder Kevin Rose made some personal attacks on Netscape general manager Jason Calacanis on the Diggnation podcast and on his blog. From Rose’s blog post:

Jason,
bq. Clever PR stunt, but man, in the end I believe it’s going to do more damage for Netscape than good. Ya see users like Digg, Del.icio.us, Reddit and Flickr because they are contributing to true, free, democratic social platforms devoid of monetary motivations… Jason, I know AOL has given you access to their war-chest, but honestly, take that money and invest it into site development.

Calacanis has tried to make the debate less personal and says many social bookmarking news sites can succeed — it’s not a winner-take-all situation. But still, Calacanis takes a stab right back at Rose and Digg:

Kevin Rose is going to make millions of dollars (perhaps tens of millions) when he sells Digg to Yahoo (my best guess). When he does sell Digg — and trust me it will be sold before in the next 12 months — he will have done it on the backs of those top 50 members. Those top 50 members will get exactly… ummm….. nothing. If I was running Netscape as a startup I would create a bonus pool for these users in case the site gets bought. I can’t do that given our structure, so we’re gonna just pay folks. Kevin should do something similar.

While Digg’s Adelson says that I took his quote about paying with T-shirts out of context, I believe I included the full context of the quote. Yes, Adelson does want to show he cares about the top users who spend all day on Digg — but how he would do that is unclear when he categorically dismisses paying them.

Aside from the personal attacks, I think this has been a healthy debate about a subject that has interested me for years — stemming from the old AOL chat room moderators, who eventually sued the company for back pay for all their volunteer work. I don’t think there is necessarily a “right answer” about paying or not paying, and as one commenter notes, we are in the early days of social bookmarking.

But perhaps there’s a middle ground or hybrid model that could work, some sort of payment mechanism similar to the South Korean citizen journalism site, Ohmynews, where submitters are paid a small fee if their story rises to the top. Rather than dismiss every new idea as a crock, let’s keep an open mind and see what transpires.

Posted by yatta at 07:04 PM
My Content 2.0 presentation in London

Dierdre Malloy has synopsized my speech I gave in London - pretty dam well and there's a podcast (gosh I hate that term) - AUDIO RECORDING of the speech - as well.

I actually had a pretty good time giving that speech, though I wish my voice had been in better shape - so I could have serenaded folks more - to the tunes of Gilbert & Sullivan (who’s home was about 100 yards from where we were meeting.)

Anyway - just about everything in this speech - given on 06/06/06 - rings true and still bears the fruit of my insights and observations.

Enjoy.

Posted by yatta at 07:03 PM
Pink Tentacle: Device uses waves to "print" on water surface
Device uses waves to “print” on water surface.

Researchers at Akishima Laboratories (Mitsui Zosen), working in conjunction with professor Shigeru Naito of Osaka University, have developed a device that uses waves to draw text and pictures on the surface of water.

The device, called AMOEBA (Advanced Multiple Organized Experimental Basin), consists of 50 water wave generators encircling a cylindrical tank 1.6 meters in diameter and 30 cm deep (about the size of a backyard kiddie pool). The wave generators move up and down in controlled motions to simultaneously produce a number of cylindrical waves that act as pixels. The pixels, which measure 10 cm in diameter and 4 cm in height, are combined to form lines and shapes. AMOEBA is capable of spelling out the entire roman alphabet, as well as some simple kanji characters. Each letter or picture remains on the water surface only for a moment, but they can be produced in succession on the surface every 3 seconds.

Researchers at Akishima Laboratories have developed similar devices in the past that used waves to draw pictures on the surface of water, but those devices had trouble producing letters with straight lines (such as the letter K). Additionally, it took the previous devices up to 15 minutes of data input time to produce each letter.

The newly developed technology uses improved calculation methods for controlling the wave generators, relying on formulas known as Bessel functions. In addition to being able to draw letters consisting of straight lines, the input time has been drastically reduced to between 15 and 30 seconds for each letter.

Akishima Laboratories expects the technology to be incorporated into amusement devices that combine acoustics, lighting and fountain technology, which they hope to see installed at theme parks and hotels.

[Source: Fuji Sankei]

Posted by yatta at 06:57 PM

July 25, 2006

The Military Industrial Light and Magic Complex: Avoiding Ender's Folly

ACE2006 Keynote: The Military Industrial Light and Magic Complex

permalink
Keynote talk delivered at the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 14-16 June 2006, Hollywood, California.
Slightly modified from the original Keynote presentation, available here:
http://research.techkwondo.com/files/presentations/ACE2006Talk_TheMilitaryIndustrialLightAndMagicComplex.pdf

trackback
Tim Lenoir. 2000. All But War Is Simulation: The Military-Entertainment Complex. Configurations, 8(3), Fall, 2000: 289-335.
http://www.stanford.edu/dept/HPS/TimLenoir/MilitaryEntertainmentComplex.htm

Bruce Sterling. 1993. War Is Virtual Hell. Wired, Mar/Apr 1993.
http://www.wired.com/wired/archive/1.01/virthell.html

Julian Bleecker. Coherent Light: The Cultural Politics of Virtual Reality. Master’s of Engineering Thesis, University of Washington, Seattle. June 1992.
http://research.techkwondo.com/files/CoherentLightTheCulturalPoliticsOfVirtualRealityMastersThesis.pdf

tag cloud
military, entertainment, simulation, virtual reality, telepresence, electronic games, electronic entertainment, virtual worlds, ender’s game, orson scott card, ivan sutherland, katamari damacy, fan culture, 1st Life, 2nd Life, computer graphics, world of warcraft, play, playground, alternative games, social impact games, social practice, embodying social practice

abstraction
The relationship between military and entertainment is well-known and scarcely misunderstood. How has this relationship shaped the production and circulation of entertainment cultures in the early 21st century, wherein digital networked, massively multiparticipatory online games have become social life simulations? Is it possible to learn from the military’s eminence in translating 2nd Life experiences (training simulations) into 1st Life action (deployments and operations) so that we breech the 2nd Life/1st Life barrier so as to create tangible actions that mitigate 1st Life catastrophic failure? How can 2nd Life experiences offer productive couplings to 1st Life actions in a way that avoids the dramatic folly of the character Ender from the Orson Scott Card novel “Ender’s Game”?

ACE2006 Keynote: The Military Industrial Light and Magic Complex

Posted by yatta at 01:42 PM
Design as culture work
Reclaiming Media: Doing Culture Work in These Weird Times
Brenda Laurel, 2002

"We can obviously no longer duck and cover. These times require designers and content-creators to become involved in the economic context of our work. Of course economics turns out to implicate culture and politics as well. Poisonous ideas can be found lurking in the mightiest global institution of all - consumerism.

Here's what I want to say. Consumerism demeans us. Nobody wants to be a consumer. The power relationship implied by the term should be unacceptable to everyone, if they were able to understand it. I picture a 'consumer' as something like a giant slug, a simple tube through which stuff passes from retail to landfill.

[...]

But back to business. Obviously, an all-out revolution against consumerism would be, shall we say, resisted. But a serious head-change is definitely in order. I propose that each of us actively redefine the success criteria for business to include the cultural and material costs and benefits of the product, as well as what we currently think of as 'the bottom line.' I'm suggesting that we find ways to help both kids and adults have access to this material and the means to understand it. I want every person in this country to know the unauthorized biography of every single thing they buy.

[...]

Design gives voice to values. Design suggests what is useful or beautiful or pleasurable or good or true. The affordances of a design suggest desirable actions. A design that has not engaged the designer's values may speak, but with a hollow voice. We know the rules of good design. But it often comes as a delightful revelation to young designers that brilliant design not only permits but requires the designer's personal voice.

And so we arrive at the happy confluence of responsibility and power. We are only the victims and servants of business as usual if we choose to be. This work of transformation - which I have come to think of as 'culture work' - must be approached mindfully and with great conviction and effort. The strategy of culture work is not straight-ahead revolution; rather it is to inject new genetic material into the culture without activating its immune system. By intervening in the present, we are designing the future.

I wish us all a great deal of courage, self-discipline, and clear-eyed hope."

See also:

Brenda Laurel's website

Reviews of Laurel's _Utopian Entrepreneur_ - especially Geert Lovink on the limits of her capitalist/consumerist critique

Review of Laurel's _Design Research: Methods and Perspectives_

Laurel will also be giving the closing keynote at Ubicomp 2006
Posted by yatta at 11:02 AM
MultimediaN/E-Culture
The objective of this project is the development of a set of e-culture demonstrators providing multimedia access to distributed collections of cultural heritage objects. The demonstrators are intended to show various levels of syntactic and semantic interoperability between collections and various types of personalized and context--dependent presentation generation.
Posted by yatta at 10:51 AM

July 24, 2006

Theory of Participatory Art

springerin_logokl.gif

participation as activism

Suzana Milevska's essay Participatory Art: A Paradigm Shift from Objects to Subjects in the 2/06 issue of the journal springerin is a dense, theoretical discourse that raises questions regarding the intersubjectivity of the collective and challenges to the idealization and realization of "community" in participatory art.

springerin is a quarterly magazine dedicated to the theory and critique of contemporary art and culture addressing a public that perceives cultural phenomena as socially and politically determined. A special section of every issue (Netzteil) examines the potentials of new technologies and media.

Originally posted by michelle from networked_performance, ReBlogged by exiledsurfer on Jul 23, 2006 at 08:18 PM

Posted by yatta at 04:25 PM
NYT on serious games

In the NYT, there is a good article by Clive Thompson about serious games or the inherent potential of games to be learning platform. Some excerpts:

Games, they argue, can be more than just mindless fun, they can be a medium for change.
(…)
“What everyone’s realizing is that games are really good at illustrating complex situations,” said Suzanne Seggerman
(…)
Henry Jenkins, an M.I.T. professor who studies games and learning, said the medium has matured along with the young people who were raised on it. “The generation that grew up with Super Mario is entering the workplace, entering politics, so they see games as just another good tool to use to communicate,” he added. “If games are going to be a mature medium, they’re going to serve a variety of functions. It’s like with film. We think first of using it for entertainment, but then also for education and advertising and politics and all that stuff.”
(…)
This is the central conceit behind all these efforts: that games are uniquely good at teaching people how complex systems work.
(…)
But do these games actually work? Even proponents admit that it’s still difficult to say. “These things are just at the prototype level,” Professor Jenkins said. “We’ve just got one classroom here, one classroom there, where we’ve documented some benefits.” And without more studies documenting the effectiveness of the games, he said, “oxygen’s going to be sucked out of this.”
(…)
“Ultimately, a video game is just another medium for artistic expression,” he concluded. “Which is why I like this game in a weird way, because if you are going to play games, why not learn something important in the process?”

The article is also full of examples of this types of games.

Posted by yatta at 04:23 PM
Guardian column: Network 2.0

Here is my Guardian column this week (and here’s a nonregistration version). Snippets:

Witness the toppling of the TV tower: this month in the US, primetime viewing of broadcast networks sunk to the lowest level in ratings history: 20.8 million on average. At the same time, the open video-sharing service YouTube revealed that it is delivering 100m shows a day. No wonder BBC director general Mark Thompson just announced a major restructuring, tearing down walls between broadcast and digital for a “360-degree, multiplatform” world. “Much of what we call new media,” he said, “is really present media.” Yes, thanks to the internet, we are watching the end of linear television.

does more than destroy. It forces the media to redefine themselves, to discover their essence. Broadcast networks thought their value was in controlling precious distribution and content. But in this post-scarcity media economy, the real job of a network is to find us the good stuff. Doing that no longer requires owning studios or transmitter towers. Today, a network is born with every link. When you recommend shows to friends, you’re a channel. When your blog links to good reading online, you’re a magazine. When you share your iTunes playlist, you’re a DJ. Today, everybody’s a network. . . .

Simply put, a good network today will find the right stuff for you: no longer one size fits all, but one size fits me; no longer a prisoner of a 24-hour schedule, but primetime as my time.

As Amazon helps you find the right book, so the new network will be built on experience, trust and relevance to help you find the shows you’ll like. And in a world with unlimited content, there is an unlimited demand for such networks that filter and recommend. . . .

So the old networks - including newspapers, which should start acting more like networks - must transform themselves from closed to open, centralised to distributed, one-way to two-way. They need to learn to find and recommend not just their own good stuff but good stuff from the world, from fellow creators (who need not be competitors). This is a new and valuable service. And they need to learn to support these new creators by sending them both audience and revenue in distributed promotional and advertising networks. Consultant and blogger John Hagel puts it this way: “Audience-relationship businesses take these proliferating content options as an opportunity, rather than a challenge. The more options there are, the more value that can be created by organising, packaging, presenting and adding to these options for specific audiences.” So the big guys need to see themselves not as the owners of a network but as members of networks. For networks are no longer about controlling but sharing. They are not about broadcasting but about finding and being found. They are no longer static. Networks are fluid.

Posted by yatta at 04:21 PM
Aggregating The War

There's a video on YouTube simply called, "war." is a home video of a trip down the stairs and into the street with alarm sirens blaring.  Perhaps it was made in Israel (as the descriptive tag "16.7.06 war in haifa. hisbllah attak haifa" suggests), perhaps it was made somewhere else --we cannot be sure.

Is this news?  The comments posted by users suggest that it is purely an opinion piece.  Is this how news will be ultimately be aggregated in a post-YouTube world?

A very different community of interest can be found at http://www.bloggingbeirut.com.  This blog leads with the death toll from the conflict on the left side of the page above the scroll.  Is this how news will ultimately be aggregated in a post-blogging world?

The thought experiment here has nothing to do with the war or politics, it has to do with the aggregation of thousands of posts, blogs, video and audio clips--and how one might sort them out. 

Forget about technology for a second and just think about how you might accomplish this task by hand.  Would you organize items by type?  Good guys/Bad guys?  How would you know which was which?  Is there a civilian mother on any side of any conflict any where on earth who deserves to hold her dead five-year-old in her arms?  Maybe you could simply organize the content by "us and them," or by category or geography.  Could you imagine a linear stream of video content 24/7 from a war zone without pundits or talking heads sorting out the images for viewers?  How would people react?  It would not be like "C-span for war" because you would not be able to verify the authenticity or accuracy of the content.

If you spend a few minutes online this week, you will find literally thousands of items directly related to the current crisis in the Middle East.  What's new about them is how they are starting to be organized, how easy they are to find and how unfiltered they are.  Is this an inefficient system that represents an opportunity for smart businesspeople and technologists, or is this a glimpse of a possible future for the information age?

Perhaps it is neither.  It may turn out that people need to be told what the news is and what they are supposed to think about it.  The opportunity may simply be for existing news-gathering organizations to conscript the millions of people with home video cameras and camera phones and use their content in their existing news programming. 

This is not a new thought, but this week the world witnessed a "real time" up-close and personal view of a conflict unlike any other news presentation it has ever seen.  Maybe it was not organized the way we are used to seeing content organized, but, if you knew where to look, the view was prophetic.

Posted by yatta at 04:15 PM
RiffTrax
At RiffTrax, you can download Mike's running commentaries and listen to them along with your favorite, and not so favorite DVDs.
Posted by yatta at 04:08 PM
DRM now the ‘biggest issue’ in preserving information for the future

A model of a library, in a library (Shoreditch College/Brunel University, Runnymede)

The Guardian has an interview with Richard Masters, of the British Library’s digital objects management programme looking at the impact of technology on archiving. The usual worries about file formats, media incompatability and how to select what to preserve and what not to are discussed, but:

The biggest issue is digital rights management. At the moment, acting as an honest broker between the public interest and the individual rights holders is incredibly difficult. Much more so than with printed material that is physically deposited on your site. Many electronic property holders lease material and specifically prohibit copying for preservation purposes. The law, as it stands, is on their side. The rights holders are terrified - rightly so in my view - that once it’s in the public domain it can be copied any number of times illicitly without any redress.”

Masters makes the “rightly so in my view” comment, but doesn’t make the point that if the same attitude had been taken to preserving books in the first place (”we can’t put them in a public library, someone might copy them!”), there would be no public libraries and no British Library.*

As I see it, as a member of the public, if my tax money is going to be spent in any way upholding copyright, I want that benefit for rightsholders to come with a benefit for the public interest, i.e. that the rightsholders must permit copies to be made for the public interest, with no DRM or other technical restrictions in place.

* In the UK, as far as I know, it is an obligation for all publishers to send copies of anything they publish to the ‘legal deposit libraries’ (British Library, University of Cambridge, Bodleian, Aberystwyth, Edinburgh and Trinity College Dublin). I’ve done it; I don’t think I was permitted to send the books with the pages glued shut, so why should electronic media creators be allowed to submit DRM’d material?

Posted by yatta at 02:41 PM
YouTube - Steal This Disc

An indie director talks about how movie piracy affects him (NSFW audio)

(Well, it's not real but it's still funny.)

Posted by yatta at 02:37 PM
Interesting New Mobile Alert Technology

The All Points Blog flags this InformationWeek article about the wireless crisis alert system that the U.S. Department of Homeland Security is building. As All Points points out, one of the technologies under consideration is especially interesting because it doesn’t need to track users’ locations to tell whether they should receive a message. Instead, an application on the device simply filters out messages that don’t apply.

Most location-based messaging systems track users’ locations and then send messages only to the users in the target area. The SquareLoop technology the DHS is considering does things slightly differently.

[SquareLoop] doesn’t track a person’s location. Instead, it relies on an application downloaded on the phone and the phone’s wireless receiver to filter messages, which contain a target location and time frame. The phone then determines if the message applies. “We don’t need to know where someone is because we’re pushing all that out to the edge of the network, really out to the cell phone,” [SquareLoop COO Joe] Walsh says. In response to a traffic accident or a biological agent release, SquareLoop can send messages only to those people in the vicinity of the affected area, even days afterward. Emergency response teams can designate, on mapping software, the area in which a given message applies. For those outside that location, the message is archived in case they enter it later.

It’s an interesting way to manage location-based messaging, mostly because it does an end run around a lot of privacy concerns that people have with such applications. It also doesn’t require a database to store users’ current locations, and should be able to broadcast the data quite narrowly. From the article: “People who live in Chicago wouldn’t receive alerts about an evacuation of the Sears Tower, for example, if they were out of town for some reason.” But if they returned while evacuation conditions still prevailed, they’d receive the message then.

So is this a “push” technology or a “pull” technology? A “push-pull” technology? Whatever it is, it’s potentially very interesting, and presents a nice model for one-way mobile communication. We’ll see how broadly it catches on.

, , , , ,
Posted by yatta at 02:32 PM

July 21, 2006

Locative Media As Socialising And Spatializing Practice: Learning From Archaeology - Leonardo Electronic Almanac
anne and matt ward -- need to spend time with this (when ???)
Posted by yatta at 10:52 AM
Questioning Design

" Perhaps the most enduring joke (or truism) of "The Hitchhiker's Guide to the Galaxy" series was that the answer to life, the universe and everything was 42. Obviously, it's a pretty shoddy answer without the right question (the scheming mice of the book try to pawn off "how many roads must a man walk down"). The same problem confronts designers every day. We are taught that design is about finding answers to question and solutions to problems. Fine, but without the right question or problem, these answers become useless, or even damaging."

(Continued at IDFuel)

Posted by yatta at 10:07 AM
Embracing Web 2.0 in an Education 1.0 Universe

Yesterday I had the honor of delivering the keynote at the ThinkBright Summer Digital Institute, hosted by WNED public television in Buffalo, New York. The speech, "Embracing Web 2.0 in an Education 1.0 Universe," was a variation of one I've done previously this year, but with a greater emphasis on education. For those of you who are interested, here's a podcast of the speech, along with the accompanying Powerpoint. -andy

Posted by yatta at 10:04 AM

July 20, 2006

Blip.tv does it right

There has been so much talk about video hosting sites and business models and web2.0 downfalls that it’s been difficult to keep up.

Pete Cashmore of Mashable recently wrote about Blip.tv’s new funding and questioned the site’s focus:

For starters, Blip.tv’s terminology is questionable - the focus is on creating a “video blog”, and each video clip is referred to as a post. I’m not sure how wise this is: video blogging implies some kind of dedication, while most users of online video sites are quite happy to upload the occasional clip. What’s more, it implies that you actually appear in the video - that’s rarely the case with the most popular viral videos.

the comparison of social uploading sites like YouTube, Guba, Metacafe, etc, is deceptive. Cashmore complains about the use of terminology on the Blip.tv site (the use of the term videoblogging) as it implies dedication rather than one-off uploads.

Dedicated videobloggers are, indeed Blip’s target user and it’s a wise move. Videobloggers are notoriously loyal customers and Blip is a big part of the videoblogging community. Vloggers are looking for hosting sites that will not keep their content in walled gardens, releasing it only on branded flash players. We want to use the formats that work best for us and we don’t want our videos to be considered "Blip" videos. We want our videos to be Ours. Blip does this nicely by offering a flash version for those that want it and access to the files in the format we upload as for our own sites. That way, we can make our content available in RSS feeds. Want to have your vlog featured on itunes? With YouTube, it can’t happen. With Blip (and sites like it), it can.

A Blip user is not necessarily a YouTube user (although some people will upload to both places - YouTube to get the audience and Blip to get the control).  Blip users are interested in creating their own audience - pointing them back to their own sites - and Blip does this well.

Many people have been wondering about the precarious nature of video hosting sites such as YouTube who receive funding yet, seemingly, have no business model. Reliance on advertising is sketchy and has been the topic of recent articles asking just how long a site can sustain itself on advertising alone. This is a real problem for sites that rely on viewer numbers to sustain their financial growth. Add to the mix the growing number of hosting sites (240 at last count, according the San Francisco Chronicle), and the fight for audience attention is on.

How can these companies expect to compete for advertising dollars? The answer is, they can’t. There will be a lot of closed up shops in the near future and users who have uploaded their content to these sites will lose their content - unless you’re uploading to a site like Blip.tv.

Blip.tv offers back up of content by crossposting to the Internet Archive. The videos are available from Blip in formats that can be downloaded and saved to your hard drive (or anyone else’s). Users are not bound to the site.

Likewise, viewers are not bound to the site and this will be increasingly important as more consumers use RSS and mobile devices. Unlike sites which require viewers to go to a particular website to view content (sometimes, having to join up as well), video offered in RSS readable formats are available in one location (or on one device). While viewers now tend to choose YouTube as a primary viewing site for video to avoid searching multiple sites, hosting sites that use RSS readable formats will not be required destinations in order to view the content.

Blip does not rely on viewership but on content creators. This is a huge difference between Blip and YouTube and, I think, it’s a difference that will stand them in good stead as other hosters fall by the wayside. By placing the focus on the content makers rather than garnering large viewerships and social networks, they avoid the pitfalls of competing for eyes.

Not only relying on individual vloggers, Blip.tv also provides video hosting services to companies that wish to have their own video sites as well as providing website creation and maintainence. The newest of these ventures is the William Shatner DVD Club - a site for sci-fi fans.

You can probably tell that I both use and love Blip.tv. That’s not a disclaimer. It’s a fact.

- Anne

Posted by yatta at 05:41 PM
Embrace your youth, "Fly" games with arms spread

Filed under:


The I Am More Than My Thumb thesis project by Kellee Santiago (founder of thatgamecompany) is an interface experiment using arms spread to fly while playing the game Cloud. Pixelsumo writes: "This project allows you to control the character using your body. Tilt your arms to turn and raise them to go faster or lower to slow down. It uses the PhaseSpace motion capture set-up, essentially cameras tracking LEDs on the wearers body."

Follow the link for a couple more games that aim to control in-game flight with your arms, if only to embrace that boy trapped in a man's body.
Posted by yatta at 05:40 PM
timeline visualization

smiletimeline.jpg
a AJAX widget for visualizing time-based events from a simple XML file, without the need for software installation, server-side or client-side. users can pan the timeline by dragging it horizontally.
see also google trends & timeline of trends & history of programming languages.
[mit.edu (religion timeline example) & mit.edu (example list)]

Posted by yatta at 05:39 PM
Tutorial: Fake shallow DOF in post using After Effects
Videocopilot.net has a great tutorial on how to use After Effects to generate a shallow depth of field look in post, something that is very hard to create while shooting with 1/3" chip cameras.

Their DOF fakey technique uses the Lens Blur filter in concert with a black/white gradient to apply the blur to a specific plane in your image. It's a very convincing effect, and the excellent tutorial makes it seem oh-so-simple.

They have quite a few other useful and informative tutorials available as well, check them out.

(Via DVGuru)
Posted by yatta at 05:34 PM
News Online

The New York Times writes:


A new research paper seeks to answer a riddle for publishers, editors and even readers: when does new news become old news?

news article on the Internet, the answer is surprisingly long: 36 hours on average, according to the paper, “The Dynamics of Information Access on the Web,” which appeared in the June issue of Physical Review E, the journal of the American Physical Society.

More precisely, 36 hours is the amount of time it takes for half of the total readership of an article to have read it, the paper found. The physicist who led the research, Albert-László Barabási of the University of Notre Dame, said that the paper’s conclusion should give journalists hope, even in the era of instant news.

Posted by yatta at 05:32 PM

July 19, 2006

The Boom Heard Round Hollywood

When Amanda Congdon unceremoniously told the world July 5 she was leaving the popular Rocketboom video blog, it set off a frenzy the likes of which we've never seen in the social media universe. You would have thought that Teri Hatcher was announcing her departure from "Desperate Housewives."

Between July 5 and July 14 (when I am writing this column), Ms. Congdon's exit from Rocketboom generated a staggering 129 news articles plus personal appearances on several major TV news programs, including CNN's "Reliable Sources." Of course, this event was even more magnified in the blogosphere, where it generated some 2,000-plus conversations.

Since she announced her split with Rocketboom, Ms. Congdon has been coy about her future. She did confirm in an e-mail, however, that she signed with the Endeavor talent agency in May. Meanwhile, Rocketboom wasted no time in replacing their star with Joanne Colan, who at one time was with MTV Europe. Ms. Colan will surely see a boost from this smart career move.

Ms. Congdon's departure from Rocketboom and her move to Endeavor will go down as the shot heard round the entertainment world. She is poised to become the first personality to parlay her tremendous online fame into mega-celebrity in the offline world. I'm sure her phone is ringing off the hook and it won't be long before we see her pitching products on TV.

(Continued at MicroPersuasion.)

Posted by yatta at 11:29 AM
Dead2.0 » 11 Suggestions For Not Being a Dot-Bomb 2.0
With all the 2.0 hype, I think it’s unfair to unanimously declare all new Internet startups as 100% junk. It can’t be much more than 95%. So I thought it would be an interesting diversion to switch the tone of my writing for a change. Here are some tips I have for these would-be entrepreneurs to thrive and survive the next 24 months.
Posted by yatta at 11:24 AM
Distributed Revenue-Sharing Ad Platforms Are the Paradigm For Monetizing Social Media

I’ve been critical of AdSense of late, but let’s give credit where credit is due — AdSense, i.e. a distributed, shared-revenue advertising platform, represents the new paradigm for monetizing content. That’s why I remain skeptical that MySpace, despite being the current center of gravity for social media and despite its current off-the-charts traffic growth, will necessarily be a boon for News Corp.

Robert Young has an interesting post on GigaOm which got me thinking about this — Robert argues that traditional media companies should focus on building “socially-integrated media empires,” with News Corp’s acquisition of MySpace being the touchstone example:

At the end of the day, the media conglomerates should view social media much like they did the rise of cable TV. Cable eventually took half the market away from traditional broadcast TV, so the media conglomerates vertically and horizontally integrated their way into cable in order to buy back market share. They should do the same with social media by pursuing a strategy of social integration. Rupert Murdoch already made his first move, and it looks like NBC is about to take their first baby steps. Welcome to the new world of socially-integrated media empires!

As I said to Robert in a back-and-forth in the comments of his post, the notion of a socially-integrated media company assumes that media companies can “own” social media in the old media sense.

As I’ve argued before, the reason why News Corp is struggling to monetize MySpace is that most people who visit MySpace are not visiting “MySpace,” the News Corp media property — they are visiting EACH OTHER.

Contrast what News Corp is trying to do by directly monetizing the content it “owns” on MySpace (with the issue of ownership leading to incidents like the Billy Bragg brouhaha) with what Google did with AdSense.

AdSense has been so successful because it does not attempt to own either the content platform or the content itself — note that Google does not run ads on Blogger per se — they provide bloggers with a distributed, self-serve, revenue-sharing ad platform to run the ads themselves, and then Google takes a (big) piece of the action. But they don’t have to own Blogger to do it — owning Blogger simply allows Google to provide the blogging platform for free and thus drive more content creation that feeds AdSense.

News Corp needs to stop thinking in terms of “owning” MySpace’s page views — advertisers don’t want to advertise on those pages because News Corp doesn’t control the content. And MySpace users don’t want the ads appearing on “their” pages uninvited.

It would seem the real opportunity is for someone, News Corp or a third party, to offer MySpace users a platform like AdSense to monetize their content. In this scenario, MySpace is merely a free host, like Blogger — it gives them no advantage in providing this distributed ad platform.

As Robert pointed out in response to this idea:

Currently, if users place those ads on their pages, they would be in technical violation of MySpace’s TOS. It would be very interesting to see how they deal with such a situation.

News Corp could simply buy the new ad network, of course. But that wouldn’t really resolve the core issue.

It would indeed be very interesting to see what would happen. There is a BIG opportunity to monetize MySpace and social media — just not in the old 1.0 way.

Posted by yatta at 10:57 AM
DIY mobile art projection

F8V4Lojsuqepd7Qv8J.Medium
The Graffiti Research Lab, the Eyebeam OpenLab and Paul Notzold have a fun Instructable on mobile outdoor projection - "Outdoor digital projection in urban environments is a great method for getting your content up big before the eyes and in the minds of your fellow city inhabitants. This tutorial comes out of trial and error and it works. But please be careful. Helpful comments on safety and alternative methods are encouraged. The majority of this tutorial is aimed toward using a 2500 lumen projector (or smaller)..." - Link.

Related:
DIY Backyard Theater - Link.

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My partner todd thille and i did some urban bombing of monuments last month in lisboa, u can check out a 4 min high quality mpeg4 video of it here or a lower quality flv on you tube: - exiledsurfer

Originally from MAKE Magazine, ReBlogged by exiledsurfer on Jul 18, 2006 at 04:48 PM

Posted by yatta at 10:55 AM
Sustaining Autonomous Media Networks – Part I


Emily Munro

There have been several reality checking events this year in which independent media producers have got together to assess their efforts to build support networks aimed at nurturing autonomous media production – improving visibility, accessibility, knowledge sharing and participation – as commercial players make ever deeper inroads into the participatory power of the net. In Part 1 of Mute’s double review, Emily Munro reports on the Mag.net (Magazine Network of Electronic Cultural Publishers) meeting which took place at Glasgow’s CCA this April as part of the Work of Media Art in the Age of Digital Reproduction symposium organised by Street Level Photoworks.

[More….]

Originally from Mute magazine - Culture and politics after the net - CULTURE AND POLITICS AFTER THE NET at July 18, 2006, 11:08, published by Marisa S. Olson

Posted by yatta at 10:53 AM
Proposed new service for moblog journalism

Last winter , Erik Sundelof, one of the Reuters Digital Visions Fellows at Stanford, talked to my Digital Journalism class about his project, which has now been the subject of a PBS interview:

While there are plenty of big news outlets such as the BBC that accept photo and video submissions from their audience, and phone services that let you send photos to moblogs or mobile blogs, the idea of one global service for submissions from every type of cell phone hasn’t caught on yet.

Sundelof has spent much of the past school year at Stanford developing a prototype of such a service, currently mocked up at InTheFieldOnline.net . I met him for lunch and he showed me how simple the system was. Take a photo or video with your camera phone. Send a text message with attachment to an email address, and voila! it’s posted to the site after just a brief delay. He’s tested it in rural villages in India, and with his parents in Sweden, where he grew up.

At the moment, he’s working on a “cooler version” of the service in the hopes of attracting Silicon Valley funding, or perhaps paying customers who run newspaper sites or other media outlets. His hope is to build an open source software platform — with programming code that can be improved and modified by anyone — to enable people to send in photos or video to central sites or to their blogs or websites of their choice.

Posted by yatta at 10:51 AM
Against Platform Monopolies: Platform Protectionism

Earlier today I described the concept of network effects and analogized it to gains from trade. I suggested that public policy should encourage open systems in order to maximize the gains to interoperability.

But there’s an obvious objection to this line of argument, which is hinted at in the IEEE article I referenced yesterday:

Surely it would require a singularly obtuse management, to say nothing of stunningly inefficient financial markets, to fail to seize this obvious opportunity to double total network value by simply combining the two.

In other words, if there are gains to interoperability, it’s in the interests of the firms themselves to make their platforms interoperable in order to increase their value. Firms, therefore, have the necessary incentive to maximize the value of their platforms with or without a platform monopoly.

The problem with this response is that it ignores the question of who captures the gains to interoperability. In a closed platform controlled by a single firm, most of the surplus flows to the platform owner, who is able to raise prices to capture the increased value. Apple is currently reaping the financial rewards from sitting atop a closed platform as it grows to dominate its market. On the other hand, in an open platform, competition pushes down prices. As a result, most of the surplus flows to the consumer. Given that price-fixing agreements are difficult to enforce (not to mention illegal), companies may rationally opt to keep their platforms separate.

The free trade analogy applies perfectly here: from an economic perspective, the companies choosing not to interoperate are behaving like protectionist firms. Free trade simultaneously increases total wealth and reduces the profits of the formerly-protected industry. Likewise, interoperability increases societal wealth but it reduces the profits of the firm that previously had exclusive control over its platform.

Of course, this analysis ignores the possibility of inter-platform competition. If switching between platforms is inexpensive, then inter-platform competition will drive down prices the same way intra-platform competition does. Unfortunately, a lot of technological platforms have high switching costs. Moreover, switching costs tend to grow over time, as users make more and more platform-specific investments. Once one has spent $500 on iTunes music, one is unlikely to purchase a music player that will not play iTunes songs, no matter how superior it might otherwise be to the Apple-branded alternatives. So once a market has matured, so that most users have made large platform-specific investments, the owners of the respective platforms are likely to enjoy considerable market power.

Of course, my argument here doesn’t fully answer the argument I laid out on Sunday, because any discussion of how to divide the profits from a platform is academic if the platform is never created in the first place. It’s possible that the only way we’ll get certain types of platforms is if we give the firm that creates them a monopoly on platform access. I’ll explore that question next.

Posted by yatta at 10:44 AM
hello, my name is "http://gonze.com/about"

Responses to my "my name is..." posting, all sent via MyLID.net messaging:

Johannes Ernst, the creator of MyLID, said:

What about http://gonze.com/ as your "My name is ..." Would that be better? ;-)
If so, http://lid.netmesh.org/wiki/Turn_Your_Blog_Into_a_LID_URL

That's a good idea -- it bothers me to not own my identity -- so I followed the steps above and converted my personal about page into an LID URL. My name is now http://gonze.com/about.

I did that by adding this code to the HEAD section of the about page:


<link rel="openid.server" href="http://mylid.net/lucasgonze" />
<link rel="openid.delegate" href="http://mylid.net/lucasgonze" />
<meta http-equiv="X-YADIS-Location" content="http://mylid.net/lucasgonze?meta=capabilities">
<meta http-equiv="X-XRDS-Location" content="http://mylid.net/lucasgonze?meta=capabilities">

VirtualFlavius said:

Nice concept, but how do you integrate this into websites and why would all these marketing monsters give up their favorite registration form?

To integrate it into websites, the website developer will have to go to some trouble to install and use an open source package from each of the URL identity systems they want to support. (There are more than one). Some reasons why they might bother:

  1. To prevent potential new users from going away when they learn they have to create yet another account. For myself, I have a strong preference for not going through the signup process again and again, and site has to really show its stuff before I'll bother.
  2. To save on the development and infrastructure costs of maintaining a user account system. This is a lot of work for developers and gives them no edge over their competitors.
  3. To prevent the security problems that are associated with maintaining user accounts. Any time you have user accounts you have a honeypot to attract crackers.

Marco Raaphorst said:

mylid.net is interesting. Would be great if it would be multilingual.

I'm glad somebody brought up internationalization, because this problem shows the strength of URL-based identity schemes like LID, OpenID and Yadis. The reason for URL-based identity technologies is to decentralize identity. Anybody who can run a web server has the power to mint new URLs, and since an identity is simply a URL, all those people can also mint identities. These people have the power to write servers in the language of their choice; nobody can stop them, nobody can freeze out their language by failing to support it.


Overall, I think that URL-based identity is as politically correct as it gets, and I dig it a lot. Still, I'd like to see more immediate benefits from these systems. It would be fabulous to be able to tie together my Odeo voice messages with the spam resistance of MyLID email, for example. PeopleAggregator addresses the issue of open identity by emphasizing the tangible benefits -- what can you do with an open system that you can't do with a closed one? -- and that's the path to victory here as with all open systems.


P.S.: to people whose messages I quoted in this public document, I did it because I'm pretty sure it's in the spirit in which your comments were intended, as part of the blog conversation.

Posted by yatta at 10:39 AM
Flash, FFMPEG and more..

Over at OpenVlog I have just finished implementing an automatic Flash conversion for video that is sent in. It was quite a task from getting FFMPEG running on Dreamhost with LAME and AMR support (you need to change your LD_LIBRARY_PATH environment variable), understanding Ruby enough to get FLVTool2 installed and working (another environment variable issue) and building a fancy Flash video player..

I think it was worthwhile in the end..

A Sample: I love NY (click on the Flash Version link).

Next will be making thumbnails with FFMPEG so that I don't use the silly "Click Here" graphic anymore.. I suppose I should still say, "click here" as for some strange reason I can not get the mouse pointer to change over top of the QuickTime plugin. That is a story for another day but the gist is, use JavaScript instead of reference movies. The added benefit is that IE users don't have the extra alert.

Thanks to Cat and the FreeFormed.org crew for the impetus.

Posted by yatta at 10:39 AM
Social communication “eyeball” robot

Via News.3yen, this incredible Muusocia developed by ATR and Systec Akazawa. Described by news.3yen as a “social communication robot”:

The website claims that its “purpose is to make the existence consciousness of the person reconfirm who touches the Muu” …whatever the hell that means. The eyeball robot is aimed for RESIDENTS in nursing facilities and the like. The Muu has a general-purpose design which can be used as a receptionist or companion to the autistic using its ability to recognize person’s faces and voices and answer questions.
(…)
“Muu Socia has voice recognition, voice synthesis, speech processing and face recognition capabilities. And it starts bouncing around when something obstructs its view

A video about it here (.WMV, 5Mb).

Why do I blog this? yet another curious non-anthromorphic robot-like device a la nabaztag. Occurences of such artifacts are interesting to me because it shows the convergence between pervasive computing and robots. What about the user experience of such devices?

Posted by yatta at 10:38 AM
Large displays and spatial cognition

Larges displays and how they are perceived, experienced and used by people is an interesting topic, especially when it comes to the gaming experience. A paper I ran across lately about this issue:

Tan, D.S., Gergle, D., Scupelli, P., Pausch, R. (2006): Physically Large Displays Improve Performance on Spatial Tasks, In ACM Transactions on Computer-Human Interaction (TOCHI), 13 (1), 71 - 99 .

The paper describes a series of experiments comparing the performance of users working on a large projected wall display to that of users working on a standard desktop monitor. Results suggest that physically large displays, even at identical visual angles as small displays, increase performance on spatial tasks such as 3D navigation as well as mental map formation and memory.

Why do I blog this? it’s interesting to see how display features can impact cognitive processes for the users.

Posted by yatta at 10:37 AM
Omni Zona Franca:

06alamar.jpg

Hacktivism and Networking with a Low Budget Technology

"How does the concept of "new media" function when technology is difficult to find? Is it possible to talk about hacktivism in geographical, political and social spaces where the lack of technology prevents from developing practices and activities that involve exclusively the Internet? ...

[W]e need to construct networks within the people. Without a real internet ... working on the island (a basic internet connection costs 6 to 10 dollars an hour, about half the average Cuban salary...). For [OMNI] the network is the city, the streets; the relationship between the peoples ...

The use of digital media and their forcing are definitely hacker practices that bring communication and interactivity. The creative use of digital media, in the Island available only from the black market if you’re Cuban and have no official reason to buy it) make the work of OMNI an action of critical, conscious and highly ethic hacktivism, which brings together all the media you can use, to experiment without limits and conditions ... Naked from every superstructure, technology becomes one of the greatest ways to realize social action..." From Omni Zona Franca: Hacktivism and Networking with a Low Budget Technology by Lucrezia Cippitelli, newmediaFIX.

Posted by yatta at 10:35 AM
Foon.co.uk - Super Serif Brothers
No, it’s not a Arabic take on everyone’s favorite plumber. Super Serif Brothers is a Lode Runner style game that takes it’s visual cues from the old school RPG NetHack.
Posted by yatta at 10:30 AM
analysis of top 100 youtube videos

A short blogversation last week about virals has prompted my curiosity to dig into YouTube and to carry out a systematic content analysis of the most viewed videos in an attempt to get under the skin of the viral phenomena. Put differently, I wanted to get a better grasp of what makes people tick when it comes to viral content with a strong emphasis on user generated content.

Posted by yatta at 10:28 AM

July 14, 2006

Lulu TV
Let's say Lulu TV videos attracted 1M Viewers in one month. If you got 10,000 of those, that's 1%. So you get 1% of the cash pool.
Posted by yatta at 02:44 PM
Carnivore -- new Version 2.2 now available


From -> alex galloway
Carnivore -- new Version 2.2 now available http://r-s-g.org/carnivore new features include the ability to log packets to a text file and the ability to record and playback capture sessions. questions/comments/suggestions always welcome.. + + + Version 2.2, July 2006 + moved java class files around so that there is a "core" engine responsible for all ... [more]

Carnivore is a surveillance tool for data networks. At the heart of the project is CarnivorePE, a software application that listens to all Internet traffic (email, web surfing, etc.) on a specific local network. Next, CarnivorePE serves this data stream to interfaces called "clients." These clients are designed to animate, diagnose, or interpret the network traffic in various ways. Use CarnivorePE to run Carnivore clients from your own desktop, or use it to make your own clients.

Originally posted by alex galloway from Rhizome.org Rare, ReBlogged by exiledsurfer on Jul 13, 2006 at 09:12 AM

Posted by yatta at 12:44 PM
NEURAL N.25

n25.jpg

new media art. emusic. hacktivism.

NEURAL N.25: new media art .Siegfried Zielinski interview. .Olia Lialina interview. Christophe Bruno interview. .Identity in the age of digital technologies. news: Ten-sided, ten identities in a blog, Emotion's Defibrillator, consciousness short circuit, Camera Obscura 2005/1-Inf, memetic photographic virus, Confess.or, one to many confessions, Difference Engine, extracting the metaphysics from the net. reviews: ..books / dvd / cd-rom: Satellite of Love; M.Eraso, A.Ludovico, S.Krekovic - The Mag.net reader; A. Cerveira Pinto - META.morfosis; M.Jahrmann, M.Moswitzer - Ludic Society Magazine #1 + #2; T.Corby - Network Art; V. Baroni - Postcarts; J.Juul - Half-Real.

emusic .Andrea Polli interview. Snog interview. Derek Holzer interview. news: 4'04" Sound not found, Pianolina, the interactive piano, Dewanatron, cranking electronics, eShofar, folk tradition and technology, Amy e Klara, machinic male - dicta. reviews: books / dvd / cd+: A.Hugill - 'Pataphysics; Microscope Session DVD 2.0; Live Cinema 01; G.Kiers+L. van der Velden - Sonic Acts XI; AGF.3 & Sue.C - Mini Movies; V.Moorefield - The Producer as Composer; Y.Kawamura - Slide. .cd reviews: Aphex Twin, Francisco Lopez, Luc Ferrari, John Hegre & Maja Ratkje, Autechre / The Hafler Trio, Doddodo, Howard Stelzer / Giuseppe Ielasi, Jarrod Fowler, Warren Burt, Hyper, Rf, Pure, Alvars Orkester, Miller + Fiam, Rlw, Crawling With Tarts, Scatole Sonore/Impro Ensemble, Product, Incidental Amplifications, Refractions.

hacktivism .Raqs Media Collective interview. Fernando Llamos interview. Hacking Biometrics. news: Monolith, copyright hacking, Un_wiki, Wikipedia radical polemic, Movie Mapper, The Brand Hype Database, Pneumatic Parliament, instant democracy, Zone Interdite, mapping secret territories. reviews: books / dvd / cd+:F.Stalder - Open Cultures and the Nature of Networks, B.Marenko - DiY Survival, M.Gerritzen - Beautiful World, M.Vishmidt + M.A.Francis + J.Walsh + L. Sykes - Media Mutandis.

Posted by yatta at 12:41 PM
Tuesday Topsight, July 11, 2006

netease.jpgI had the somewhat surreal experience last night of participating in a focus group on the California energy industry. My experience was odd because, about a quarter of the way through, the moderator was called out by the faceless folks behind the mirror, and when he returned, he asked that I, in essence, keep my mouth shut. I literally knew too much about the world of energy production, distribution and efficiency to make a good focus group participant. I was told that they'd love to hear what I had to say at the end, if there was enough time. I did manage to sneak a couple of comments in here and there, but I ended up being more an observer than anything else.

Some things about the focus group are worth noting, however. The primary California power company, Pacific Gas & Electric, is going all-out to make itself into a leading renewable/"green"/"clean" energy producer, with upcoming programs including state-wide smart meters, wave power, and a goal of 20% of California energy coming from wind and solar by 2010. More importantly, every one of the participants in the focus group (which included stay-at-home moms, retirees, pink collar workers, executives, and a few hard to categorize folks) wanted to see PG&E do more to drive to renewable energy. Even the one guy for whom lower energy prices was a top priority put increased renewable power as his number two. That the power company is trending green is heartening; that the citizenry is leading them that way is even more so.

Phrase of the Week: "Aspirational Terrorists." David Stephenson notes the term in the coverage of the apparent plan to bomb tunnels between New York and New Jersey. The wording seems to encompass both those who talk tough but don't have realistic plans for carrying out their threats (so-called "jihadi bravado," a fascinating language mix used by the FBI) and those who may be a bit more capable, but have no direct links to existing groups and have yet to turn plans into action. This is an important piece of re-framing, as it is a sign the people engaged in counter-terrorism work are moving away from casting any possible terrorist cell as "al Qaida" (as if it were a structured organization with branch offices) and towards the "netwar" view articulated by John Robb (among others), in which "al Qaida" isn't an organization, it's a brand.

(By the way, if you haven't read The Advent of Netwar, by John Arquilla and David Ronfeldt, do so soon -- it's easily the best articulation of the changing nature of conflict I've ever read, and its observations about the role of guerrilla movements come across as prescient, given that Advent was published in 1996!)

Of Red Suns and Ethnic Cleansing Online: Netwar of a different sort. Terra Nova links to reports of nationalist/ethnic conflict in Asian online games. One report tells of Korean Lineage players hunting down Chinese players, while the other discusses a virtual uprising in the Chinese game Netease over an in-game symbol looking something like the Japanese WW2 battle flag -- an uprising organized by a now-disbanded guild with a virulently anti-Japanese name.

It's probably a good thing that World of Warcraft doesn't allow the players who can speak to each other to kill each other (outside of easily-ignored duels). I could otherwise totally imagine "red state" and "blue state" players hunting each other in WoW as the 2006 and 2008 elections draw near.

Participatory Panopticon goes Mainstream: Janet Kornblum of USA Today writes about the growing ubiquity of digital cameras and cameraphones, and the trend (primarily among young people) of posting images and videos of themselves for easy downloading by others. Kornblum's piece covers some of the same topics I've talked about in my various participatory panopticon explorations, and raises some new concerns, chiefly around young people telling too much about themselves, potentially ruining their own futures.

Most kids are posting for each other, but quickly are learning that the world also is watching.
Internet expert Nancy Willard has been warning parents about the possibly incriminating pictures their kids' friends may post online after graduation parties.
"Kids go to these parties, and everybody's going to have a camera," she says. "And when they finally wake up (the day after the party), they'll post all these really fun pictures on the Internet and maybe post names to go along with the pictures. Nobody has any ability to control what's going to happen with those images. And they can be damaging."

Such concerns strike me as artifacts of a pre-ubiquitous camera age ("ubicam?"). It's entirely possible that as we grow more accustomed to pervasive recording of ourselves and of others, and as more of the MySpace/YouTube/camerphone generation moves from school to the workplace, these worries will die down. There's a distinct scent of moral panic about these fears, as if stopping photos and videos of underage drinking or teen sexuality will somehow prevent the activities from taking place to begin with.

Posted by yatta at 12:32 PM
What if god is other people? Notes on trust and technology
Prayer Antenna In a lovely twist on Sartre's notion that hell is other people, Paul Davies' Prayer Antenna project allows wearers to receive signals from god - "yes, your God."

As he explained to Regine:

"[T]he helmet works very simply. There are two radio transmitters out in the museum/gallery/whatever and they transmit the ambient sounds (people talking, etc) to the left and right channel of radio receivers hooked up to headphones inside the helmet (so each ear is a distinct source). The interactivity is the simple act of kneeling and putting your head into the helmet. What you hear is other people (what is god if not other people.) People mostly like it and they know right away without any prompting how they are suposed to interact with the sculpture."

This made me think of Elliott Malkin's work on religious technologies, like Crucifix NG and Modern Orthodox. And remember Soner Ozenc's Sajjadah 1426 prayer rug project? (Flash site, look under product design.) I also just searched Regine's site for a remote prayer project that I remembered because the interaction design equated (religious) ritual with "inefficiency": Kin. And I recalled Susana Ruiz, Kellee Santiago & Kurt MacDonald's Mobile Confessional and Louise Klinkers' Remote Confession Kit, but no doubt there are many other art/design projects I'm forgetting right now.

But back to this idea that god is other people. Alphonso Lingis says that "Today we understand 'the mind of God'—the origins and workings of the whole physical universe—but not the mind of another of our own species." (The whole lecture is well worth a listen.) Lingis writes and talks about how trust comes before belief, and before reason, and that has interesting implications for religion, technology and social interaction. But what if we took god and the universe to be other people? Isn't this precisely the kind of idea that compels us to trust others we don't know and don't understand, to become intimate with strangers?

In conversation with Mary Zournazi, Lingis also talks about the language of hospitality, the kind of communication that is "not really an exchange of messages" but rather "a kind of murmur, a kind of warmth, a kind of spreading and resonance across space." He relates this to the kind of communication that happens when we talk nonsense with our friends, the kind of interaction that relies on discontinuities, like laughing in the middle of a serious conversation or abruptly leaving one's location, that lends space for hope:

"[I] have found with friends when you actually start talking [a problem] out you are really fixing and solidifying the conflicts: marking them. But if you were to go away for a couple of weeks or couple of months, other things may have started in your life, and you are not quite the same person anymore. And maybe you could just put aside your quarrel without ever having resolved it, because you are now both somewhat different people...[Y]ou establish a discontinuity, in which something new gets born."

The key point Lingis is making here is that we trust not because we come to the truth of things, but because we become unknown or incomprehensible to ourselves and each other and we have to start again.

(This sense of discontinuity reminds me of the Quechua and Aymara concept of pachakuti, which refers to a cataclysm or reversal of space/time in which all social relations are re-formulated and life begins anew. The term also finds its way into recent Bolivian indigenous social and political movements that draw from both Andean culture history and Christian millenarianism.)

My point is that this matter of trust is fundamental to our experience of community and yet we often, in the name of efficiency, do everything we can to prevent discontinuities (glitches, resets) from happening in communication technologies. But I'm not sure that to design either with seamlessness or seamfulness in mind is enough - I think we need gaps instead of grooves: spaces and times and people that split apart, instead of being marked or joined by seams. We still need to create space for hope, space to become different people together.

Back to the question of religion and technology, Intel researchers are the only corporate folks I know specifically investigating their intersections. (They're currently looking for interns to study "love and spirituality and its intersection with computers and technology, in and around the home.") And I suspect all of this is directly related to Genevieve Bell's research interests and influence, which makes it not only ethnographically but anthropologically informed. For more of Genevieve's work on technology and religion, check out:

Mobile Phones and Spirituality, on BBC Radio 4 in 2005

Getting to God: Technology, Religion and the New Enlightenment, Alex Pang's notes on a talk at the IFTF in 2004

Does Jesus do SMS?: Religion, Technology and Ubiquitous Computing, Melissa Ho's notes on a lecture at SIMS in 2004

Hmmm. Maybe I should ask her about trust and hope and technology? We've talked before about intimacy and risk, and I think this is related.
Posted by yatta at 12:30 PM
The Surveillance Project
More good stuff from Canada:

The Surveillance Project

"The Surveillance Project researches the ways in which personal data are processed. We explore why information about people has become so important in the 21st century and what are the social, political and economic consequences of this trend. Questions of 'privacy' and of 'social sorting' are central to our concerns.

Surveillance is 'any systematic attention to a person's life aimed at exerting influence over it' (James Rule). So The Surveillance Project studies everything from supermarket loyalty cards to police networks searching for suspects. We have a special interest in the surveillance aspects of post 9/11 quest for tightened security. While high-tech methods have become very significant, we also examine surveillance as face-to-face supervision or as mediated watching using video cameras.

Surveillance is not simply about large organizations using sophisticated computer equipment. It is also about how ordinary people - citizens, workers, travelers, and consumers - interact with surveillance. Some comply, others negotiate, and yet others resist. The Surveillance Project explores how expanding flows of personal data affect and are affected by everyday life."

In addition to top-notch work by research director and sociology professor David Lyon, he and his colleagues are active participants in public forums. For June 2007 they're organising National ID Card Systems: an International Research Workshop (abstracts due next month) and a really interesting-sounding Surveillance Summer Seminar.

See also:

Location Technologies: Mobility, Surveillance and Privacy: A Report to the Office of the Privacy Commissioner of Canada 2005 (pdf)
Posted by yatta at 12:30 PM
The Meta-Identity System
"In order to build an asset, the Identity Provider has to stop giving its crown jewels - identity data - to its customers. It can do this simply by changing what it puts into the claims it hands out to Relying Parties. Instead of answering a Relying Party's query "How old is Bob?" with the claim "Bob is 45", it can answer "How old is Bob?" with the claim "Bob is over 18". Instead of answering the query "Is Bob a good credit risk?" with the claim "Bob's credit history is (fifty-page report goes here)", it can answer "Is Bob a good credit risk?" with the claim "97% of people with credit histories similar to Bob's repaid loans of under $200,000 on time."
Posted by yatta at 12:22 PM
Why video now?
"While these technical developments are important, Fader adds there's a particular technology -- the addition of video playback to Adobe System's ubiquitous Flash Player -- that has helped online video explode. The Flash software, bundled with all the major web browsers, allows rich media to be displayed on the web without requiring a separate media player. 'I don't think people fully appreciate the transformation Flash has created,' says Fader."
Posted by yatta at 12:22 PM
The Art of News Feeds
Newsreaders and RSS aggregators aren't known for being particularly flashy. But some mashups transform headlines, photos and other ephemeral nuggets into expressive exhibitions. The result? Bohemian RSS! By Eli Milchman.
Posted by yatta at 12:18 PM
A Slice of Second Life
Abdi Kembla

My Second Life avatar, Abdi Kembla.

The latest issue of the Boston Phoenix has one of the best articles I've ever read about Second Life. For those of you who aren't familiar with it, Second Life is an immersive, multiuser virtual environment where the entire world is created by the participants. More than 200,000 people have created virtual characters, or avatars, which they use to construct their own islands. What's on these islands? Everything you can imagine - surf shops, casinos, libraries, drive-in movie theatres, even refugee camps. If you've never tried it, Second Life is an extraordinary experience.

As it turns out, I was interviewed for the article, because my SL avatar, Abdi Kembla, is African. Most SL avatars tend to look like idealized versions of the people who created them, or bizarre fantasy characters straight out of the Mos Eisley cantina in Star Wars. So I decided to try something different and create an avatar modeled on a former child soldier from Somalia.

Here's my small contribution to the article:

Another real-world person experimenting with an entirely different SL persona is Boston-based blogger Andy Carvin. Last fall he joined SL as Andy Chowderhead, but he got “bored with it” and decided to create Abdi Kembla, an African refugee he modeled after photos he found online of former Somalian child soldiers.

“Previously, when I used my old Andy Chowderhead avatar, I found people were more likely to come over, say hello, and start a conversation. But with Abdi, people tended to just act as if I just weren’t even there,” says Carvin, who estimates that he spent between 20 and 30 hours in February and March exploring as Abdi. “The more I traveled through SL, the more I realized I seemed to be the only African-looking character around anywhere.” He adds, “I encountered gnomes, floating beams of light, characters that were shaped like boxes, elves, everything you can imagine — but no African-looking characters.”

"I think Second Life will be like the Web eventually," says Aimee Weber. "Almost everything cool will need to have a 3-d presence online."
In general, you can lump Second Life avatars into two categories: hot or fantastic. Women are mostly busty, hourglass-figured, and sexy. Men tend to be buff and handsome. “More often than not, people have a picture in their head of what they look like at their best: very few people want to have their avatar look like they just woke up, haven’t shaved, [have] bad breath, and gained a few pounds after the wedding,” theorizes Andy Carvin. Otherwise, avatars tend to be surreal — think Snoopy, dragons, and “furries.”

a very well-done, well-researched article, so please check it out. -andy
Posted by yatta at 12:13 PM

July 13, 2006

Better Game Characters By Design by Katherine Isbister

I've known Katherine Isbister for quite a while now; she wrote the excellent piece on Becky Schaefer's Lara Croft-inspired needlepoint art a few years ago. Katherine has a background in the social sciences which served her well when she moved over into game design. She now has a book out -- Better Game Characters By Design: A Psychological Approach.

One of the first times I met her was when she was working at a lab in Kyoto developing an effective virtual tour guide to the city. We had interesting conversations over ramen about how information can be packaged in an emotionally charged character. She then went on to teach a course at Stanford University, where I helped judge a contest among her students for best game character design (Tim Schafer was co-judge, and that's where I met him for the first time.)

Then she moved away to upstate New York to teach at Rensselaer Polytechnic Institute, where she founded a Games research Lab. Sounds like she is doing well!

Posted by yatta at 03:23 PM
Peter takes a look at the 3 new video blogging books!

blip.tv (beta)
Check it out!

Here are the 3 books:
Videoblogging by Jay Dedman and Joshua Paul.
Secrets of Videoblogging by Michael Verdi, Ryanne Hodson, Diana Weynand and Shirley Craig
Videoblogging For Dummies by S. C. Bryant

Here is the one that Peter didn't buy:
Hands-On Guide to Video Blogging and Podcasting : Emerging Media Tools for Business Communication

Posted by yatta at 03:20 PM
Adobe - Developer Center : Encoding Best Practices for Live Video
Posted by yatta at 03:01 PM

July 12, 2006

Remix as Cultural Repertoire Expansion

I’m often asked to provide a business justification for pursuing the tools and rights frameworks to enable remix culture. I have various stock answers for this, usually focusing on the potential for improved search or cheaper ways of achieving mass customization of media. This evening, while reading the introduction to David Hesmondhalgh’s The Cultural Industries, I came across another concept that I think gets at why media companies ought to embrace the remixing of their content. Hesmondhalgh, citing Garnham, points out that the media and entertainment industry is very high risk. To manage that risk, media companies attempt to build a diverse “cultural repertoire” or range of cultural products. Any given single production is likely to fail, but given a broad catalog of productions, at least one is likely to hit it big.

Allowing and encouraging remix is a way that media companies can expand their cultural repertoires not just at the level of individual works, but also at the level of the possible expressions of those works. Any given single production is likely to fail, but given a broad set of variants of that production, at least one is likely to hit it big. Electronic music producers caught on to this a long time ago–witness the number of remixes (for the street, for the club, for headphones) that hot hip-hop or dance singles receive. But even they are only scratching the surface of what could be achieved by relinquishing control over the creation of derivative works to radically expand their cultural repertoires.

Posted by yatta at 03:02 PM
Nokia Icon
nokia_icon_small.jpg nokia_icon2_small.jpg nokia_icon3_small.jpg

Icon, developed by Lopez Revol , is a wrist band and a pair of rings.

The wrist band has an duochromatic OLED Display wich shows SMS, incoming calls, and can also works as a watch or show some dynamic graphics. The rest of the band is rubber, this piece is interchangeable, with different colors and sizes.

The rings are made for the thumb, they´re made of rubber, are flexible and are opened, so they can fit to many sizes of thumbs. They have a line that glow in different colors (red or white) when you receive a message or a call. Both of the products connect to the 7280 phone (exclusively) via Bluetooth.

reBlogged from Yanko Design

Add this this entry to your del.icio.us bookmarks. Digg This Technorati search results for this Entry
Posted by yatta at 03:01 PM
Weblog success is associated with the type of blogging tool used

In “Weblog success: Exploring the role of technology” by Du, H.S, Wagner C., explore weblog success from a technology perspective (weblog-building technology or blogging tool).

Based on an examination of 126 highly successful weblogs tracked over a period of 3 months, we categorized weblogs in terms of popularity rank and growth, and evaluated the relationship between weblog success (in terms of popularity) and technology use. Our analysis indicates that weblog success is associated with the type of blogging tool used. We argue that technology characteristics affect the presentation and organization of weblog content, as well as the social interaction between bloggers, and in turn, affect weblog success or popularity improvement.
(…)
weblog-building technology has a direct impact on blog content. Since blogging technology is designed for authors to reduce web publication and communication effort (Du and Wagner, 2005), authors can focus on writing while the technology takes care of publishing, storage, link creation, and so forth. The less time and effort authors have to spend on these ancillary tasks, the more time they should be able to devote to content, thus resulting eventually in better content. A similar argument can be made for social value. Blogging technology that automates link creation, that identifies recent visitors (possibly with clickable back links, such as in ModBlog), or maintains subscriber lists and syndicates their content, will help create and maintain the social circle of bloggers, by significantly lowering the effort to link to and visit other sites. Here, technology’s enabling character is reflected through its usability and sociability of supporting weblog success at both content and social levels.

Du, HS, Wagner C. (2006) Weblog success: Exploring the role of technology, International Journal of Human-Computer Studies, Vol. 64, No. 9. (September 2006), pp. 789-798.

Posted by yatta at 02:55 PM
TV franchises rule mindshare of college students, games trail by wide margin

Filed under: ,

Desperate HousewivesDavid Edery, Associate Director for Special Projects at the MIT CMS Program, reports that his team's recent studies have revealed that college students are five times more likely to consider themselves "big fans" of television properties than video game properties.

While Edery admits, "[it's] hard to say with any conviction what this really means," he supposes that the 'best' TV franchises are better at controlling a fan's mindshare than the 'best' video game franchises. Gaming may be eating into the pockets of TV's bigwigs, but most game publishers still have a lot to learn about creating that addictive IP.
Read | Permalink | Email this | Linking Blogs | Comments

/feeds.joystiq.com/~r/weblogsinc/joystiq/~4/513368"/>

Posted by yatta at 02:52 PM
Hot Air about 'Net Competition' a Cover for Control
Art Brodsky of SavetheInternet.com partner organization Public Knowledge deflates industry hot air about choice in America's broadband marketplace, citing a recent report by Kagan Research that reveals little real price or choice competition between cable and telephone ISPs. Brodsky writes:
"We've argued that broadband is a duopoly, with Federal Communications Commission (FCC) statistics showing that just about everyone who has broadband gets it from either the telephone company or the cable company. The FCC has affirmatively pursued the policy of creating this situation, and it’s one of the main reasons we need a Net Neutrality policy. There is no real choice."
Brodsky writes that the new Kagan study, "Cable Modem Vs. DSL: Rivals Side-Step Big Price Wars So Far," shows not only a lack of competition in choice of broadband provider, a lack of real competition in broadband prices:
"Kagan puts it fairly simply: 'Though the battle for broadband access subscribers is intense, there’s no screaming price war between cable TV and telcos, and Kagan Research doesn’t expect one in the foreseeable future.'"
Kagan surveyed five top cable operators and four telephone companies in the first quarter this year. The average price for cable modem and DSL services were essentially the same across the country.

"These figures are national in scope, encompassing all sorts of markets – some with competition between the two and some without," Brodsky writes.

Broadband costs in the United States remain very high by global standards, according to "Broadband Reality Check," a 2005 report by Free Press, Consumers Union and Consumer Federation of America.

The cost of broadband in other countries has dropped dramatically while speeds have increased.

Not true for the United States. According to the Free Press report, on a per megabit basis, U.S. consumers pay 10 to 25 times more than broadband users in Japan, for example, while residential broadband speeds in countries like France, and South Korea are 10 to 25 times faster than the U.S. average. (For more, read Thomas Bleha's insightful report in Foreign Affairs,"Down to the Wire").

Don't believe the telco hype. The "fierce competition" among broadband platforms is seriously overstated. The FCC's own report shows that satellite and wireless broadband continue to lose market share. Today, cable and DSL providers control almost 98 percent of the residential and small-business broadband market.

Moreover, the Free Press report shows how such market control and lack of real competition combine to result in higher broadband costs to consumer (by comparison to other developed countries) and bigger profit margins for the likes of AT&T, Verizon and Comcast.

For these corporations, killing Net Neutrality is just icing on the cake of a U.S broadband market that's already in their grip. Clearly they don't want more competition, but more control of a broadband marketplace that's already lagging behind the rest of the world.
Posted by yatta at 02:50 PM
tags + auto-classification + 3D : "cloud brain"

I've been toying with some concepts about tags, shared tags and the ability to uses tags as an engine for various things...trying to find any sort of emergent behaviour that may mesh well with my various interests. While it's easy through del.icio.us to see the crowd, I'm wondering how I can dig up the wisdom (see also, Clive's Slate article and his recent pong post).


So I tossed together an experiment in processing, using some of the parsing code I had from Shrunq, and a java library called Classifier4J. It grabs each and every URL available from my del.icio.us feed, and parses and classifies each. The result is a 3D representation of my tags, where their Z-location is based upon the "ranking" of the tag -- much like a tag cloud -- with the actual terms used for classification pulsing behind. Once it's loaded you can click to have it grab pages to test, to see how well random webpages match up to the classification that we've created.


I've already written about this, so I'll do an incredibly silly thing, and quote myself:


I've started to amass a bunch of links in my del.icio.us account. It's not just a bunch of random junk, but it's stuff that I made a point of noting that I had to remember -- at least enough to go to del.icio.us to post it. Tag clouds are cool, and it's a nice way to quickly see the tags, and thus, topics that are most interesting to me.

But I wanted to know more about each tag, to know more about what's under each: What makes that topic more important to me than that topic? How are my tags interrelated? Are there things that connect seemingly disperate topics -- such as "buddhism" and "J2ME" and "wifi"? That is, other than me?

There. I make a lousy quote. See the applet in action, read more, or watch the thrilling video. There are certainly some next steps to this -- just not sure exactly what.

If you'd like to check out a cloud brain based on your tags, let me know, I can build it from my laptop. I've thought about building it out so that people can request it online, and my server will automatically queue and create the necessary data files -- but I'll only write that if enough people are interested...

Originally from gravity monkey, ReBlogged by exiledsurfer on Jul 12, 2006 at 02:40 AM

Posted by yatta at 02:49 PM
Mark Cuban:
While privately well aware of the threat posed by thousands of companies suddenly entering the video space, cable executives and those with a vested interest in traditional video distribution are publicly putting on a brave face. "The Internet really isn’t built to distribute mass-market video," recently opined Cablevision's COO. "If you really want to do video you have to be partnered with the cable industry," he insisted. "It’s all about QOS," recently proclaimed Cox Communications president Pat Esser.

Hoping to strike lucrative deals with the MSOs, HDNet chief and Dallas Mavericks owner Mark Cuban has been agreeing with this premise at every turn, apparently promising the cable giants his company won't use the "open internet" to distribute his company's high-def content. He's also been championing the incumbent position in the net-neutrality debate.

Cuban was sharply criticized for recent commentary on his blog last January that laughed at the concept of an open Internet. In it, he compared the open Internet to a traffic clogged Los Angeles freeway, while suggesting the incumbent two-tier approach would create a speedy "HOV lane." (Note this is the exact same misleading analogy used in this industry PR cartoon)

"Maybe, there are multiple-tiers of Mark Cuban, and maybe this blog posting came from one of the lower tiers," joked VoIP guru Jeff Pulver in response.

At an HDNet presentation yesterday to announce the signing of former CBS News anchor Dan Rather, Cuban continued chanting the incumbent mantra, downplaying the importance of broadband video, and scoffing at the idea of non-cable original programming. "Broadband is old news," Cuban told the gathered reporters.

"It'll be a little bit faster, a little bit prettier and there will be a few more features. But there's never going to be a hugely successful broadband program," predicts Cuban. We're going to guess that the dozens (if not hundreds) of companies cooking up new non-incumbent broadband video offerings would disagree.
Posted by yatta at 02:46 PM
Newspapers in the future won't include paper

Lodi News-Sentinel's publisher says the newspaper won't include paper in the future. But that's not all.

The real change that electronic information will bring is "interactivity" — the ability for the news reader to become a publisher. We've always had letters to the editor, but when your opinion or home video flows as easily out to others as our news, society will be transformed.

It's not just that newspaper news rooms will be run more like TV, turning out stories when they happen. It's not just that "talk radio" will become very, very local. Those who care about news will be able to be their own reporters; they will influence our news decisions and decide more directly what community news will be covered. In addition, it will be possible to include everyone in a news conference; polls and elections could be put together on the fly; reaction to public policy ideas and shifts will be instantaneous.

Posted by yatta at 02:43 PM
The Long Tail

The Economist reviews Chris Anderson's book:


The niche, the obscure and the specialist, Mr Anderson argues, will gain ground at the expense of the hit.
...
The cover of Mr Anderson's book promises to answer the question: “Why the Future of Business is Selling Less of More”. But his book may alarm as well as help businessmen. Karl Marx once described a communist society in which “nobody has one exclusive sphere of activity but each can become accomplished in any branch he wishes...to hunt in the morning, fish in the afternoon, rear cattle in the evening, criticise after dinner.” Mr Anderson suggests that the long tail is bringing about something similar. The tools of media production—computers, desktop printers, video cameras—are now so widely and cheaply available that a generation of young people are becoming amateur journalists, commentators, film-makers and musicians in their spare time, rather as the philosopher imagined. Amateurs offering their work free of charge will contribute a significant portion of the long tail, so at the very end there will be a “non-monetary economy,” says Mr Anderson. If true, that could prove to be the most fascinating long-tail effect of all.

Wired has an excerpt from the book.

Posted by yatta at 02:40 PM

July 11, 2006

The Future of Music: Buyer's Market
Because the Internet has changed how people discover and share music, the rules of marketing it and the hierarchy of who determines what's hot have also changed.
Posted by yatta at 04:44 PM
media space time tunnel

spacetimetunnel.jpg
a large-scale, sculptural media installation build as a 35 meter tunnel of newspapers, magazines & 66 television screens broadcasting global television programs.
looks like a perfect physical reincarnation of virtual reality's infotube.
[balticmill.com & balticmill.com(mp4,video)|via we-make-money-not-art.com]

Posted by yatta at 04:41 PM
Toward Social Search

Beware: low flying web2.0 memes may strike at any time! We've been regaled relentlessly on 'social networking' and the 'wisdom of crowds', and there's certainly something to it - it wouldn't be raking in the investment cash otherwise. But will searches based on human recommendations ever knock the Googles and Yahoos of the world from their perches? Maybe eventually, but I'm not going to hold my breath just yet.

Posted by yatta at 04:40 PM
Research leading to Reading cellphone signals bounced off the body

There's some very interesting work going on with cellular technology includingLucent Technologies' Bell Labs "telesensing" technology that allows for reading cellphone signals bounced off the body. It sounds like very "science fiction-ish" stuff, but some of the potential applications are lifesaving.

According to the researchers, the technology can be used to develop monitors and/or sensors that could track fevers in people, to scan heart and breathing signals in order to figure out who would need treatment first in a disaster area and could be leveraged even in military or law enforcement operations.

Judging from the linked article, it seems that the research is going to mainly focus on health applications, and there is talk of having cellphones embedded with telesensing chips so that users can mointor their own vital signs.

Link: The Wireless Report

Posted by yatta at 04:05 PM
New study on effects of Internet use on social networks & neighborhoods

Keith Hampton has completed a new paper, e-Neighbors: Neighborhoods in the Network Society on the effects of Internet use on social networks and neighborhoods. It is under review for publication, so it isn't posted online yet, but Hampton will send preprints via email on request.

Abstract:

This study examines in detail the specific contexts where Internet use affords local interactions and facilitates community involvement at the neighborhood level. Studies of Internet and community have found that information and communication technologies provide new opportunities for social interaction, but that it may also increase privatism by isolating people in their homes. This paper argues that while the Internet may encourage both home-centeredness and communication across great distances, it may also facilitate interactions centered near the home. Unlike traditional community networking studies, which focus on bridging the digital divide, this study focuses on bridging the divide between the electronic and parochial realms. Detailed, longitudinal social network surveys were completed with the residents of four contrasting neighborhoods over a period of three years (suburb, apartment building, gated community). Three of the four neighborhoods were provided with a neighborhood email discussion list and a neighborhood website. Hierarchical linear modeling (HLM) was used to model over time the number of neighbors recognized, emailed, met in-person, and talked to on the telephone. The neighborhood email lists were also analyzed for content. The results suggest that the Internet use has already been adopted into the maintenance of neighborhood social networks. However, neighborhood effects reduce the influence of everyday Internet use, as well as the experimental intervention, in communities that lack the context to support local tie formation. Early adopters of the Internet and active users of the neighborhood email list built larger weak tie networks over time.

Posted by yatta at 04:02 PM
Shrinking those monster ASP.NET pages
Dario Solera's article on The CodeProject describes how to shrink those ASP.NET web pages.
Posted by yatta at 03:59 PM
Meme Therapy Interview

Jose Gacia at the weblog Meme Therapy -- tagline, "Life from a Science Fiction Point of View" -- interviewed me recently on a variety of subjects. The first part of that interview is now up, covering a couple of questions on technology and politics.

The function of blogging, and other political social network tools, is simply this: to counter-balance the official narrative, and to find the holes -- the failings and falsehoods -- in the elite worldview. That is to say, blogs serve the purpose of hyper- aggressive fact-checking, digging out even the most minute lies and misdirections, making it far more difficult for the political elites to construct a narrative about the world that reinforces their own power.

There was much more to the interview, and I'll link to subsequent updates.

(Meme Therapy has interviewed some very interesting folks in the recent past, including Dale Carrico on Technoprogressive Politics, science blogger Jennifer Griffin on the love of molecules, and science fiction author Alistair Reynolds. Check 'em out.)

Posted by yatta at 03:44 PM
MC THIS - Wearable audio / video DJing

Mcthis
LA based MC THIS has a pretty intense set up for mobile audio and video DJing… From the MC THIS’s page - “MC This is the only artist in the world who has brought visual projection from the interior to the streets, rooftops, forests and deserts in one step. MC This can project live images from 4 or more video sources, mix them, add effects to them and project them anywhere he goes on a number of unique screen surfaces.” [via] - photos & site.

[Read this article] [Comment on this article]

Originally from MAKE Magazine at July 10, 2006, 20:55, published by Marisa S. Olson

Posted by yatta at 03:41 PM
WikiSym 2006 :: Paper>>WikiTrails-Augmenting Wiki Structure for Collaborative Interdisciplinary Learning
A concept is suggested that allows building context and structure around the content and existing information organization, using trails, or paths, through the Wiki content.
Posted by yatta at 03:40 PM
WikiSym 2006 :: Paper>>Corporate Wiki Users-Results of a Survey
Synthesizers' frequency of contribution was affected more by their impact on other wiki users, while adders' contribution frequency was affected more by being able to accomplish their immediate work.
Posted by yatta at 03:32 PM
TECH TALK: Video on the Internet: Niche Audiences

The real opportunity with video on the Internet is what the New York Times has called slivercasting.


In the last six months, major media companies have received much attention for starting to move their own programming online, whether downloads for video iPods or streaming programs that can be watched over high-speed Internet connections.

resting -- and, arguably, more important -- are the thousands of producers whose programming would never make it into prime time but who have very dedicated small audiences. It's a phenomenon that could be called slivercasting.
...
Indeed, the Internet's ability to offer an almost infinite selection is part of what makes it so appealing: people can find things that don't sell well enough to warrant shelf space in a neighborhood music store or video rental shop -- think of the obscure books on Amazon.com. The ease of digital video production and the ubiquity of high-speed Internet connections are sending the long tail of video into the living rooms of the world, live and in color.

Another way is to look at it as serving the needs of the long tail. This is what Mark Cuban has to say:


The reality of TV viewing is that people watch the same 15 to 20 channels over and over. They arent going to sit in front of their computers and look for video to replicate the experience of sitting on the couch or laying in bed.

at Broadcast.com, is that people will search , even if it takes some work, to find things they are passionate about that arent on TV. If you are into bridge, you will find websites with videos pertaining to bridge. If you are into Tall Ships, Collecting coins, whatever. The beauty of the net is that you can find any and every kind of video. Its the definition of Long Tail.

And those viewers wont care if they are watching on their PC screen, a laptop screen or even an IPOD. Post it and they will find it.

It is now time to take a closer look at the underlying technology that is making video on the Internet happen.

Tomorrow: The Technology

Posted by yatta at 03:31 PM
New Net Neutrality Paper

I just released a new paper on net neutrality, called Nuts and Bolts of Network Neutrality. It’s based on several of my earlier blog posts, with some new material.

Posted by yatta at 03:29 PM
Schneier on Security: Terrorists, Data Mining, and the Base Rate Fallacy
"'NSA's surveillance system is useless for finding terrorists.' The surveillance is, however, useful for monitoring political opposition"
Posted by yatta at 03:28 PM
Time to rethink CBC as public broadcaster
Michael Geist, Toronto Star: "If the CBC can no longer claim to be a unique home to Canadian programming and perspectives, then perhaps its future lies in transforming itself from Canada's public broadcaster to the broadcaster of the Canadian public, telling our stories and providing our news from the bottom up, rather than the top down."

(People keep on mistaking "public" media for community and participatory media. They serve very different yet necessary purposes. Hopefully folks will realize this before deciding to raze the CBC's and PBS's of the world. -kc.)

Posted by yatta at 03:26 PM
Connect to Art through QR
Connect to Art by Nokia
New Mobile Artworks from chinese artists Xu Bing, Feng Mengbo, Ai Weiwei.
See report from Shanghaiist

Connecting to mobile site (the third and easy way;)

qrcode

PS: Get the Kaywa Reader to read this QR Code.
And encode your URLs yourself.

Via Emily
Posted by yatta at 03:16 PM

July 10, 2006

The Clickless Interface

German Flash programmer and Web designer Alex Frank has created a really intriguing Web interface which, while not entirely new and not entirely 3pointD, is definitely worthy of note here as a technique that could be of use in future 3pointD applications. Frank’s site (which was flagged to me by a reader at the Kesser Technical Group) was a final project for a diploma in communication design at the University of Essen-Duisburg in Germany, and is called DONTCLICK.IT — and that’s exactly what you do there: not click. The entire site (once you get beyond a brief introduction) is navigated by mousing over site elements in different ways. While this is essentially what Flash is used for already, Frank has taken it to greater lengths than most sites do, so that DONTCLICK.IT becomes a neat experiment in interface design and site navigation. Worth checking out.

,
Posted by yatta at 10:04 AM
eightbar Reads Everyware

There’s a nice post up on eightbar about Adam Greenfield’s new book, Everyware, which I’m hoping to crack soon, and some of the things they’re working on over at IBM’s Hursley Park Lab in the UK, from which eightbar (as well as a virtual Wimbledon) emerges.

Adam’s vision of Everyware is one of almost effortless and unknowing interactions with our surroundings, surroundings that are actually networked devices receiving and broadcasting information, which is collated, distributed and presented to users (I prefer participants) in intuitive, helpful and appropriate ways. . . . The theme struck a chord with me simply for the fact that we use a lot of these technologies here in the Emerging Tech group in Hursley (well we are emerging tech after all) . Motes, Zigbee enabled devices, RFID and other funky Gizmos can usually be found spilling out from under Dave Conway-Jones office door.

Very 3pointD. I’m tentatively planning a trip to the UK in November. Perhaps a jaunt to Hursley is in order. A read of Everyware definitely is.

, , , ,
Posted by yatta at 10:04 AM
Digital First Sale Doctrine

Matt Yglesias notes last week’s ruling that services like Clean Flicks, which buy Hollywood movies, take out the naughty parts, and resell them to parents, are infringing copyright. On a policy level, I agree with his general take:

Overwhelmingly, the impact of a service like CleanFlix is to make versions of works available to people who otherwise wouldn’t be consuming them at all. Even in a CleanFlix world, authors of “unclean” content will still enjoy extremely close to 100 percent of the pre-CleanFlix market. There’s no reason at all to think that the existence of this sort of service will seriously reduce future production of new things.

Artists and so forth who think their interests are being served by pushing a strong-IP doctrine on this front are essentially dupes. The people who control the existing distribution channels for film have a very serious interest in using the new-style super-strong IP rules to insulate themselves from the winds of technological change. So, in essence, they’re pushing forward on all fronts, stomping on various totally non-harmful cases of putative infringement and attempting to radically curtail people’s ability to do what they want to do with content they’ve purchased.

ts’ activities clearly had little or no negative financial impact on copyright holders. Arguably, in fact, services like Clean Flicks increase sales by widening the set of movies socially conservative parents are willing to purchase.

However, on the legal merits, this is hardly an easy case. I haven’t been able to find the actual decision so consider this wild speculation on my part, but it seems to me that a literal-minded interpretation of the four fair use factors very well might find this is not a fair use—the “effect of the use upon the potential market” is the only factor that clearly weighs in favor of a finding of fair use.

Conceptually, the stronger rationale for finding that such editing is legal is the first sale doctrine, which holds that once you’ve purchased a copy of a work, you have a right to do as you please with that copy, as long as you don’t make additional copies. No one would claim copyright infringement if I went into business buying books, blacking out naughty words, and reselling the edited books. Clean Flicks has already paid Hollywood full price for each copy of the movies it re-sells—what business is it of Hollywood’s if they alter the copy before selling it?

The problem is that the first sale doctrine only applies to the physical original copy. But with digital technologies, accessing and modifying content often requires copying it. You can’t modify a DVD—all you can do is burn a modified copy. That means that even if Clean Flicks’s business is analogous to actions that would have been perfectly legal with 20th Century technologies, that doesn’t mean it’s legal. What you’re buying when you buy a DVD is just a physical piece of plastic, not the right to own one copy of the movie stored in the disk. Such over-literalism, it seems to me, is a mistake that threatens to cause a lot of mischief as more and more of our culture is distributed in media where copying is an inseparable part of accessing.

For example, an over-literal interpretation of the no-copying rule was responsible for MP3.com’s loss in court. Even though MP3.com was simply helping users to consume content they had legally purchased in more convenient ways, the judge focused on the fact that MP3.com was copying and “retransmitting” the content without authorization from the copyright holder. That logic eviscerates the first sale principle in digital media, because all manipulations of digital content involve copying and transmitting content.

All of which is to say that Clean Flicks ought to be legal, but it’s far from obvious that it actually is. It would be a good thing if Congress clarified the first sale doctrine to make it clear that it gives consumers the right to consume and modify the content they purchase in the format of their choice, not simply the right to do as they please with a physical piece of plastic.

Posted by yatta at 10:02 AM
Collective action, peer production, sociable media

A long, rich, quote-spiced post by Trebor Scholz explains collective action theories in light of peer-based production methods (e.g. open source, Wikipedia) and social media (e.g. del.icio.ous). You'll learn a lot more from this than from the scattered and disingenuously titled "Digital Maoism" of a few weeks back:

The social bookmarking site del.icio.us is a suitable example for the debate over individual versus network value. On del.icio.us, contributors, myself included, save bookmarks not solely because they support an imagined "del.icio.us collective;" they don't primarily want to support the Yahoo-owned project: they contribute out of self-interest.

Adam Smith talked about individual action that benefits the collective as the "invisible hand;" every individual contribution to the general productiveness of society intends to foster individual gain and is "led by an invisible hand to promote an end which was no part of his intention. By pursuing his own interest he frequently promotes that of society more effectually than when he really intends to promote it."

While Smith is controversial, his notion of the invisible hand is useful here. A closer look at the invisible hand reveals that it does not exclude a simultaneous conscious support of a collective. The number of frequent contributors to Wikipedia, for example, is relatively small and their motivations for participation are not completely non-agonistic (pure sharing; higher goals; help humanity). Hanah Arendt argued that people have a keen interest in contributing to something larger than themselves but most contributors to this free encyclopedia are, however, driven by authorship pride -- and -- an urge to contribute to the public good.

An additional variant of motivation for participation is “agonistic giving,” which Benkler sums up with the sentence "I give therefore I'm great." Benkler adds other types of motivations: “individualist and solidaristic” (teams; assertion of my individuality) and “reciprocity” (p2p networks). In the context of sites like CiteUlike, del.icio.us, and others, I suggest that contributors are driven by a hybrid mix of motivations. They are not exclusively in it for themselves but they are also not completely driven by the idea of the greater good.

Posted by yatta at 10:01 AM
Convention for the Protection of Virtual Architectural Heritage

Sam Shahrani and Mario Gerosa have completed a Convention for the Protection of Virtual Architectural Heritage.

The document aims to lay a foundation for the conservation of our "virtual architecture", the environments and places that make up the synthetic worlds of video games. More commonly referred to as "levels", "maps" or "worlds", these environments are the stage for players' experiences in video games. Unfortunately, little has been done to protect, catalogue and analyze these game spaces, but such conservation is necessary in order to provide reference material for study. The goal of the Convention is to provide a framework for this vital preservation work, and to encourage further academic study of the principles of level design and the architecture of synthetic worlds.

Via videoludica and terra nova.

Posted by yatta at 09:57 AM
The cognitive life of things

In the following paper, Edwin Hutchins (proponent of the Distributed Cognition approach/framework) discuss what he calls “the cognitive life of things”, attempting to place this in the context of rich multimodal interactions.

Hutchins, E. (2006) Imagining the Cognitive Life of Things, presented at the symposium:”The Cognitive Life of Things: Recasting the boundaries of Mind” organized by Colin Renfrew and Lambros Malafouris at the McDonald Institute for Archaeological Research, Cambridge University, UK 7-9 April, 2006.

Hutchins’s claim (which he developed in his book Cognition in the Wild) is that cognitive science was fundamentally flawed since its focus was to put cognitive properties inside the person and not in the social and material world. His book had been criticized about the very fact that he almost said nothing about the embodied practice of human in his examples (navigation). This paper tries to make distributed cognition less disembodied by showing how interaction are richly multimodal creating emergent cognitive effects. In this paper, the author also describes ths “cognitive ecology” concept:

By cognitive ecology I mean that all of the elements and relations potentially interact with one another and that each is part of the environment for all of the others
(…)
This rich cognitive ecology gives rise to some powerful cognitive processes. The embodied interaction with things creates mechanisms for reasoning, imagination, “Aha!” insight, and abstraction. Cultural things provide the mediational means to domesticate the embodied imagination.

Why do I blog this? this kind of argument is interesting to me especially when I think back about what I learn from my early cognitive psychology courses which were definitely disembodied (un-embodied at all I would say). I also like the development around the idea “Using the body to imagine the dynamics of things”, this connects to the things I’ve read about the affordance of space in socio-sognition.

Posted by yatta at 09:56 AM
Collectic: collect access points and combine them in a puzzle

Thanks Cyril for pointing me on Collectic: developed by Jonas Hielscher as a part of a graduation project for the Masters program Media Technology at Leiden University in 2006. I met Jonas in Utrecht few months ago (are you in Basel now? stil in game stuff as I see) and I am always intrigued by what this guy is doing.

he game is developed for the Sony PSP and uses the standard features of the console, especially scanning for wireless access points to the Internet.

cTic can be played anywhere, where WLAN access points can be found by a PSP. The objective of the game is to search for different access points, to collect them and to combine them in a puzzle in order to get points. In the game, the player has to move around in her/his local surrounding, using her/his PSP as a sensor device in order to find access points. By doing this, the player is able to discover the hidden infrastructure of wireless network coverage through auditive and visual feedback.The game is designed as a single player game, but it can be easily played competitive after each other or at the same time with two PSPs.

A video here.

Why do I blog this? I like this idea of a game played with regular console features enhanced by some software components. Besides, the game concept is quite simple and funny and discovering network infrastructure that way seems to be a cool experience. I am looking forward to test this!

Posted by yatta at 09:56 AM
sound reactive equalizer t-shirt

tqualizer.jpg
the t-qualizer is a t-shirt with a built in graphic equalizer panel that is sound sensitive. as the music beats, the shirts equalizer lights up to the beat of the music. each frequency of music will activate a different equalizer bar, just like a normal equalizer.
the digital clock t-shirt assures that no one will ask you what time it is.
see also noise shirt & wearable display clothing.
[glowgadgets.co.uk & iwantoneofthose.com & uberreview.com]

Originally posted by infosthetics from information aesthetics, ReBlogged by Tom Ritchford on Jul 9, 2006 at 10:19 PM

Posted by yatta at 09:54 AM
Should ISPs Start Caching Content?
Report claim: 9Gig HD vid costs ISP $39??. Widespread downloading of high-definition (HD) movies and other video could force providers to charge users extra, claims a new study explored by ZDNetUK. The report claims that, at least in the UK, it costs an ISP around £21.13 ($39) to stream a..
Posted by yatta at 09:54 AM
discarded talk: the revolution was not televised.

I had to come up with a three minute rant for the Alliance for Community Media workshop on "Evaluating the PEG (Public Access) Model of Community Media." This is the rant I decided not to use:

For years we talked about the coming media revolution. This revolution was going to put the power of mass media in the hands of The People. The People were the individuals and small (non-business) organizations who were ignored, marginalized, and disinfranchised. They were going to use television to allow people to take over the airwaves and make their voices heard. They were going to produce, organize, and take action. Most importantly, this revolution was going to happen because of us.

Well the revolution happened and we weren't there to broker it.

The revolution came in the form of blogs and iMacs and cameraphones and MySpaces and YouTubes and it had the full backing of Silicon Valley, Wall Street, Rupert Murdoch, and the Fortune 500.

The revolution wasn't broadcast quality so we thought the revolution wasn't worth our time. The revolution was agnostic and equally exploitable by all so we said the revolution had no ideology. The revolution reduced all of our paperwork to one click agreements so we said it was too irresponsible. The revolution didn't route through us so we thought the revolution wasn't the real revolution.

The revolution was unorganized and we didn't know how to deal with it.

But now's the time to start dealing with it.

Because although more folks are talking, they still need models for organization and effective action.
Because although anyone can blog, the power laws still apply.
Because although everyones actions are becoming more explicit, no one's holding our institutions more accountable.

Most of all, because the revolution is here and it looks just like any other day.

Posted by yatta at 09:53 AM
Mobile Phone Development » Blog Archive » 2006 Mobile Data

Research and Markets have a report on 2006 Global Mobile Data usage. Here are a few insights…

  • Current mobile technologies are not well suited for economically viable business models for mobile data
  • The lack of suitable infrastructure has hampered the growth of mobile data
  • The business models that these (mobile) operators offer are hopelessly inadequate
  • very few sustainable models are currently in operation
  • The rest of the world is waiting on MVNO models that provide content providers with the freedom to distribute their own products and manage their own billing and customer service.

There are some real opportunities here for third parties (such as Yahoo, Google etc) and brands to take over where network operators have failed. However, one of the greatest barriers for them is payment. The only convenient way to pay is currently premium SMS which network operators control (and take a huge profit share). Maybe some large payment provider such as Visa, Mastercard or Paypal needs to create/invent a convenient, global and cost-effective mobile payment system. Only then will off-portal services become viable.

Posted by yatta at 09:48 AM
Embedding control in society: the end of freedom

Bye bye debate.

Henry Porter’s chilling Blair Laid Bare - which I implore you to read if you have the slightest interest in your future - contains an equally worrying quote from the LSE’s Simon Davies noting the encroachment of architectures of control in society itself:

“The second invisible change that has occurred in Britain is best expressed by Simon Davies, a fellow at the London School of Economics, who did pioneering work on the ID card scheme and then suffered a wounding onslaught from the Government when it did not agree with his findings. The worrying thing, he suggests, is that the instinctive sense of personal liberty has been lost in the British people.

“We have reached that stage now where we have gone almost as far as it is possible to go in establishing the infrastructures of control and surveillance within an open and free environment,” he says. “That architecture only has to work and the citizens only have to become compliant for the Government to have control.

“That compliance is what scares me the most. People are resigned to their fate. They’ve bought the Government’s arguments for the public good. There is a generational failure of memory about individual rights. Whenever Government says that some intrusion is necessary in the public interest, an entire generation has no clue how to respond, not even intuitively. And that is the great lesson that other countries must learn. The US must never lose sight of its traditions of individual freedom.”"

My blood ran cold as I read the article; by the time I got to this bit I was just feeling sick, sick with anger at the destruction of freedom that’s happened within my own lifetime - in fact, within the last nine years, pretty much.

Regardless of actual party politics, it is the creeping erosion of norms which scares the hell out of me. Once a generation believes it’s normal to have every movement, every journey, every transaction tracked and monitored and used against them - thanks to effective propaganda that it’s necessary to ‘preserve our freedoms’* - then there is going to be no source of reaction, no possible legitimate way to criticise. If making a technical point about the effectiveness of a metal detector can already get you arrested, then the wedge is already well and truly inserted.

Biscuit packaging kind of pales into insignificance alongside this stuff. But, ultimately, much the same mindset is evident, I would argue: a desire to control, shape and restrict the behaviour of the public in ways not to the public’s benefit, and the use of technology, design and architecture to achieve that goal.

Heinlein said that “the human race divides politically into those who want people to be controlled and those who have no such desire”. I fear the emergence of a category who don’t know or care that they’re being controlled and so have no real opinion one way or the other. We’re walking, mostly blind, into a cynically designed, ruthlessly planned, end of freedom.

Related: SpyBlog | No2ID | Privacy International | Save Parliament | Areopagitica

*Personally, I have serious doubts about the whole concept of any government or organisation ‘giving’ its people rights or freedoms, as if they are a kind of reward for good behaviour. No-one, elected or otherwise, tells me what rights I have. The people should be telling the government its rights, not the other way round. And those rights should be extremely limited. The 1689 Bill of Rights was a bill limiting the rights of the monarch. That’s the right way round, except now we have a dictator pulling the strings rather than Williamanmary.

Posted by yatta at 09:45 AM

July 06, 2006

Handheld Augmented Reality

artoolkitplus_Smartphone_small.jpg

PDA + Studierstube 4.0

Handheld Augmented Reality: A standard, off-the-shelf Personal Digital Assistant (PDA) constitutes a cost-effective and lightweight hardware platform for Augmented Reality (AR). A PDA provides a simple, well-known user interface, and is fully equipped with a touch-screen and camera for providing a video see-through Magic Lens metaphor of interaction. In our Handheld AR framework, all interactive processing is done exclusively on the PDA without relying on a server infrastructure, which makes this solution highly scalable. Because of the low cost and suitable ergonomic properties of the PDA platform, massive multi-user AR application become possible for the first time.

It is the goal of this project to demonstrate the first multi-user AR applications with dozens of simultaneous users.

In our Handheld AR framework, all interactive processing is done exclusively on the PDA without relying on a server infrastructure, which makes this solution highly scalable. Because of the low cost and suitable ergonomic properties of the PDA platform, massive multi-user AR application become possible for the first time. It is the goal of this project to demonstrate the first multi-user AR applications with dozens of simultaneous users.

Our software framework Studierstube 4.0 represents the first attempt at creating a complete solution for AR on PDAs. It operates cross-platform (Windows, Linux, Windows.CE) and addresses graphics, video, tracking, multimedia playback, persistent storage, multi-user synchronisation and application authoring tools.

Posted by yatta at 01:55 PM
Online Video -- Moving Forward..?

This morning Dan pointed me to an article in Today's NY Times about Nobody's Watching. Nobody's Watching is a sitcom in the form of a reality show about creating a sitcom. (A bit convoluted, no doubt).

Nobody's Watching is a pilot that hasn't yet been picked up by any networks but has been posted on YouTube. This online posting and the subsequent audience response that it has garnered has the networks rethinking their decisions. Taking a look at the YouTube page, we find that the show has had more than 300,000 views and more than 600 comments. While not huge numbers compared with television audiences, these are big big numbers for any online video.

Based on this, I am betting that the networks are about to learn something about the possibilities of online video. I am also betting that they get it wrong...

Stephen Speicher in Engadget's The Clicker: The Clicker: People are watching "Nobody's Watching" writes:

"Now, make no mistake, the likelihood of this show rising from the heaps and living to the tender age of two (err... episodes) is about as likely as Stephen Colbert replacing Tony Snow as the current administration's Press Secretary, but really that's not the point. This experiment shows that people will watch, comment on, and enjoy pilots on the web in a way that today's traditional broadcast systems won't allow. What's missing is the networks taking the next (obvious) step: instead of spending multiple years and countless dollars trying to determine what to show the viewing public, why not let the audience decide? Put the pilots on the internet before you make the decision. Not only does this give a more accurate assessment of what people might watch, it has the potential to dramatically speed up the decision process.

and

"Yet, despite their best efforts, the entrenched powers behind modern broadcasting just cannot get their heads around the potential of the internet. This is evident at every turn. Whether it be the pulling of the wildly-popular "Lazy Sunday" clip from YouTube (and then later re-releasing in a harder-to-find corner of the NBC site) or the treatment of the internet as a dumping ground for dead projects, the current regime views the internet as, at best, additional revenue. More often than not, the internet is considered a nuisance.

Exactly right, given the opportunity, people will tell you exactly what they like and what they don't. There is incredible value in this, should the networks decided to start paying attention.

YouTube is an incredible phenomenon. If you haven't yet explored it, I suggest you checkout my playlist: Interesting videos from YouTube. It shows a wide range of what YouTube has to offer (the good and the overwhelming bad), from Nobody's Watching to home videos about cats and everything in between.

Speaking of online video, "research" has brought me to: Where the Hell is Matt and Rocketboom's version. I personally respond to the freedom offered by "regular people" to just have fun with the medium. I also think there is power in how these folks are referencing each-other.

Last, I have to make plug for Ze Frank's The Show. Ze gets it, he truly engages his audience! He shows that the possibilities for audience participation and feedback are endless. On his wiki member's of his audience (now participants themselves) have taken it upon themselves to transcribe every single one of his daily shows. Ze even fits in time to play chess by vlog as well as inviting and showing audience member's doing their "Power Moves".


So.. Online video, starting to move forward? YouTube becoming more than just drivel?

Incredible..

Disturbing..

Perhaps both. And that is how it should be.

Posted by yatta at 01:54 PM
people and the public

An excerpt from The Power Broker, Robert Caro's 1974 tombstone on Robert Moses:

Underlying Moses' strikingly strict policing for cleanliness in his parks was, Frances Perkins realized with "shock," deep distaste for the public that was using them. "He doesn't love the people," she was to say. "It used to shock me because he was doing all these things for the welfare of the people. ... He'd denounce the common people terribly. To him they were lousy, dirty people, throwing bottles all over Jones Beach. 'I'll get them! I'll teach them!' ... He loves the public, but not as people. The public is just the public. It's a great amorphous mass to him; it needs to be bathed, it needs to be aired, it needs recreation, but not for personal reasons - just to make it a better public."

I'm reading this to fill in some backstory to Death And Life Of Great American Cities. Aside from being a dramatic account of urban renewal and destruction, the world of the 1920's and 1930's is a perfect context for similar "social architecture" taking place on the web, right now. Net Neutrality, User Generated Content, and Social Software all gain historical continuity from this story. Perkins's quote above throws an especially harsh light on the ink spilled over (Stamen client) Digg, which is one of a few examples used by writers like Nick Carr and Scott Karp to demean the quality of user-submitted Digg stories, MySpace profiles, and blog entries.

The interwar years are fast-becoming one of my favorite historical periods all-around, partially because so many of the lessons of that time are being forgotten as that generation passes on.

Posted by yatta at 01:51 PM
Excerpts of Toshio Iwai’s interview

Pixelsurgeon features a nice interview of Toshio Iwai.


A japanese media artist, building electronic/physical instruments (and designing games such as Elektroplankton), Iwai gives some hints about his activity: the importance of tangibility, the need for visual feedthrough, a need to design for play and everyone:

In projects like Tenori-On, how important is the physical interface - the thing you touch and hold? How does it affect the act of making music?

ruments are characterised by their physical interface, such as the key of a piano or the bow of a violin. And these physical interfaces give important direction to the way they are played and the sound itself. However, as long as electric instruments are concerned, this aspect is not emphasised very much. In the Tenori-On project, we started from thinking what is the reasonable interface for an electric instrument or digital instrument.
(…)
For the digital instrument, interface, exterior design, software, sound and so on are independent each other. I am examining the way all of them naturally unite, just like in the violin.
(…)
The design of the visual interface is very important. The flow of time is not visible and very difficult to handle, but by expressing it visually it can be understood and handled by everybody. Moreover, music can give different impressions when it is expressed visually. (…) Since it became possible to make sound electrically or electronically, the synthesizing of sound has been separated from the visual world. However with the senses we are borne with, we think it is more natural to experience sound and vision at the same time.
(…)
As everybody wants to touch instruments or toys which he or she hasn’t seen before, when I design something, I am trying to create it so that it is very attractive at first sight. And when players touch it, it can be instinctively understood and they can be pulled into it very strongly and start trying to create their own designs in many different ways.

Why do I blog this? because of current research about tangible interfaces I am interested in Iwai’s work; which I found great. Elektroplankton is fantastic (easy to handle and I discover new features everytime I play). What he is describing is very intriguing: how to create new musical instruments (new objects then) with simple affordances, linking sound and visual patterns to engage people in playful activities.

See also his blog about tenori-on, a brand new musical instrument / musical interface for the 21st century which I have been developing under the collaboration with YAMAHA Corp.

Posted by yatta at 01:48 PM
The Unspoken Word

"But that the dread of something after death,
The undiscovered country, from whose bourn
No traveller returns, puzzles the will,
And makes us rather bear those ills we have
Than fly to others that we know not of?"

     —Wm. Shakespeare, Hamlet

The idea that tomorrow is a destination, an "undiscovered country," is the lifeblood of classic futurism. We wish to see where we are headed; we want to know what hidden shoals to avoid, and which strong currents to follow. It's this idea of the future as a place just over the horizon that allows us to imagine the "end of history," to fear getting to the future as a race to be lost, to see tomorrow as a land we have yet to conquer.

But what if we instead imagine tomorrow in wholly different terms. What if tomorrow is a word we have yet to speak? The future can be an ongoing conversation, filled with phrases and pauses, debates and soliloquies, a conversation in which all of our voices can be heard. A conversation is larger than any single sentence, although each word is important. It has a narrative and flow, but can head off in surprising directions (although often quite predictable, in retrospect) as new ideas occur to us and new participants enter the scene. A conversation may have had a beginning, but it need not have an ending, as long as we have something to say.

If the future is an undiscovered country, it belongs to none of us (except, perhaps, those who we might displace when we take possession); if the future is an unfinished conversation, it belongs to all of us, as it only matters as long as there are voices to be heard.

The notion of tomorrow as a land just out of reach is an artifact of an age long past, when those who sought to change the world did so by seeking out its most distant edges, whether for trade, treasure or empire. The concept of the future as conversation, however, resonates with today's world, where changes come through mutual creation, collaborative innovation, and the growth of our networks. Inspiration is far more meaningful than exploration in today's world; anticipation -- of the next word, of the next moment -- far more powerful than expectation of what's over the horizon.

An undiscovered country could be found and given name by a lone explorer; conversations, by definition, require more than a single voice. Some speakers will stand out, to be sure, and individual voices may guide the course of the discussion, for a time. But a conversation is not owned by any single person, no matter how vocal; the words move on, the subjects shift, and in due course the conversation bears little resemblance to past debates.

This isn't simply philosophical mumbling. How we speak shapes how we think. As long as we speak of the future in geographic language, we'll continue to look at our choices for tomorrow in terms of ownership, demarcation and, ultimately, limits. Where is the future when there no more lands left to discover?

A conversational metaphor for tomorrow has neither the history nor the breadth of the geographical metaphor, and we will likely speak of horizon-scanning and frontiers and such for some time to come. But it is to our benefit to pay attention to the words we use, and what they truly mean, rather than allow the language of exploration and conquest to remain as unexamined jargon, words that unknowingly shape our vision. It's more important now than ever before that we as a civilization learn how to build an understanding of how the future is shaped into our present-day decisions. We shouldn't let that understanding be created through language with diminishing relevance to our lives, our ideas and our tomorrows.

Posted by yatta at 01:47 PM
Commentary: Advertising, Traffic and Cityscape


"You can hide an object in the middle of other objects that are similar to it. It is very difficult to find a specific straw in a big haystack. Even though advertising always strives to stand out from its background and other advertisements, the advertising environment is visually very uniform. When there are enough individual elements that all want to stand out from their background and each other, they eventually all blend into one homogeneous whole."
-- Moving Pictures -- Advertising, Traffic and Cityscape
Posted by yatta at 01:46 PM
Public Radio Wrestles with Digital Future

I love NPR, and public radio, as much as anyone, but I have some qualms with the way its material is shared, or not, on the web. I understand (unlike some, apparrently) that public radio is operating with limited resources and that the shift from a broadcast to a My Time model is a complicated one. Furthermore, I understand that NPR’s web strategy is complicated by the question of how to integrate member stations and that many well-intentioned people much smarter than I are working hard to ensure that public radio’s values thrive in this new world. But there is something ridiculous about breaking a significant story while keeping in the dark the vast majority of the world that didn’t happen to be listening to the radio at the right moment.

Last month, I heard Scott Simon on Weekend Edition refer to an NPR report alleging, once again, that Lance Armstrong used performance enhancing drugs. He made the story the centerpiece of both his commentary as well as the sports segment of the show, but I missed the report itself. I visited NPR.org, and the Weekend Edition page, which informed me that “A listing of today’s stories will be posted at approx. 8:00 a.m. ET.” Two hours later, there was still no mention of the story. Isn’t there a way to share material, especially breaking news, so I don’t have to base my life around Scott Simon’s schedule?

While whining about NPR and its web strategy, I thought I should revisit Mixed Signals, the NPR blog. (It doesn’t mention the Armstrong story, either.) Most of the posts appear to have attracted no comments. (An exception is this story about the look for a new obbudsman in light of Jeffrey Dvorkin’s departure.) Speculation why the lack of participation:

  • NPR maintains an oddly-crafted comments policy: “Comments are reviewed and edited by NPR prior to display. All comments will be read, but not all will be posted.” No, plenty of us review comments before they are posted, but this makes the blog sound more like letters to the editor than a two-way conversation.

 

  • There’s an off-putting legalistic addendum at the end of the comments section with a link to a lengthy terms of use policy:

NPR reserves the right to read on the air and/or publish on its Web site or in any medium now known or unknown the e-mails and letters that we receive. We may edit them for clarity or brevity and identify authors by name and location. For additional information, please consult our Terms of Use.

  • There is no clear way to imbed html in the comments– so we don’t really know who the commentators are, nor can they easily point to other places. Also, no trackbacks—shouldn’t every NPR story have a trackback?
  • NPR seems to shift their blogger every few days. I understand group blogs, there are some good ones, but they require a sense of community that Mixed Signals has yet to develop.

Lucky for me and others concerned that public radio makes it in the digital era, NPR has convened the Digital Distribution Consortium (DDC), a six-member working group tasked, says Jake Shapiro, to “think through digital distribution services that would benefit from a greater degree of coordination across the system.” As part of its transparent process, the DDC and has started a wiki, while Todd Mundt of Michigan Public Radio and Jake Shapiro of Public Radio Exchange are blogging the meetings. Jake describes the group’s first week of work:

We’ve decided to organize our efforts by writing a business plan for an ‘entity’ that would perform these services, describing the markets it would target, its products and services, revenue model, competitive position, strategic partners, risks, technology and operational needs, expenses and investment requirements — a full picture.

We’ve agreed that the character of the service is ‘enabling’: it should help a wide variety of stations, networks, producers, and other partners offer digital content to existing and new audiences across multiple platforms in innovative ways. It should leverage the collective assets of a more broadly defined public media field to create a significant presence online, increased relevance and engagement with audiences, and new sources of revenue.

 

 

Posted by yatta at 01:45 PM
bio & emotion mapping

biomapping.jpg
an interesting research project which explores how one can make use of the real-time biological information of the human body. several wearers record their Galvanic Skin Response (GSR) (a simple indicator of emotional arousal) in conjunction with their geographical location. this is used to plot a map that highlights points of high & low arousal, & visualizes where people feel stressed or excited.
the Greenwich Emotion Map project attempts to invent new visualization strategies to represent this data in the context of neighborhoods & communities.
see also bio-responsive server & coca-cola world chill map & gps drawing.
[biomapping.net & emotionmap.net]

Posted by yatta at 01:42 PM
Why Do Innovation Clusters Form?

Recently I attended a very interesting conference about high-tech innovation and public policy, with experts in various fields. (Such a conference will be either boring or fascinating, depending on who exactly is invited. This one was great.)

One topic of discussion was how innovation clusters form. “Innovation cluster” is the rather awkward term for a place where high-tech companies are concentrated. Silicon Valley is the biggest and best-known example.

It’s easy to understand why innovative people and companies tend to cluster. Companies spin out of other companies. People who move to an area to work for one company can easily jump to another one that forms nearby. Support services develop, such as law firms that specialize in supporting start-up companies or certain industries. Nerds like to live near other nerds. So once a cluster gets going, it tends to grow.

But why do clusters form in certain places and not others? We can study existing clusters to see what makes them different. For example, we know that clusters have more patent lawyers and fewer bowling alleys, per capita, than other places. But that doesn’t answer the question. Thinking that patent lawyers cause innovation is like thinking that ants cause picnics. What we want to know is not how existing clusters look, but how the birth of a cluster looks.

So what causes clusters to be born? Various arguments have been advanced. Technical universities can be catalysts, like Stanford in Silicon Valley. Weather and quality of life matter. Cheap land helps. Some argue that goverment-funded technology companies can be a nucleus — and perhaps funding cuts force previously government-funded engineers to improvise. Cultural factors, such as a general tolerance for experimentation and failure, can make a difference.

Simple luck plays a role, too. Even if all else is equal, a cluster will start forming somewhere first. The feedback cycle will start there, pulling resources away from other places. And that one place will pull ahead, for no particular reason except that it happened to reach critical mass first.

We like to have explanations for everything that happens. So naturally we’ll find it easy to discount the role of luck, and give credit instead to other factors. But I suspect that luck is more important than most people think.

Posted by yatta at 01:41 PM
mnemomap
A new aproach of searching. Displays results with narrowing for tags, synonyms and translations. Toggle between results from Yahoo, Flickr, and YouTube as well.
Posted by yatta at 01:37 PM
Networked journalism

I think a better term for what I’ve been calling “citizen journalism” might be “networked journalism.”

“Networked journalism” takes into account the collaborative nature of journalism now: professionals and amateurs working together to get the real story, linking to each other across brands and old boundaries to share facts, questions, answers, ideas, perspectives. It recognizes the complex relationships that will make news. And it focuses on the process more than the product.

I carry some of the blame for pushing “citizens’ media” and “citizen journalism” as terms to describe the phenomenon we are witnessing in this new era of news. Many of us were never satisfied with the terms, and for good reason. They imply that the actor defines the act and that’s not true in a time when anyone can make journalism. This also divides journalism into distinct camps, which only prolongs a problem of professional journalism — its separation from its public (as Jay Rosen points out). In addition, many professional journalists have objected that these terms imply that they are not acting as citizens themselves — and, indeed, I believe that the more that journalists behave like citizens, the stronger their journalism will be.

In networked journalism, the public can get involved in a story before it is reported, contributing facts, questions, and suggestions. The journalists can rely on the public to help report the story; we’ll see more and more of that, I trust. The journalists can and should link to other work on the same story, to source material, and perhaps blog posts from the sources (see: Mark Cuban). After the story is published — online, in print, wherever — the public can continue to contribute corrections, questions, facts, and perspective … not to mention promotion via links. I hope this becomes a self-fulfilling prophecy as journalists realize that they are less the manufacturers of news than the moderators of conversations that get to the news.

This came to me on the drive back from Media Giraffe with Jay Rosen: the mobile master class. Somewhere in midConnecticut, we were talking about how journalism can, should, and will work when we can all join in and it hit me like a lightning bolt: this isn’t about citizens or amateurs vs. professionals. We’re all in this together. Journalism is a collaborative venture. Journalism is a network.

: LATER: Terry Heaton points us to earlier thinking in this vein. Just to be clear: I’m by no means trying to claim any provenance in this, only indicating a shift in my own thinking.

: LATER STILL: Chris Nolan adds in email:

Stand-alone journalism depends on an audience of people who understand that connection. The web is a flexible medium so readers come and go quickly. So there’s a contradiction: The newsroom has left the building but no one site can really stand alone and prosper by demanding that readers come to it. The business challenge is to make that flexibility part of how we do business if we’re going to grow and keep readers, Smart guys like WashPo’s Jim Brady and Yahoo’s Neil Budde know this; that’s why they’re not demanding exclusivity. That’s also why Spot-on’s pushing the syndication part of our business ahead of everything else. We want to go to our readers wherever they are, rather than wait for them to come to us.

ez of Reason said in email that he’s using “distributed journalism” and I agree with that. I use it, too, in certain company. Only problem is, when I say that in front of newspaper folks, they think trucks.

Posted by yatta at 01:33 PM
Neuros: ‘Freedom by Design’

Following on from the last post about the Neuros MPEG4 recorder, looking on the Neuros website reveals something pretty unusual for a company involved in consumer product design - a clear statement of design philosophy, ‘What do we stand for?’ that’s heavy on content and light on vague rhetoric:

Your Digital Rights and Why They’re Important to You

Throughout the history of technology, Hollywood has fought innovation at every turn. Even technologies that benefit the studios, and that we take for granted, exist only because someone fought the studios for their very existence

The more such legislation [e.g. Analog Hole Bill] gets passed, the less innovation consumers will see, and the fewer options you will have for enjoying your content

….

There are two opposing forces at odds here. On the one hand, there are exciting new technologies that offer more and more choices for consumers to access and enjoy digital media when and where they want it. On the other, there is Big Media and a few of its powerful allies working behind the scenes to limit consumer choices to when and where they want it. How this all plays out will depend on how the rest of us respond in the coming days, weeks and months.”

The statement even exhorts customers to get involved with the EFF and to get in touch with their elected representatives, which is again a great initiative.

This is just the kind of intelligent engagement by product designers & engineers with the political implications of - and influences on - their work for which I’ve been looking throughout the ‘Architectures of Control’ project. Whether it meets the kind of criteria proposed by Jennie Winhall’s ‘Is Design Political?‘, I don’t know, but by standing up for users’ rights in such an open and frank way, and indeed structuring its business around that philosophy, Neuros seems a lot closer to real user-centred design than the vague waffle so often promulgated as such.

Impressive.

Posted by yatta at 01:30 PM

July 03, 2006

Ramesh Jain’s Blog » Blog Archive » Words: A picture is worth a thousand words
In developing manual or semi-automatic approaches, however, careful consideration should be give to the interface between the processes for assigning words and for using words. More independent the two processes are, better the complete system will be.
Posted by yatta at 12:45 PM
New Scientist Tech - Technology - Device records smells to play back later
"The device could be used to improve online shopping by allowing you to sniff foods or fragrances before you buy, to add an extra dimension to virtual reality environments and even to assist military doctors treating soldiers remotely by recreating bile, blood or urine odours that might help a diagnosis."
Posted by yatta at 12:44 PM
Situational Relevance in Social Networking Websites - Unit Structures :: Fred Stutzman
"We all have many social networks: our primary social network, which is comprised of our close friends and family, and numerous secondary social networks, which may be comprised of coworkers, classmates, neighbors, fellow church patrons, teammates and so on. As our social networks are webs, the primary and the secondary nets all intertwine; regardless, we maintain separate identities for each."
Posted by yatta at 12:43 PM
Cambrian House: Crowdsourced Software
an ideas incubator a la Open Source with cash prizes, and there are a couple of very cool twists. First the community decides on whether an idea goes forward, and then, if it gets to market, everyone who has helped out along the way (i.e. inventor, copywriter, etc) gets a cut.
Posted by yatta at 12:42 PM
A VC: Disaggregated Media
The Internet is forcing the entire media business into a disaggregated horizontal model where the creation of the content will happen in one place, the editorial function will happen in another, the production will happen somewhere else, and the distribut
Posted by yatta at 12:40 PM
How to Create Flick Animations with CSS - WebReference.com
Fed up with 'Flash'? Getting annoyed with animated gifs? Well, why not try an alternative - CSS Flick Animation
Posted by yatta at 12:39 PM
Foundation for the Rights of Future Generations
'The behaviour of the people living today must allow for succeeding generations to be also capable to act with equal or improved capacity.
Posted by yatta at 12:37 PM

June 29, 2006

RedHanded » Try Ruby in Second Life
"Teach your avatar Ruby and double the population of Rubyists at once."

Posted by yatta at 04:45 AM
linking quartzcomposer to jitter
Posted by yatta at 04:43 AM

June 27, 2006

Please stop pretending you know how much bandwidth BitTorrent uses

I've seen this mentioned a lot when people talk about BitTorrent, but this bit from an announcement of BitTorrent 4.20 happened to push me over the apathy threshold:

It’s no secret that bandwidth concerns have been one of the more pressing issues surrounding the BitTorrent community. CacheLogic, which provides P2P caching solutions for ISP networks, has previously calculated that approximately 60% of a networks bandwidth is consumed by the BitTorrent protocol. This average varies according to the ISP, as some ISPs report less bandwidth consumption and other reporting more.

They're completely wrong about what the CacheLogic study says. The most recent numbers I could find from CacheLogic say that "P2P still represented 60% of internet traffic at the end of 2004" and "By the end of 2004, BitTorrent was accounting for as much as 30% of all internet traffic." Even if P2P has grown in the past 18 months to consume 99.99% of internet traffic, CacheLogic's own studies show that eDonkey surpassed BitTorrent in P2P traffic in August 2005. If CacheLogic's numbers are correct, there's no way that BitTorrent has more than 50% of internet traffic.

But that's the real issue here-are CacheLogic's numbers correct? Look at what CacheLogic sells: P2P caching appliances. Their entire business is built around reducing the amount of bandwith P2P applications use. And they are also the sole source of numbers saying that P2P applications are using lots of bandwidth.

I'm not saying that their numbers are all wrong, I'm saying that I don't know what the truth is. A press release from a company that has a direct and obvious profit motive from over-hyping shouldn't be treated as a solid fact. Unfortunately a highly-suspect number is far more attractive to a writer than saying "I don't know what the truth is."

CacheLogic seem to have been pretty successful at getting their numbers into the collective consciousness. Traditional media like Wired Magazine, BBC and Reuters trumpet the numbers as if they were a fundamental rule of the internet (like Rule #34: There is porn of it. No exceptions.). Then, the numbers are repeated ad nauseam until sites like Slyck News can pepper a story with them without even needing to cite the source, since everyone knows it's true.

Let's stop pretending we know things that we don't. There's nothing wrong with saying "I don't know," there is something wrong with pretending you know what you really don't. Let's get our numbers from someone who isn't trying to sell us a solution to the problem the numbers describe.

(For more skepticism about CacheLogic's numbers, check out Peter Sevcik's piece at Business Communications Review)

Tags:
Posted by yatta at 07:00 PM
Flavors of grassroots video

What kinds of videos are people watching online? It's sure not Lost or Desperate Housewives, even if downloads of traditional TV shows command most of the media's attention, thanks to Apple's bottom line.

At Supernova on Friday, Mary Hodder, CEO of Dabble, said she'd list the different varieties or genres of grassroots video her company is seeing on the Web, and here it is:

1.  Mini tv show-style  -- It's Jerry Time or Ask a Ninja
2.  Videobloggers:  telling their own life stories like Ryanne Hodson
3.  Genre guys:  snowboarding or car videos
4.  Commentary: Rocketboom or the Bush Blair video.
5.  Indie film shorts like Four Eyed Monsters
6.  Random.. silly.. funny.. ridiculous... ephemeral Tag: momwalksin  tag: lipsync
7.  How-to's that actually show you how to do something in detail or teach:  French Pod Class
8.  Remixs and mashups:  The Presidency Then and Now or Matrix Reloaded or Brokeback to the Future.
9.  Interviews like those at GETV.
10.  Parodies like the 8up commercial.
11.  AMV or anime music videos:  Loveless
12. music videos - lipsync sitting at the computer, dancing around with music playing, that in effect, remakes the artists own music video into ones the users like, that stars themselves. Here is Hips Don't Lie.

Mary forgot at least one:

13. Citizen journalism, like you see at Real People Network or Minnesota Stories.

Posted by yatta at 06:45 PM
The Joke's On Us

News organizations might find a good model for online citizen journalism in this unlikely place: The Joke Project.

This unique video joke site -- launched recently by a Web editor with whom I've been working, along with a couple of documentarians -- captures short clips of ordinary folks telling their favorite jokes on the street or in other simple settings.

The jokes are rated from "squeaky clean" to "extremely naughty" and are fairly timeless, although they occasionally dip into current news. They held a "DaVinci Code" joke day, and they're scheduling a Bush joke day for July 4.

If you're in the mood for a laugh, check out the site's archive and index. They also blog their jokes.

All in all, it's a creative approach to a universal subject, with viral potential and a sensible business model (video syndication).

So where does the citizen journalism come in? It's in the fascinating underlying motivation for the project, which refers to itself as a "joke-u-mentary." The creators clearly are not just having fun. They're also exploring the folkloric quality of humor, and compiling intriguing statistical findings.

Furthermore, they're also trying to to capture something inimitable about the joke-telling process -- for instance, by dwelling on the teller's own reaction in the seconds after the joke ends. Perhaps that's what's most compelling about this site: the nicely affecting way it puts a face to a story.

Imagine now if news organizations were to try to capture the same feeling for local coverage. They could gather short, thematically organized video clips of residents talking about anything from favorite pet tales to local history, from gardening tips to hometown heroics. That could make for compelling content, even if captured not by professional cameramen or journalists, but rather by the residents themselves using fixed video recording facilities (a la StoryCorps's idea for recording "outposts" -- see their FAQ).

These video outposts could be in a location(s) anywhere in town, such as in a local community center, a library, or perhaps in the lobby of the news organization's headquarters itself, all with nice promotional opportunities. I'm no video technician, but I'm thinking it could be housed in a compact, phone-booth sized space: a simple digital camera setup, posted guidelines or theme suggestions, a single push button to start the tape rolling, and a countdown clock for the finishing point.

I think a local news audience would love it. Perhaps someone out there could give it a try and let the rest of us know!

Meanwhile, this guy walks into a bar ...

Posted by yatta at 06:36 PM
Amy Gahran: Why some folks love citizen journalism
"So if you aren't really into citJ, try viewing it as a way to learn what's news to people on a real-life level, from the daily grind to watershed events. Look at it as context for a community. Don't expect it to mirror mainstream news, because that's not the point. It doesn't need to aspire to the same goals."
Posted by yatta at 06:22 PM
Advertising In the Post-Advertising Era

In Cannes, advertising and media executives have seen the death of paid media advertising:

All week at Cannes, advertising and media executives have grappled with the implications of virals which have reached millions of people via the internet, often by-passing traditional media. A few have involved no spend on media, offline or online.

With the success of viral video content, courtesy of YouTube — in some case with millions of views — it’s starting to dawn on advertising and media companies that brands no longer need them to reach and interact with consumers on a large scale:

One of the world’s biggest advertising agencies has urged marketers to learn from consumer-created content on websites such as YouTube.com, which now has greater reach among some US audiences than MTV, the music broadcaster.

But not only are ad agencies and media companies being cut out of the loop — the brand owners themselves can’t even get between consumers and their direct experience with the brand:

Consumers are hijacking top global brands using blogs and online communities but advertising companies are trying to find ways to embrace the revolution rather than fight against it.

The Internet has turned the traditional world of advertising on its head with a growing shift of spending to online from print and TV. The Web is giving millions of consumers an outlet for their views on products and brands, bypassing traditional media.

“Our audience has gone from watching commercials to making them,” said Mark Tutssel, the chief creative officer for Leo Burnett Worldwide, a division of Publicis.

“We’ve gone from monologue to dialogue in a nanosecond,” he added. “Marketers are no longer in control. The consumer is.”

So what does it mean to “embrace the revolution”?

“Citizen media and consumer generated content are here to stay, so marketers must learn to let go of the control they think they have over their brand in the open marketplace of ideas,” Tutssel said.

I think that companies need to forget about advertising as “persuasion” — in fact, they “let go” of marketing entirely.

In a post-advertising era, when the consumers are in complete control of brand perceptions, there’s only one effective way to “advertise” — create REALLY great products and services that people love and that offer an unrivaled experience, i.e. make stuff that people REALLY want to buy.

The product is marketing and marketing is the product.

Posted by yatta at 12:33 PM
Tagclouds for comparing

Interesting use of small tagclouds for comparing: Topics | Dries Buytaert

Posted by yatta at 12:32 PM
Awareness and Interruptions

Dabbish, L., Kraut, R. (2004). Controlling Interruptions: Awareness Displays and Social Motivation for Coordination, in Proceedings of the 2004 ACM conference on Computer supported cooperative work. 2004, ACM Press: Chicago, IL. p. 182-191.

The paper addresses the notion of awareness with an interesting angle: how would awareness displays might interrupt and then impact people’s activity (leading to performance problems. The authors used a very simple game to investigate whether “team membership influences interrupters’ motivation to use awareness displays and whether the informational-intensity of a display influences its utility and cost“.

Results indicate interrupters use awareness displays to time communication only when they and their partners are rewarded as a team and that this timing improves the target’s performance on a continuous attention task. Eye-tracking data shows that monitoring an information-rich display imposes a substantial attentional cost on the interrupters, and that an abstract display provides similar benefit with less distraction.

This study has direct implications for design:

To balance the tradeoff between the amount of information presented and the incentive to use that information, electronic communications systems could regulate the awareness information they provide based on an interrupter’s inferred motivation to use that information. For example, in designing a corporate instant messaging client, one could apply these results by presenting a workload awareness display of a target’s activities only to people
internal to the user’s project or company, and no such display to people outside the company.

y, the “away” and “busy” messages which various instant messaging clients use are too temporally coarse to provide sufficient information for synchronizing interruptions.
(…)
Displaying information about a remote collaborator’s workload helps both parties if that information is in an easy to process format and the potential interrupter has incentive to be polite.

Why do I blog this? because my research is about studying how certain awareness tools (bringing mutual-location awareness) influence collaboration in terms of producing a mutual intelligibility. Taking into account interruptability might be an issue, however, in the activities I studies, it’s less continuous so interruptions are less important.

Posted by yatta at 12:30 PM
Toewie: Puppet game controller

Toewie by Jelle Husson (postgraduate in eMedia in Belgium)

Toewie is about a 3d game for pre-school children. Most 3d games are being navigated by means of the arrow keys for movement, and the mouse for looking/direction. Because this is quite complicated, especially for very young children, Toewie will be controlled differently. The idea is to build a real life puppet and put some movement sensors in it. When the child interacts with the puppet, the 3d character on screen will perform a similar movement.

Why do I blog this? I am following lately how tangible interface can be used as innovative game controllers, this is a relevant example.

Posted by yatta at 12:30 PM
Where are we? Rise of the Videonet
At my session today at Supernova, with JD Lasica (Ourmedia) as our moderator, and Jeremy Allaire (BrightCove), Jonathan Taplin (USC Annenberg Center), and Robert Levitan (Pando), I mentioned some stats and ideas, and I said I would blog those items. The are below. The first two sets of stats focus on video hosting sites (places where users can upload video) and their use, as far as uploads and user visits or traffic. The third set of data reflects trends in the types of video we see users making and posting online, with an example or two of that kind of video. 1. Users per day/Uploads per day on a few sites we have seen info about: ClipShack : 2200 users per day. (source: AdBright). Google Video: 12.5 million users in month of April. (source: 089.html">Washington Post). Grouper: 8 million users per month (source: PR News but on Alexa, that traffic appears to be a one time spike, where their traffic seems to hover around 3 million users per month) and 500,000 registered users (source: Alexa). Ourmedia: 28,000 users per day (source: AdBright). Vidiac: Streaming 2 million videos per day and 3 million users per month (source: Silicon Beat Comment by Adam Beat) Vimeo: 20 thousand users per day (source: USA Today, 11/21/05) and 50,000 registered users (source: Vimeo's about pages) YouTube: 50,000 uploads per day, serving 50 million videos per day, with 6 million users per day (source: You Tube Fact Sheet). 2. There is a list ranking the top ten video sites by market share or traffic, published by Hitwise), May 24, 2006. (Several of the traffic stats found in articles, press releases, advertising, etc., also credited Hitwise for the numbers): 1. YouTube 42.94% 2. MySpace Videos 24.22% 3. Yahoo! Video Search 9.58% 4. MSN Video Search 9.21% 5. Google Video Search 6.48% 6. AOL Video 4.28% 7. iFilm 2.28% 8. Grouper 0.69% 9. Daily Motion 0.22% 10. vSocial 0.09% 3. At Dabble, we are seeing different video genres coming up over and over. Users, as opposed to top down TV video producers, seem to work in areas that are accessible and interesting to them. They are not just copying mainstream production styles. The list below is in no particular order as far as prevalence or audience viewing. We just see them a lot: 1. Mini tv show-style -- It's Jerry Time or Ask a Ninja 2. Videobloggers: telling their own life stories like Ryanne Hodson 3. Genre guys: snowboarding or car videos 4. Commentary: Rocketboom or the Bush Blair video. 5. Indie film shorts like Four Eyed Monsters 6. Random.. silly.. funny.. ridiculous... ephemeral Tag: momwalksin tag: lipsync 7. How-to's that actually show you how to do something in detail or teach: French Pod Class 8. Remixs and mashups: The Presidency Then and Now or Matrix Reloaded or Brokeback to the Future. 9. Interviews like those at GETV. 10. Parodies like the 8up commercial. 11. AMV or anime music videos: Loveless 12. music videos - lipsync sitting at the computer, dancing around with music playing, that in effect, remakes the artists own music video into ones the users like, that stars themselves. Here is Hips Don't Lie.
Posted by yatta at 12:28 PM
Notes from Bloggercon IV: Going beyond text and labels
Mark Glaser at Mediashift has a solid wrapup of this past weekend's Bloggercon IV, held in San Francisco. Glaser writes he was pleasantly surprised at the diversity of topics this year. Rather than ignoring new advances in podcasting, tech, social networks and the like, Glaser writes: "BloggerCon has embraced (those new technologies) and tried to go beyond the rudimentary arguments of bloggers vs. journalists or even just defining who a blogger is." Our dear LR friend Terry Heaton was there discussing how writing about his wife's sudden and shocking death helped him cope with tragedy. He also shares his always insightful and amusing thoughts on the session about making money online.
  • MP3s of all the Bloggercon sessions, free to download
  • Posted by yatta at 12:28 PM
    What is Participatory Media?

    Clay asked me, what my working definition of Participatory Media is. Since I didn't think he would like my riff on his jello and nails comment, I came up with this:

    Broad definition:
    A participatory medium is one which encourages audience participation in the creation, distribution and consumption of itself.

    My specific spin:
    A medium with similar properties to mass media (audio and video) with the addition of social interaction interwoven into the creation, distribution and consumption of it.

    Even better might be how Wikipedia defines it:
    http://en.wikipedia.org/wiki/Participatory_Media

    I suppose that after having taught a course called "Producing Participatory Media" a couple of times, a definition should just roll off of my tongue. Fortunately, the concept itself has changed and grown quite a bit since then (ahh, the sweet pace of change in this interwebbed world).

    Perhaps one of my former students would be better at answering this question?

    Posted by yatta at 12:21 PM
    Split Screen Video Blog

    Split Screen
    I love this (v)blog. All split screen video art. Now complete w/RSS and Enclosures..

    From the site:
    Split Screen is a weblog dedicated to the art of the split screen and multi-layered visuals, as seen in movies, music videos, commercials and other media based on moving images

    Posted by yatta at 12:20 PM
    Combines RFID and a surveillance camera

    This RFID in Japan post says "less than two weeks ago,NEC announced that they developed a system that combines rfid and surveillance camera.The system can continuously track people or vehicles.The system uses a camera and RFID in a complementary fashion.When a camera recognizes a moving entity,the system reads information from an RFID tag (carried by a person or a vehicle).Also,it uses RFID to track rough positions of moving entities when they cannot be detected by a camera.The system automatically switches between camera-based and RFID-based tracking".

    NEC developed system that combines rfid and surveillance camera

    Posted by yatta at 12:20 PM
    Charlie Stross on the Future

    Charlie Stross is sharing some notes from his latest project. They're a nice glimpse into how one really smart writer thinks about the future:

    6. History inserts itself into our lives, seamlessly. When did you last get through a day without hearing some kind of off-hand reference to 9/11 or the Iraq war? Kids these days are learning about Margaret Thatcher in history lessons at school. In ten years time there'll be some other iceberg-like intrusion of History into the zeitgeist: the question is, what? (My money's on something energy or environment related, and big.)

    g to get into the head of a 28-year-old British professional circa 2016... "You were one year old when the Cold War ended. You were thirteen when the war on terror broke out, and eighteen or nineteen when Tony Blair was forced to resign as Prime Minister. You graduated university owing £35,000 in student loans, at a time when the price of entry into the housing market in the UK was over £150,000 (about 4-5 times annual income; the typical age of first time buyers was 35 and rising by more than 12 months per year). Unless you picked the right career (and a high-earning one at that) you can't expect to ever own your own home unless your parents die and leave you one. On the other hand, you can reasonably expect to work until you're 70-75, because the pension system is a broken mess. The one ray of hope was that your health and life expectancy are superior to any previous generation — you can reasonably expect to live to over a hundred years, if you manage to avoid succumbing to diseases of affluence."

    (Posted by Alex Steffen in QuickChanges at 09:59 AM)

    Posted by yatta at 12:13 PM
    The People Formerly Known as the Audience

    That's what I call them. Recently I received this statement.

    The people formerly known as the audience wish to inform media people of our existence, and of a shift in power that goes with the platform shift you’ve all heard about.

    Think of passengers on your ship who got a boat of their own. The writing readers. The viewers who picked up a camera. The formerly atomized listeners who with modest effort can connect with each other and gain the means to speak— to the world, as it were.

    Now we understand that met with ringing statements like these many media people want to cry out in the name of reason herself: If all would speak who shall be left to listen? Can you at least tell us that?

    The people formerly known as the audience do not believe this problem—too many speakers!—is our problem. Now for anyone in your circle still wondering who we are, a formal definition might go like this..

    (Continued at PressThink)

    Posted by yatta at 12:12 PM
    io: the improbable orchestra
    The Improbable Orchestra (IO) is an interactive audio installation designed to make digital music accessable to anyone. This page describes our third, much improved version of it that we built in 2004.

    What a neat idea! I would love to try it. --L.N.R.

    Originally posted by tasmo from del.icio.us/tag/art, ReBlogged by LNR on Jun 26, 2006 at 01:14 PM

    Posted by yatta at 12:10 PM
    The Art of Fake
    "While in Barcelona, i visited Plagiarismo, an exhibition about the appropriation and re-formulation of other artists' ideas. The idea is not to criticize the practice but to demonstrate that plagiarism is an essential component of culture.

    The show tackles an important issue: the limits of copyright. As curator Jordi Costa says: "The current legal limit is so restricitve that it doesn't allow other artists to elaborate provocative proposals of cultural critics.""
    Posted by yatta at 12:07 PM
    Surveillance light fixtures

    Mexican-born Rafael Lozano-Hemmer's Homographies combines twisted modernist aesthetics and surveillance technology.

    The huge installation features 144 robotic fluorescent light fixtures controlled by 7 computerized surveillance systems. As people walk under the piece, the light tubes rotate to create labyrinthine patterns of light that are "paths" or "corridors" between them.

    01loza.jpg

    The presence of a single person in the space is detected by the light fixtures as a magnetic frield of influence. When two or more people are detected, the system rotates the fixtures so that "light corridors" are created between them. As many people walk in the court, the light reflect the influence of all of them creating complex patterns similar to isobars.

    Every few minutes, the system enters an "interlude mode" showing random orthogonal arrangements.

    02loza.jpg

    Plasma screens on the gallery walls show the tracking systems with an overlay of data.

    In Homographies the "vanishing point" is not architectural, but rather connective, i.e. it is determined by who is there at any given time and varies accordingly. This gives a reconfigurable light-space that is based on flow, on motion, on lines of sight, —an intended contrast to the modernist grid that currently organizes the court.

    Video.

    The installation was premiered at this year's Sydney Biennale, Zones of Contact, which runs until August 27.

    See also another very similar work by Lozano-Hemmer: Standards and Double Standards (except that this time, belt buckles are following visitors) and Marie Sester's spotlight beam that tracks gallery visitors.

    03fryh.jpg

    Another surveillance-inspired installation (via information aesthetics and rhizome): Invisible Sphere, a 5.5 foot diameter sphere covered with video monitors and surveillance cameras. Each monitor displays live video feed from a camera placed on the opposite side of the sphere. The sphere can be rolled around in its environment.

    Posted by yatta at 12:06 PM
    Connecting, disconnecting, reconnecting people

    Graduation show of the IDII in Milan, project number 8.

    Ana Camila Amorim's uni.me project is a mobile communication service that supports the user in the management of their social network and the definition of who, how and how much others can access to them and their information.

    The main touch point of the service is the so-called "Presence Phone". Each element on the screen corresponds to a contact and its size represents the amount of communication shared between him/her and the device’s owner. Contacts are organized around tags.

    67unimi.jpg

    Other people availability to you is visible by the color change of the bubbles. In case a contact is not on the visible area of the screen, you can search for it based on name or related tag. Several tags can be combined in order to reduce the number of results. Once you've found the contact, you can open the contextual menu where one of the options is ‘see details’.

    The notification of missed communication appears in a pop-up window listing the missed events by chronological order. Events are identified in relation to the current time (e.g. 5 minutes. ago).

    Incoming calls will be notified in full screen with clear information: name, photo, company logo, most recent tags (personal, automatic, local and communication) and last communication event.

    Text messages can be responded through the dedicated inbox on the contact detail, by adding a field on top of the previews message. Other people can be added to this message and copies of it also appear on their inboxes.

    uni.me comprises of:

    09uni.jpg

    1. Personal card

    Each user is issued with a single ‘identifier’ that responds to all of his/her digital communication needs (voice, text). When initiating communication the caller/ sender uses a single ID and a distribution engine diverts it to the most convenient device according to the callee’s preferences.

    Contact initiation can be done either by online invitation or card swapping. By accepting a uni.me card and approaching it to the phone, the receiver allows the link to be created. Each uni.me card has a RFID tag, that when in proximity to a NFC enabled device, validates the user in the card owner’s contact list.

    2. Hot spots

    uni.me also allows you to communicate their level of availability to different people according to your context and willingness to be reached. This definition can be done manually or automatically by defining different profiles that are activated during specific periods of the day, or by location awareness or other day to day events. RFID tags placed in different locations (working place, home, cinema, church, etc.) allow the phone to be aware of its environment and adjust accordingly.

    Video scenarios.

    Posted by yatta at 12:05 PM
    BumpTop 3D Desktop Prototype
    I need this:



    [Thanks Boris...]
    Posted by yatta at 12:03 PM
    Interesting quote from Ted Nelson

    Just looking up something else, I stumbled across this quote from Ted Nelson. From ‘Ted’s ComParadigm in OneLiners’:

    “A frying-pan is technology. All human artifacts are technology. But beware anybody who uses this term. Like “maturity” and “reality” and “progress”, the word “technology” has an agenda for your behavior: usually what is being referred to as “technology” is something that somebody wants you to submit to. “Technology” often implicitly refers to something you are expected to turn over to “the guys who understand it.”

    This is actually almost always a political move. Somebody wants you to give certain things to them to design and decide. Perhaps you should, but perhaps not.”

    Perhaps not, indeed.

    Posted by yatta at 12:00 PM
    Ex-AT&T Broadband Chief: Portals to Die
    Ex-AT&T Broadband CEO Leo Hindery lamented this week that portals were leeching money from ISPs and mega-corps (Disney, etc.), and that of AOL, eBay, Google, MSN, and Yahoo - four would either fold or be bought off. Of course despite the problems with Excite@Home, Hindery still sees a world where the incumbent ISPs (perhaps hand in hand with mega-partners like Disney or Time Warner) run and offer everything themselves: the portals, the content, and the VoIP, TV, and data services.
    Posted by yatta at 11:56 AM

    June 26, 2006

    Dissertation: Collaborative Urban Information Systems: A Web Services approach
    something to read, later...
    Posted by yatta at 08:42 AM
    New York Times Video: Rethinking Graffiti
    James Powderly, GRL, Eyebeam in NYTimes Video. hot!
    Posted by yatta at 08:41 AM
    Newspapers are dying, but the news is thriving. By Jack Shafer
    Like the ailing—but much alive—character prematurely tossed onto the meat wagon in Monty Python and the Holy Grail, newspapers are right to shout, "I'm not dead!" In their dying, the best newspapers are plotting—and experiencing—rebirths as multip
    Posted by yatta at 08:39 AM
    All the News That's Fit to ... Aggregate, Download, Blog: Are Newspapers Yesterday's News? - Knowledge@Wharton
    Is narrative storytelling a harbinger of things to come? "It can be," Weldon responds. Some people say reliance on narratives represents little more than dumbing down to readers and is part of "a last-ditch effort to save the industry." Others, however, "say this is what's going to save newspapers," she notes. "Some people contend that it's a good thing. It will [give] people a reason to read newspapers because they can't get this content" anywhere else. And a good narrative can hold a reader's attention regardless of whether the medium used is newsprint, a website or podcasting. Says Weldon: "We've got to stop worrying about how the news is delivered."
    Posted by yatta at 08:39 AM

    June 22, 2006

    Design for technology addicts

    What happens when someone using a new technology finds it to be so enticing that they feel compelled to indulge to an excessive degree, disrupting their lives and fracturing relationships?

    12oitgy.jpg

    Design For the Computer Obsessive, a project by Joe Malia graduating student in Interaction Design at the Royal College of Art in London, centers on the role design can play in guiding these individuals through their turbulent affair with the technology.

    For example, Private Public is a series of objects that highlight the privacy we sacrifice when using mobile technological devices in public spaces.

    09devic.jpg

    By wearing the mobile phone scarf, you can venture into public spaces confident that if the need to compose a private text message were to arise the object could be pulled over the face to create an isolated environment.

    34psp.jpg

    Meanwhile, devoted PSP players can explore their passion in complete privacy (though i can’t garantee they’ll be unnoticed) by using a similar model specifically designed for the gaming console.

    See also: Crispin Jones’s Electrophile, Christain Palino’s Peripheral Needs.

    Originally from we make money not art at June 21, 2006, 10:31, published by Marisa S. Olson

    Posted by yatta at 11:28 AM
    How Much More Can We Do With Less?

    Just how much more can we do with less?

    I recently read an article which discussed a company which went to a 32 hour work week with no drop in productivity. (the story is taken from The Time Bind by Arlie Hochschild)

    While this example would not scale over an entire economy - a steel mill, for example, is unlikely to be able to replicate it - it fascinates me that a company could cut 20% of one of it's most critical and expensive inputs (human time) and not change its outputs. While not in the same category as Factor Four it is in an unexpected domain. How much more slack is there in the system?

    Is it possible that the inefficiencies in our economy are so large that, in fact, we could tighten 80% of our resource use right out of the loop over a period of fifty years, without developing any radical new technologies (although, of course, we will!). The poster child for this idea in my own understanding is a roll of kitchen plastic wrap a friend bought at a warehouse store. This roll is a two thousand square feet and was purchased for around six dollars, replacing 20 rolls of 100 square feet each, with correspondingly larger purchase, packaging and transportation costs. It is an identical product, of identical utility, simply bought in a larger size.

    This might seem like a trivial example compared to green buildings and zero emissions polyester factories and so forth. But what would be the net environmental impact if all products simply dropped the two smallest sizes they were available in? The social impact might hit the poor quite hard at first, but lower long term prices might restabilize them in unexpected ways. Could we really cut 5% or 10% of our national environmental impact simply by never buying anything except in the Super size? It sounds silly, but when you start counting trips to the store, and packaging, and use of temporary alternatives when basics run out. If such huge savings are possible from small changes, what kinds of savings would be possible from big changes?

    The more I look at the world around me, the more I realize that a relatively small set of behaviors would have to change to solve nearly all of our environmental problems. From the current status-quo those changes look untenable, but they are not: insulate what is heated or cooled, streamline what is pumped, buy the efficient model. These basic truths are repeated over and over again in different environmental frameworks - everybody has their own way of saying "do the right thing."

    If one does not look at demand side reduction, it is easy to assume that we are really in trouble. "Use less" has become contaminated with a thrifty penny pinching mindset. But "use smarter so you get equivalent or better service for less energy" - and we need a catchy mantra for that - might be a very simlar world to the one we live in now, just with the waste taken out.

    Diesel hybrids, high performance buildings and pervasive industrial efficiency efforts could reasonably half our nation's energy use. Studies at different times estimate the benefit and potential at different levels, but the savings are huge. But somehow the concept of the "negawatt" - a unit of energy saved replacing a unit of energy generated - seems to have failed to penetrate far enough into the environmental discourse to becoming the defining goal of our movement. New wind capacity is many times more expensive than energy efficiency, but because it is a "more" solution, rather than a "less" solution, somehow it gets higher billing than green home construction.

    I feel like the concept of "doing more or the same with less" needs a new brand, a new word, a new identity. Efficiency is too cold and doesn't capture the "picking gold up off the sidewalk" quality of doing the same work in 32 hours as forty, and being happy with it, or cutting your heating bills by 75% and being warmer.

    I feel like this may be a quirk of human evolution: we are well programmed at the deep levels to be able to identify "more" - more food, more land, more water, more cattle. But identifying an invisible entity like "better insulated" is more subtle. A windmill pumping out electricity is a "tangible more" but a lot full of well insulated houses is an "intangible less." The low-hanging fruit of energy efficiency simply garners less press, less attention, less buzz.

    Can we change that by branding? Can we change that with new tools and new markets which trade "less" as "more?" as Amory Lovins and others have suggested? How do we make it as good business to save power as generate power, given that the environmental benefits are as large or larger? These are not new questions.

    What I see in my minds eye is a garbage bag full of waste and two gallons of gasoline attached to two thousand feet of plastic wrap, divided up into 20 small tubes. Every day customers buy that product, over and over again, unthinking and unknowing. And we wonder why the waste continues!

    (Posted by Vinay Gupta in WorldChanging Essays at 08:18 AM)

    Posted by yatta at 11:22 AM
    Massisively Multi-layered Learning from Virtual Worlds

    Futurist in Residence Jerry Paffendorf from Electric Sheep Company a Second Life content/consultant company was part of a panel session at SuperNova2006’s Wharton West Workshop titled Massively Multi-layered Learning from Virtual Worlds today.

    The MMOG’s of today like Wow is very expensive to create and maintain because of the time spend by game designers to create content for the users. The general consensus among the panelist was that hardcore gaming MMOG’s like Wow will blend more with user generated worlds like Second Life for a hybrid format of MMOG’s in the future. The hybrid MMOG’s will benefit both game producers and users by lowering the cost of development but also by adding more sustainability for the users by allowing them to create their own content and hence creating an army of game designers.

    And how can the real world learn from what’s going on in the virtual world? Some of the issues raised were increased gaming type of leveling in workplaces with reward systems and quest solving that are going to be modeled after your favorite online game.

    Another issues raised would have more social benefits with virtual quests with real world problem solving capabilities like having players do scans for certain patterns to complete a quest and that those patterns actually were x-ray images and the quest was helping doctors diagnose cancer patients. I like the idea of problem solving in the virtual world is directly linked with real world benefits but given what level of training it takes to help doctors scan x-way images that idea might have long prespectives.

    An interesting project developed by Michael Frumin at Eyebeam Research and Development but not mentioned in the session that I'll bring up since I didn’t blog the story from Jerry’s speak at Where 2.0 is the idea of creating a metaverse by merging a Google Earth like application with a Second Life universe of user generated content.

    Avatar in Google Earth and 3D printed avatar.JPG

    The Second Life Future Salon posted about the first successful implementation in Google Earth of a Second Life avatar and how that avatar was printed from virtual world bits and bytes into real world atoms and physics.

    "http://feeds.we-make-money-not-art.com/~a/wmmna?a=5brUt0">

    Posted by yatta at 11:17 AM
    Protecting your business by fighting plagiarism online
    By Robert Niles: OJR talks with Plagiarism Today editor Jonathan Bailey about what's happening with scraper sites, the DMCA and the battle to protect content online.
    Posted by yatta at 11:12 AM
    Will My Mother-in-Law Blog?

    My suegra left her first comment on a blog yesterday. In a voice mail thanking her, I encouraged her to start her blog:afterall, she's a bright, witty woman with a lot to say about the state of the world. But will she? Will blogging become the next email, as some predict– an Internet activity that everyone does? Or is merely a geek activity more appropriate to debates about the validity of the Battlestar Galactica Season 2.5 conclusion than to mainstream discussions?

    These questions are coming to the fore a bit more. Can those of us like Ethan , who are "who are enthusiastic about the read/write web" take heart in the recent Pew Iternet Study that found that 57% of adult respondents have created and shared something online? Are we sobered by the release of research like Eszter Hargittai's that shows the number of folks actually engaging with blogs and read-write web devices is astonishingly low? Jakob Nielsen makes similar points in a discussion with Jeff Jarvis at Buzzmachine:

    You are extrapolating from your personal experience. This is invalid. You are not an average user….

    Jeff responded,

    Who would have thought even a year ago that the BBC, The Guardian, CNN, CBS, and other major media would need to run to catch up with this wacky thing called the podcast — and that once they did catch up, they’d serve them to large and devoted audiences.

    And who says we need to create for the average anymore? Who the hell is average? No one is. The beauty of this new world is that we can create and serve in many ways for many people and needs and interests.

    And Jakob responds in a comment :

    That will work only for the people who are most fanatic, who are engaged so much that they will go and check out these blogs all the time. There are definitely some people who do that — they are a small fraction.

    [UPDATED: I meant to add: with RSS' spread into mainstream products like IE7, the New York Times' MyTimes, and Yahoo, won't that tiny fraction grow exponentially?]

    Relatedly, John Dickerson, in his article on Lieberman challenger Ned Lamont, asks whether blog-driven challenger Lamont has

    tapped into a winning political movement, or does he just have a bunch of supporters who can type quickly?

    Like Ethan and Jeff, I'm an optimist– I think the blogosphere is certainly more than quick typers. But, per Eszter and Nielsen's challenges, where's the data, Pew phone studies notwithstanding? In a similar vein, see the comments left by Eszter and Pat Aufterheide in response to my post about Saul Hansell's optimism that MySpace is a media literacy tool:

    Eszter: "I am not sure who are all these people he is talking about who are or will be participating actively enough to learn. But it will be interesting to follow and find out."
    Pat: "The evidence at the outset of this phenomenon gives us no guide."

    Posted by yatta at 11:12 AM
    Avatar-Based Marketing

    HBR writes:


    Second Life is just one of a growing number of three-dimensional virtual worlds, accessible via the Internet, in which users, through an avatar, are able to play games or simply interact socially with thousands of people simultaneously. By some estimates, more than 10 million people spend $10 to $15 a month to subscribe to online role-playing environments, with the number of subscribers doubling every year. Millions more enter free sites, some of them sponsored by companies as brand-building initiatives. Many users spend upward of 40 hours a week in these worlds. And as the technology improves over the next decade, virtual worlds may well eclipse film, TV, and non–role-playing computer games as a form of entertainment. That’s because, instead of watching someone else’s story unfold in front of them on a screen, users in these worlds create and live out their own stories.

    line, “you want sustained engagement with the brand rather than just a click-through” to a purchase or product information, says Bonita Stewart, responsible for interactive marketing for DaimlerChrysler’s Jeep, Chrysler, and Dodge brands. “Avatars create an opportunity for just this type of engagement.”

    Posted by yatta at 11:10 AM
    Attention Scarcity and Marketing

    Fast Company Blog writes about a talk given by John Hagel:


    The challenge he posed is: The new scarcity = attention; there has been a profound shift in busienss economics from shelf space as the key scarce resource to people's time and attention and the key scarce resource.

    do to/for (because there's opportunity as well as challenge) to branding, marketing, metrics?

    According to John, marketing was formerly based on the three I's -- Intercept, isolate, inhibit -- and instead it should be based on the three A's: attract, assist (develop understandingn of context both pre and post purchase); affiliate (mobilize people to help deliver value)

    This, says John, is an inexorable move from product and vendor centric promises (buy from me because I have great products or because I am a great vendor) to a customer-centric promise (buy from me because I know you as an individual customer beter than any one else and you can trust me to confiugure the right bundle of products and services to fill your needs as they evolve over time).

    Posted by yatta at 11:10 AM
    Too hip for words

    CNN is trying to be hip. Take from a guy with a gray beard: There’s nothing more pathetically cringeworthy than an old fart trying to be with it. (Just ask for my son’s reaction when I play hiphop in the car.)

    But that is what CNN is dying to do with its new video podcast called The Grist. They announce that “this isn’t news, people, and it certainly isn’t important” as they show wacky clips and try to deliver wacky lines from a would-be-wacky host (Jarrett Bellini, a media operations feeds coordinator, according to MediaWeek).

    I’ll tell you what would be a lot cooler: Take all those wacky, unused clips and put them up online so anyone can download and remix them and put the results up on YouTube et al. Go ahead and put the CNN bug in the corner; by all means, take credit for providing the grist for the bigger mill that is the creative community on the internet. If you do that, your stuff will be everywhere and you’ll be cool for helping to make it happen.

    And since I’m giving unsolicited advice to CNN, I wish they would also put up Howie Kurtz’s Reliable Sources online so I don’t have to skip church to watch it, thereby going straight to hell, and also don’t have to bother recording it — and also could link to what’s said in it. I want to subscribe to the show and every week I’ll watch it, together with commercials — I promise — on my iPod. And if there were a particularly great clip, I’d even put it on my site (with CNN’s brand and advertising) if you’d let me. I’d help promote and distribute the content that is never seen again once it’s on and off the air. Wouldn’t that be ever so hip?

    Posted by yatta at 11:06 AM
    FT.com / Companies / Media & internet - Sorrell warns of e-communities ‘threat’

    Media owners must find ways to attract and retain talent and create stand-alone digital divisions in order to compete in the era of internet blogs, open access and online communities, Sir Martin Sorrell, the chief executive of WPP, has warned.

    (Tonight we're going to party like it's 1999. -kc.)

    Posted by yatta at 11:05 AM
    All Web sites are alike
    Similar to Shelly Palmer's "Television Disrupted" -- any web site, from business to personal, can offer any kind of content now.
    Posted by yatta at 11:03 AM
    sonypoly.pdf (application/pdf Object)
    "a surreal survey on the effects of nanotechnology on urban play"

    Posted by yatta at 10:46 AM
    AD3 Surveillance__________Sousveillance
    >they wanted to use the real surveillance camera footage as stage set-up for their game. The fictional elements are then interlaced with the camera footage to create the narrative that leads the player through the game.
    Posted by yatta at 10:42 AM
    Free culture and the internet: a new semiotic democracy
    "An enriching form of individual creativity and technology is inventing a new global space: the digital commons. Elizabeth Stark introduces a debate that explores the possibilities and challenges of a culture without borders - or owners."
    Posted by yatta at 10:37 AM
    The National Entertainment State
    Ten years ago, just after the passage of the Telecommunications Act of 1996, The Nation published a special issue on the National Entertainment State. The issue featured a centerfold chart depicting the tentacles of four colossal conglomerates that were increasingly responsible for determining how Americans got their news--Time Warner, General Electric, Disney/Cap Cities and Westinghouse. And essays by Norman Lear, Walter Cronkite and Mark Crispin Miller, among others, looked ahead to a period of no-holds-barred consolidation green-lighted by the new legislation. Today, after a decade of strategic mergers, impulsive couplings and messy divorces--not to mention the birth of "new media" as well as a vigorous media reform movement--the landscape is considerably more complex, though it still bears the oversized footprints of a few giants. This is reflected not only in the detailed fold-out map that appears in this issue but in the range of contributions to this year's forum.
    Posted by yatta at 10:35 AM
    The Morning News - Files Are Not for Sharing, by Matthew Baldwin & Goopymart
    "What happens when you share? Your friend has a cookie and a toy, while you have nothing"
    Posted by yatta at 10:32 AM

    June 20, 2006

    "Seeing by Sound"
    nokia6600fss.jpg The Globe and Mail writes about an assistive technology that is allowing blind users to "see" by sound".

    "The technology is part of a wave of software and hardware which has evolved as laptops, mobile phones and PDAs converge into powerful handheld computers.

    They're having a profound impact, allowing the blind to navigate streets in unfamiliar cities, to having e-mails read from their mobiles and identifying colours.

    The "Seing with Sound" technology was developed by Peter Meijer, a Dutch scientist, and is available as a free download on his website. "

    Posted by yatta at 12:10 PM
    10 Commandments for Java Developers

    10 Commandments for Java Developers

    Good rules.. Unfortunately, for me, I don't follow them ;-)

    "There are many standards and best practices for Java Developers out there. This article outlines ten most basic rules that every developer must adhere to and the disastrous outcomes that can follow if these rules are not followed.

    Posted by yatta at 12:08 PM
    Media Should Evolve Into Marketing Services

    I increasing believe that in order to survive and grow in a digital, networked, social, participatory world, media companies need to evolve into marketing services companies. Here’s what’s driving me to that conclusion.

    Advertising took another significant step yesterday towards graduating from paid media placements (i.e. traditional ads). Ironically, it starts with a paid media placement on The Huffington Post:

    HUFFINGTONPOST.COM THIS WEEKEND LAUNCHED A video ad promotion featuring seven TV ads, all selected for their high “viral” potential–meaning some quality that makes them likely candidates for e-mail forwarding. So far the ads, produced by agency JWT, are purely voluntary viewing; visitors have to click on a small video screen on the site’s right-hand side to see them.

    JWT, formerly J. Walter Thompson, purchased the ad space for this pilot initiative, which will offer TV ads for Ford, JetBlue, Levi’s, the Partnership for a Drug Free America, Scruffs, and Billy Collins–all chosen for humor or novelty value.

    This is the future — advertising that is worth watching not because you are forced to do so through interruption, but because the marketing message itself is entertaining or useful.

    And thanks to the fully networked Web 2.0, viral marketing is no longer just a buzzword. Sharing has gone mainstream.

    (Continued at Publishing 2.0.)

    Posted by yatta at 12:07 PM
    Standards for Users
    Railroad tracks

    When I think of standards I think of the Stephenson gauge. Two pieces of steel laid at 4' 8.5" apart carries rail traffic for 60% of the world's railroads. The standard has been around for centuries, allowing easy interoperability between rail lines from different companies and countries, creating new and cheaper opportunities for commerce around the world. Railroad companies did not always believe in the power of standards but eventually came together for big contracts and their rewards.

    Next Friday I will lead a discussion at Bloggercon IV about the affects of standards on the lives of users. How can cooperation and interoperability lead to happy users, increased profits, and more participation online?

    In the world of railroads companies varied the width of their rails to force a transfer of goods from Company A using the trains and workers of Company B. These increased costs meant more direct control over commerce by the companies laying the lines, but ultimately made travel by rail unreliable and costly, forcing customers to utilize other methods of transport such as a river barge. The arrival of cross-country travel and military contracts in the United States eventually forced standardization and better options for users.

    In the online world we rely on a few standards to make life easy for users. The W3C activity around HTML provides a common base for implementors and authors. We still have to tweak our pages for optimal use in each browser, but a common baseline reduces some of the work involved in deploying all over the world.

    The world of feed aggregators interoperates using the OPML file format for subscription portability. Users can post to their blog and backup their entries using the application of their choice thanks to standards such as the MetaWeblog API and the Atom Publishing Protocol.

    Open standards create open competition, eliminating lock-in and allowing users to pick the best services for their wants and needs. The door remains open, but companies focused on their users believe you are happy enough within their walls you'll never want to head for the doors.

    What are your experiences with standards or the lack thereof? What new standards and interoperability would you like to see companies develop to thrill their users? Bloggercon is part of the user-centered summer of love. Let's chat about the things you love and hate about your experiences online and how collaboration and standards can help.

    Posted by yatta at 12:04 PM
    Floating Points:

    satellite.jpg

    Locative Media, Perspective, Flight

    The primary concern in locative media has been, understandably, location. This has been a great new leap in terms of art, technology, science and narrative. Locative Media Art consists of artworks utilizing locative technology to trigger artworks in a specific physical space.

    Locative media art goes back to early experiments such as Telepresent by Steven Wilson in 1997 that was an object equipped with GPS left to be communally interacted with and moved while continually sending images via the Internet.

    Another key development was the GPS drawings of Jeremy Wood in 2000 in which he discovered that by tracing his movements as he drove or walked with GPS that he could form shapes formed by the sequence of plotted movements. Other projects worked with Geo-Annotation which placed a comment or reflection on a physical location (similar to what hikers for years would do at posted signs on certain trails). Then came the project 34 North 118 West that was the first locative narrative.

    34 North 118 West was a mapping of a four block area of Los Angeles where the primary non-passenger rail yard and related infrastructure at the turn of the last century and the original grand passenger station of Los Angeles (La Grande station) once stood. The majority of the buildings are the same but have changed in usage in time, state of disrepair and who has come to live and work in them in waves of development and housing.

    Other buildings were destroyed over the years and only the ghosts of historical information and personal accounts remain. The project created a "narrative archaeology" as the layers in time were to be agitated into being. In one place would be narrativized data from 1936 a few hundred feet from a spot before a building that triggered something from 1910.

    Now groups such as the C5 collective are doing work such as the GPS mapping of the entire great wall of china and then placing the coordinates in another location. This type of work creates a layered commentary and plays with form and semiotics as well as referencing the Situationists who developed absurd commentaries like a walk through the streets of Paris following a map of another city..." Continue reading Floating Points: Locative Media, Perspective, Flight and the International Space Station by Jeremy Hight with Alexander van Dijk, Hz Journal, #8, June 2006.

    Posted by yatta at 12:03 PM
    Reciprocation, Open APIs and caching data coming from web services

    Stewart Butterfield must be proud of himself!  He deserves a good nights rest after this on-slaught - attacking his integrity, best intentions and strategy.  Brad Horowitz must be proud of him - as well.

    Reading over the comments (I posted the #112 one) on Michael Arrington’s original, slanderous post - it seems to me that Stewart’s so-called ‘change of heart’ is exactly the right answer. 

    Reciprocation.

    Of course  Its somethiing I completely assumed, but was pointed out to me (thanks Tara and Chris) was not necessarily being granted by Zoomr.  Many debated this issue and I think we’ll go over it at Bloggercon IV - as well.

    So lets be clear.

    Open APIs are a two-way street and Stewart and Flickr have set a precedent - as they’ve done so many times before - on demanding that any commercial vendor who wants a commercial key, MUST also provide clean, clear, open APIs - going in BOTH directions - from their system.

    That seems not only fair but smart.

    Now regarding WHERE a user’s data is stored, this is the old ‘data storage in the clouds debate’ - rehashed.  Antonio Rodrieguez points out that it’s completely reasonable to leave an end-user’s photos in Flickr, [via Doc] while accompalishing the tasks (in Tabblo’s case - hard copy printing) - at hand.

    But let me point out a simple thing. 

    Its really hard to create a compelling end-user experience when you’re linking to external sources.  We’ve been trying it for over a year now - with some sucess, but in general if you want to include (let’s say) your external blog in some other service - its far from satisfactory experience.

    DLAs (digital lifestyle aggregators) like the PeopleAggregator can easily handle data being stored - wherever.  We’ll eventually even have a formal VFS (virtual file system) to keep track of where the hell all your stuff is.

    But all data stored from some remote web service needs to be cached - as no end-user is gonna be happy waiting for their pages to update - while pulling in data from that remote web service.  This is a crucial UI issue.

    So as the dashboard category grows (Pageflakes, NetVibes, Superglu, etc.) expect to see further and further sophisticated caching of data coming from web services - just to make these dashboards usable.

    Now where does that put us in the Open APIs debate?

    Right smack dab in the middle of it.

    Cause once we have Open APIs moving in both directions, and we’ve given our end-users the ability to move their stuff around - we ALSO need to give them the ability to cache this data - so they’re not waiting for their remotely linked pages - to update.

    This is where Tucows comes in.

    They have launched a ‘Feedcache’ service - which I believe can be expanded to become a personalized ‘web services’ cache service - for ALL to use. I had a great conversation with Ross Rader about this - a couple of months back - and like all good ideas- this idea’s day has come.

    :-)

     BTW I have pitched Antonio’s service to several of our cleints and they all say “sign me up!” So congrats to Antonio!

    Posted by yatta at 11:59 AM
    social behavior in 3D worlds

    socialbehavior.jpg
    a visualization tool set that represents the evolution of 3D virtual environments, the distribution of their virtual inhabitants over time & space, & the formation or diffusion of user groups inside them. the visualizations are particularly valuable for analyzing events that are spread out in time or space, or events that involve a very large number of participants.
    a chat log bar graph provides an overview about how many citizens & visitors participated in an event. a spatial distribution visualization traces & aggregates trails of groups on an automatically generated 2D map.
    see also pedestrian levitation & mobile phone trace map & micro-fashion network.
    [indiana.edu(pdf)]

    Posted by yatta at 11:41 AM
    Apple's Intel Transition: A Brief Developer's Guide

    A few of my friends have been making the OS X/Intel transition, and I have been kicking around some notes while I learn what works and what doesn't. Here's a brain dump of some of the advice I've been giving people.

    • If you have more than one Mac, .Mac is the best $80 a year you can spend. The syncing alone is worth it over and over and over.
    • Jumpcut, Steve Cook's clipboard management app, is really hitting it's stride.
    • TextWrangler is still free, but I always end the day with both SubethaEdit and Textmate both open. For smaller text files, Yojimbo works the way you always wanted stickies to work. I love the .Mac syncing - my notes and PDFs are always where I want them to be. It's also very smart about encrypting passwords, serial numbers and notes you want to keep private.
    • Fence is still a work in progress, but it's a very slick Cocoa/Atom uploader that works best with Typepad and Vox.
    • This is a little exorbitant, but I also check a lot of configuration files into an svn repository, which TextDrive makes very easy.
    • If you do any perl at all, it's worth it to blow away /System/Library/Perl and just reinstall all your XML modules. I install Plagger and Catalyst and all the good ones get picked up along the way.
    • Lightroom Beta 3 is Universal (from Adobe).
    • Macsaber (of course).
    • I also have my Activity Log on all the time, so that when a PowerPC app pops up I can upgrade or replace it immediately. I notice a performance hit when Rosetta comes on.
    Posted by yatta at 11:41 AM
    Auto-Translation

    The Economist writes about the "Babel Fish" dream:


    Within the next few years there will be an explosion in translation technologies, says Alex Waibel, director of the International Centre for Advanced Communication Technology, which is based jointly at the University of Karlsruhe in Germany and at CMU. He predicts there will be real-time automatic dubbing, which will let people watch foreign films or television programmes in their native languages, and search engines that will enable users to trawl through multilingual archives of documents, videos and audio files. And, eventually, there may even be electronic devices that work like Babel fish, whispering translations in your ear as someone speaks to you in a foreign tongue.

    Posted by yatta at 11:40 AM
    GigaOM : » Social Networks are the New Media
    social networking is a micro-phenomenon of a much larger macro-trend that the Internet has spawned since its birth… digital self-expression. Today’s social networks (along with other forms of social media, like blogging and online video-sharing) are j
    Posted by yatta at 11:38 AM
    A VC: Is Meta Better?
    "I spent a bunch of time on the Netscape music channel and the Digg music category yesterday and even though Digg had way more users voting and submiting stories, Netscape's stories were more interesting to me. They were about music instead of music gadgets and technology issues. So that kind of proves that Netscape has the opportunity to create a less geeky, possibly more mainstream audience."
    Posted by yatta at 11:37 AM

    June 15, 2006

    Conversations regarding IP and DRM, by Tony Shawcross
    The first annual Digital IP Summit was held at the BEAUTIFUL new Cable Center at DU, with high-ups from HBO, Turner, Time Warner, Cox, and others in attendance, I was ready to be enlightened. The audience was likewise full of old-school industry folks, and it didn’t take long for me to realize that the main focus of the attendees (and many of the panelists) was how to resist the wave.

    The few academics who spoke about approaches for "riding the wave" were dismissed in large part, because most of the audience wasn't there to learn how to "share" or how to find revenue-models that accommodated the digital revolution, they were simply looking for tech tools to make the changing world fit into their old paradigms of rights management and Intellectual Property.
    Posted by yatta at 08:37 AM
    Yahoo Wants Citizen Journalism
    Red Herring: There are rumors that Yahoo plans to introduce a citizen video journalist news service. Sources say that "inspired by the amateur video that chronicled the London bombings, the portal firm is seeking more."
    Posted by yatta at 08:27 AM
    14 Steps to Reinvent Journalism at First Monday
    The official version of my peer reviewed paper Constructing a Framework to Enable an Open Source Reinvention of Journalism is now posted at First Monday, one of the first peered reviewed online journals. It's where Eric Raymond first published his paradigm changing paper The Cathedral and the Bazaar. So I am feeling pretty good about it.

    Here is the abstract from my paper:

    This article builds upon open source/open content literature and applications to develop a framework from which academics, citizens, critics, journalists and the media industry can collectively develop a sustainable model or models to save quality journalism -- possibly by reinventing journalism as it has traditionally been defined. This article provides that framework, not so much as a theoretical construct, but rather as an annotated checklist to guide those interested in reinventing journalism.

    The paper contains 14 steps that each individual or news organization should consider before making the open content leap. After reading an earlier edition of the paper, when I was talking about 15 steps, Mark Hamilton at Notes from a Teacher wrote:

    If this piece doesn't kickstart your thinking about media, nothing will.

    Bryan Murley at Reinventing College Media did an online interview with me that should be running soon. I'll let you know when that is posted.

    The paper is long and a bit academic, so what I will be doing in the next few weeks is breaking out each individual step as more of a manual for reorganizing a news organization, if not totally reinventing journalism.

    Posted by yatta at 08:22 AM
    Blogging for Dollars
    Web 2.0 startups that deliver the goods don't need ad agencies' brand-building hype machines. Instead, they harness the power of the new buzz builders. By Bruce Sterling from Wired magazine.
    Posted by yatta at 08:20 AM
    Solar Powered Mobile Phone
    pi18_mikroenergietechnik_m_tcm6-62674.jpg Mobile devices are becoming more and more intelligent – allowing users to watch movies on a mobile phone or laptop, or navigate with a PDA – but at the same time they require increasing amounts of power.

    The Fraunhofer Gesellschaft (the largest labs for applied sciences in Germany) has rolled out a prototype sun powered mobile phone. 21 talks reports.

    Under the leadership of the Fraunhofer Institute for Solar Energy Systems ISE, scientists from various institutes are working on technologies that will make it possible to achieve greater power densities and, when combined with batteries in hybrid energy systems, extend operating times.

    At the Hanover Trade Fair, the researchers will be displaying new energy storage technologies, micro-fuel cells, and information on the opportunities offered by "energy harvesting," or drawing power from multiple energy sources available in the environment of the device."

    Other solar powered ideas ...

    Posted by yatta at 08:13 AM
    Nokia exhibition flashes future phones
    More on future phones from London’s Central Saint Martin’s College of Art and Design on T3 with a slide show. Check it out! Below are a gaming phone concept (left) and a surveillance phone (right). More photos of future phone concepts on T3 and on the BBC.

    gamefutphone.jpggal4.jpg

    More on "The Future of Mobile Design"

    Posted by yatta at 08:12 AM
    Nathan pulls the dirt on YouTube's EULA

    People With Ideas >> Blog Archive >> YouTube: ALL YOUR VIDEOS ARE BELONG TO US
    "YouTube: ALL YOUR VIDEOS ARE BELONG TO US"

    Got picked up by The Register as well:
    YouTube owns YourStuff | The Register

    Posted by yatta at 08:09 AM
    Google Maps v. Thinkpad

    Miyagawa has released a hack to allow the Thinkpad's accelerometer to control Google Maps. You can check the source out of his svn repository.

    Miyagawa writes:

    My recommendation is to choose Satellite mode, with the 3rd Zoom level. It makes me feel like flying in the sky, just as birds. Because of Google Maps JS library prefetching images, sometimes you have a delay (latency) moving, but other than that, it is quite fantastic.

    Posted by yatta at 08:06 AM
    The Last Mile Bottleneck and Net Neutrality

    When thinking about the performance of any computer system or network, the first question to ask is “Where is the bottleneck?” As demand grows, one part of the system reaches its capacity first, and limits performance. That’s the bottleneck. If you want to improve performance, often the only real options are to use the bottleneck more efficiently or to increase the bottleneck’s capacity. Fiddling around with the rest of the system won’t make much difference.

    For a typical home broadband user, the bottleneck for Internet access today is the “last mile” wire or fiber connecting their home to their Internet Service Provider’s (ISP’s) network. This is true today, and I’m going to assume from here on that it will continue to be true in the future. I should admit up front that this assumption could turn out to be wrong — but if it’s right, it has interesting implications for the network neutrality debate.

    Two of the arguments against net neutrality regulation are that (a) ISPs need to manage their networks to optimize performance, and (b) ISPs need to monetize their networks in every way possible so they can get enough revenue to upgrade the last mile connections. Let’s consider how the last mile bottleneck affects each of these arguments.

    The first argument says that customers can get better performance if ISPs (and not just customers) have more freedom to manage their networks. If the last mile is the bottleneck, then the most important management question is which packets get to use the last mile link. But this is something that each customer can feasibly manage. What the customer sends is, of course, under the customer’s control — and software on the customer’s computer or in the customer’s router can prioritize outgoing traffic in whatever way best serves that customer. Although it’s less obvious to nonexperts, the customer’s equipment can also control how the link is allocated among incoming data flows. (For network geeks: the customer’s equipment can control the TCP window size on connections that have incoming data.) And of course the customer knows better than the ISP which packets can best serve the customer’s needs.

    Another way to look at this is that every customer has their own last mile link, and if that link is not shared then different customers’ links can be optimized separately. The kind of global optimization that only an ISP can do — and that might be required to ensure fairness among customers — just won’t matter much if the last mile is the bottleneck. No matter which way you look at it, there isn’t much ISPs can do to optimize performance, so we should be skeptical of ISPs’ claims that their network management will make a big difference for users. (All of this assumes, remember, that the last mile will continue to be the bottleneck.)

    The second argument against net neutrality regulation is that ISPs need to be able to charge everybody fees for everything, so there is maximum incentive for ISPs to build their next-generation networks. If the last mile is the bottleneck, then building new last-mile infrastructure is one of the most important steps that can be taken to improve the Net, and so paying off the ISPs to build that infrastructure might seem like a good deal. Giving them monopoly rents could be good policy, if that’s what it takes to get a faster Net built — or so the argument goes.

    It seems to me, though, that if we accept this last argument then we have decided that the residential ISP business is naturally not very competitive. (Otherwise competition will erode those monopoly rents.) And if the market is not going to be competitive, then our policy discussion will have to go beyond the simple “let the market decide” arguments that we hear from some quarters. Naturally noncompetitive communications markets have long posed difficult policy questions, and this one looks like no exception. We can only hope that we have learned from the regulatory mistakes of the past.

    Lets hope that the residential ISP business turns out instead to be competitive. If technologies like WiMax or powerline networking turn out to be practical, this could happen. A competitive market is the best outcome for everybody, letting the government safely keeps its hands off the Internet, if it can.

    Posted by yatta at 08:05 AM
    Wednesday: Of robbing banks and broadcasting

    Chris Anderson talks about his concept of "scaling down" in a provocative post this morning. He rightly states (he's always right) that digital businesses can be efficient enough to deal at very small levels, and he adds, "a small percentage of a very large number can still be a big number."

    I call this "scaling down", and it's a core Long Tail competency. Traditional businesses target the top end of the market--the biggest hits and the richest customers--for the same reason that Willie Sutton robbed banks: because they think that's where the money is. If you have only so many salespeople and only so many marketing dollars, such a discriminating approach makes sense. But the lesson of the Long Tail is that, as Nobel physicist Richard Feynman predicted, "there's a lot of room at the bottom."

    This is why all this "web stuff" is so counterintuitive to broadcasters and other forms of mass media. They're Willie Suttons all! The web's a very different marketplace, and he who gets this will find business success downstream.

    (Good to see other folks thinking about scaling down. -kc.)

    Posted by yatta at 08:05 AM
    The ethical surplus and its monetization: quote from Adam Arvidsson

    A very clear quote from Adam Arvidsson:

    Informational capitalism is characterized by a growing separation between production and valorization. The production of immaterial values like knowledge, affect and sociality increasingly takes place in autonomous processes of technologically empowered communication that unfolds among users themselves. Their valorization occurs through the ability to appropriate a share of the global surplus, which is distributed on financial markets. The ability to accumulate an ethical surplus therefore becomes a necessary condition for the ability to appropriate surplus value. Therefore recent forms of brand management, that intervene directly on social communication without relying primarily on advertising and other forms of propaganda are becoming a central managerial technique for the information economy in general.”

    Posted by yatta at 08:00 AM

    June 13, 2006

    We Didn't Build the Internet to Turn It Back Into Cable Tv
    You know, the kind of cable TV where big entertainment companies pay off cable companies to get their channels on your set top box? Congress didn't accept it, so net neutrality lost. So we are keeping the system that started a year ago. It's the one that will make the internet like Cable TV. It's critical to innovation, our companies (mine is Dabble.com) and to freedom of speech that we have a neutral net, where anything can move across it, where there is no fee to get some piece of information through to someone who wants to see it. This isn't about tiered pricing. This is about who's packets paid the telco's fees. This is about Hollywood keeping us from speaking, because if I'm watching my friend's video, I'm not watching Disney. Hollywood stands to benefit the most, after the telco's who charge the fees. And Disney can afford to pay off the telcos to pass through their info, but my friends can't.
    Posted by yatta at 08:08 PM
    Augmented Reality - My Name is Madison

    My Name is Madison
    Artist - Matthew Slaats

    Taking Madison, WI as its subject, My Name is Madison is an Augmented Reality Game that allows users to explore and interact with the urban landscape from a multitude of perspectives. This project approachs the city as a layered environment. Players understand the development of place through the eyes of history, culture and fantasy.

    Using GPS enabled hand held computers, participants take on the roles of both recipient and creator, performance in context. While walking about the streets, they are provided with information that enhances their understanding of the environment and then gives them the tools to create their own interpretations of place. Documentation of these events will be posted to www.mynameismadison.blogspot.com.

    The project opens as a part of the Games, Learning and Society Conference taking place in Madison, WI June 15-16. www.glsconference.org

    Originally from Rhizome.org Raw at June 13, 2006, 06:05, published by nicholas economos

    Type announcement
    Genre participatory, telepresence, event
    Keywords game, conference

    Posted by yatta at 08:03 PM
    TXTual Healing
    "TXTual healing uses a cell phone a computer and a projector to create a mobile public performance by posting a person's text messages into speech bubbles that are strategically placed on the facades of buildings."
    Posted by yatta at 08:03 PM
    decentralized blogs+aggregators ecosystems vs integrated hosting/viewing communities

    There are now a lot of video hosting sites. The best known of these sites is YouTube. All of these sites are patterned after Flickr. Flickr is a community where members upload files to their own accounts.

    There are also a lot of blog aggregators. Sample aggregators are Memeorandum and Technorati. All of them spider and mine RSS feeds to identify hot hot stories and topics.

    With Flickr-like sites, the uploading is motivated by the presence of the community, because this creates a built-in audience. The more popular the site, the bigger the potential audience, the more incentive there is to upload.

    With Flickr-like sites, both the hosting and the viewing happen on the same site. If you make a video and you want to maximize its popularity, you need to upload it to any site where there is an audience. You can't host it yourself because then there will be few potential viewers.

    Blog aggregators don't suffer from this pattern. There are a lot of blog aggregators, in the hundreds is my guess, but there are many more hosts, and all the aggregators share the same pool of potential hosts. Independent hosts depend on the aggregators for viewers, aggregators depend on independent hosts for content.

    Aggregators are more efficient in that a creator only has to upload each file once in order to reach all of their audience.

    This issue is really common, and I figured it needed a URL. So that's what this blog entry is: a single URL that any aggregator can take advantage of. Needless to say it's not worth the trouble for me to upload this text to a bunch of different sites, and anyway that would defeat the purpose by giving the same item a bunch of different URLs.

    Posted by yatta at 08:02 PM
    More Thoughts, and Questions, on Multi-Platform Media

    As I mentioned earlier, I'm trying to gather my thoughts, and some data points, before Thursday's Silverdocs panel on producing for multiple platforms. Four of my questions:

    • How will mobile video content be different from wired video?
    • What do audiences want– and how much money and time will they commit?
    • How will the act of creating for the mini-screen alter a filmmaker's approach to larger, stationary, screens?
    • How big of a role will user-generated/participatory content (such as Bus Uncle and the like) assume?

    Here's where I'm looking for help:

    Way back in the early days of mobile video (fall of 2005), iMedia's Roger Park laid out 4 questions, three of which still seem to be open:

    • How do marketers track the mobile TV audience?
    • Will consumers be willing to pay for content that is front loaded with sponsors?
    • Will other networks and studios jump on the mobile TV bandwagon?
    • How might the networks charge for commercial time within this mobile channel?

    Informa issued a report last week projecting demand for mobile video: From Reuters:

    The soccer World Cup in Germany will provide the catalyst for TV services on mobile phones to start taking off, but real growth will occur over the next five years, an industry report said on Wednesday.

    Informa Telecoms & Media predicted some 210 million mobile TV subscribers worldwide by 2011, with the Asia-Pacific region leading the way with 95.1 million subscribers followed by Europe at 68.7 million.

    "(By) the 2008 Olympics, we'll all be much more prepared to watch TV on our phones and by the 2010 World Cup the infrastructure will be mature and one in 13 mobile phone users worldwide will own a mobile TV handset," said David McQueen, senior analyst at Informa Telecoms & Media.

    McQueen goes deeper on his own site:

    the soccer World Cup has provided the spark for the launch of a number of broadcast services in Europe, led by 3 in Italy and Debitel in Germany, across DVB-H and T-DMB networks respectively, which it is hoped will ignite a raft of further launches and subscriber uptake..

    Informa Telecoms & Media's new released "Mobile TV: Broadcast and Mobile Multimedia" 2006 Strategic Report, handsets built with mobile-broadcast-receiver technologies are expected to find their way into 10% of handsets sales by 2011, representing an expected market of 120 million phones.…Informa Telecoms & Media expects DVB-H to take the largest share of that market…

    McQueen asks some of the questions I would like to explore on Thursday;

    But ultimately will anyone actually use a mobile TV service and who is it to be targeted at? There are some major issues underlying the success of mobile TV: how, when and for how long will content be consumed whilst on the move and, moreover, how much will users be willing to pay?

    and reminds us of the limits of physics:

    An initial cause for concern about the viability of the mobile TV service is over the length of battery life achieved on a mobile broadcast device. Trials have shown devices to have up to 4 hours continuous TV play on one battery charge, which should be enough to satiate most consumers' TV viewing in a single day. Indeed, some trials have shown an average viewing time of around 3 hours a week, well within current battery limitations.

    So, what kind of programming does the average viewer want to watch during those 3 hours? For that matter, even high consumption urban nomads will "only" be able to view 4 hours at a shot. Thus, long form video is possible but unlikely.

    …the success of mobile TV is also reliant on the availability of desirable, popular content to the end user which will determine, to a large extent, how fast consumers adopt the services and devices.

    On DLMag, Aaron Azerad explores the alphabet soup of DVB-H, MBMS, and DMB:

    A technology which is currently up at the plate for testing is DVB-H (Digital Video Broadband-Handheld), which skips by mobile networks and is broadcasted right to mobile hand-sets. Another alternative which is up for consideration is MBMS (Multimedia Broadcast Multicast Service), which instead of bypassing uses the mobile network to transmit television signals. Yet a third choice is also added into the factor of using DMB (Digital Multimedia Broadcasting) which would serve as a modified version of digital radio currently being used in South Korea, with Germany and Britain looking in… The United States has even jumped in offering their own solution to Mobile TV offering a broadcasted technology called MediaFlo.

    Posted by yatta at 07:56 PM
    Peanut Gallery - The Online Interactive Multi-User Movie Theater Simulation
    Chat with your friends while watching movies together, with MST3k effects thrown in for good measure.

    Posted by yatta at 07:32 PM
    ABC News: Should You Quit Your Day Job to Blog?
    On monetizing Rocketboom, Scoble and more.
    Posted by yatta at 07:31 PM
    Top Bloggers Share Their Essential Research Tools With You
    Here are a series of tips from top bloggers on how they keep up with all the information coming at them from every direction.
    Posted by yatta at 07:28 PM
    RIAA: Illegal Song Swapping 'Contained'
    RIAA CEO Mitch Bainwol tells USAToday that illegal song-swapping has been "contained" (It has?). "The problem has not been eliminated," observes Bainwol, "but we believe digital downloads have emerged into a growing, thriving business, and file-trading is flat."
    Posted by yatta at 07:25 PM

    June 11, 2006

    Just what are folks doing with all those mobile devices?

    I'm in Philadelphia, excited to attend the Hyperlinked Society at my old haunt, the Annenberg School. I chatted with some good folks last night, many of whom are likely to blog the conference during the course of the day. I may be sharing Joe Turow's nervous energy, and woke too early this morning.

    Meanwhile, I am beginning to prepare for my own conference responsibilites at next week's Silverdocs, where I will be chairing a panel entitled "THE FUTURE OF REAL: E-MEDIA, I-MEDIA, WHAT MEDIA, WHOSE MEDIA?" on Thursday morning. The organizers describe it thusly:

    Why should documentary filmmakers care about pod-casting, video i-Pods, mobile phone content delivery, VOD, broadband, cross-platform distribution? Are digital distribution technologies opening up new audiences and new sources of production funding? Or are they simply asking media artists to provide more versions of their content for the same-or less-amount of money?

    The panelists are to include:

    Linda Good Bryant, Multi Media Artist and Activist
    Albie Hecht, President, World Wide Biggies/Shine Global Foundation
    Debra May Hughes, President and Chief Operating Officer, Public Interactive
    Clint Stinchcomb, Senior Vice President of New Media, Discovery Communications

    My goal for the panel is to get beyond the hype of mobile and multiple platform distribution. I'd like the panel to paint a picture of what audiences and filmmakers are doing in this chaotic new world and am particularly interested in actual data. To wit, Nokia reports on how 18-35 year olds in 11 countries are using their mobiles:

    Two thirds of people globally say a music-enabled mobile phone will replace their dedicated MP3 player, according to research from Nokia.

    What's more, one in two people are already using a mobile phone as their main camera, while a third are using it for surfing the web.

    Specifically, 44 per cent of respondents use a mobile phone as their primary camera…With Nokia optimistically asserting that 67 per cent of people globally now download a percentage of their music,… 36 per cent of respondents claim they are browsing the web on their mobile devices at least once a month.

    The CEA reported last month that:

    the most common activity for portable entertainment devices is listening to music (94 percent); however, this may be due to the lack of video capability and content. CEA estimates that only 15 percent of total digital media players shipping in 2005 were video capable, but that tide is quickly turning. This year, the percentage is expected to double. Owners of devices that do include video capability are twice as likely to engage in watching activities, choosing music videos (37 percent), movies (37 percent) and TV programming (21 percent). …Seventy-one percent of online portable digital media device owners plan to purchase entertainment content that can be played back on their device, spending close to $68 on content in the coming year.

    I'm curious to learn just want kinds of programming people are watching? Will this apparrent even split between short (music videos) and long form (movies) continue? Will long form become more popular as batter life increases? Are audiences interested in serious non-fiction content, which is the concern of my day job, or will the preference be for user-generated content with a social commentary spin, like Bus Uncle? (Rowland Soong uses the phrase "spontaneous media exposures" in his summation of all things Bus Uncle.)

    Posted by yatta at 11:20 AM
    Mizuko Ito on anthropology and design

    The last issue of Ambidextrous has been released. Among the different articles, there is a relevant interview of Dr. Mizuko Ito (the interviewer is Danah Boyd). Some excerpts I like:

    DANAH: Fabulous! Can you tell me more about what how you see anthropology being relevant to design?

    think there is a role for anthropology along all of the steps of the design process. But of course I would say that. Anthropology can help inspire new designs by providing profiles of users and stories about contexts of use. Anthropologists can play on design teams as designs get developed to sensitive designers to culturally and context specific issues. And finally, anthropologists can evaluate the effectiveness of designs through studies of actual use in context, either prototype, pilot, or after product roll-out.

    DANAH: So what advice would you have to young aspiring anthropologists who want to study socio-technical practice and get involved in designing new technologies?

    This one is tough. Be prepared for some blank looks from people in your discipline - but a lively audience of practitioners and technology designers who are eager to hear stories from the field. The challenge is to be multilingual and interdisciplinary while also maintaining commitment to ethnographic perspectives and methods.

    Why do I blog this? that’s sometimes a feeling I have while working with a social science perspective with designers. Though, I am wondering whether going beyond telling stories because I feel there s much more to do.

    Posted by yatta at 11:19 AM
    Amnesty's Amazing Ads

    Originally posted by Jason from Signal vs. Noise, reBlogged by ts

    Amnesty Ads

    Amnesty International launched a new ad campaign that is incredibly creative and powerful. The tagline is "It's not happening here but it's happening now" which is hammered home with these transparent ads. The ads "transport" issues in countries like Iraq, China, and Sudan to your local landscape. This is one of the best awareness campaigns I've ever seen. [Thanks jk]

    Posted by yatta at 11:18 AM
    Cap Mounted Display

    People into baseball cap like me could be interested into cap-mounted display such as the one designed by Lars Johansson and Niklas Andersson. One of their MSc student (Fredrik Nilbrink) designed a prototype:

    This project’s purpose was to investigate the truck operators needs and to see how modern digital technology can help to reduce the paper work and increase the productivity and make the operator’s working situation better.

    I: Cap Mounted Display
    A monocular display unit is mounted on an ordinary cap. The unit also contains microphone, earphones, camera and Bluetooth units. The device is voice activated.
    (…)
    He [Fredrik]] took apart a pair of Sony Glasstron VGA-glasses to get the monocular Head Up Display we wanted for this project. On top of the cap a web camera was mounted.

    Why do I blog this? a cool hack here but I am wondering about its usage in a real-world setting.

    Posted by yatta at 11:18 AM
    Vloggercon 2006 is sold out! [Flickr]

    Michael Meiser posted a photo:

    Vloggercon 2006 is sold out!

    I'm posting this here because blogger.com has gone to pot.

    24 hours till vloggercon!

    Hopping on the plane tomorrow morning.

    I wanted to share my thoughts on meeting over 400 vloggers and vlog fans for the first time.

    In a word.

    Vlogebrity!

    Vlogebrity is the term.

    We have a little saying amongst vloggers, "We are the media".

    And so by proxy we are also our own celebrities.

    What does vlogerbrity mean?

    It's the long tail of celebrity.

    It is more niche than blogebrity, and yet far more powerful a celebrity.

    It's about strong bonds.


    Imagine if you will.

    Tomorrow and Saturday I will meet for the first time 150 or 250+ people I've never met in person, but whom I've gotten to know intimately through video blogging over the last 2 years.

    They are from all over the world, Norway to Australia, and pretty much every continent.

    I know their names like I know the names of old friends.

    I know their faces, their personalities, their mannerisms, their humor, their interests and passions.

    When we meet we will recognize each other. We may shake hands, but like old friends our introductions will be very brief and we'll dive into specific topics and detailed subjects based on our shared interests.

    There won't be silly icebreaking questions. No, "So what do you do?" or "Where are you from"... No idle "get to know you" chat. Just diving into the common subjects we share.

    Vlogebrities have known backgrounds.

    Vlogebrities have shared history.

    The shock of meeting all my vlogebrity friends at once face to face. This is the thing I'm most looking forward to at vloggercon at this moment.

    This is on the surface what I want to capture and understand. Because in studying vloebrity it will tell us something about the future.

    A future where we're all the media, where we're all celebrities to someone, mentor's, peers, and friends of people the world over.

    Regardless of geography.

    Another step in the progression of the global village.

    I relish this idea.

    Vloggercon is going to be a completely unique, great and erie sort of culture shock that is probably completely unique to video blogging. I'm expecting a powerful sort of deja vu.

    With Introductions a side (almost unnecessary) vloggercon will be about getting right down to business.

    It may sound like a preposterous thing to say, but I ask you to consider, that never before has such a large group of people whom know each other so well met for the very first time.

    Actors may meet and they know each others faces and characters, but they don't know each other for who they really are.

    Intellectuals, writers, scientists and infinite professional groups may know each other by reputation, by exchanges of writing, even by photos, but again they don't know each other as intimately as vloggers. They don't know each others voices, facial expressions.

    Vlogebrity is powerful voodoo.

    Unlike hollywood celebrity, which gives a powerful false sense of knowing people, vlogebrity gives a true and powerful sense of knowing. But how true is this celebrity? How much do we really know each other? We shall see.

    Needless to say vlogebrity is a very unique type of celebrity. An intensely personal sort of celebrity.

    Vlogebrity creates powerful bonds and friendships.

    ...and I expect since we all know each other so well while never having met, that the conversation will be so furious at vloggercon I seriously hope I don't loose my voice. ;)

    So soak up and take note of the power of vlogebrity. Breath it in, think about it. What is the truth of it, what is false. As McLuhan famously said the medium is the message. If we are the media, then what does it say about the future, what does vlogebrity say about the future of a truly global culture of closely bonded niche communities.

    To me this says one thing. This new world that is evolving that is bonded by a democratic, open, participatory media system, a property fundamental to the internet. It is fundamentally going to make the world a much more human/humane place then a world shaped by cars, and TV, radio and newspaper. The world is becoming more human.

    We are truly living in the future in many respects.

    And yet we're living very far in the future.

    7000 video blogs is nothing.

    The massive popularity of a Youtube, (which I've never seen anything like in all my .com years) is impressive, but really it is nothing in the big picture

    This is not about a 2.0 .boom. We've barely entered an era that's going to play out over the course of generations, perhaps this whole century.

    What happens in the first 7000 video blogs is fun and very interesting, (not to discount the very much related and very important blogging, podcasting and photocasting)... but in order to understand the true power of open acess media / new media, it's impact on the world, we have to listen carefully and study carefully, because the majority of it's power, of the possibilities for change lie below the surface. They have yet to be discovered.

    The question we must ask, is what happens when the other 99.99% of the world has access to not just rich media, not just blogs, videos, photo, and VOIP communications... but the tools and applications, the project management tools, the wiki-collaborative writing tools, the processing power, the connectivity?

    The reason I like vlogging, is not because I'm a videographer, it's because I'm a student of media. It's not because vlogging IS the future. Who knows where we'll be in 5 years. Who knows if vlogging as we know it will even exist. The reason why I am fascinated by this thing is because it is an opportunity to look into a window of a *possible future*, to understand something about how media shapes our culture and our identities now and how it will like the inventions of the printing press, the radio and the television before it.

    If mass media nationalized and mobilized the world, what will internet mediated media do?

    And therefore the reason why I'm going to vloggercon is two-fold. Both to understand, study and interpret this fundamental change in the way the world is connected and how it will change the world.

    And secondly and just as important to collaborate and discuss with others to distributing this future. TO make it available to as many people as possible.

    This initial success, this web 2.0 boom is a a misnomer, a distraction to what is truly significant to what is going on here. Myspace and Youtube the current media darlings of this space are but short sited mischaracterizations of this era, false gods at best. Who is going to bring this evolution to the other 99.99% of the planet? The majority of the planet that doesn't speak english, or one of the five more popular languages. Proprietary, walled garden systems fundamentally lack this capacity. I suspect it will evolve as has open access media out of open source software as it is the only model flexible enough to bring these technologies to the rest of the world.

    And don't even talk to me about "big media"... they lack the vision to see beyond delivering plastic disks and DRM laden content to .0001% of the world. That's some sever myopia.

    Oh, and here's a random but very cool vloggercon promo from the vlog, The Memeing of Life.

    Watch it: Vloggercon Promo from Mark Raheja, The Memeing of Life (Quicktime, .mov)

    So! I'll see you all at vloggercon!

    :)

    -Mike

    Keywords: vloggercon, vloggercon2006, vlogebrity



    Photo From: laughingsquid.com/2006/06/03/vloggercon-2006/

    laughingsquid.com/wp-content/uploads/vloggercon_flyer.gif

    Posted by yatta at 11:15 AM
    Why the Social Networking Backlash WILL Happen

    A generation is about to learn the hard way about the downside of posting your entire life online. An article in the Times shows the tip of the iceberg:

    Many companies that recruit on college campuses have been using search engines like Google and Yahoo to conduct background checks on seniors looking for their first job. But now, college career counselors and other experts say, some recruiters are looking up applicants on social networking sites like Facebook, MySpace, Xanga and Friendster, where college students often post risqué or teasing photographs and provocative comments about drinking, recreational drug use and sexual exploits in what some mistakenly believe is relative privacy.

    Young people may be naive but they are not stupid.

    The generation just hitting puberty will watch the class ahead of them get screwed out of college admissions and job offers as a result of too much online social networking.

    And they won’t make the same mistake.

    (Backlash? Sounds more like a course correction to me. MY question is "how long will it be until the RECRUITERS adjust?" -kc.)

    Posted by yatta at 11:10 AM
    Digital Influence Mapping Project: Video on the Web/Vloggercon
    Sure Rocketboom has become a poster child. And Amanda Congdon got an exclusive with George Soros. But there is a tremendous diversity to the voices, production values and subject matter. The future of this movement (it is one) is not simply in a proving ground for TV programming. Not that vloggers would turn down TV distribution, They just wouldn't see it as the endgame. And they (first lesson - they are not a homogenuous group that one can accurately generalize about, so forgive my use of the word "they") are are deeply suspicious of being co-opted by big media while at the same time being conscious of the fact that they are onto something that big media is struggling to understand.
    Posted by yatta at 10:58 AM
    Picture This! @ Future Applications Lab: Context Photography
    application takes environment data and applies filters on camphones in real time.. VERY COOL

    Posted by yatta at 10:56 AM
    Google researchers use ambient audio to augment the television experience
    Developers from Google's research laboratory presented a paper (PDF) about interactive television applications that leverage ambient audio analysis at the Euro Interactive Television conference last week. The research paper, which describes a system for providing contextually relevant web content for television consumers, received the best paper award. The described system uses a computer microphone to analyze the audio being emitted by a television, and uses that data to determine what show the user is watching. The system can then provide the user with web content that relates to the show
    Posted by yatta at 10:48 AM

    June 09, 2006

    Identifying topics for the Identity Mashup

    Mashing Up a Commons is new essay I just put up over at Linux Journal. It's a pretty big one: almost 3,000 words. But asks a big question: Is it possible that, for all our talk about The Commons, the Net doesn't have one yet?

    The short answer, I think, is no.

    Creative Commons and related efforts have gone a long way toward building out the kind of infrastructure we need before the Net is a truly public space, rather than a vast collection of private ones. But we need more.

    I have some ideas about that, which I think are good to bring up ten days in advance of the Identity Mashup, which the Berkman Center is putting on at Harvard Law School. I'll be participating in that, and in Cambridge that whole week (although I'm mighty tempted to head West for Bloggercon). And I thought, given the speed at which things are moving toward Identity 2.0, the Identity Metasystem — or whatever else we end up calling it — that it would be good to start talking ahead of time about some of the ideas that we'll bring up there. Talking, that is, out here in The Commons. Or whateve we have that passes for one.

    Posted by yatta at 04:38 PM
    MPAA: The Grateful Dead's Success Was An Abomination Against Nature
    One of the more annoying things we've found when discussing how the entertainment industry needs to adapt and change and embrace new technologies in place of their old business model, is the repeated claim that it's impossible to make money if the content is given away for free. Impossible is a pretty absolute statement -- and all you need is one example to disprove it. However, as we've shown, there are many, many examples of entertainers who have learned how to make more money out of giving away their content -- which seems to disprove the whole "impossible" bit. However, the industry folks don't seem to know how to respond to that, so they just keep saying it's impossible.

    Witness this bizarre exchange between John Perry Barlow and the MPAA's Dan Glickman debating the future of the entertainment industry. Barlow notes that he made an awful lot of money as a songwriter for the Grateful Dead, which encouraged its fans to make tapes of its shows for free. Glickman immediately responds by saying: "It is ridiculous to believe that you can give product away for free and be more successful. I mean it defies the laws of nature." The problem, as always, is that Glickman has incorrectly defined his market -- which is a scary thought if he's supposed to be the leading spokesperson for that industry. He thinks they're in the business of selling content. That's not so. It's too narrowly defined. The entertainment business is in the business of entertaining -- and that can include many things that still involve giving content away for free for promotional value. We've discussed plenty of examples in the recording industry -- and Barlow's success helps prove that. In Glickman's own movie industry the examples are even more obvious. They should be selling the experience of seeing a movie, not just the content. However, when Glickman says things like the idea that giving away things for free is against "the laws of human nature," we wonder if this means he's never received anything for free in his life. Does he turn down the free soda offered with the slice of pizza in the corner shop? Free dessert with dinner? Why that's just crazy talk! Those restaurants must be run by anti-capitalist extremists. Their actions in giving away free food are against the laws of nature, and they must be on their way out of business.
    Posted by yatta at 04:26 PM

    June 08, 2006

    Operation Times Square
    Nokia's Sensor Planet proposal for NYC



    "Operation Times Square is an urban game and a large-scale experiment on mobile sensing. The game will bridge global and local, physical and virtual worlds through a novel combination of an asynchronous web site-based access, GSM-based locationing and camera-phone based player inputs."
    Posted by yatta at 07:09 PM
    Academic Review: Developing an Understanding of Mobile Commerce: A Review Billed to Phone Payment Methods
    "This article provides a brief review of the Billed to Phone payment methods and addresses the need for additional academic research into consumer acceptance and effectiveness drivers of the Billed to Phone billing method."
    Posted by yatta at 07:06 PM
    Why Google is actually right with this excel/word stuff

    A lot of bloggers are saying the excel/word replacment strategy of Google must have some secret purpose. Not. They forget about 1 simple thing.

    First, of course, the majority of people who use excel and word don’t need any advanced features.

    What they do need is an easy way to store everything in one place. Office hasn’t solved that problem. Almost every small organization I talk to has an unsatisfactory, frustrating solution to where they keep their files. Mostly stuff just gets emailed around a lot.

    That is the problem GoogleOffice can solve in 1 stroke. A basic Word and Excel is enough. And if it’s stored in 1 place (no more duplicates! No more version control nightmares. No sotware to by and install.), that’s enough motivation for 50% of all Office users to switch in the next 5 years.

    Central storage, no software to install, basic features. And of course compatibility with Office.

    It’s really that simple. Which small group with limited means would *not* adopt this? I know all of the ones I know would. It’s cheap. It’s easy to maintain. And it solves a *real* problem that they *all* struggle with right now.

    Posted by yatta at 07:00 PM
    Wearable rhythm communicator

    Volume of over Lumen is a rhythm communicator for several people.

    lumvvvv.jpg

    Each participant wears a silicone collar which sends a rhythmically arranged sound. A particular sound is generated for each participant according to an analysis of their voice. LEDs in the collar create a halo of pulsating light that radiates around the wearer. If another partecipant comes within the range of the collar, he or she can hear the sound generated by the collar worn by the first person. But if he or she comes within the range of several collars, then it's a mix of the various sound compositions that will be heard.

    By their own movement in the area participants can modulate their own sound experience, as well as the acoustic experience of the other collar wearers.

    collomo.jpg

    Electronics are visibly cast in the collar: resistances, transistors, diodes, conductive strips and other elements have a functional as well as an aesthetic role.

    A work by Martin Bellardi and Anne-Christin Delakowitz.

    Check the collar at Sonambiente in Berlin until July 16.

    Via rhizome. Bottom image.

    Posted by yatta at 06:56 PM
    Rhizome.org: Review of Alexander R. Galloway's 'Gaming: Essays on Algorithmic Culture'
    Alex managed to take time off from gaming to write a book about the subject!
    Posted by yatta at 06:52 PM
    The Future of Blogging
    Scripting News: 6/8/2006:
    "New podcast. Dan Gillmor and I participated in a moderated discussion about the future of blogging. I think it came out pretty well."
    Word of the Day - >Disintermediation.
    Posted by yatta at 06:50 PM
    Broadband as Economic Driver
    The Econ Tech Blog points to an interesting presentation by experts including economist Dr. John Rutledge, who sees broadband infrastructure "as the Central Nervous System of the economy." The piece claims that a one percent increase in phone lines results in a three percent increase in GDP. It also points out that while the US has 94 telephone lines per 100 people, developing countries may only have 5 lines per 100 people.
    Posted by yatta at 06:44 PM

    June 07, 2006

    How To: DV Video
    SimplyDV Techniques: Cameracraft Hints and Tips
    Here's an introductory set of features written by SimplyDV's Colin Barrett and drawn from the many articles written for UK video-making magazines and also from the text of his book - Digital Video for Beginners (Ilex Press, March 2005).
    via [ TurnHere ]
    Posted by yatta at 10:07 AM

    June 06, 2006

    Sousveillance/Surveillance

    quintzzz.gif

    Interventions

    [...] For an intervention on images, and in a sousveillance / surveillance context this time, Austrian activists Quintessenz created an anonymous surveillance system that uses a face-recognition software to place a black stripe over the eyes of people whose images are recorded (via Wired).

    New Scientist reported today on a video surveillance system that scrambles people's faces to protect them from unwarranted monitoring. Developed by Swiss company EMITALL Surveillance, the algorithm of the technology singles out any people in a video feed, on the basis of their movement, and disguises them digitally while leaving the rest of the scene intact (Videos 1, 2 and 3). Only those in possession of the encryption key can unlock the scrambled regions and identify the people shown on-screen.

    The system can even use different encryption keys to scramble the identity of particular people under surveillance, says Touradj Ebrahimi, founder of EMITALL Surveillance (thanks Emily!)

    More broadcast disruption: SVEN - Surveillance Video Entertainment Network, a real-time video performance system that detects when people look like rock stars instead of criminals. Once a potential rock star is detected, music video effects are triggered so the surveillance stars get a treatment worthy of Cecil B himself; TV Predator, a picture frame that attacks the tv and prevent it from working properly; OiTV, a misbehaving attention-seeking TV. [blogged by Régine on we-make-money-not-art]

    Posted by yatta at 07:29 PM
    Bricolab: bricolage, p2p-brut and collaborative authorship

    A landscape of bricoleurs

    Peer to peer communication is every bit an act of bricolage - of tinkering, re-ordering, re-combining, de- and re-constructing existing elements into new and unforeseen forms, only to pass them along the chain to be further transformed. The participant in peer to peer culture, whom we might call a ‘bricoleur’, is ever part of an endless dialogue, an evolving process that reaches beyond and before their contribution.

    This takes some adjusting to, and nowhere more so than in the world of media and the creative arts, where the spectre of authorship, and the draconian intellectual property rights that trail closely behind it, loom heavily over the most seemingly throw-away proceedings. But as consumers increasingly refuse to take a passive role and those in the communications industries gradually come to accept the full possibilities of participatory culture, or CGM (consumer generated material), the transition towards a peer to peer model, and thus a model made up of a fluid, mobile network of bricoleurs comes ever closer.

    The Bricolab project

    Bricolab.com is a group of interconnected sites designed to foster creative collaboration via Open Source Culture, social networking and web 2.0 technologies. Made up of a blog, set up for resource sharing and commentary on p2p creativity, a wiki for community collaboration and a Project Space for community forging, blogging and file sharing, Bricolab is a free, open space built on the back of the Open Source applications MediaWiki, Elgg and WordPress.

    The PocketPacket project

    While the project is ultimately an open culture jamming session, which will evolve in response to the community that will ultimately shape and reshape its function and form, the first community project to be launched from Bricolab is the PocketPacket project. The PocketPacket is an experiment in ‘p2p-brut’, which is to say p2p in the raw.

    Essentially a means of taking p2p to the streets, the PocketPacket is a downloadable set of posters, stickers and postcards to attach to community dictated monthly projects, to be dropped off in public spaces. The first of these projects is that of the PocketPedia.

    PocketPedia

    The PocketPedia is a simple, street level project designed to make the gift of free GNU Wikipedia articles to strangers, delivered by means of the PocketPacket to trains, buses and other locations of extreme boredom. It is a small gesture that at once provides hand-selected, and personally endorsed reading material for commuters the world over and draws attention to peer to peer alternatives. All are welcome to get involved, and can do so via the PocketPacket website.

    Future projects

    Future PocketPacket and Bricolab efforts will arise from the community. Current suggestions include the distribution of home made original and derivative art, and creative commons licensed mp3 cds composed and remixed online.


    (Image courtesy of atom.smasher)

    Posted by yatta at 07:28 PM
    Media chaos, round 2

    Bob Garfield of NPR's On the Media is back with his Media Chaos Theory, Round 2. Bloggers Jeff Jarvis and Terry Heaton are among those interviewed.

    Yes, many of us have written about the disruptive effects of the new technologies, and the need for old media to reinvent their business models during the digital transformation.

    One man's Chaos Theory is another man's opportunity -- it's called democratic media, or the personal media revolution. (mp3)

    Posted by yatta at 07:28 PM
    Marshall McLuhan

    tomorrow.jpg

    tomorrow is our permanent address...

    …McLuhan claimed some decades ago but nowadays we are simply already immersed and embedded …Arthur C. Kroker (editor of ctheory) states that we live in the electronic culture that he (McLuhan) prophesied. And since he wrote about it, technology has become more pervasive, but silent. It’s invisible. An elder article (written 2005 to remind McLuhan’s actuality 25 year after his death) gives..(an) overview on McLuhan’s opinions and as well both the enthusiasm and critique his thoughts evoked.

    "For the first time, the central nervous system has been 'exteriorized," says Kroker, U Vic's Canada Research Chair in technology, culture and theory. "It is our plight to be processed through the technological simulacrum…in a "technostructure" which is nothing but a vast simulation and amplification of the bodily senses." McLuhan’s early (1960s) wake-up call about the extent to which people’s very identities are determined by the tools that they themselves invent can be listened to via these two links of the old recordings.

    The Medium is the Massage; with Marshall McLuhan.
    Long-Playing Record 1968.
    Produced by John Simon.
    Conceived and co-ordinated by Jerome Agel. Written by Marshall McLuhan, Quentin Fiore, and Jerome Agel.
    Columbia CS 9501, CL2701.

    [posted on mind the_GAP*]

    Posted by yatta at 07:23 PM
    ‘Labels on digital content should spell out how easy it is to move from gadget to gadget’

    A DRM warning label mockup.
    A warning label mockup*

    The BBC is reporting that the All Party Internet Group (APIG), a cross-party group of MPs, has made some intelligent - and interesting - recommendations about explaining DRM more fully to consumers:

    “The MPs’ report made several recommendations and called on the Office of Fair Trading hasten the introduction of labelling regulations that would let people know what they can do with music and movies they buy online or offline.

    This would ensure that it was “crystal clear” to consumers what freedom they have to use the content they are purchasing and what would happen if they do something outlawed by the protection system.

    The same labelling systems would also spell out what happened in the event of a maker of DRM technology going bust, if a protection system became obsolete or if gadgets to play the content are replaced.


    The report also called for the makers of DRM systems to be made aware of the consequences of using aggressive copy protection systems [e.g. the Sony-BMG nightmare].”

    I wonder what the proposed labelling system will entail? Will it be very simple, or will it need to spell out to consumers the rights the law gives them in order to them point out how this particular DRM’d CD or download is restricting them?

    In short, do we need a programme of educating consumers about their rights before a labelling system will be useful?

    The Open Rights Group’s Suw Charman is quoted in the BBC story:

    “”The technologies are extending beyond the law they are supposed to uphold.”

    She said that DRM was less about protecting copyright and more about creating a system in which people rent rather than own the media they spend money on.

    “We think people rightly feel that once they buy something, it stays bought,” she said.”

    APIG’s group secretary is the Earl of Erroll, an insightful quote of whose I blogged about a few months ago. It’s worth repeating in this context, as APIG’s work here goes some way to remedying the problem he highlights:

    “If no members of either house know anything about IT, then bureaucrats will take control of our lives, or pretend they can do things they can’t.”

    Hopefully APIG can continue their work in educating politicians, as well as the public, about the implications of restrictive technology.

    *Not owning any DRM’d music, I used a recent CD purchase, the excellent Great Days of Sail (now Yo Zushi) album, for the mockup image. An alternative style of label might be those distributed by Downhill Battle and RIAA Radar:

    Downhill Battle label
    Image from Downhill Battle.

    Posted by yatta at 06:48 PM
    FCC Chief: Doing Nothing is the New Black
    Those looking for the FCC to impose net-neutrality or any other guidelines on Comcast, Time Warner, or AT&T as those companies seek approval to significantly increase their footprint shouldn't hold their breath, judging from comments by FCC chief Kevin Martin (MarketWatch). Martin seems to employ rhetoric that confuses the net-neutrality discussion with the right of incumbents to offer faster or slower speed tiers:
    "Consumers need to be able to access all the content that's available over the Internet without being impeded by the access provider," Martin said. "But at the same time, we recognized that the people that are deploying these networks may offer differentiated speeds and differentiated products to the consumer. And if you offer different tiers of speeds, a consumer chooses the lowest tier, and he wants to access content that would require higher speeds than he has purchased, he's not being blocked from access. He just hasn't purchased the speed that's necessary."
    We're not sure when anyone has ever suggested that incumbents should not be allowed to offer differentiated speed tiers. The folks at Techdirt are particularly unimpressed with Martin's latest commentary, and particularly his "regulation is evil" think tank mantra:
    "Of course, all of this is double-speak. Martin loves regulation when it's politically useful, his idea of a level playing field means one that's slanted towards telcos and his idea of competition is a duopoly. He also remarked that the industry needs to deliver "more innovation" to consumers. Perhaps he should kick things off with some new thinking instead of rehashing these tired -- and ultimately ineffective -- ideas."
    Posted by yatta at 06:45 PM
    If Digg wore high-heels and lipstick

    I had the scoop but couldn’t blab until now. But Jossip let the catty out of the bag, revealing the quiet launch of Lipstick.com as a Digg for the glamorous celebrity set instead of unglamorous geeks from Conde Nast.

    First 10 headlines on Lipstick right now:

    1. Brangelina’s sweet, sweet revenge on the tabloids (nypost.com)
    2. Jen & Vince hang out in Sydney, acting more like friends than a couple (people.aol.com)
    3. Lindsay, Scarlett, Jessica, Alicia Keys do serious couture at the 2006 CFDA Awards (style.com)
    4. Is This For Real?! First Photo of Shiloh Nouvel Jolie-Pitt! (dlisted.blogspot.com)
    5. Brandon Davis’ grandma is a dirty liar (thesuperficial.com)
    6. Aniston sees irony in her “Break-Up” role (montereyherald.com)
    7. Lindsay Lohan Dating Everyone but Brandon Davis (jossip.com)
    8. Keanu Reeves opens up: “I’m trying not to be alone so much, And man, it’s a struggle. I want to get married.” 9. Casey Affleck, Summer Phoenix Wed (people.aol.com)
    10. A Diamond Binky For Shiloh Nouvel (shoppingblog.com)

    First 10 headlines on Digg right now:

    1. Dvorak: Our Modern World—Weirder by the Minute
    2. Intel Core 2 Duo Blows Away AMD Athlon FX
    3. AllofMp3.com Breaks Silence
    4. Hack Attack: Turn your $60 router into a $600 router
    5. Scientists resolve 60-year-old plutonium questions
    6. It’s Hard Out Here For A Gamer
    7. Cell-Phone Tracking Parents
    8. 6Bone IPv6 Network Shutting Down
    9. 24 Hours to stop new copyright law
    10. RFID Gains Momentum In Pharmaceuticals

    Hmmmmm. Worlds collide. Geeks v. glam. Rose v. Newhouse. This’ll be fun.

    Posted by yatta at 06:41 PM

    June 04, 2006

    Medialoper » How Can I Burn iTunes Videos To DVD?
    "My daughter just gave me a DVD with iTunes videos of the entire first season of Lost. How can I watch these programs on my TV? Is there some way I can burn the episodes to DVD?"
    Posted by yatta at 02:15 PM
    20 words and.... click!
    Web design guru Jakob Nielsen says most visitors only read about 20 words on a home page, so editors should be very concise....

    Posted by yatta at 02:10 PM
    No Troublemakers Allowed In Online Gated Community
    There's one way to be sure that you'll never get mugged, catch bird flu, or have any other calamities befall you: lock yourself in an underground bunker and wait out the rest of your life. Now, some are hoping to apply the same approach to internet security in a bid to avoid spam, viruses and any other lurking dangers. WebLOQ is a company trying to build its own private internet, with its own email system, and other web services such as access to banks. Their pitch is that instead of spending money on firewalls and spam filters, users will pay $9.95/month to ensure that they only come in contact with trusted contacts. The company uses the gated community metaphor as opposed to the underground bunker, but either way it would seem to ignore what makes the internet great, namely the ability to connect and communicate with the far-flung. Arguably what the company is building is a MySpace for grownups, though one that ideally has more functionality. But were it to hit a critical mass, enabling users to have a rich experience, it's likely that, as in MySpace, it would get harder and harder to secure its gates. Though one does take real risks being online, for the vast majority of people the benefits of the free internet are worth the costs.
    Posted by yatta at 01:50 PM
    Traces of Activities Associated With Wait Moments
    Posted by yatta at 01:49 PM
    Who Killed the Cool Hunter?
    "So what killed the cool hunting? Certainly, as Grossman pointed out, it didn't work. But, as we all know, not working has done nothing to discourage several consulting juggernauts. So that can't be it."
    Posted by yatta at 01:49 PM
    Economies of Design and Other Adventures in Nomad Economics
    "Ok, time to go a bit more public. That image that should be showing above is the front cover of the public draft of my first book, Economies of Design and Other Adventures in Nomad Economics, which you can buy by following this link. You can also download the pdf for free. It's a public draft which means its far from done, filled with typos, and due to the magic of print on demand it should be updated frequently."
    Posted by yatta at 01:49 PM
    Has News Competition Outlived Its Usefulness?

    Yesterday in E-Media Tidbits, Steffen Fjaervik wrote about the view that competition is endemic to the profession and business of journalism.

    I'm going to push back on that. In my view, the strongly competitive culture of the news business is an adaptation that helped journalism mature and thrive over the last century. But times change.

    It seems to me that media (all media, not just online) are evolving to become more integrated, collaborative, interactive, customized, and conversational. Given that -- plus overwhelming business pressures -- maybe our competitive culture is becoming an albatross around the neck of journalism.

    Here's what I mean: Huge chunks of the traditional business model of news organizations are crumbling. Advertisers and consumers are shifting -- they can now reach each other directly and constructively, without our help, and they're busy creating their own media, too. Consolidation in the industry continues, drastically altering our competitive landscape.

    And let's not forget: No one -- NO ONE -- can scoop the Internet. Ever.

    Seems to me that under such circumstances, news organizations might do better to hone their unique strengths and collaborate more with other news organizations that offer complementary strengths -- similar to how weblogs support and enhance each other through cross-blog conversation. Imagine: someday a Pulitzer Prize might be awarded jointly to an enterprise reporting team spread across several news organizations. 

    Maybe it's time to recognize and start dismantling the silos where we've unwittingly cornered ourselves in the name of "competition." Collaboration might be a way to create a more robust and distributed base of operations for traditional journalism. Fortunately, online media is an easy an inexpensive place to experiment, so it might be a good way to start.

    Ultimately, what's more important -- the survival of quality journalism or the survival of the business structures that have supported professional journalists so far?

    What are your thoughts on this? Please comment below.

    Posted by yatta at 01:49 PM
    The Crisis in Economics: The Post-Autistic Economics Movement: The first 600 days, Edward Fullbrook (editor)

    Mainstream economics is mired in assumptions divorced from any real life practice, and builds model on those flawed assumptions. Luckily, there has been a growing movement to bring back realism into economics, and that includes attention for sharing behaviours. The Post-Autistic Economics movement is one of its expressions, so the following book is very importat to peer to peer theory.

    The PAE Network started in France and has spread first to Cambridge and then other parts of the world. The name derives from the fact that mainstream economics has been accused of institutional autism; i.e., qualitative impairment of social interaction, failure to develop peer relationships and lack of emotional and social reciprocity. In short, economics has lost touch with reality and has become way too abstract.

    From time to time, disciplines need to be, and in fact are, shaken up and virtually reconstituted. This seems to be especially true of the social sciences, where Economics lives in a kind of halfway house haunted by spectres of its venerable bearded ancestors, which the parents pretend never existed. However, like third generation immigrants, the new students want to know more about their roots, especially with regard to the deeply humanistic ethos which informed the discipline in its earliest days.

    This provocative book charts the impact the PAE Network has had so far and constitutes a manifesto for a different kind of economics - it features key contributions from all the major voices in heterodox economics including Tony Lawson, Deirdre McCloskey, Geoff Hodgson, Sheila Dow and Warren Samuels.

    Posted by yatta at 01:46 PM
    Yahoo! Korea: Webzari

    Yahoo! Korea presented to Yahoo! Research Berkeley yesterday and showed us some of their work. I was completely blown away, and the meeting left a strange taste in my mouth, something akin to "I wish I lived in Korea."

    Yahoo! provides a service called Site Explorer that allows webmasters to do research on how their site is being linked from the rest of the web. As Jeongeun Lee of Y! Korea put it, "we wanted to make this experience more fun." They took the metaphor of exploration quite literally, imagining the web to be a universe, putting the user on an interstellar expedition. The result is a service called Webzari, essentially a different interface on the same data. It looks something like this:

    Yahoo Korea: Webzari

    Essentially, it goes something like this: web sites are planets whose size is determined by the number of links they have. Planets are attracted to each other based on the links between them, and you are a little space ship that flies around the universe. Check out Webzari in action:

    Webzari for overstated.net

    Webzari for kottke.org

    Webzari for Yahoo! Korea

    Yellow planets denote websites in Korean while purple ones are "foreign" (and you'll notice that the flag next to your spaceship changes depending on the planet you're next to). If you click on a planet you'll get details about the local flora and fauna and the ability to navigate to this part of the solar system. It may not be as useful for research as Site Explorer, but I have to hand it to them, it is definitely more fun.

    By the end of next year I expect that they'll probably have replicated the entire Spore game system, wherein when you start a blog your posts are little organisms fighting for control of the site. After for a while your links start to appear and suddenly you zoom out to this interface. Eventually your blog will take over the universe and Yahoo! Search will become artificially intelligent, omnipresent, and omnipotent.

    Posted by yatta at 01:44 PM
    Collective Action is not Collectivism

    I'm not going to get into a critique of Jaron Lanier's Digital Maoism -- indeed, I agree that new notions about collective intelligence and peer production should be viewed critically and not embraced in a spirit of magical thinking -- but I find it strange that someone as educated as Jaron should fall into the same simple fallacy the Cato Institute fell for: collective action is not the same as collectivism. Commons-based peer production in Wikipedia, open source software, open source biology, prediction markets is collective action, not collectivism. Collective action involves freely chosen self-election (which is almost always coincident with self-interest) and distributed coordination; collectivism involves coercion and centralized control; treating the Internet as a commons doesn't mean it is communist (tell that to Bezos, Yang, Filo, Brin or Page, to name just a few billionaires who managed to scrape together private property from the Internet commons). Hello? Can anybody spot the differences?

    Posted by yatta at 01:43 PM
    Brainstorm

    Dr. Lillian Reynolds: Can you see better if I move it a little closer?
    Dr. Michael Anthony Brace: I can see something. It's parts of the grid, but it's still rotating. It's not locking up.
    Hal Abramson: Maybe we all need a little break, Lillian.
    Dr. Lillian Reynolds: Hal, you take a break.

    - Brainstorm

    For the first time, scientists at the Max-Planck Institute for Biochemistry have coupled living brain tissue to a chip equivalent, reports the Science Blog.

    Before informational input perceived by the mammalian brain is stored in the long-term memory, it is temporarily memorised in the hippocampus (left). Understanding the function of the hippocampus as an important player in the memory process is a major topic of current brain research.

    Methods commonly used in neurophysiology are invasive, restricted to a small number of cells or suffer from low spatial resolution. The scientists in Martinsried developed a revolutionary noninvasive technique that enables them to record neural communication between thousands of nerve cells in the tissue of a brain slice with high spatial resolution.

    This technique involves culturing razor-thin slices of the hippocampus region on semiconductor chips. These chips were developed in collaboration with Infineon Technologies AG to record neural activity in the brain.

    Recording the activity patterns of the united cell structure of an intact mammalian brain tissue represents a significant technological breakthrough. Employing the new technique, the biophysicists working under the direction of Peter Fromherz were able to visualize the influence of pharmaceutical compounds on the neural network. This makes the “brain-chip” from Martinsried a novel test system for brain and drug research.

    The world's first brain prosthesis - an artificial hippocampus - has been developed (right). Unlike devices like cochlear implants, which merely stimulate brain activity, this silicon chip implant will perform the same processes as the damaged part of the brain it is replacing.

    A team of US researchers has shown that controlling devices with the brain is a step closer. A brain-computer interface (BCI) translates electrical signals detected from the scalp into a user's commands. Previous systems used electrodes surgically implanted in the brain.

    Researchers at NY's Department of Health believe it could eventually allow control of complex movements, such as operating a word processing program or a motorized wheelchair by thought alone.

    Maybe brain interfaces will become a killer app for gigabit fiber networks. The OptIPuter as a game machine. Cell processor game machines are just around the corner.

    Infineon is also a development partner with Microsoft for prepaid and subscription computing with their FlexGo technology. Microsoft's got the server (with a terabyte of ram). Buy Vista.

    Plug a Superconducting Quantum Interference Device (SQUID) headset into your settop box from the Cable Health Network. Watch the "test". Zap. Eliminate drug addiction, alcoholism and pesky political dissidents in a flash.

    Here are some links to Psychophysiology-Related Companies.

    DailyWireless has more on Brainstorm Programs. Zack Lynch edits the Brain Waves blog on Corante.

    Posted by yatta at 01:35 PM
    Turbulence Commission:

    mobotaglogo2.gif

    "mobotag" by Marta Lwin

    mobotag reveals the hidden layers of a city through an active exchange of location based media and text messages via the cellphone. It's collaborative phone tagging of the city. Part virtual graffiti, part walking tour, "mobotag" creates a spontaneous and easy way for tagging a neighborhood via the cellphone. Send and view messages, images, videos and sounds. See art, read stories, and watch a hidden layer of the city reveal itself. Respond with your media and participate in the creative expression and mapping of your neighborhood. By sending a text message to "mobotag", with your city location, you begin an interactive tour of a neighborhood. Using a unique geocoding feature, "mobotag" tells you what other messages exist in your local area. In the near future "mobotag" will also feature art projects including "flyHere," a mobile phone audio installation featuring native bird calls; "bugBytes," collectible graphical bugs originating at major telecoms around NYC; and "lookHere," a written work in short form by a native NY writer.

    "mobotag" is a 2006 commission of New Radio and Performing Arts, Inc. (aka Ether-Ore) for its Turbulence web site. It was made possible with funding from the Jerome Foundation.

    BIOGRAPHY

    Marta Lwin is an artist, technologist, and researcher who recently completed her masters at the Interactive Telecommunications Program at NYU. Her background is both in art and activism. In the early to late 90's she worked with Greenpeace, UNEP, and Women's Environmental Network and Reclaim the Streets (UK). After joining a loose network of artists at Backspace in London, Lwin became interested in the creative use of technology as it relates to biology. Currently, her work focuses on the intersection of art and technology and includes projects that critically challenge and subvert accepted perceptions of the relationship between nature and technology. Her work has been shown at galleries in Europe and New York. Publications covering her work including networked_performance, Engadget, Core77, Treehugger, Cool Hunting, MocoLoco, WorldChanging, Rhizome and We Make Money Not Art.

    Posted by yatta at 01:33 PM
    Contests don’t build true loyalty
    I’ve had several conversations recently about the value of using contests to build long-term loyalty to a website. The most successful websites never used contests to build loyalty, they focused on building a really useful service. (Consider Google versus iwon.com) Relying on contests to build loyalty implies that your website is lame and there is no other reason to visit it. Seek out an underserved niche or go out of your way to engage your community to build loyalty. If you have information to convince me otherwise, I’m all ears!
    Posted by yatta at 01:31 PM
    Clickable Culture - Airport Screening Is A Badly-Designed Game
    In an increasingly digitally-networked society, could airport screening tasks be integrated into a game available to the public?
    Posted by yatta at 01:30 PM

    June 01, 2006

    The Economics of Open Content Symposium - WGBH Forum Network
    mp3 archives of the Economics of Open Content Symposium.

    On January 23-24, 2006, Intelligent Television hosts the Economics of Open Content symposium at MIT to bring together representatives from media industries, cultural and educational institutions, and legal and business minds to discuss how to make open content happen better and faster.
    Posted by yatta at 08:03 AM
    From Sun Tzu to Xbox: War and Videogames
    From Sun Tzu to Xbox is a definitive history of the longstanding relationship between games and military culture, from wargaming's roots in ancient civilizations, to the Cold War development of computing for battle, to a recent crop of Pentagon-funded shoot-'em-ups, big-budget commercial titles and homemade hacks.

    Posted by yatta at 07:56 AM
    Should Google Support Computer User Groups?
    When Google recently launched the Google Foundation (google.org), I couldn't help but wonder if there ought to be a role for Google in supporting computer user groups. Should Google be supporting computer user groups? The answer is not entirely clear.
    Posted by yatta at 07:51 AM

    May 31, 2006

    DIGITAL MAOISM: The Hazards of the New Online Collectivism By Jaron Lanier
    His problem is not with the unfolding experiment of the Wikipedia itself, but "the way the Wikipedia has come to be regarded and used; how it's been elevated to such importance so quickly. And that is part of the larger pattern of the appeal of a new online collectivism that is nothing less than a resurgence of the idea that the collective is all-wise, that it is desirable to have influence concentrated in a bottleneck that can channel the collective with the most verity and force. This is different from representative democracy, or meritocracy. This idea has had dreadful consequences when thrust upon us from the extreme Right or the extreme Left in various historical periods. The fact that it's now being re-introduced today by prominent technologists and futurists, people who in many cases I know and like, doesn't make it any less dangerous".
    Posted by yatta at 09:02 AM

    May 30, 2006

    swarm browse behavior

    swarmthe.jpg
    a graphical visualization map of the websites people are visiting, updated every second with where people are going & coming from. as sites become more popular, they move towards the center of the swarm & grow larger. conversely, sites that lose traffic move away from the center & grow smaller. website traffic is symbolized with thin lines: each line symbolizes a move from one site to the other.
    see also google browser.
    [swarmthe.com]

    Posted by yatta at 07:51 AM
    GROU.PS
    A sharing platform for social groups
    Posted by yatta at 07:45 AM
    What is 'New Media'?. Rebuilding Media: The fate of media
    Newspapers, magazines, television, radio, telephones, billboards, personal computers, the Internet, the World Wide Web, and e-mail all are vehicles for conveying information within a medium or media. These vehicles aren't the media or a medium in which they operate.
    Posted by yatta at 07:37 AM

    May 24, 2006

    Joining the edgestream

    Clayton Christensen, five years ago:

    One of the litmus tests is that, in almost every case, a disruptive technology enables a larger population of less skilled people to do things that historically only an expert could do. And to do it in a more convenient setting.

    Terry Heaton, today:

    This is precisely the issue with the triumph of personal technology over mass technology, and it offers amazing opportunities for local media companies. If you're a local station, for example, pick a local information niche and go after it as if you weren't a TV station (or radio station or newspaper). What would you do and what would you build that would meet that need effectively and efficiently? I promise you it won't be an on-demand piece of content.

    Because here's the deal. The tools available to everyday people that are turning the media world on its head are also available to professional organizations. You don't have to approach everything with a $100,000 solution when $10,000 will do just fine. If aggregation is where its at (and I believe that it is), then build aggregators. Let other people be the content creators and move yourself to the edge. Not only is it fun there, but that's where the profitability is going to be downstream.

    Lots more at that last link. Dig it.

    Posted by yatta at 06:33 PM
    Telepresence and social implications

    Yesterday marked the beginning of Institute for the Futures annual Tech Horizon conference. I have really been looking forward to this event since I got to meet so many visionary people at the last IFTF event.

    Larry Smarr the Director of California Institute for Telecommunications & Information Technology was giving the first keynote tonight about telepresence and its social implications. And by telepresence he is talking about videoconferencing systems where the technology has intuitive interactions and the present difference between interactions face-to-face and a videoconferencing interaction will not be sensed – also called transparent telepresence.

    He had some really interesting perspectives on processing power, storage capacity and bandwidth which will surpass human capabilities within the next 10-15 years and enable real time human level telepresence.

    To give an example of his views of technology surpassing human capabilities is the eye-to-brain communication which is being done at about 1 gigabit/sec, a bandwidth speed introduced to the mass market some years ago but has yet to reach Internet Service Providers portfolio.

    A possible social change with real time human perception level telepresence technology would be that humans have less real contact and would travel less. A scary forecast which I could see happen from a corporate point of view or the gaming room of teenagers chatting with friends, though studies has also concluded that the usage of current telepresence systems of remote interaction only encourages the drive to meet the people at the other end in real life.

    If that study will reach the same conclusion when future telepresence systems gets similar abilities of real life human presence will be up for debate.

    Originally from we make money not art, ReBlogged by Joel Holmberg on May 24, 2006 at 03:11 PM

    Posted by yatta at 06:22 PM
    Blogging for Dollars
    Bruce Sterling, Wired: "Bloggers are sometimes pigeon-holed as pundits or journalists. In the Web 2.0 economy, they can be kingmakers, channeling crowds of willing participants wherever- they like."
    Posted by yatta at 06:21 PM
    Tim Berners-Lee warns of 'dark' net

    Tim Berners-Lee, the inventor of the web was knighted in the UK for his invention. The web should remain neutral and resist attempts to fragment it into different services, Tim Berners-Lee said. Sir Tim was speaking at the start of the WWW2006 conference on the future of the web at the International Conference Centre in Edinburgh.

    Recent attempts in the US to try to charge for different levels of online access web were not "part of the internet model," he said in Edinburgh. He warned that if the US decided to go ahead with a two-tier internet, the network would enter "a dark period".

    "What's very important from my point of view is that there is one web," he said. "Anyone that tries to chop it into two will find that their piece looks very boring."

    read more on BBC News
    www2006 Social Wiki

    Posted by yatta at 06:15 PM
    Hiding the Technology
    "In the discussion that ensued, it was interesting to note that the ideas danced around the concepts of design--service design, product design, the relationship between the two, notions of ubiquitous computing, etc--but never actually mentioned design, and design as a process of taking technology and applying it in a targeted way. This identifies, at least for me, that there's a conceptual gap in the terminology."
    Posted by yatta at 06:14 PM
    Not just for boys (of course not)

    girlpanel.jpg

    A couple of weeks ago, the Experimental Digital Arts (EDA) of UCLA hosted Girls ‘N’ Games conference. Panelists ranging from anthropologist Mimi Ito to Brenda Laurel from the gaming company Purple Moon gathered to discuss everything from the perils of playing up stereotypes in “girl game design” to the differences in girl gaming in Asia, North American and Europe. Gamasutra gives a good overview of the discussion, while over at Joystiq, Jennie Lees offers an interesting counterpoint. She notes that much of this discussion was covered at the Women’s Game conference in 2005, and wonders if the debate has become stagnant. A fascinating discussion follows Lees’ post with commentary from many gamers, both male and female.

    Via: Gamasutra and Joystiq

    http://www.popgadget.net/2006/05/not_just_for_bo.php">Originally from Popgadget: Personal Tech for Women, ReBlogged by Joel Holmberg on May 23, 2006 at 12:25 PM

    Originally from Eyebeam reBlog at May 23, 2006, 13:25, published by Marisa S. Olson

    Posted by yatta at 06:12 PM
    Michael Cardenas

    imclogo2.gif

    Deleuze's Ontology as Expressed in the Global Indymedia Network

    Introduction: Delanda, Deleuze and Indymedia: In Intensive Science and Virtual Philosophy, Manuel Delanda tries to explain Gilles Deleuze's ontology in straightforward language “for an audience of scientists and analytical philosophers of science” (Delanda, 7). He tries to untangle the language of Deleuze, a writer who allowed for much play in his language, jumping between various concepts and frequently renaming those concepts. Still, in his writing, Gilles Deleuze developed a rich ontological framework with which one can view the universe. This ontology is based on a rigorous mathematical approach which Delanda explains in great depth.

    In this paper I will explain a few components of Deleuze's worldview, as explained by Delanda, using the example of Indymedia, the global Independent Media Center movement. The global Indymedia site, describes Indymedia as “a network of collectively run media outlets for the creation of radical, accurate, and passionate tellings of the truth.” (Independent Media Center, About Indymedia.)

    Within the network itself, each collective organizes itself autonomously, without a top-down leadership, while still acting within a framework created by the Global Indymedia Points of Unity. Throughout the paper I will refer to various texts written by different local collectives. My intention is not to create a complete, thorough representation of the network, which is global and very diverse, but to use a few samples which relate strongly to ideas expressed in Deleuze's ontology.

    While I realize that Deleuze's ontology serves perfectly well to explain far more simple entities, such as a chair, it is my hope that this analysis will reveal some interesting dynamics because of the affinity between Delanda's motivations and those of the Indymedia network. Delanda states that one of the conclusions of his book is that “the very idea that there can be a set of true sentences which give us the facts once and for all, an idea of a closed and finished world, gives way to an open world full of divergent processes... the kind of world that would not sit still long enough for us to take a snapshot of it and present it as the final truth.” The Indymedia Network works to challenge the claim to objectivity, or truth, of corporate media outlets by providing a space where people can tell their own stories and comment on other's stories, in an ongoing process, in order to help create social change. The processes that create this space will be further illuminated throughout this paper.

    Multiplicities not Things

    Delanda explains Deleuze's how realist ontology replaces the concept of essences with “dynamical processes” and the “multiplicity”. (Delanda, 5) Where many realist traditions are based on the transcendental concept of essence, describing for example the ideological category of “a chair”, Deleuze replaces that simplistic idea with the multiplicity, “a nested set of vector fields related to each other by symmetry-breaking bifurcations, together with the distributions of attractors which define each of its embedded levels.” Delanda goes on to describe the relation of this concept to group theory and its difference from categories, which define individuals in a population a aberrations from the abstract instead of processes, which are defined by the set of individuals they describe.

    The global Indymedia network can be seen as a result of a number of social, technological and economic processes itself: ubiquitous cheap internet access, a tradition of media activism including newspaper propagandists and pirate radio dj's, corporate globalization. At the same time, the Indymedia network is embodied by a number of processes.

    Indymedia defines itself as a non-hierarchical network, not as a federation, coalition or collective. Networks are defined by communication among a disparate set of nodes. As a network, Indymedia can itself be seen as a population of collectives, or as a multiplicity described by the characteristics of the collectives in the network. The Global Indymedia Points of Unity, agreed to by all collectives in the network, state: “The Independent Media Center Network (IMCN) is based upon principles of equality, decentralization and local autonomy. The IMCN is not derived from a centralized bureaucratic process, but from the self-organization of autonomous collectives that recognize the importance in developing a union of networks.” (Independent Media Center, Global Indymedia Principles of Unity) As such, there is a wide degree of play across a number of variables such as number of participants, focus on various mediums, degree of cooperation with local communities, degree of transparency of process, openness to differing political viewpoints, amount of finances and more. Systems with many degrees of freedom can be seen as complex systems or dynamical processes. In addition, although there is an official collective that approves entry into the Indymedia network, over time some collectives fade away while others are closely integrated with projects outside of the network, making the strict definition of the network even harder.

    Within the network, different collectives can also be seen as multiplicities, some more so than others. In particular, Portland Indymedia defines itself as “not a membership organization; it is a tactic, a concept, and a movement that can be effectively utilized in many different ways.” While some other Indymedia centers do have official membership, many do not and are based on loose affinities and degrees of individual participation. Unlike traditional unions or other forms of political organization with rosters of dues paying members, Indymedia is defined by a process of communication, affinity and participation. Delanda sums up Deleuze's view of things as processes saying “the alternative offered by Deleuze is to avoid taking as given fully formed individuals, or what amounts to the same thing, to always account for the genesis of individuals”. Further blurring the definition of membership in Indymedia is its Open Publishing policy where anyone can post to Indymedia websites, many people do and consider themselves part of Indymedia. As many Indymedia sites say “you ARE Indymedia.” (San Diego Indymedia)

    Asking The Right Questions

    Open Publishing was a founding concept of Indymedia in 1999, before blogs and myspace were commonplace. Open Publishing has been defined by people within the Indymedia network as “mean[ing] that the process of creating news is transparent to the readers. They can contribute a story and see it instantly appear in the pool of stories publicly available.” (Arnison) The actual implementations of this vary widely and opinions on how open Open Publishing should be very widely even within local collectives. Delanda presents Deleuze's “problematic approach”, saying that “a solution always has the truth it deserves according to how well specified the corresponding problem” and goes on to say that “problems can replace fundamental law statements.” (Delanda 163) While Delanda's approach contains a high degree of rigor and describes specific mathematical models resulting in specific physical entities and populations, one can still see a high degree of correlation in Indymedia's approach of asking questions instead of promoting a party line. Unlike organizations that choose a linguistic statement of truth and promote that statement, Indymedia seeks to create a space for open publishing, diffusion of a variety of varying ideas and debate. The network does engage in editorial work on their sites, based on the Points of Unity which reject hate speech, but within that framework, they seek to ask questions, not provide answers.

    The problematic approach is further exemplified by Indymedia's non-hierarchical structure. Since the Indymedia network “is not derived from a centralized bureaucratic process” (Independent Media Center, Global Indymedia Principles of Unity), there is no single set of statements that define the truth of what Indymedia is. There are principles that collectives in the network have agreed to, but those principles are subject to local interpretation and to change at any time by a network wide consensus. Indymedia is defined by a set of problems it is trying to address simply stated as corporate controlled media, not by the theories of any individual or the policies of any bureaucracy. As Richard Day states in Gramsci is Dead, there is “a shift away from hegemonically-oriented 'movements', and towards non-branded strategies and tactics such as Independent Media Center”. (Day 9) The Indymedia network is an example of a tactic for creating change which does not strive to promote a simple set of truths but a set of questions, an invitation.

    Time and Communication in Delanda

    Moving onto Deleuze's conception of time, Delanda delves into communication theory. While multiplicities can define populations, they still must have invariant properties within those populations that bind them, and “whenever we speak of the invariant properties of an entity we also need to describe an operator, or group of operators, capable of performing rotations, translations, projections, foldings and a variety of other transformations on that entity.. The quasi-cause is, indeed, this operator and it is defined not by its giving rise to multiplicities but by its capacity to affect them.”

    The quasi-cause affects multiplicities and links them together. To explain the quasi-causal operator, Deleuze and Delanda use the example of an information channel. (Delanda 84) If one imagines the individual Indymedia collectives as multiplicities, then the information channel between them, the broader network, can be seen as this kind of operator linking them together. When Deleuze says “once communication between heterogeneous series is established, all sorts of consequences follow within the system. Something passes the borders, events explode, phenomena flash, like thunder and lightning,” (Delanda 150) one can see a clear parallel to the global information sharing within the network where the stories of burning tires from the streets of Argentina or of mass border crossings in Morocco are passed from country to country, city to city, through Indymedia.

    Attractors and the Virtual

    Delanda's book, in Describing Deleuze's ontology, is largely about the virtual and its effect on the actual world. Deleuze says “it is correct to represent a double series of events which develop in two planes, echoing without resembling each other: real events on the level of engendered solutions, and ideal events embedded in the conditions of the problem”. One critical example of a virtual entity is an attractor. “Attractors... may be defined as special subsets of state space, that is, as limit states” (Delanda 80) Later, in his definition of multiplicities, Delanda states that the attractors are “never actualized”. (Delanda 30) For example, the policy of having Open Publishing and the Global Indymedia Principles of Unity can be seen as being two attractors, or as being the virtual corresponding to the actual Indymedia network. While they are stated goals, varying collectives follow them to varying degrees, representing different states in the system at varying distances from the stated goal or the attractor. Deleuze states that “The virtual is fully real in so far as it is virtual... Indeed, the virtual must be defined as strictly a part of the real object”. The attractors that influence the trajectories of multiplicities are no less real because they are not actualized. They are observable.

    Conclusion

    Any attempt at a mathematically rigorous description of a thing so large, complex and nebulous as a social movement is bound to fail, or at best be inexact. This difficulty is compounded by a the fluidity of a network such as Indymedia. This paper is an attempt to describe the global Indymedia network as an entity within a Deleuzian ontology, while showing affinity between Deleuze's approach and that of Indymedia. Manuel Delanda's book Intensive Science and Virtual Philosophy is an attempt to construct a clear picture of Deleuze's ontology and to provide a detailed alternative to Deleuze's explanation of the mathematical foundations of dynamical processes. (Delanda 5) In bringing Delanda's text, which attempts to described specific physical processes, together with the study of social movements and media culture, there is a bit of inexactness. Nevertheless, as Delanda states, “we philosophers must invent devices to allow us to become 'the quasi-cause of what is produced within us, the Operator'”, and in that tradition this paper is an attempt to explain some of the connections I saw while reading Delanda. As the Zapatistas said in the Second Declaration of La Realidad “We are the network, all of us who resist.” (Graeber)

    Works Cited

    Arnison, Matthew. "Open publishing is the same as free software" March 2001. May 1, 2006. http://www.cat.org.au/maffew/cat/openpub.html.

    Day, Richard J.F. Gramsci is Dead. London: Pluto Press, 2005.

    Delanda, Manuel. Intensive Science and Virtual Philosophy. London: Continuum, 2002.

    Graeber, David. "The New Anarchists". The New Left Review. Jan-Feb 2002. May 1, 2006. http://www.newleftreview.net/NLR24704.shtml.

    Independent Media Center. "About Indymeda". Independent Media Center. May 1, 2006. http://www.indymedia.org/en/static/about.shtml

    Independent Media Center. "Global Indymedia Principles of Unity". Indymedia Documentation Project. May 2006. May 1, 2006. http://docs.indymedia.org/view/Global/PrinciplesOfUnity

    Independent Media Center. "Indymedia FAQ". Indymedia Documentation Project. Jan 2005. May 1, 2006. http://www.indymedia.org/en/static/about.shtml

    San Diego Indymedia. "About Us". San Diego Indymedia. Feb 2005. May 1, 2006. http://sandiego.indymedia.org/en/static/aboutus.shtml

    [via nettime]

    Posted by yatta at 06:05 PM
    Call for Participation:

    7523952712_m.jpg

    Summer of MySpace

    Call for Participation: The Summer of MySpace - an online exhibition; Curated by Patrick Lichty - The Curator of MySpace; myspace[at]voyd.com; Friend Request Dates - 5/21/06 - 8/31/06.

    MySpace is a cultural phenomenon. Millions of people have poured their lives into this online community, making it the most successful to date, surpassing Friendster, Xuqa, and Facebook. Millions of hours of creative time by its users, aspiring bands, models, and magazines have been placed into this online agora. But is MySpace a creative space? "Summer of MySpace" asks a number of questions about this burgeoning hang-out haven:

    Has MySpace become a new art medium or New Media/Net artform, or can it be used as one? Can the selection of 'friends' and their spaces be called a form of curation? In making profiles, do we make ourselves into art objects? What does it mean to ask to be a 'friend'? Is a form of curation?

    Is MySpace merely a space for the colonization of youth culture by corporations and consumer culture? Is MySpace's success representative of a truly new form of community? What other questions about relationships, society, art, and culture does MySpace present? Is MySpace limited by the way it's made, or can we subvert the profile for our own desires?

    "Summer of MySpace" fires a probe into this unknown territory, asking all these questions, and setting up a stage for the Internet Summer of Love of the 00's.

    Come, be my friend. Let me show you as a shiny new piece of art. Let us curate and be curated, befriend and be befriended in this brave new land of joy and irony.

    Let's see what happens. Get on the magic bus.

    Submission Procedure:

    All you need to do is to set up a profile, make it into an 'artwork', make yourself into an 'artwork', make a place for your 'artwork', and ask me to be your friend. That's what curation is all about, isn't it? The rest is up to us!

    Peace, all!
    -Patrick Lichty
    (The Curator of MySpace)

    Posted by yatta at 06:04 PM
    Monkey Business

    MonkeyMedium.jpg

    Keeping Distributed Groups Connected

    Monkey Business is a system that attempts to keep distributed group members more connected and aware of each other's activities; the system aims to facilitate informal and spontaneous communication, while minimizing interruption at inopportune times. The system consists of a network of animatronic agents, one of which will reside in the office of each member of a distributed group. We have chosen the embodiment of a monkey for the form of these agents; hence Monkey Business as the title of this project.

    The agent uses a combination of microphones and sensors to recognize the activity in the office that it occupies. If there is a change in the state of the office activity, the agent broadcasts the information out to the network of other agents. The other agents, through subtle gestures, movements, and sounds, indicate the changes of state of the broadcasting office. Thus all members of the group, through their respective agents, are made aware of each other's activities in an ambient manner. more...

    Also see Monkey Business: Creating social awareness among distributed group members, using a network of animatronic agents by Rachel Kern and Toward Lighthearted Mobile Non-verbal Expression by Rachel Kern, Chris Schmandt, and Paulina Modlitba. [via Jim Downing on Smart Mobs]

    Posted by yatta at 06:03 PM
    Podcasting & video blogging: is there a business?
    Just finished serving on a panel about podcasting and video blogging. At heart is the question: is there a business in this space? Yes, no, and maybe. Sorry, but that's the answer. Truth is it can be part of a business right now, but only as part of an overall delivery strategy. Podcasting, especially in news, only works in a very narrow segment of your audience and content. It's the reason why you need to think about original non-news content. In case anyone doubted how easy it is to podcast, I made one in front of the audience - complete with pompous, overblown, old-school broadcast news music. Fun.
    Posted by yatta at 05:59 PM
    The On-Demand Trap

    Here is the latest in my ongoing series of essays, TV News in a Postmodern World. I consider this to be among the most important I've written, because it raises issues relative to the current on-demand frenzy that many broadcasters see as a way out of the untenable position of shrinking audiences. Since I essentially coined the phrase "unbundled media," I'm clearly not "against" on-demand as a strategy. However, I think it's extremely dangerous to bet the ranch on it alone. Moreover, I think the greater downstream opportunities are in aggregating other people's content, and this essay offers arguments as to why.

    The On-Demand Trap

    Posted by yatta at 05:48 PM

    May 22, 2006

    An Open Data Can of Worms

    “So everyone in our tech bubble thinks open data is a good idea but hardly anyone is doing it.” This and other very spot-on observations about the issues surrounding open APIs and the data they provide from Paul Hammond’s excellent presentation last week at XTech as very nicely summarized here by Suw Charman. Paul’s slides are here and his blog here.

    In one slide he took ProgrammableWeb data and did a useful summary by API provider showing that a quarter of the 200+ APIs come from 7 providers:

    ApisByProvider

    Also noted: “There are millions of RSS feeds, but these highlight the problems even more. You can now get RSS feeds for almost anything you want, but try getting in depth sports statistics, or updated stock market data, or flight times. You can’t get it. RSS is intended to be read in an aggregator, and most of it can’t be reused or republished. So you can get any data you want from the net, so long as it’s the last 10 items on an RSS feed, and you don’t what to do anything with it.”

    He then outlines a series of non-technical issues that are the real obstacles to API growth:

    • Most companies don’t know what an API is
    • They make money from data, so ask “Why give it away?”
    • If you give it away, perceived value decreases
    • It’s risky, including losing money already coming-in

    On top of that, many companies couldn’t open up if they wanted to

    • No rights for the data they use
    • Exclusivity issues with partners and providers

    In the end, it’s a perceived “nice to have”. Paul’s recommendations include:

    • Don’t send an email demanding an API. That just makes you sound like a moron
    • Be aware of the problems, including the fact that most are non-technical
    • Have patience. Change takes time
    Posted by yatta at 11:16 PM
    The Unbearable Lightness of 2.0 Business Strategy

    Umair Haque and Jeff Jarvis are engaged in an ontological debate about what constitutes “the edge” and what will ultimately be the winning business strategy at the edge. What struck me about their debate is how little clarity there is on how money will actually be made at the edge — and this despite Umair and Jeff working at the absolute bleeding edge of current strategic thinking (pun intended).

    Here’s a point from Umair:

    Fox’s acquisition thesis is a bit more complicated - but predicated on a much deeper understanding of the new media value chain. Fox invests in domains which are hypersocial (discontinuous shifts in social connectivity) or hypercultural (discontinuous shifts in cultural specificity): sports, karaoke, music.

    Further, Fox invests at the edge of the new value chain: at the interface with consumers.

    Here’s a counterpoint from Jeff:

    Now I’m not denying the incredible power of MySpace. But I am wondering whether it is really fully at the edge — yet. In fact, I questioned here whether there is a disadvantage in trying to own a community — because then you become responsible for the community’s actions and its worst (i.e., the molester’s home page). And so I wonder, in turn, whether the real relationship play in the future is not to try to own community but to enable it. And enabling is sometimes known as infrastructure. That’s the point I want to probe. If they’re still “consumers,” is this really the edge? I say the edge is all about control by creators: That is, I control my own space, this space at the edge, Buzzmachine; I am subject to no one’s rules; I hold responsibility; I reap the benefits, if any; I have relationships as a result of having this presence online; this is mine, all mine; thus I can also relinquish control and, for example, put out full text on RSS and I can realize that the real conversation is not just the one in the comments but the one distributed across others’ sites. That is qualitatively different from a community destination: You go there, you benefit from their infrastructure but you are subject to their rules, you live in someone else’s space.

    And now Umair again:

    The bigger point I wanted to make was that it’s not technology, but the social and cultural that counts. And being social/cultural is vastly different in, say, cosmetics, than it is in sports. So I think generic infrastructure plays are the wrong approach.

    Now I’ll be the first to admit that I enjoy this kind of intellectual debate, for the same reason, I suspect, that I enjoyed critical theory in school. But what I find absent from this an all other 2.0 discourses (including my own) is a clear explanation of WHO is going to pay WHOM how many DOLLARS for WHAT. How does the money change hands here?

    There are two sources of revenue — companies and consumers. You can sell them content, services, advertising — the list is not that long.

    Maybe people like Umair and Jeff operate on a different plane where they can see the dollars even though they don’t reference them explicitly. But if you read News Corp’s quarterly report, MySpace’s ostensible success at the edge is still not reportable in dollars and cents.

    Maybe I’m just slow. But I still worry that the sea change that is upon us will lead to fewer dollars in the market and Google-like monopolization of the dollars that do remain. I worry that there’s no way to monetize either “owning” or “enabling” the community — both assume a 1.0-like role for a middleman. It still assumes control of something. AdWords is fully distributed, but it is an intermediary — Google OWNS the system, they control it, and they can make it do whatever they want — unless, of course, it’s being exploited by botnets. Maybe cybercrime is the real edge.

    Oh man.

    Maybe I just worry too much.

    UPDATE:

    If this post depressed you, read Jeff’s follow-up post on networks. You’ll be suicidal by the time you’re done:

    My point, in the end, is only that we are entering uncertain and uncharted waters in fluid networks. It’s not clear where the value will be captured and how it will be shared.

    I responded in the comments to Jeff’s post:

    What if media isn’t a business anymore? What if it becomes like poetry — lot’s of people do it, but nobody ever expects to make any money from it.

    I know, just because there aren’t obvious answers yet, doesn’t mean somebody won’t figure it out, but for the moment we all sound like the horse and carriage industry 100 years ago. Or the US manufacturing industry 20 years ago. There isn’t always a solution to structural decline.

    Posted by yatta at 11:16 PM
    Coming to terms with Web 2.0

    You know when Gartner and IBM pontificate on Web 2.0, that we've reached a point where the term has become generally acceptable - mainstream even. Well-known research firm Gartner has drunk the kool aid:

    "While Web 2.0 offers many new opportunities for companies to grow their business, few enterprises realize how to implement the full range of capabilities to succeed. By 2008, the majority of Global 1000 companies will quickly adopt several technology-related aspects of Web 2.0, but will be slow to adopt the aspects of Web 2.0 that have a social dimension, and the result will be a slow impact on business, according to Gartner, Inc."

    ...and David Boloker, CTO of IBM’s emerging internet technology software group, is also bullish on Web 2.0:

    “Web 2.0 is a new class of affordable apps [that] are becoming do-able, delivering instantaneous value such as mash-ups and programmable web,” says Boloker. “Web 2.0 is comprised of everything from Ajax to social software, for example blogs and wikis; to a focus on simplicity, to microformats.”

    I even have a personal example of how Web 2.0 has gone mainstream. I was at a New Zealand government strategy workgroup today and the term 'Web 2.0' was used profusely (and appropriately, I might add).

    Now -- I've had an interesting and also bumpy ride with the term. I was the first blogger to focus on Web 2.0, starting back in 2004 soon after O'Reilly Media coined it. Indeed you could say that my blog has always been about Web 2.0 (read/write web, two-way web, etc). During 2005 my blog became very popular because of its focus on Web 2.0. My blog was the resource for Web 2.0, because I was one of the only blogs at that time writing about it. This was back in the days when Mike Arrington of Techcrunch fame kidded me about how many RSS subscribers I had - and that he'd some day overtake me. Which of course he did, I think starting from the moment I stepped into the Techcrunch ranch in Atherton in October 2005 :-) Now of course Techcrunch is number 1 amongst not only web 2.0 blogs, but arguably tech blogs in general - and deservedly so IMO. Techcrunch has simply become a must-read resource. Susan Mernit accurately described Techcrunch recently as the leading daily covering web 2.0 and startup land.

    So what has happened to Read/WriteWeb? Well I've still been growing at a decent clip and I've gotten a lot of work via my blog. I've nothing to complain about reputation-wise. But in terms of Web 2.0, quite simply I got engulfed by the hype. You know that popular tech cliche: let a thousand flowers bloom? Well that describes Web 2.0 definitions by the end of 2005 - thousands of definitions "bloomed" in the second half of 2005, with the help of a lot of fertilizer from hypesters and naysayers alike.

    Then on 18 December 2005 I made the infamous declaration that "Web 2.0 is dead. R.I.P.". Ever wish you hadn't pressed the 'publish' button? Well that was one of those times for me. Boy did that post cause some ructions. I tried to explain myself more coherently in a follow-up post - that defining Web 2.0 had become too distracting and I just wanted to focus on the the technologies and products. But no amount of explanation could get around that sensationalistic header I used.

    So what's 2006 brought? Believe it or not, I think it's brought acceptance of the term 'Web 2.0'. That's actually caught me by surprise - I got it wrong. Web 2.0 hasn't died, it's actually morphed into a mainstream term that Gartner and IBM use. I still think it means everything -- and nothing -- at the same time. But in a weird way this has meant Web 2.0 has become the kind of umbrella term and catch-phrase that people identify with. From the 100 or so new and varied definitions of Web 2.0 you read every week (increasingly from mainstream media), to Dion Hinchcliffe's relentless pursuit of defining Web 2.0 for the enterprise, to VCs using the term to connote 'the period after dot com', to TechCrunch profiling the products of Web 2.0 and itself becoming a Web 2.0 success story, to Microsoft adopting Web 2.0 but re-naming it to The Live Web, to Yahoo continuing to put theory into practice and not naming it anything, to Google just doing it's own thing and being damn successful, to Valleywag rising up and creating a hilarious snark blog about the current boom (well, it'll be hilarious up to the point I get linked to), to 'old school' techs like Marc Canter and Dave Winer thriving in this new era, to Gen Y kids creating multi-million dollar businesses like YouTube and Facebook, yada yada.   

    And now Gartner and IBM 'get it'. Get what? Web 2.0 of course. But what does it mean? Everything and anything you want. You mean the architecture of participation? Sure I do. What about Ajax? Yeh, why not. What about Flash then? I guess... Does Web 2.0 mean social networking? You betcha. APIs? Dude... Collective intelligence? Of course. Perpetual betas? Now you're talking...

    Look: Web 2.0 is made of people (heh).

    So I've come to terms with Web 2.0. Well I had to, because I sure as heck am not going to let Gartner and IBM get all the credit! :-)

    Posted by yatta at 10:56 PM
    What works in online video news?
    By Steve Bryant: Broadband-enabled readers love online video. But what kind of video stories and services will get them to click?
    Posted by yatta at 10:50 PM
    A Date with the Butcher. Rebuilding Media: The fate of media
    All that combining print and online operations will do is increase the sheer monetary numbers, not appreciably delay the time, when it becomes no longer economically feasible to produce either the printed or the Web editions of that newspaper.
    Posted by yatta at 10:43 PM
    Everybody’s a network, continued

    Proving the point that the future of media is not distribution, it’s aggregation, TiVo announced today that it had recruited critics, magazine editors, and such to recommend TV shows — to create ad hoc networks, in other words. This cuts across and devalues the old networks; it unbundles and then rebundles them. The magazines are doing it for free because it promotes them and, they hope, their ability to find the good stuff for you: to aggregate. The next step for TiVo should be to have the people become guru guides for each other. Then I could subscribe not just to your blog and blogroll but also to your TV network.

    Posted by yatta at 10:40 PM
    GAM3R 7H30RY, the networked book, goes live

    Filed under: ,

    We're not sure what impresses us more, the content or the presentation. GAM3R 7H30RY "is a fascinating look at video games as allegories of the world we live in." We dig the alternate perspective, and even if you are not into the philosophical nature of the book, do check it out for references to your favorite games (Rez, Katamari Damacy, The Sims, etc.). We enjoyed what we've read through so far.

    What interests us almost as much is the outlet by which the book has been published. GAM3R 7H30RY is a networked book -- it exists as a website, with each chapter and paragraph given its own forum where people can post comments and discuss the words at hand (not a novel concept, but definitely a novel approach to book publishing). Each of the 9 chapters consists of 25 paragraphs, meaning you have 225 different areas to leave your mark. We're interested to see what, if any, community comes up around the concept.
    Read | Permalink | Email this | Linking Blogs | Comments

    Posted by yatta at 10:36 PM
    Back to the Future… for Broadcast TV

    By Robert Young

    Back in the 1970’s, the television industry began a long period of market realignment that was caused by the introduction of a disruptive innovation called cable TV. After decades of market incursion, cable’s impact on the TV landscape is now complete and its disruptive effect has reached its peak. The result is the emergence of hundreds of cable channels that now account for more than half of our total viewing time.

    This realignment of viewer attention has been at the expense of the major broadcast networks (ABC, NBC, CBS and FOX), whose own collective share has declined from total domination of the TV screen to about 45% of viewership. Now, as the foundation of the television industry begins to tremble and crack again, this time from the disruptive forces of the Internet, the TV landscape is about to experience another tectonic shift. But in an ironic twist, a significant share of the TV industry is likely to unwind itself almost back to the days before cable, for reasons that will seem counterintuitive.

    Five years from now, the TV market will no longer be segmented solely by major broadcast network vs. cable network viewership. Instead, the market will be further subdivided among viewers of linear broadcast programming vs. that of non-linear on-demand formats. Moreover, the on-demand segment will account for a steadily increasing share of total viewership. On the flip side, it’s equally important to note that the segment with traditional linear/broadcast programming (while declining) will continue to remain alive with its own significant share for quite some time. That said, within this linear/broadcast segment there will be a mini-disruption in the near term. To be specific, it is likely that most of the hundreds of channels we get today via our cable & satellite subscriptions will disappear and there will be only 10 to 20 “broadcast channels” left standing. Here’s why…

    As just mentioned, overall viewership of linear/ broadcast programming will steadily decline. Such shifts in viewing patterns will cause collateral damage… that’s obvious, but here’s what may not be so obvious. The players that will get hit first and hardest will be the weakest of the cable channels. In other words, as on-demand programming takes share away from linear broadcast, it will be at the expense of all those niche-oriented channels that came into existence over the past few decades with the advent of cable… not the major broadcast & cable networks. These niche cable networks, many of which are barely treading water now, cannot afford to lose viewers for their linear/broadcast channels. If and when they do, it is highly likely that they will not be able to continue/renew their carriage on cable & satellite systems. The result: a steady procession of cable channels will start to disappear over time, at a rate that will be directly correlated to the increasing share of on-demand viewership. And the cycle will be self-fulfilling… as more and more channels go off-the-air, the lack of programming choice on broadcast will drive even more viewers to on-demand venues. And going back to my reference earlier of an “ironic twist”, the major broadcast networks will once again come to dominate the share of the linear programming schedule.

    Now, this does not necessarily mean that all these cable networks will go completely out of business. Rather, many of them will be able to restructure and/or downsize, transitioning to a purely on-demand format, mostly via the Internet. The ones that already have relatively strong brands catering to specific niche audiences are the most likely to survive the transition. Even so, the shift will be painful and somewhat equivalent to a newspaper or a magazine having to give up its print distribution.

    The disappearance of a large swath of cable channels will also have the secondary effect of disrupting the underlying business model of the cable & satellite providers. As cable channels are forced to shift away from linear programming, the only way cablecos will be able to preserve their content offerings will be through video-on-demand relationships. Without attractive VOD solutions, the cablecos will lose their content partnerships to the highly cost-effective and open Internet (which will be their major competitor regardless). This explains why companies like Comcast have been so aggressively pushing and deploying their VOD systems in the past year. Also noteworthy is that the changing landscape will also make the cablecos totally dependent on the major broadcast networks for their linear programming channels. Given all that, the business models of the cable/satellite providers will be subject to some very significant changes as their subscription model based on bundling channels comes under attack.

    If the scenario outlined above proves to be a reasonable forecast of the future, the other set of players who are ideally positioned to win are the Internet TV ventures like Veoh and Brightcove. Unlike cable/satellite, they are not burdened with any market cannibalization or legacy programming issues. So with the freedom and ability to focus exclusively on the rapidly emerging on-demand segment of the market, particularly for branded programmers who cater to niche audiences, these startups can quickly become the lifeboats for sinking ships.

    Robert Young is a serial entrepreneur who played a major role in the invention & commercialization of the world’s first consumer ISP, Internet advertising (pay-per-click ads), free email, and digital media superdistribution.

    Posted by yatta at 10:35 PM
    Using origami to augment displays

    Some design studio are envisionning the use of origami displays: as attested by this Origami Cell Phone and this Origami DVD player

    This is a future cell phone concept developed at Inventables. The concept was inspired by the e-paper developed by Mag-Ink and the Popout Map. The map uses origami paper folding technique to expand and collapse automatically as it is opened and closed. This concept addresses the need for larger displays on cell phones without sacrificing a small form factor.

    The Origami DVD Player is a portable DVD player concept that could be manufactured with a new e-paper (a full-color flexible display technology) being developed by Mag-Ink in Israel. As a product, it would target the business traveler who wants a convenient way to watch DVD movies. For this user, portability is a key requirement, but they are not interested in sacrificing their viewing experience and are willing to invest extra money for a higher quality product.

    Why do I blog this? this is an intriguing way of taking advantage of a small device to expand the display through e-paper…

    Another origami-related tech: it may help cellphone cameras to focus. (via emily)

    Posted by yatta at 10:33 PM
    Bloggers are the New Plagiarism
    mjeppsen writes "PlagiarismToday offers a thought-provoking article that frankly discusses concerns with plagiarism and rote content theft among bloggers. In the section entitled "Block quotes by the Dozen" the author mentions the so-called "gray area". That is PlagiarismToday's classification of the common blogger practice of re-using large blocks of text/content from the original article or source, even when the source is attributed."

    Originally posted by CmdrTaco from Slashdot, ReBlogged by Joel Holmberg on May 22, 2006 at 01:32 PM

    Posted by yatta at 10:29 PM
    Prosper: The online marketplace for people-to-people lending
    Looking for a loan at a great rate? Now you can borrow safely and securely from people just like you.
    Posted by yatta at 10:21 PM
    Do What You Want With Your Music (Except Trade It, Share It, Sell It, Etc.)
    One of the problems that arises when companies try to import physical-world restrictions into the digital world is that the idea of ownership becomes hard to define, if not meaningless. When somebody buys a track on iTunes do they own something tangible (it would seem not), or do they simply own the right to listen to it on a specific device (which isn't really ownership)? The big media companies would rather not deal with this question, but they may have to since the current restrictions and DRM schemes prevent people from enjoying media as they please. For example, if people had more flexibility with the various movie download offerings, there's a good chance they'd be more inclined to use them. As it is, pirated versions are much more flexible (and thus useful). Now a new company is hoping to solve this problem with a system that specifically sells the right to access a given piece of media. In a perfect implementation, it would be completely device neutral, and have the added benefit of allowing the user to re-download all of their media should, say, their hard drive crash. The model would be similar to a subscription news site, which can be accessed from any device assuming the user has the password. The biggest challenge, with a system like this is getting various device makers and media companies to agree on a system. Similar systems in the past have run into these problems. Given how much restrictiveness helps a company like Apple, it's unlikely that they'll play along. Such a scheme won't solve all of the problems with DRM, but ensuring that when somebody buys a media file they can play it or use it anywhere, would certainly be an improvement.
    Posted by yatta at 10:20 PM
    Williams sees danger in on demand
    NBC anchor Brian Williams says he sees "profound danger" in on demand technologies because they can insulate people from important information. "Our [journalist's] job is part civics lesson," he said. "Much of the news around the world, and the nation for that matter, is bad. Filtering it out of your day does not advance the public good, and it hardly makes us better and more informed citizens of a complicated world." Agree or disagree?
    Posted by yatta at 10:18 PM
    Surfing the Future of News 2.0
    AlterNet: Are we passive consumers of news no more? John Gorenfeld conducts a survey of innovative news sites that allow you to be the editor.
    Posted by yatta at 10:17 PM

    May 19, 2006

    Spectrum And Cost Will Determine Mobile TV Winners
    The cost of rolling-out the technology and spectrum availability will be the major factors in determining which of the various competing mobile TV technologies will survive, according to Windsor Holden, senior analyst at Analysys. He thinks it will be very rare to have more than one technology operating in a country, especially smaller ones. UK is a prime example of standards overload, with DVB-H, DAB and MediaFLO all looking to set up operations within the country. Holden also has a good opinion of Alcatel’s satellite-based version of DVB-H, which is a late development but offers quite a few bonuses.
    Meanwhile, there’s an interesting tidbit in an SMH article about media trends, that says that “long-form TV-style content will be wildly popular on mobile devices, despite the conventional wisdom that says two- to three-minute grabs is where the action in mobile content will be”.
    In other mobile TV news, Taiwan is on the list of companies due to get it with a service due for launch in late 2007 or early 2008, an MDTV service from Israeli company Siano.
    Posted by yatta at 07:23 PM
    The importance of the “body” (the why of tangible computing?)

    I am sure this paper is interested for Adam Greenfield’s next book (”The city is here for you to use”):
    How Bodies Matter: Five Themes for Interaction Design by Scott R. Klemmer, Bjoern Hartmann, and Leila Takayama For DIS2006:

    It discusses how “our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world”, drawing on various theories of embodiment in the field of psychology, sociology and philosophy.

    What is interesting is that articles presents some relevant arguments and examples that shows the importance of the body. It put the emphasis on the embodiment for (among others), I picked up those I was interested in:

    • Learning through doin: physical interaction in the world facilitates cognitive development (Piaget, Montessori)
    • Gesture is important in terms of cognition and fully linguistic communication for adults (to conceptually plan speech production and to
      communicate thoughts that are not easily verbalized)
    • Epistermic actions: manipulating artifacts to better understand the task’s
      context
    • Thinking through prototyping
    • Tangibility of representations: The representation of a task can radically affect our reasoning abilities and performance.
    • The tacit knowledge that many physical situations afford play an important role in expert behavior.
    • hands, as they are simultaneously a means for complex expression and sensation: they allow for complicated movement
    • kinesthetic memory is important to know how to interact with objects (ride a bicycle, how to swim)
    • Reflective reasoning is too slow to stay in the loop
    • Learning is situated in space
    • Visibility Facilitates Coordination
    • Physical Action is characterized by Risk: bodies can suffer harm if one chooses the wrong course of action
    • Personal responsibility: Making the consequences of decisions more directly visible to people alters the outcome of the decision-making process.

    Why do I blog this? This echoes with the literature review I did about how space/place affords socio-cognitive interactions. Embodiment is certainly one of the most interesting component of this relationship.

    I also think one of the most important dimension is the inherent risk of physical actions, nobody gets physically hurt in virtual worlds but what happened while playing augmented reality quake?

    Of course this is meant to support the “why” question of tangible computing?

    Posted by yatta at 07:22 PM
    Your Take Roundup::YouTube Just the Start for Video Sharing

    YouTube logo.JPG It’s easy to lose yourself in all the video at YouTube. You watch one music video, which leads to a spoof video, which leads to a stupid pet trick, which leads…who knows where. Before you know it, it’s time to leave work.

    Free time just evaporates when you’re immersed in a viral video site like YouTube or iFilm, where people can upload and share their videos with friends or the entire world. So I wondered what you all thought about YouTube and other video sharing sites, and asked you to share your opinions.

    Outside of concerns about YouTube’s business model (or lack thereof), most of you had positive things to say about the site and its competitors. Many of you correctly pointed out that online video is really in its early days, so other services might well eclipse YouTube in the future.

    But let’s start with the praise for video-sharing sites, and how you use them. A blogger with the pseudonym Dolor Ipsum (at least I’m guessing it’s a pseudonym), noted that emailing video or making people download video would take too long — that’s why these sites have succeeded. Ipsum prefers iFilm for “the look and feel of the interface.”

    Brian Goslow, who runs the Worcester, Mass., music site wormtown.org, celebrates the classic musical performances he’s found on YouTube, copyrights be damned.

    “While fully understanding it totally disregards copyrights, YouTube has allowed me to see many music videos and moments — The Kinks’ Waterloo Sunset; Abba’s Eurovision performance of ‘Waterloo’ that turned them into international superstars; the Beatles’ complete Rain and Paperback Writer videos; Sparks playing ‘This Town Ain’t Big Enough’ for the first time on Top of the Pops — all musical moments I had only read about but never got to see,” Goslow wrote.

    Editor/photographer Marcy, who runs the Root Magazine blog, says YouTube has been a great research tool for her to find examples of global dance styles.

    “I’ve been able to post examples of ethnic dance and music on my site that readers never would’ve found on their own,” Marcy wrote. “It is addictive but once you figure out how to search without wasting time on adolescent party vids, YouTube is a wonderful thing!”

    Nathan Schoenfeld, who’s a trained actor, decided to upload short 15-second clips of himself to YouTube and MySpace and was amazed at how many people watched them. Schoenfeld says it’s difficult for YouTube to stop people from uploading copyrighted material, but he prefers many of the home-grown videos anyway.

    “These type of sites have allowed me to see some little movies that have been more satifying than your average sitcom,” he wrote. “I believe this will just compound the ever-growing list of things to do in front of a screen. Is it the wave of the future? It won’t take over TV but it’s not going away either. At least that’s what one guy from Middle America thinks.”

    As for YouTube’s dominance, Brent Oesterblad, who runs the competing vSocial video-sharing site, had to admit YouTube was clearly leading the market.

    “As a competitor within the video clip sharing space to YouTube let me clearly state — YouTube is kicking our ass,” Oesterblad wrote. “Sincere deserved kudos. YouTube has only validated the vastness the online video space represents — it is HUGE. Thank you. However, it is still only in the first quarter of the game. There is much to be decided in the coming months and years.”

    Some of you noted a preference for alternative video-sharing sites to YouTube. Yael liked Metacafe because it “eliminates garbage,” while Cynthia thought ClipShack was catching on among Baby Boomers.

    A couple of you included nice predictions of where the online video market is headed. Todd Zeigler, who writes the Bivings Report, said that YouTube works as both a place for people to show viral videos, and a place for folks to share videos with family and friends. Zeigler thinks that latter function might be usurped by other services over time.

    “As the space grows, features like video downloading, editing, mass storage, higher quality, etc. will become more important to people and competitors will gain market share by focusing on these features,” he wrote. “YouTube’s sheer size will prevent these sort of innovations from being fiscally possible. Being smaller (and potentially charging a small fee) will be an advantage for the upstarts.”

    Ged Carroll, who blogs at Renaissance Chambara, says that YouTube and others are just the first version of what’s to come in the future. Carroll lays out a whole lot of challenges for YouTube — including the fact that the startup is currently burning through $1 million per month in bandwidth costs.

    “If we lose network neutrality, port blocking and throttling by telecom companies will seriously damage these businesses, especially as telecom companies are under the illusion that they are anything more than ultility companies and are looking to be content providers or purveyors of ‘value-added’ services again,” Carroll wrote.

    And just in case we were living in our always-on broadband bubble, blogger Trudy Schuett pointed out the reality for many Americans who are not joining in on the online video revolution.

    “There is still a large number of people (like me) that can’t access this stuff as there is no broadband available. (sigh) I’d love to be able to see this stuff!” she wrote.

    Posted by yatta at 06:58 PM
    Place Shifting on Mobile Devices

    PDAStreet: News: Placeshifting: Carrier Friend or Foe?
    Will things like this convince the carriers that they should be just that, carriers and let people do what they will with the networks (oh my god, let people do what they want on OUR network, that's crazy..! wait a minute, isn't that how the internet became so useful?)

    Posted by yatta at 06:56 PM
    Yahoo: Content is not king

    Yahoo Chairman Terry Semel says that while great media companies have great content, "content alone will fail. Content and distribution will fail. You have to have technology."

    Posted by yatta at 06:47 PM

    May 17, 2006

    Culture and transformation
    "This book argues that there's a new cultural regime, one that is, I believe, changing how we define the individual, the self, our culture and our economy. Yeah, I know. It's shamelessly overweening. But, hey. ... Anyhow, I had occasion to reflect why Transformation is being written by me in 2006 instead of by someone else in, say, the 1980s. ... Someone coulda wrote this book and no one did. The question is why. I think it's because popular culture was still under the intellectual embargo created by the academic community in the postwar period."
    Posted by yatta at 10:51 PM
    Xtech 2006: Tristan Ferne - Chopping Up Radio

    Finding things when your content is audio is hard, and BBC has a lot of audio content. So need to use metadata, so have info about whole programmes. Don't have data about how these programmes can be chopped up, e.g.

    - news stories
    - magazine programmes
    - interviews
    - music tracks

    Acquiring metadata about programmes:
    - in production process, either people or software, pre-broadcast
    - media analysis of what is broadcast
    - user annotation

    Focusing on user annotation, which is the Annotatable Audio project. Aim is to get listeners to divide programmes into segments and to annotate and tag each bit. Demonstrated a pilot internally, and preparing for a live deployment.

    Can annotate the audio by selecting segments (like 'notes' in Flickr) and add factual notes. Are thinking about adding comments about whether or not people like stuff. Wiki-like.

    Intending to launch around a low-profile programme, probably factual so they promote the annotation angle, not the discussion angle. Users will need to log in to annotate, but any user can see the canonical version.

    Will be able to then search within the programme, to generate chapterised podcasts, and also want to support chapterised MP3s.

    Looking at using it as an internal tool for production staff, e.g. tracklisting for specialist music shows or live sessions where the tracklisting can't be pulled off of a CD.

    Can add in tags and then pull out related Flickr photos, which can work nicely but sometimes doesn't.

    Could be used for syndication, so people could more easily use a section or segment of a programme using a 'blog this' button on the interface which creates a Flash interface you can put on your site. Problems with editorial policy on that, but it's an aspiration for their department.

    Regarding licensing, will initially be doing it with audio that there are not licensing issues for, which is either rights-free or for which the BBC has the rights.

    TrackBack (0) | Comments (0)

    Also check out Strange Attractor posts Tom Loosemore - Treating Digital Broadcast As Just Another API, and other such ruminations and Roland Alton-Scheidl - StreamOnTheFly network.

    Posted by yatta at 10:46 PM
    The Future of the BBC, the Future of Media

    One hears a lot of sniggering in new media circles about how old media leaders just don't get it. Well, reading this speech from BBC head Mark Thompson will disabuse you of that notion. It's a smart, thoughtful, completely with-it analysis of the Beeb's "Creative Future" explorations and what they've taught the company about its changing place on the media landscape. Given the BBC's history, it's a pretty radical departure, and full of interesting lessons about broadcasting today:

    There are two reasons why we need a new creative strategy. Audiences are changing. And technology is changing. In a way, everyone knows this of course. What's surprising - shocking even - is the sheer pace of that change. In both cases it's faster and more radical than anything we've seen before. ... Technology which empowers those audiences, transfers control from us to them, lets them consume what they want, when they want, lets them create content, lets them participate.

    (thanks, Bruno!)

    (Posted by Alex Steffen in QuickChanges at 09:20 AM)

    Posted by yatta at 10:43 PM
    YouTube Founders Interview

    Fortune interviews Steve Chen and Chad Hurley:


    The important question: How are you going to make money?

    ng to sell sponsorships and direct advertisements. But we are building a community, and we don't want to bombard people with advertising.

    Chen: If we wanted to, we could instantly turn this into $10 million in revenue per month by running pre-rolls [short video ads] on the videos. But at the same time, we're going to make sure that whatever revenue model we've built is going to be something that's accepted by the users.

    Hurley: We're building relationships with studios, networks, and labels because they're looking for ways to reach new audiences, and we have a great platform and a great stage to make that happen.

    Posted by yatta at 10:40 PM
    Getting to Version 3.0

    It's that fun time again when we start contemplating versioning up the licenses. An outline of why we're thinking about doing this and how CC proposes to do this has just been posted to the cc-licenses list. Please participate in the discussions on the cc-licenses list - you can sign up here.

    Posted by yatta at 10:35 PM
    Doc

    Doc Searls is giving the closer at Syndicate.

    He says the problem with search is that it isn’t live. He says that search engines see the web as a static thing. But he says they do search the live web, they just hide it.

    Yahoo has a news search with a blog search under beta but, he complains, it’s on the right side of the page where we’re trained not to look because that’s where ads go. Google’s blog search is there but hidden and he asks why it’s not included in the main search. He emphasizes that the live web is more than RSS and blogging; you know the list.

    Repeating a wonderful line from his blog, he says that “the best blogging is about rolling snowballs.”

    : UPDATE: See Doc in the comments clarifying what I mucked up. And see this post with a much, much better blogging of the talk. I got interrupted with a phone call and didn’t do it justice.

    Posted by yatta at 10:34 PM
    Death of video games and the renaissance of “play”

    Cyril has an interesting post about the “death of video-games”. IMO video games creativity is not dead. What is dead is the video game development model which suck and is so publisher-driven that it kills innovation. Garage studios are no longer viable, in-house studios are following the headquarters order and cut innovation; and even when it comes to outsourcing, there is nothing good out of it. Of course there are still some good and innovative studios (blizzard) but they’re less and less. I think Water Cooler also addresses that issue.

    To me, what is interesting is that the most important innovation with regards to video games are

    • not games but rather platforms, environment to do something together: I am thinking about WoW (even though has of course a RPG component) or Habbo Hotel (or even Flickr which started as a game platform).
    • not classical platforms such as consoles but rather on the Web, which is the most open innovation platform for developing things.
    • not game content but DYI game platforms (DYI MMORPG or at least 3D environment tools), artifacts (like game controllers as for the Nintendo Wii or the Sony augmented reality card game), machinimas or tools like Xfire (a very relevant tool to when your friends are online, what game they’re playing, and what server they’re on, join in on their games with one click and see what the friends of your friends are playing).

    And this is interesting because video/computer games are now starting not only a tiny platforms but they’re is now an ecology of artifacts connected to them which eventually are targeted at engaging people in playful activities such as developing DYI games, creating or watching machinimas, playing games with tangible interactions…

    Why do I blog this? I am interested in foresight issues related to this sort of activities and how games is evolving from a very precise activity to a culture with fuzzier boundaries.

    Posted by yatta at 10:30 PM
    Citizen Photographers and the Da Vinci Code

    Here's an interesting idea: Online photo sharing site Webshots.com has compiled a special album pegged to the May 19 release of the Da Vinci Code movie. The site's photo editors have sifted through users' photos and compiled an album of more than 300 photos that cover 50 locations and artifacts that are part of the movie, such as the Louvre and the Vatican Stairs.

    This should give you some ideas for similarly sifting and compiling the submissions of "citizen photographers" on your news site. Obviously, many news sites do this sort of thing when disaster strikes, taking the best citizen submissions and putting them in a gallery. This Webshots.com feature reminds us that there are events and stories of less gravitas that could benefit from this treatment.

    And, you may be able to use online photo services like Webshots.com and Flickr.com to incorporate photo albums like this into your own site, since both those services have APIs that support this.

    Posted by yatta at 10:29 PM
    Do You Trust Blogs? Then Ask Do You Trust Books
    Bernhard Warner, in an opinion piece at the UK's Times Online, writes:
    No matter how unappealing it may sound, the blogosphere is duty-bound to adopt the basic tenets of journalism-- identifying your sources, checking facts and never sacrificing accuracy and fairness for the sake of a "good" story. The role of watchdog demands you be fully identifiable and accountable. (Full disclosure: we journalists need you.

    But earlier in his piece he writes:


    According to the same poll, bloggers suffer the biggest credibility gap of all with just one in four surveyed regarding them as a trusted source of information. Bloggers bellow that it is illogical and unfair to lump all bloggers into a single category, but, I respond, you could say the same about media and government and business.

    That's the very problem with journalists. They accurately write what they are fed, even when it is unfair and illogical -- and I might add stupid. Try this question: Do you trust books? It depends on which books you are talking about doesn't it. Since blogs are basically blank pieces of paper that then are used in a million different ways, to ask if you trust them is asinine. You could say the same thing about most polls concerning media and government.

    Even when credible sources produce these over reaching polls, they tell us nothing about particulars; however, that does not stop professional journalists from using them over and over again as proof to make their points -- even when the point they want to make is how reliable and trustworthy they are.

    Posted by yatta at 10:28 PM
    Kevin Kelly on Symmetrical Technology and Symmetrical Accountability

    Asymmetrical technologies have a lopsided power structure; symmetrical technologies create a balance.

    In the following blog entry, which I’m almost quoting in full, Kevin Kelly applies the concept to the world of privacy and control. An enlightening contribution.

    Kevin Kelly:

    “When communication technologies become ubiquitous and employed by powerful institutions they can scare us because they appear to be technologies of control – of us. Global positioning information is very handy but might also be used to follow us at all times. Web cams are cool, but also permit constant eyes turned on us. Digital rights technology can prevent illegal rip-offs, but it can also capture everything we do.

    What scares us is that the communication in these examples is asymmetrical. Each technology moves information about us to some entity that we have no knowledge of. They watch us; we can’t watch them. They know us, but we don’t know them. It makes it hard to ensure the knowledge is accurate and appropriate. And of course we gain little either economically or informational from it.

    Asymmetry of knowledge is what drives hedge fund operators, real estate brokers, and intermediates of all kinds. They have more knowledge about what we want they we do. From this disequilibrium, they derive their profit, which we normally will pay as worth the cost.

    But sometimes the asymmetry is baked not into an occupation, but into technology itself. Very large computers that can mine trivial everyday data for patterns is one example. Here the inherent imbalance between the level of knowledge available creates uncertainty, fear, and resentment. If asymmetrical technologies advance and spread, those less in-the-know will rebel, avoid it, sabotage, or subvert them. But symmetry can be restored with better technologies that embrace reciprocal information. We can watch the watchers and as we watch, others watch us.

    To put it personally, I am comfortable with having my movements tracked, my habits databased in aggregate, and my tastes networked IF — BIG IF:

    1) I know what information is being collected, where and why, and by whom

    2) I assent to it either implicitly or explicitly, and I am aware of it

    3) I have access to correct it, and can use the data myself

    4) I get some benefit for doing so (recommendations, collaborative filtering, or economic payment)

    Right now, I go along with a technology if I can get 3 out of 4 of these demands. If these four conditions are met I am happy to have my everything monitored. Throw in some payments, or freebies and you can watch my boring life all you want. But remove those conditions and I am outraged. I find governmental surveillance particularly wicked because it meets none of those conditions.

    David Brin, who explored this theme much deeper than I have in his book Transparent Society, suggests that the symmetry I propose can also be thought of as ‘'’reciprocal accountability”’ (RA). We could even call it symmetrical accountability.

    Potential surveillance technology is not the only place reciprocal knowledge is important. As more of the technium is dominated by the intangibles of communication and information, symmetrical knowledge will become essential. The uncertainty and fear of new technology can be relieved, in part, but restoring symmetrical knowledge between creators, makers and users.

    The necessity of symmetry applies not only to easily-monitored technologies such as computer networks, cameras, and digital rights, but to all technologies. Technology in general benefits by being transparent. Every technology would be improved by these three guidelines:

    1) Users should know as much about the technology as the creators do. It takes an enormous amount of knowledge to create a new innovation. Some of this know-how includes information about what does not work. In medical studies this is called negative results. Both negative results, known bugs, expected side-effects, and possible dangers should all be disclosed to users as soon as possible. In addition the mechanics and logic of how an innovation works should also be transparent. To our great benefit patents encourage this disclosure, but many technologies are hidden behind proprietary veils. This is one reason open-source technologies are in ascendancy – because they are transparent and symmetrical. Users have as much information about the technology as the creators do.
    2) The knowledge about a technology should travel with the technology. This meta information includes the transparent information about its mechanics, and its negative results, but also should include such things as its origin, the sources of its parts, the supply line of its vendors, the environmental impact of its materials, and the necessary work needed to dispose or archive of it properly. This should always be accessible, either by embedded tags, or in such a way (like wireless bar codes) that the knowledge is fully present to anyone using even a portion of the technology. Anything more than one click away is too far.
    3) Other technology should know everything about it too. More and more, technology interfaces with other technology and not humans. Inter-operability with other technological systems is essential. The meta-information must be machine readable, and the technology should adopt as many standard protocols as possible. This is not only good citizenship for technology, but it permits large complex systems to retain symmetrical knowledge. Any node can, in theory, know what other nodes do.

    Transparency does not solve all the problems with new technologies, nor prohibit them from being abused, but it lessens this potential. Restoring symmetry to our creations can help us better evaluate and manage them.”

    Posted by yatta at 10:25 PM
    Social networks via your TV

    Next week I'll be staying at Lake Como in northern Italy for a couple of days with Deirdré Straughan, a videoblogger as well as Director of Customer Experience for TVBlob.

    They're onto something pretty cool and just announced a beta program that I thought would be worth sharing, especially with my friends in Italy:

    We are about to launch a service that will be the first of its kind in the world! In short, this service enables people to video communicate through televisions when they connect our powerful set-top box to a broadband network. Just imagine...you will be able to turn on your television and make video calls to your family, friends, or colleagues, and even "make your own TV", be for it for live birthday parties, community events, or business meetings. The quality will be just as good as watching TV, and the convenience will be just as easy as using a TV remote control.

    We are seeking people to participate in our first public beta test, scheduled roughly from late May to late June. Of course, we will provide our set-top box to you for free during the testing period, but before you say "yes", there are a few requirements in order to qualify.

    Posted by yatta at 10:25 PM
    Archiving Phone Calls? Why Not; It's Cheap
    archiving.gif Consultancy Ferris Research recently calculated how much it would cost to archive voice calls -- an issue all the more intriguing in light of the government's phone records controversy. Ferris estimates that storing one hour of voice calls takes up about 5 megabytes. So if a user is on the phone for an hour 200 days a year, that adds up to 1 gigabyte of storage a year. That amount of storage costs between $1.60 and $2.10.

    So, in theory, recording calls -- either by the government or corporations that want to keep tabs on employee activities -- would come at a trivial cost.

    As an increasing number of phone calls are being routed via the Web, through Web-calling services, they are becoming easier to record than traditional phone calls, as they are in a digital format. Considering voice archiving's low cost, I think it's a real possibility that corporations -- and, potentially, the government -- could start to record phone calls.

    reBlogged from The Tech Blog (Business Week)

    Posted by yatta at 10:23 PM
    Virtual Darfur: Civic Engagement or Fake Activism?

    There has been an interesting debate going on between Ethan Zuckerman of Global Voices and Hamlet at New World Notes. It’s a discussion centered around the Second Life virtual Darfur Camp built by several activists to highlight the plight of refugees from the conflict in the Sudan.

    Ethan’s contention is essentially that while it might geeky and cool to build a virtual refugee camp in a 3D “metaverse” environment, this should not be confused with actual activism that will make an impact on the horrible tragedy over there. His experience with real refugee camps make it difficult for him to stomach a sanitized, empty simulcrum of a refugee camp. He was particularly bothered by the pristine campfire in the center of the virtual camp. He contrasted this with the reality of cooking fires in Darfur’s camps

    (Continued at Rickomatic.com)

    Posted by yatta at 10:13 PM
    Weblogs, Pamphlets and Public Citizens: Changing Modern Media
    Research paper by Tom Bridge: "Over the last few years, weblogs have developed a unique role in the mediasphere as both errata and appendix. Blogs are correcting journalists, they're covering stories that are ignored by modern media and making them part of the media matrix. This process is crucial because it's changing the way that mass media is covering stories and handling their business."
    Posted by yatta at 10:01 PM
    Free Spectrum: Communist Plot

    Tech Dirt has a funny post about the The Progress and Freedom Foundation, a Washington DC-based think tank. One of PFF pet causes is spectrum allocation.

    Earlier this year, they came out with a report saying that unlicensed spectrum stunted innovation -- despite a variety of counter-examples of products (WiFi, cordless phones, etc.) that make use of unlicensed spectrum.

    The folks at PFF are back beating this drum again, focusing on how the FCC shouldn't turn "white space" spectrum into open spectrum, but instead auction it off to the highest bidder. White space spectrum is (more or less) spectrum the TV broadcasters have been granted, but don't use, which the FCC is looking to get into the hands of those who might actually use it.

    PFF supporters include big telcos, of course. But it's hard to imagine the world would be better off if cordless phones, WiFi and Bluetooth were replaced with a "licensed" operator (for a modest monthly fee). Let's not forget that broadcasters get their (licensed) spectrum free.

    Posted by yatta at 09:58 PM

    May 16, 2006

    Metavid
    An academic project that hacks congressional video, web 2.0 style. Using closed caption text from the CSPAN feed and OCR to compile metadata it provides a remix interface using AJAX.
    Posted by yatta at 10:38 PM
    Copyright Radical

    Picture_48Check out this just-posted interview with Negativland's Mark Hosler on MNstories.

    He says "You don't get total control" when you put a creative work out into the world. If you want total control, keep it in your bedroom.

    I tend to agree. That's not to say you shouldn't get paid for your creative work. But if you put something out into the public consciousness, you've already surrendered how that work will be perceived, contextualized, and interpreted. Or even mentally remixed, you might say.

    Our lives are mashups. The whole fucking world is a mashup.

    For this reason I'm increasingly against the "No Derivatives" clause of Creative Commons licenses. Let me give you an example. A couple weeks ago I was feeling a bit dispirited about staying up all night doing web production. A piece of art by Hugh Macleod *almost* represented how I felt. It was a purple scribble that said "We can't go on like this." I made it red and changed it to say "I can't go on like this" and posted it on my blog.

    While Hugh kindly says I can do whatever I want with his art for personal use, his CC license says "No derivatives." Those conflict. That license says I can look at his work, and remix it in my head, and create a personalized version of it, but I can't show anybody. I can't recreate or regurgitate my experience of Hugh's art - according to that CC license. Well, I say I can and I do.

    This is particularly true in the digital age. Hugh is not losing anything (especially monetarily) by my personal remix of his art. You can say the same of using commercial music and images in your videos. If you're not trying to redistribute or profit from another's copyrighted work, why NOT include it in your creative palette?

    The world around us is our creative palette. We have the right to express the world around us, as artists and human beings.

    (END RANT)

    Posted by yatta at 10:34 PM | Comments (1)
    When mobile phones become commodities and people prefer to use them over their PCs
    Nokia expects more user-generated content on mobile Web
    While mobile telecommunications providers worldwide are spurring on content providers to target the mobile space, Nokia is expecting that half of web content accessible to mobile phones would be user-generated.

    [...] "It’s personal empowerment, especially when mobile phones become commodities and people prefer to use them over their PCs. With their phones, they could share photos, videos and post these on their blogs. The more the devices and services are available, the more user content can be generated," Nokia Asia Pacific Multimedia Experiences director Jawahar Kanjilal said.

    A Nokia-sponsored research conducted last year, which covered 5,500 respondents in 11 countries, showed that 44 percent want to replace their standalone digital cameras with phones that have integrated cameras.

    Another 67 percent want to use their phones to download music and browse the Internet.
    Via Amy
    Posted by yatta at 10:23 PM
    Cybersonica: Open Source Fijuu Makes Music in 3D, Navigating with a PS2 Controller

    The 3D cards that power games are increasingly enabling new interfaces for music, merging the visual and aural realms. One of the most stunning experiments yet is the Fijuu, which just premiered in its second-generation form as a commission for Cybersonica sound art show in London. (Earlier versions have been seen around since 2004.) Fijuu lets visitors sculpt sound, then record the results on tracks, leaving sonic “footprints” as the sound creator describes them. The interface is entirely controlled by a standard PlayStation 2 controller, as shown in this screen grab.

    fijuuscreen.jpg

    It could be an isolated wonder, were it not for the entirely open source nature of the project. The code for Fijuu itself is open (though primarily as a model, as it’s built for this specific installation), and everything in it was creating with open source software, from Debian Linux to the phenomenal OGRE 3D engine that handles the 3D magic. Figuring out how music should translate to three dimensions, both in terms of visuals and interface, is no small problem. Open sourcing the results is essential if other artists are to take this idea and develop it further. In the meantime, Fijuu is incredibly gorgeous, which is why I’ve officially dubbed it “the hotness” on behalf of the CDM staff.

    For more on Fijuu, see the official project page (with source), an interview with the creator in the Cybersonica video, and further discussion from Cybersonica’s curator, Chris O’Shea, at his blog, Pixelsumo.

    , , , , , , , , , ,

    p://feeds.feedburner.com/~a/createdigitalmusic?a=kfFmXs">

    Posted by yatta at 10:08 PM
    Creating Passionate Users: Out-spend vs. out-inspire the competition
    What can you do if you have a tiny marketing budget? The main message on this blog is that if you can't out-spend, you can out-teach. But another way to look at this is to out-inspire the competition. He who helps his users do more--reach more--engage more (I'm trying really hard to avoid saying, "kick ass"), might have the advantage.

    Posted by yatta at 10:45 AM

    May 14, 2006

    Iterative Media

    Can we create a world where content is commonly created like software - with roadmaps, feature feedback, and versioning? We see parts of this emerging in officially sanctioned fansub contests and open source documentary projects. What comes next?

    (Ryan or I should have a more explicit blog post in a few days or so. In the meantime, check out the Iterative Media entry on the Beyond Broadcast wiki as well as Jon Garfunkel's notes on 'Constructive Media'. -kc.)

    Posted by yatta at 09:30 PM
    Atlas Gloves: A DIY Hand Gesture Interface for Google Earth
    "The user interface is a pair of illuminating gloves that can be used to track intuitive hand gestures like grabbing, pulling, reaching and rotating."

    Originally posted by deusx from del.icio.us/tag/future, ReBlogged by George Hotelling on May 14, 2006 at 10:10 AM

    Posted by yatta at 09:29 PM
    MSN Originals - Web's version of a TV network?

    MSN OriginalsI just noticed that MSN has a new project called MSN Originals, in which MSN will partner with content creators to deliver a "new generation of storytelling online". It's described as:

    "MSN Originals will expand the ways that top brands can tell their stories beyond standard media through in-content integration, and even have a seat at the table in the early stages of content creation and production."

    Together with the media industry, we can create unique, made-for-broadband experiences that use video, interactive editorial, online community, and more to take storytelling to the next level."

    Advertising is one of the main pitches for this, as it is with anything Yahoo does these days (Y! CEO Terry Semel said recently: "Our fundamental business is selling advertising..."). So that disturbs me a little - is MSN Originals just going to be another vehicle for media to assail us with their adverts? Or is it really about creating new forms of storytelling for the Web?

    MSN Originals has already struck up partnerships with Hollywood production studio and distribution company Reveille (which has produced tv shows like NBC's The Office and The Biggest Loser, FX's 30 Days, MTV's Date My Mom) and with Be Jane Inc., a multimedia content producer and web community for women's home improvement.

    But is anyone else disturbed by this statement?

    "We're excited to team up with the media industry to drive new innovation in online advertising and branded content integration. Together we will push the boundaries of what interactive means for consumers and marketers by bringing together the best of Hollywood, Madison Avenue and Redmond," said Microsoft senior director of the MSN Branded Entertainment and Experiences Team Gayle Troberman.

    Call me artsy-fartsy, but MSN Originals seems to be more focused on advertising and marketing -- than on storytelling. Indeed it seems very much like a Web version of a television network - the network (MSN) gets original programming from content producers, wraps it up in advertising and then broadcasts it to consumers.

    Posted by yatta at 09:27 PM
    Newspapers will supply top blogs, says Times boss | Press Gazette
    "Time and again, bloggers draw their readers' attention to what they have read in papers, such as the Times." Successful bloggers will be: branded, well-connected, brilliant, or link aggregators.
    Posted by yatta at 09:26 PM
    HD Video Could 'Choke the Internet'?
    richdun writes "Yahoo! is carrying an AP story explaining how ISPs are worried large streaming videos could 'choke the Internet.' This is used as a yet another reason for tiered pricing for access to content providers." From the article: "Most home Internet use is in brief bursts -- an e-mail here, a Web page there. If people start watching streaming video like they watch TV -- for hours at a time -- that puts a strain on the Internet that it wasn't designed for, ISPs say, and beefing up the Internet's capacity to prevent that will be expensive. To offset that cost, ISPs want to start charging content providers to ensure delivery of large video files, for example."
    Posted by yatta at 09:23 PM
    Vocational vs. Avocational Media

    Marc Cuban’s rant about blogging vs. traditional media doesn’t really break any new ground, but this observation did get me thinking:

    99pct of blogs are about what someone has to say. 99 pct of traditional media is about making money. Which is exactly what leads to the resentment between bloggers and traditional media and why blogging on traditional media websites will find it tough to be successful.

    There is almost no one who makes a living at blogging — blogging is fundamentally an avocation (and nothing suggests this will change any time soon). In fact, most “user-generated content” is created as an avocation.

    The debate over avocational media has generally focused on the quality and “validity” of avocational media relative to that of vocational media. Regardless of the actual differences (real or perceived) on those scales, there is an inherent difference between activities we pursue to pay the bills and activities we pursue for other reasons.

    Media has traditionally been vocational because most people could not afford the time or resources necessary to create media on any meaningful scale in their spare time. Now that technology has made avocational media possible, we see the emergence of entirely new motivations for and approaches to content creation.

    Marc Cuban bemoans the limitations place on traditional media companies that are accountable to shareholders and the limitations on individual media producers who are accountable to their employers. Of course, that’s easy for someone who’s independently wealthy to say.

    While avocational media is “liberating” and absent any such limitations, it is also largely absent any accountability. One might argue that the blogosphere is its own ombudsman, but that’s a bit of a stretch.

    I think the tension between blogging and traditional media that Marc Cuban points to is driven largely by the vocational/avocational divide.

    But there are vocational media companies like BusinessWeek that have successful blogs, and there are a handful of bloggers, like Darren Rowse, who make a living at blogging.

    What’s interesting is that when you look closely at these vocational blogs, they occupy a constructive middle ground that holds many lessons for “rigid” vocational media and “unfettered” avocational media, e.g. with freedom comes responsibility.

    Heaven forfend we might actually find some middle ground, where vocational media “loosens up” and begins embracing the new forms of media pioneered by avocational bloggers and avocational media “grows up” and starts behaving more accountably — as if their livelihoods depended on it.

    Posted by yatta at 09:20 PM
    Echo Chamber Project Overview
    Kent Bye
    Kent Bye is here for Beyond Broadcast and showed me his recent post, Video: Media, Politics & Social Change: An Overview of The Echo Chamber Project | Echo Chamber Project:
    "This video provides explains how the media fits into political and social change and specifically addresses the following questions:

    * How is the Press supposed to Work?
    * How and why does the Press act like an Echo Chamber?
    * How is media changing?
    * What does it mean that the 'news is becoming a conversation'?
    * Will these new media changes affect the nature of politics?
    * How does The Echo Chamber Project fit into all of this?"
    Posted by yatta at 09:19 PM
    Ezio Manzini on Multi-localism and Cosmopolitan Localism

    Michel Bauwens: I would like to introduce two important concepts that I have found in a document by Ezio Manzini

    Multi-local Societies = a network of interconnected communities and places, at the same time, open and localised

    Cosmopolitan localism =  the balance between being localised (rooted in a place and in the community related to that place), and open to global flows of ideas, information, people, things and money

    Here’s a relevant quote explaining them in more detail:

    “Cosmopolitan localism, intended as the result of a particular condition characterised by the balance between being localised (rooted in a place and in the community related to that place), and open to global flows of ideas, information, people, things and money. This is quite a delicate balance as, at any time, one of the two sides can prevail over the other leading to an anti-historical closure or, on the opposite side, it can lead to a destructive openness of the local social fabric and of its peculiar features.

    ‘'’Creative communities, cooperative networks and cosmopolitan localism are, as it has been said, the building blocks for a new vision: the vision of a sustainable society that can be defined as a multi-local society. I.e. a network of interconnected communities and places, at the same time, open and localised.”’

    Small is not small and local is not local

    In the framework of the multi-local society the dominant ideas of “global” and “local”, and the ones of “large” and “small” are challenged. In fact, for its nature the multi-local society is an highly connected world. And, in this kind of world, the small is not small: it is instead (or it can be instead) a knot in a network (the real dimension of which is given by the number of links with other elements of the system). Similarly, and for the same reasons, the local is not local, but it is (or it can be) a locally based, cosmopolitan community.
    In this conceptual and practical framework, the multi-local society appears as a society based on communities and places  that are, at the same time, strong in their own identity, embedded in a physical place and open and connected to other places/communities .

    In other words: in the multi-local society, communities and places are junctions of a network, points of connection among short networks, which generate and regenerate the local social and production fabric and long networks, which connect that place and that community with the rest of the world. Junctions that connect  “long global networks” with “short local networks” and that, doing so, provide support to organizational forms and production and service systems based on the subsidiary principle (that is: to do on a larger scale only what cannot be done on a smaller scale, i.e. at a local level).

    Today, the vision of the multi-local society is still far form the mainstream, but it indicates a direction that, for several reasons, can be successfully undertaken.  In fact, not only it is locally practicable, given that, as it has been said,  it is based on real cases of social innovation (the creative communities and the collaborative networks), but also it is coherent with (another) strong driver of change: the rise of the distributed economies as a potentially successful option.”

    Posted by yatta at 09:18 PM
    CSI streams shows, offers clues online
    Part two of CSI's season finale airs next Thursday night, and CBS.com is pulling out all the stops. First, you can watch two of the producers' favorite CSI episodes online for free (and no ads as far as I can see.) And second, they've created a cool Flash animation (teased on air) that allows you to zoom in and analyze a crime scene for clues that will come in handy when watching the finale. (Thanks, Jan!)
    Posted by yatta at 09:16 PM
    Sensecam, Collaborative Reflection and Passive Image Capture

    This afternoon at COOP2006, I enjoyed a short paper by “Supporting Collaborative Reflection with Passive Image Capture” by Rowanne Flec and Geraldine Fitzpatrick.

    Her PhD research is about how the a technology such as Microsoft’s Sensecam can support reflective thoughts in different situations (teacher’s practices, everyday reflections… learning from experience).

    The SenseCam is a digital camera that has a light sensor and a temperature sensor (allows to trigger images to be taken)… a passive images capture tool. Then you can get a storyboard of the pictures taken.

    She ran an expriment in which students when to an arcade to play games with the SenseCam. They played the game and then went back to their HCI class in which they had to discuss some HCI questions. Some groups had the images, some others not (two experimental conditions). She looked at the “goodness” of answers and the number of issues raised in discussion.

    Results:
    - discussion-led use of images: to ground the conversation (referential communication), as an objective record, to talk about something missed by partner or “just in case”
    - image-led discussion: trigger memory, confirm/disconfirm memory, reveal something missed at time (”it’s quite useful for getting a look at what you’re actually because we did not use those buttons in the game”.

    Why do I blog this? I am actually interested both by the study and the tool. I would be super happy to have this sort of tool for my research project about location-based applications and about video games. It would be a nice way to get some traces of the activity that I’d be able to use to get back to the users and discuss them.
    Here is how it’s described by MS:

    SenseCam is a badge-sized wearable camera that captures up to 2000 VGA images per day into 128Mbyte FLASH memory. In addition, sensor data such as movement, light level and temperature is recorded every second.

    trigger a new recording. For example, each time the person walks into a new room, this light change transition is detected and the room image is captured with an ultra wide angle or fish-eye lens.
    (…)
    The sensor data (motion, light, temperature, and near infrared images) is recorded for later correlation with other user data, for example in the MyLifeBits system. (…)MyLifeBits will allow the large number of images generated daily to be easily searched and accessed. Future SenseCams will also capture audio and possibly heart rate or other physiological data.

    Posted by yatta at 09:15 PM
    Mobile Web

    Paul Golding writes:


    In the mobile setting the user is frequently motivated by an intent to find something out fast because they want to do something else there and then, like make a phone call, book a flight, catch a train etc. This "saving time" objective is distinct from the "killing time" one. In the "saving time" frame of mind, there's almost zero tolerance to anything remotely like surfing (i.e. faffing) around. In that setting, the whole web paradigm falls apart very quickly, especially if it's actually the standard mega-screen web experience shoe-horned into a mobile nano-screen.
    ...
    Therefore, it seems perfectly obvious that any self-respecting site that wants to extend its wares to the billion mobile windows in the world should contain metadata to answer these simple questions and this is all that gets dished up to a mobile device, most likely ranked in order of most actionable data first, like phone number (one click to dial it), then address (one link to map it) and so on. After all, the world of going to sites via search engines is a rather uncluttered affair of visually uninteresting, but apparently useful, text-only descriptions and links - albeit presumably relevant ones. Once at the destination site we are looking for answers to those questions, not fluffy flash movies and the like.

    Posted by yatta at 09:08 PM
    LawGeek: Should Documentary Filmmakers release their raw footage under Creative Commons licenses?
    If anything, releasing the raw footage via CC license would revitalize interest in the film as people compared the raw footage to the finished product. One might even imagine a double-header at a movie theater -- the original vs. the remix.
    Posted by yatta at 08:56 PM
    Interactive Architecture dot Org » World’s largest 3D-display
    Electrical engineering students at the Delft University of Technology in the Netherlands have created the world’s largest 3D-display. The display consists of 8,000 suspended ping pong balls that each contain a red LED light.

    Posted by yatta at 08:51 PM
    Directing Through Instant Message

    Deborah Scranton described making The War Tapes as "directing through instant message" in her talk at beyondbroadcast. "We will tell your story," was what she told the soldiers. She got five volunteers. She trained them on mini-dv cameras, tripods, blank tapes, and her IM screename. The solidiers came up with ways to rig the cameras to their helmets, tanks, etc... They shot 800 hours. Tape took 2 weeks to get home. Soldiers were on IM with her all the time. She'd watch the tapes and then talk about them on IM. Deborah never went to Iraq. It interfered with the goal of the film. The soldiers were participants. Deborah and the crew at home were doing their jobs. It's a participatory production indeed. I haven't seen the film. But I'm looking forward to it. And I'm sure the success of The War Tapes is going to stimulate interest in more participatory cinema. It was the web and IM that helped make this happen. And it will be interesting to see how network-connected cameras change this. However, there's still the problem of producing a traditional linear film. There needs to be a better way to achieve the goal of sharing the lives of the participants, yet still providing directorial control. Interesting dilemma.

    Posted by yatta at 08:49 PM
    The Death and Life of Great Media.

    Just listened to the 'What the Broadcasters are doing' panel at Beyond Broadcast. I'm always surprised at the number of audience members who choose to spend their mic time poo-pooing 'broadcast' for being inaccessible and not being inclusive. But all of that's a given.

    Broadcast grew up in an era of two World Wars, the mass industrialization and institutionalization of society, and the invention of the Superblock. Broadcast works for institutions and the State while failing to represent the diverse perspectives of the individual. While cablecast is limited by definition (closed-circuit), Broadcast is limited by good old fashioned physics and geography. Broadcast doesn't scale down. So what does?

    If you're reading this post, you've answered the question.

    Posted by yatta at 08:46 PM
    Technology designed to serve others

    Bruce Schneier, in a Wired story, ‘Everyone Wants to ‘Own’ Your PC’, classifies DRM along with worms and viruses as all being specifically intended to remove control of a computer from the user/owner.

    This is a particularly succinct quote:

    “When technology serves its owners, it is liberating. When it is designed to serve others, over the owner’s objection, it is oppressive.”


    I think that pretty much sums up what ‘architectures of control’ are: products, technology and environments designed to serve someone other than the user.

    Now that ’someone else’ might be ‘the good of society’, but in more cases than not, the someone else is a company wanting to enforce a business model on the user, or a government wishing to enforce an ideology or mode of behaviour.

    (original story via Boing Boing)

    Posted by yatta at 08:45 PM

    May 12, 2006

    Contesting Images of Political Conflict

    Whitney Independent Study Program is setting up Image War, an exhibition of artistic works that remix, transform, or mimic images from the Vietnam War, the Iraq War, the U.S. internment of Japanese-Americans, hijackings, popular uprisings, recent American military interventions, and other violent political events.

    Among the works featured in the show:

    In his Afghan Dialogs series, Rainer Ganahl took taglines from the bottom of cable news channels during the U.S. military campaign in Afghanistan. He embroidered them into silk banners, and sent then to Afghanistan, where residents were given the opportunity to stitch their own responses to these taglines.

    ad_americaatwar02s.jpg Img32.jpg

    Joy Garnett’s painting Kill Box (part of the Night Vision series) appropriates a night-vision image of a tank from the First Gulf War as made iconic by TV news coverage.

    In Dial H-I-S-T-O-R-Y (1995-7), Johan Grimonprez mines archives of televised
    airplane hijackings, remixing the material into a disco-driven video narrative that rethinks depictions of air terror and that, some say, eerily foreshadowed 9-11 (video excerpt and trailer).

    16un.jpg camp1_skyb_s.jpg

    Beyond Manzanar: An American Internment Camp: Between Fears and Realities, by Tamiko Thiel and Zara Houshmand, uses navigable 3-D game technology to immerse viewers in an historical and cultural space and engage them as participants in history.

    "The piece explores media scapegoating of immigrant groups in times of crisis," said Thiel, who compared the internment of Japanese Americans at Manzanar, Calif., during World War II to the threatened internment of Iranian-Americans during the 1979-80 hostage crisis. "The installation also finds echoes in post-9/11 discrimination against people of Middle Eastern extraction today," Thiel added. (via)

    Other participating artists: Willie Doherty, Claire Fontaine, Coco Fusco, Jon Haddock, Amar Kanwar, An-My Le, Din Q. Lê, Radical Software Group (RSG).

    Image War, at The Graduate Center, The City University of New York, May 19 - June 25, 2006.

    Press release (PDF)
    Via Rhizome < Newsgrist.

    ="http://feeds.we-make-money-not-art.com/~a/wmmna?a=YBADXx">

    Posted by yatta at 09:09 AM
    Amazon VP on Net-Neutrality
    E-Commerce Times interviews Amazon VP Paul Misener about net-neutrality. "[Incumbents] say they will not block or degrade service otherwise, but that is not possible if they are prioritizing some content," argues Misener. He goes on to lament the state of competition in the broadband sector, suggesting that "if [consumers] had more choices of providers, this wouldn't be such a dangerous situation." Amazon spent $460,000 in the first half of '05 on all technology lobbying issues. Google spent $220,000 in all of 2005. Expect those expenditures to sharply rise thanks to the net-neutrality issue.
    Posted by yatta at 08:49 AM
    ITP Spring Show

    I just wanted to write a quick post about the ITP Spring Show. A friend of mine talked me into going on Tuesday and it turned out to be a very interesting experience. The ITP Sring Show is where graduate computer science students at NYU showcase projects they’ve been working on all semester (thesis projects or some kind of academic thing). Most of the exhibitions fell into one of three categories: very artsy, educational toys or a mobile based web 2.0 app. Obviously I was very interested in the mobile apps (at least from a browserless perspective), although there was some interesting projects like the live action super mario brothers or the drawing produces from conversations on blogs. I think that MoBeeLine is one of the coolest things I’ve seen in a long time.

    Out of the mobile/web 2.0 apps (hence forth refered to as “mobile 2.0″), I saw a lot of innovative projects and some emerging trends. Here are some of my favorites:

    Snagu.com, the mobile scavenger hunt. Very interactive and potentially addictive. Everyday they send you a word and you have to find a picture that matches it. Then your photo is compared with others with the same word and the commuity votes on which photos are the best. An interesting use of mobile technology and bringing a web based game into “real life”.

    PlacesToDo is a mobile 2.0 app that allows you to set up a “to do list” of places by sending the location via SMS to a server. It logs the location and what you wanted to do there (examples are the store, an art gallery you walk by or a hot girl’s apt). Then you can share the list in a social fashion. Useful app if they have a good breadth of locations in their system.

    free4md (pronounced “free formed”) which is a clever perl hack that allows people to upload video from their phone and put it into a community structure. The asthetics could use some work, but the idea is solid and will provide a great tool for capturing live, unfiltered events. Though I have questions about the quality of video captured from most mobile phones, all it takes it one major event uploaded before the site becomes very popular.

    You Are Hear’s GeoTag lets you associate a sound file with any location a map. It doesn’t have GPS capability (yet), but you can put in an address and link a sound to that. If they could just come up with a “tour of the city” feature that will let me walk around and quickly for an audio guide at any point in the city. Also very useful for identifying good bars, exhibits and loose women.

    The mobile 2.0 concept is new and very interesting. It combines the attributes of most web 2.0 sites (social, tagging, gibberish name) with the real life experience of walking around. You still have to use the website to register, etc in most cases, but much of the interaction can be done only using the phone. One of my favorite tricks that I saw was encoding an audio file from a phone conversation and associating it with a location (you walk by a bar, call a number then leave a review. Then users from the web can hear your review as opposed to reading it). I think this a great combination of web and non-web interfaces and a great example of mostly browserless technology at work. I wish all of these students well and I’m sure they learned a lot in putting together these interesting apps.

    Posted by yatta at 08:40 AM
    Guardian Unlimited Technology | Technology | Show and tell online
    Social networking sites have gone from being the next big thing to the thing itself. But, asks Sean Dodson, can they continue to hold the fickle attention of today's teens?
    Posted by yatta at 08:39 AM
    Touch project interview / Touch
    "In December 2005 I was interviewed for Printed and Disposable Electronics News about the Touch project, the future of RFID and on the social implications of NFC. Here is the plain interview, since an online version of the magazine is not available."
    Posted by yatta at 08:38 AM

    May 11, 2006

    Next-generation cameras inspired by fruit flies and moths
    Today's digital micro-cameras and other optical devices use lenses based on human-type single aperture eyes. These lenses, which are manufactured with macroscopic technology, do not get thinner than about 5 mm.

    However, insects such as fruit flies and moths have a completely different type of eye called compound eyes to accommodate the animals' small size and low brain processing capabilities. Compound eyes consist of up to tens of thousands of tiny sensors called "ommatidia" that detect light and sometimes color. Flies and moths see images made of a combination of inputs from the ommatidia that point in different directions, forming a large field of view while the total volume consumption remains small.

    "While human eyes use a spherical volume, compound eyes use only a spherical shell, so that much of the space and weight is saved for the brain," Jacques Duparre, coauthor with F. C. Wippermann of a recent paper in Bioinspiration and Biomimetics, told PhysOrg.com. "The arrangement allows for a large field of view, but does not require large signal processing."

    Although single aperture eyes have advantages in resolution and sensitivity in large lenses, compound eyes have the potential to make more compact, robust and cheap vision systems. At the micro level, compound eyes' individual viewing channels on curved lenses have minimal aberrations, or focusing errors that cause blurring. Cameras with compound eye lenses could have applications in many tight spaces, such as those encountered in automotive engineering, security and surveillance, and medical technology.
    Posted by yatta at 10:50 AM
    Placeshifting Devices Could Threaten Mobile Video Services
    ABI Research has released a report showing that “placeshifting” technologies (Like Slingbox, Orb) will face opposition from carriers who see them as a threat to their own mobile video offerings. This seems to be an extension of a release issued last month and the idea is not really new, although its pointed out that the operators are not the normal combatents against new technology.
    “New digital distribution technologies typically meet the stiffest resistance from content owners such as movie studios,” says principal analyst Michael Wolf. “With placeshifting, we believe the biggest opponents will be mobile operators who see these solutions as rogue network applications that could potentially paralyze their cellular networks, as well as keeping consumers from paying for mobile video offerings being offered over new mobile video networks.”
    This could be the case…Yesterday WSJ ran a story about some users of unlimited data plans being asked to use less data, which included the tidbit that carriers are developing technology to sense what applications consumers are using — I’ll go out on a limb and suggest that placeshifting technologies are one of the applications they’ll be looking for.
    To be fair to the carriers, placeshifting technology uses a lot of bandwidth and doesn’t really add anything to the mobile ecosystem — for example the payments aren’t made through the carriers. In fact, mobile data has a pretty high value. If someone tries to download a large file over the mobile network (not including e-mail attachments) the chances are very high that they’ve already paid for the content. With placeshifting devices there tends to be a one-off payment so the price of the data sent becomes very low.
    I still disagree with the carriers’ marketing practices…unlimited should mean unlimited. They should rather set an amount, high enough that a heavy user of mobile content wouldn’t be affected but lower than that required by a heavy user of a placeshifting service.
    Posted by yatta at 10:45 AM
    kenji siratori [Kill All Machines]
    Googlebombing as literature/art: Kenji Siratori is "a Japanese cyberpunk writer who is currently bombarding the internet with wave upon wave of highly experimental, uncompromising, progressive, intense prose."
    Posted by yatta at 10:41 AM
    There is no blogosphere

    There is no blogosphere. There is only the people in it.

    It drives me nuts when peope continue to try to treat us as a mass. The blogosphere isn’t a thing. It is an uncollection of completely independent people talking. That is still the best definition of blogs I can think of: People in conversation. Just people: constituents, voters, customers, students, parishioners, neighbors, people.

    But mass media keeps trying to lump us into a mass — the mass where we lived until we had the means to be heard as individuals.

    Here’s Vaughn Ververs reacting to Richard Cohen reacting to the reaction to his column reacting to Stephen Colbert, to which Howard Kurtz also reacts. (And they call us an echo chamber?):

    At the risk of running this topic into the ground, it follows my argument that the blogosphere is risking marginalization if it is perceived as a cauldron of anger rather than a repository of thought-provoking conversation.

    mass, not a monolith, not even a medium. We’re just people talking. You’ll agree with some, disagree with some; like some, hate others. It’s just like life. It’s just people. The sooner you stop treating “the blogosphere” as a medium, the sooner you’ll understand how to interact with it. It’s made of people. Talk with them.

    Posted by yatta at 10:32 AM

    May 10, 2006

    100% interface-free media player

    It's always a blast to be at Mediamatic. I could only attend the first day of their RFID and the Internet of Things workshop but i came back with several stories for we make money not art.

    Yesterday afternoon, Andy Smith made a demo of the Symbolic Table developed together with Willem Velthoven. It's a very simple-looking table that works as an interface-free and tactile media player, no screen, no button, no mouse required.

    143943025_d7926c0da4.jpg 143943027_129cc74435.jpg

    The first table is audio only and can be used by kids to play: as they put on the table small plastic toy animal tagged with RFID transponders, the sound made by the animal can be heard (sometimes quite loudly as in the case of the elephant!). The second version of the table has a beamer built-in and can be used for projections. Put something on the table, then the table will play the video that goes with that object. In both cases, the object is a symbol for sound or image. If you take the object off, the video will pause or the sound will stop. If you put something else on the table, something else will play.

    Each symbol is linked to one or more AV files in the built in website of the table.

    To make it even more human and non-threatening for the technophobes, the technology is "hidden" under the table: in the tabletop there are a compact Linux PC, the RFID reader and loudspeakers. The image tables also have a beamer. The software is open source and can be operated from a distance via internet. The table also works without an internet connection.

    The table can be used as learning tool, to add new elements to games such as "Guess & Check", etc.

    Another application for the table is to use it in an Arduino environment. Old immigrants have many interesting stories to tell but when their menory needs a little help, postcards put on the Symbolic Table would trigger videos and also jog their memories of past events. Other ideas for applications include interactive photo albums, interactive art, etc.
    A few images on flickr.

    Related: RFID video player, With Hidden Numbers, video of artists from the RFID-Lab in The Hague demonstrating a piece featuring hats rigged with RFID that triggered Flash animations (via Wired).

    Posted by yatta at 12:57 PM
    New Scientist Technology Blog: Product placement reversed
    Instead of sneaking products into a show, some wily TV executives have decided to sneak the show into the ads.
    Posted by yatta at 12:49 PM

    May 09, 2006

    Designing relevant mobile interactions

    In the last issue of ACM interactions, Lars Erik Holmquist’s column is about designing mobile applications. He starts from a not-so-commonsensical take (at least for app developers):

    the accepted wisdom from decades of research on interfaces for stationary computers simply does not hold for mobile devices. You will even hear HCI researchers and UI designers complaining that mobile devices are too small and “limited” to permit anything interesting. But the real difference has nothing to do with size. Instead it comes down to the fact that what we do with mobile computers and the situations in which we use them are fundamentally different from what we do with the desktop. (…) Mobile devices follow us through the day, which means that they are used in many shifting roles

    Then he presents what he’s doing at his lab:

    The goal was to investigate mobile services that, rather than just being smaller versions of desktop applications, take advantage of the fact that they are inherently mobile.

    the mobile services that were created in the project were based on local interaction. For instance, MobiTip from the Interaction Lab lets you share “tips” with other users in the vicinity through a Bluetooth connection. (…) Another example of local interaction is the Future Application Lab’s Push!Music. What would happen if the songs on your iPod had a mind of their own? In Push!Music, all MP3 files are “media agents” that observe the music-listening behavior of the user and other people in the vicinity. (…) The eMoto project by the Involve group extends the possibilities of mobile messaging by adding an emotional component. By shaking, squeezing, and otherwise mistreating the phone’s stylus after you have written a message, you generate a colorful background pattern that expresses the emotion you want to put across.

    And this actually nicely exemplifies his claim about mobile design:

    Those who still worry about the “limited” interaction possibilities of mobile devices should note that all the applications mentioned above could be used on a standard mobile phone today (with small modifications). Yet at the same time they drastically expand the interaction parameters of mobile devices by taking advantage of local interaction, observations of the user’s behavior, physical input, and so on.

    Why do I blog this? I like this emphasis on taking advantage of external elements in the interactions (spatial proximity, tangible inputs…) and not relying on a limited input/output device.

    Posted by yatta at 12:28 PM
    From the Laws of Connectedness to the Power Law of Participation


    Ross Mayfield recently published an interesting hierarchisation of the concepts of collective intelligence and collaborative intelligence, in his post on the Power Law of Participation, which has an interesting graphic, available here; the issue is well summarized by Sam Rose:

    For example, a case study of the Apache project published in 2000 found that 80% to 90% of the submissions came from a set of 15 core developers in a community of more than 3000 people. A study of the GNOME project had similar results with 11 people contributing most of the output. Relating this back to the Power Law of Participation, the small number of core community members leads to collaborative intelligence, while the larger community provides an important collective intelligence by contributing bug reports, ideas, and comments. These two types of contributors and the resulting intelligence generated both feed off of each other and allow the community to prosper.

    A previous attempt was made by Jon Collins in his blog. Here we have a hierarchy going from connectedness to participation to collaboration.
    Laws of connection

    1. Connectedness is about joining in
    2. Joining in happens automatically when the barriers to joining are low enough
    3. Connections form between individuals, not organisations
    4. Connections link devices, services and people
    5. Connections are two way
    6. The value of connections increases based on the number of touch points
    7. Connection is a means to an end: the end is participation

    Laws of participation

    8. Communities form as a natural consequence of connectedness
    9. Communities define their own mechanisms, language and etiquette
    10. Individuals occupy roles within communities
    11. Participation can be active or passive, hub or spoke
    12. Declaration is a pre-requisite to active participation
    13. Participation is a means to an end: the end is collaboration

    Laws of collaboration

    14. Collaboration is the achievement of goals by a connected community
    15. Goals benefit individual participants, not the community
    16. Active feedback is essential to achieving goals
    17. Success is proportionate to the number of participants
    18. Open collaboration is self regulating

    These laws are not specific to any technology or group. Example themes that have driven these laws are: text messaging, Make Poverty History, Blogging, Marillion, BNI, LinkedIn, Cluetrain, peer to peer, mashups, Warcraft, ecademy, eBay, street teams, open source, Skype, Flickr, wisdom of crowds, SOA, agile development, Usenet, Sharepoint.

    Posted by yatta at 12:27 PM
    Plagiarism and Full Text Feeds

    Unsurprisingly, The Boston Globe says that online plagiarism is rampant in the blog world. They cite my blog as one example, but they also travel down the Long Tail of content to show how this issue can effects any publisher.

    In the article, via a blog called Plagiarism Today (now I'm subscribed!), the Globe offers advice for bloggers hoping to protect themselves. This includes shortening RSS feeds to summaries.

    I gotta wonder if plagiarism will kill full-text feeds one day. My blog is republished all across the Web. I have come to accept there's nothing I can do about it. I am personally not ready to give up full-text feeds by a long shot. However, I bet I am in the minority.

    Technorati Tags:

    Posted by yatta at 12:26 PM
    Unified data theory
    I've always regarded the Web as a programmable data source as well as a platform for the document/software hybrid that we call a Web page. Early on, programmable access to Web data entailed a lot of screen scraping. Nowadays it often still does, but it's becoming common to find APIs that serve up the Web's data.

    The holistic view of that network [of databases] should be our focus. In [Kingsley] Idehen's view, you'll use something like SPARQL -- a query language for the semantic Web -- to traverse a graph of interlinked sites, and to merge interesting sources into a virtual collection. Then you'll dispatch queries to each member of that collection. They'll offer a range of query styles ranging from free text search to iteration over simple key/value pairs (accessed by way of RSS or Atom) to tree traversal (XPath, XQuery) and relational query (SQL). I think he's got it exactly right. [Full story at InfoWorld.com]
    This week's column alerts the open source community to the arrival on the scene of Virtuoso, a universal server that supports a wide range of access methods and query styles. Yesterday I met with Anders Hejlsberg and Paul Vick to discuss LINQ (language integrated query), which takes apart all those access methods and query styles and then puts them back together again as a new style of data-oriented programming. ...
    Posted by yatta at 12:24 PM
    Internet in 2016

    WSJ writes about Esther Dyson's views:


    The Internet will have become more ubiquitous but less visible. It will still exist as PCs and monitors, but it will also be all around us in other devices: everything from buses and luggage transmitting their locations so they can be tracked, to friends and children signaling their presence anytime you might want to reach them. Rather than being a separate virtual world, the Internet will encompass the physical world as well; most things will have Internet identities available remotely as well as a physical presence available only if you are nearby.

    nd applications, the biggest issue will be not search but filtering: So much will be knowable, but what do you want to know. People will initially be overwhelmed with choices, but vendors -- competing vendors, I hope, rather than monopolies or governments -- will make default choices for individuals.

    Posted by yatta at 12:22 PM
    Broadcast your podcast

    Not everybody has access to podcasts. No everyboday can afford the hardware, connectivity, or has time to listen. What kind of democratising notion is it if it requires a capital outlay, an understanding of computing, and free time to browse before one can participate? What is the nature of this new media democracy?

    Additionally, whilst you reach an international (niche) audience with a podcast, you can't reach the people in your own street.

    how_st2.jpg

    Broadcast Your Podcast enables and encourages podcasters to break out of the net and to transmit their podcasts on FM.

    BYP units are handmade FM transmitters, following the circuit design of Tetsuo Kogawa. By connecting a BYP unit to your computer or mp3 player podcasts can be transmitted on FM in a radius of about 100 meters.

    The idea is to allow people to hear podcasts without the need for expensive equipment or fast internet connections.

    BYPs strategy is to distribute these units for free to podcasters so they can extend their practice, reaching beyond the net and into local radio space. If you're a podcaster, you can request to receive a BYP-unit or read a manual by Adam Hyde, on how to make your own Mini-FM transmitter.

    By Amsterdam artist and designer Lotte Meijer. Another of her projects: Blitze Gidsen.

    Originally from we make money not art, ReBlogged by George Hotelling on May 9, 2006 at 08:19 AM

    Posted by yatta at 12:21 PM
    Talking Point Presents a New Tool for Collaboration
    The UK-based site Talking Point offers a new way for collecting and organizing group thought for research and planning.


    Its Flash-based interface collects opinions on a certain question (the current question posted is "What in your life would you like to see technology improve?"), and displays the answers in a graphical format. The words are placed in a circular cluster, with the most popular responses displayed most prominently and toward the middle.

    Aside from being a potential tool for collecting customer feedback, Talking Point can also aid enterprises in strategic planning, by collecting input from large groups and displaying it in an intuitive format.

    Source: Trendwatching.com

    Originally from FutureWire - futurism and emerging technology, ReBlogged by George Hotelling on May 9, 2006 at 08:36 AM

    Posted by yatta at 12:21 PM

    May 08, 2006

    Sketch 'n Share
    Sketch & Share by Robert Faludi, John Schimmel & Grace Kim is a collaborative sketch pad toys for sharing drawings and sounds over distance. Developed as part of the networked objects & toy design class at ITP.


    Posted by yatta at 02:23 AM
    Troy, alternate reality game

    Troy, created for the Experimental Gameplay Competition, is a game about invasion of privacy on the internet. As visitors to the site try to download a game made by a fictional character, they are lead to a 404 site.

    troytitle.jpg

    The average visitor would probably not bother clicking on the link to the parent directory. But visitors who are inquisitive and prying enough will click on the link and be lead to files and information they weren’t supposed to see. If they keep going through this data, they'll get passwords to spy into more of the fictional character’s personal information. For example, they'll learn that the game developer has just broken up with his girlfriend Becky, and as visitors progress through the game, they uncover very private stuff that gradually reveal what went wrong in their relationship.

    Eventually, the curious would get a hold of the game they were originally trying to download, but it turns out to be a trap that the fictional character set for the player, as a punishment for going through his stuff.

    Via Neural. DOC.

    Originally from we make money not art, ReBlogged by George Hotelling on May 7, 2006 at 02:12 PM

    Posted by yatta at 02:13 AM
    bud

    Root markets + playsh + game neverending = bud.com, which "will turn our personal data trails into a playfield for a web-based massively-multiplayer online game... bud.com proposes to make that web more engaging through surveillance with non-threatening stakes: browser-based multiplayer play."

    That's my bread and butter! I'll be watching this closely. Thanks, Justin!

    Blog first, link later: I just noticed the playsh website has relaunched as a wiki with a useful reference of inspirational projects.

    Posted by yatta at 02:12 AM
    so where's the ad money going?

    admoney.png

    archived video and web chat of the OnHollywood panel I participated in the other day. You decide if we were funnier than Tom Green.

    Posted by yatta at 02:02 AM

    May 04, 2006

    Dream Machines: Will Wright explains how games are unleashing the human imagination

    Be sure to check out the gameplay video of Spore to see where Wright is taking games. --GH

    Originally posted by cast42 from del.icio.us/tag/future, ReBlogged by George Hotelling on May 4, 2006 at 10:53 AM

    Posted by yatta at 10:44 PM
    Special issue of Psychnology about Mobile Media

    The Psychnology journal (an online research journal) is going to have a special issue on Mobile media and communication – reconfiguring human experience and social practices? (edited by Ilkka Arminen):

    Mobile media have already become an essential aspect of everyday life. They alter existing communication patterns, enable new kinds of contacts between people, and yet remain embedded in prevailing social relations and practices. Mobile communication has said to have created “timeless time” and freedom from place. This new social and communicative development has been characterized revolutionary. Still, the usages of mobile technologies are solidly anchored on local circumstances and prevailing forms of life. Also not all mobile technologies have proven successful. The adoption of mobile media has been in many respects much slower than anticipated. Is there a contradiction between revolutionary technological potential of mobile media and embodied, habitual human experiences? This special issue addresses the potentially tense relationship between the development of mobile technologies and mundane experience.

    topics include:

    Reinvention of mobile media.

    Limits of mobile technologies.

    Mobile technologies and local realities.

    Mobile technologies and new forms of social interaction.

    Mobile technologies and social networks.

    Submissions are accepted of any length, discipline and format provided their scientific relevance and accuracy. They should be sent in electronic form to both: articles(at)psychnology.org, and Ilkka.Arminen(at)uta.fi no later than October, 30 2006. Inclusion of color pictures, videos and sound files is welcome.

    Why do I blog this? again this is indirectly connected to my research about how new technologies reshape social/cultural/cognitive practices.

    Posted by yatta at 10:43 PM
    Just to be clear (WeMedia)...

    Technorati Search: wemedia

    So just to be clear: it's been, overall, a very dissapointing conference. I wouldn't go next time. Part of that are the way the discussion is structured, and the moderators. There are very few real stories, and few people really speak their minds.

    The buzz with us token bloggers is one of dissapointment.

    Posted by yatta at 10:43 PM
    A Newspaper and Citizen Journalism Reading List
    Posted by yatta at 10:29 PM
    Internet TV

    Robert Young writes:


    In my view, the big reason why it’s so difficult for programmers to pick potential winners is due to the inefficiency and limitations of the broadcast medium itself. Due to the scarcity of prime time slots that’s inherent in the linear programming format, programmers are forced to choose a very small percentage of available projects/shows. So for every project that gets the green light, there are countless others that didn’t make the cut. And the probability that potential winners were rejected is very high. As Mark points out himself, some of today’s top rated shows like “Lost”, “Desperate Housewives” and “American Idol” almost didn’t make it on the air. But what if programmers didn’t have to take such high risks and they didn’t have to choose that one from a pool of a hundred or a thousand. So instead of making that one big bet, what if they took the same development dollars and spread it out amongst a number of different projects. This is precisely what Internet TV will allow them to do… something they really couldn’t do effectively and efficiently on broadcast TV.

    (Now if we can just solve that IPTV scalability problem.... -kc.)

    Posted by yatta at 10:28 PM
    Citycita 'a way for local groups to get together online and meet face to face'

    Although he has not yet opened the beta to the public Jamin, founder of citycita.org wrote Smartmobs he is launching a new group-organization tool 'that allows like-minded people to get together online for friendship, learning, activism and then meet face to face locally wherever they may be'.

    Features that Jamin is planning to launch for public beta are :
    - flickr photosets for each group within API In the following weeks
    - Box.net integration for filestorage
    - Eventful and google base automated submission of events
    - hcal for all events

    He further writes: Our founding principles are as follows:

    e that the self-organizing, autonomous groups that form the social web of the internet represent the heartbeat of the web 2.0 movement. We also believe that there is a growing need for communities who share the same interests to find a local base for their activities. Sometimes it seems that we are hell-bent on applying the hierarchical principles of the off-line world to the web. Citycita, conversely, celebrates the fact that the web is a movement with no leaders but instead a collection of diverse, self-determining communities.

    Posted by yatta at 09:59 PM

    May 03, 2006

    Tim Berners-Lee On Network Neutrality

    Tim Berners-Lee, the father of the web, so to speak, weighs in on Net Neutrality.

    When, seventeen years ago, I designed the Web, I did not have to ask anyone’s permission. [3]. The new application rolled out over the existing Internet without modifying it. I tried then, and many people still work very hard still, to make the Web technology, in turn, a universal, neutral, platform. It must not discriminate against particular hardware, software, underlying network, language, culture, disability, or against particular types of data. The Internet is increasingly becoming the dominant medium binding us. The neutral communications medium is essential to our society. It is the basis of a fair competitive market economy.

    More than anyone, I think it is time for start-ups and their backers to take stock of what the loss of network neutrality would mean to their business. Win or lose, this one has business implications, more so for many of the smaller corporate citizens.

    Posted by yatta at 08:26 PM
    Wednesday: The killer app isn't "monkey see, monkey do"
    Let's look for just a minute at the amazing success of youTube. The site exploded on the public scene when somebody uploaded a clip of the "Lazy Sunday" skit from Saturday Night Live last fall, and it was viewed by over two million people in a couple of weeks. The Washington Post reports that the site now has six million daily users and presents over 35,000 videos a day. YouTube is essentially a user-generated video site, but those numbers have caught the attention of the mainstream, and we're about to see clone after clone being created. Why? It's the numbers. It's like mass media scouts are scanning the horizon and shouting back to the tribe, "There! There's the audience we've been losing."
    Posted by yatta at 08:04 PM
    note on application design for participatory media

    notes on Garbage Scout application design problems:

    The lesson here is to create a site that works well with a very small contributor to user ratio. This is valid advice for all sorts of sites that rely on user-generated content.
    Posted by yatta at 08:03 PM
    kollabor8
    Each chain is an open digital image mutation collaboration, displayed like threads in a forum. Each link in the chain should be in some way a derivative of the previous image.
    Posted by yatta at 12:09 PM

    May 02, 2006

    'World's first point-and-shoot camcorder'
    Plug the little iPod-looking camera into a computer and it automatically compresses and downloads the clips without any installation set-up.
    Posted by yatta at 03:46 PM
    Monetizing the wasteland
    "User-generated content is great stuff. Why? Because it's generated by users. And as we all know, users are natively gifted at producing great content. Users would have been generating great content for the last few millennia if they only had the right software tools. But they didn't, so they had to be content with just being users. Which was a monumental drag of historic proportions. Think how much nicer the Sistine Chapel's ceiling would have turned out if only some users had been involved."
    Posted by yatta at 03:43 PM
    Open Media Statment of Principles

    Open media statement of principles

    Open media statement of principles We believe in the creative power of the individual. We all
    have meaningful stories to tell. Individual lives and opinions are
    interesting, important and worth sharing.
    Media is not just something done to us by big media and
    the entertainment companies. People are hungry for authentic voices and
    the immediacy and intimacy of personal media. We want to encourage the
    public to take up the tools of personal publishing.

    We support open media, open standards and interoperability.
    It's not about walled gardens. The Web is about openness, connectedness
    and participation.
    We support open source. In addition, we support any project or
    company that supports the Commons, community and the public interest.

    Quality matters. We support efforts that encourage and teach
    people how to create high-value grassroots media that offers meaning
    and context.

    The public benefits from long-term archives that preserve grassroots media for future generations.

    We support remix culture. We believe in the idea of giving
    people access to video, audio, music and images for them to mash up and
    remix in a way that's easy, convenient and legal.
    We believe in fair use and sensible copyright laws. Creative
    Commons and the GNU Public License enrich the culture while preserving
    creators' rights.
    We support the right of long-tail artists, like all artists,
    to profit from their creations. We do not support unfettered file
    sharing of others' works without their permission.

    Posted by yatta at 03:43 PM
    Find your fortune!

    Drop Spots
    Nice.. Retrieve and leave gifts!

    From the site:
    Just near the Oriental Pavillion in Prospect Park (looks like a bandstand) , there's a statue of Beethoven. Stand underneath Ludwig and look in the same direction he is. Look at the concrete border to the flowerbed in front of you. There's a broken piece of concrete. Walk over to it, pull it out... that's the spot!

    Posted by yatta at 03:42 PM
    3D Level design history

    There is a good serie of columns on Gamasutra lately about level design by Sam Shahrani. It focused on FPS and 3D level design. What is good is that it gives a comprehensive overview of the different techniques used so far.

    Some very relevant excerpts about how level designers takes advantage of constraints to create spatial affordances that would support the game scenario and gameplay:

    Level designers, or map designers, are the individuals responsible for constructing the game spaces in which the player competes.
    (…)
    The level design for Battlezone was relatively straightforward, in as much as it consisted of creating a game space (the “large valley surrounded by mountains”) in which the player could drive around and destroy targets for points. Essentially, the level design was that of a digital Roman arena, wherein the player could do battle, and it was a design that worked well for the limitations of the graphics engine, and provided enjoyable and novel gameplay for the arcade and home computer markets.
    (…)
    Not all attempts at 3D games involved the use of polygon-based 3D environments like those used in Battlezone; several games attempted to leverage other technology to provide an impression of a three-dimensional world. Notable efforts include Lucasfilm Games, now LucasArts, 1986 title Rescue on Fractalus!, a first-person title that used fractal generation technology to render the game world.
    (…)
    [Then in 3D FPS like Wolfenstein 3D]The emphasis on speed, however, again led to limitations on how detailed the world was.
    Interactivity in Wolf3D was relatively limited, with the player having only two ways to interact with the world; shooting things to kill them and opening doors by pressing the spacebar, a universal “use” key. Wolf3D upped the ante, though, by adding in “push walls”. These walls appeared like any of the normal solid walls in the game, but if a user hit the spacebar in front of them, the wall would slowly slide back, revealing a hidden room (Kushner, 108). Hidden rooms and secret levels would play a major part in future id games, and First-Person Shooters in general. The push walls were another innovation by Tom Hall, who served as the director of Wolfenstein 3D (Kushner, 108-112), and served to reward the player for thoroughly exploring the game world. It was an interesting gameplay mechanic, and one that grew out of a tradition in the video game industry for including secrets, or “Easter eggs” for players to find (Kent 188-189). While many would consider these “Easter eggs” to be afterthoughts, they present an important opportunity for level designers to maximize player investment and interest in the game world.
    (…)
    Doom fundamentally altered the First-Person Shooter genre (…) The Doom engine supported a number of new features that finally made realistic and interactive environments possible. Instead of merely featuring doors that could be opened, Doom featured the ability to alter the game world by using in-game switches and “triggers” to activate events. These events could range from a set of stairs rising out of the ground to unsealing a room full of ravenous near-invisible monsters to bridges emerging out of toxic slime. Additionally, Doom added in lifts, which could raise players to different levels inside the game world or, if used slightly differently, could act as pistons and crush players against a ceiling. Further, the Doom engine’s support of variable height floors and ceilings also meant that in addition to being able to move on all three axes, more complex architecture could also be created. Tables, altars, platforms, low hallways, ascending and descending stairs, spacious caverns and other objects could all be created using geometry.
    The ability to trigger events that could release monsters or alter geometry led level designers to create a number of surprisingly complex traps for players to uncover as they played through the game, from rapidly rising floors to bridges that would sink into toxic sludge if players moved too slowly. (…) In addition to architectural advances, Doom also added the ability to alter the light levels in a level.
    (…)
    The level designs for Doom were accomplished using much more advanced tools than previous id titles. Romero wrote an engine-specific level editing program called DoomEd
    (…)
    Doom also illustrates that levels do not have to be based on easily recognizable locations in order for players to enjoy them, nor do they have to conform to preconceptions of what an environment should look like.

    An important concept is also this idea “Doom defined the first person genre, but more importantly
    it made the idea of users modifying a commercial title acceptable to developers.”: the level design is the cornerstone of bottom-up innovation in the game world: through modding, end-user manage to create their own version what would be the world they want to play in.

    Why do I blog this? What’s explained here is of tremendous importance for the comprehension of spatial practices in virtual worlds. The author of this piece is Sam Shahrani, an M.A. candidate at Indiana University in the Master’s in Immersive Mediated Environments program through the Department of Telecommunications. He’s making an incredible job explaining level design from the game developers’ perspective. I am looking forward reading his dissertation.

    It’s certainly the most interesting piece about spatiality in video games I’ve read in the last few months.

    Posted by yatta at 03:42 PM
    Microsoft, Times demo e-newspaper software
    Microsoft and The New York Times have demonstrated software that will allow readers to download an electronic version of the newspaper and view it on a portable device in much the same way as it looks in print.

    "You can page through the entire paper in a natural and intuitive way," said Tom Bodkin, an assistant managing editor of The Times and its design director, after demonstrating the Times Reader to the audience.

    Posted by yatta at 03:38 PM

    April 28, 2006

    BitTorrent, YouTube, and Google Video (kottke.org)
    Distributed solutions are more robust, but also more complex, and will only succeed when centralized solutions cannot.
    Posted by yatta at 10:05 AM
    O'Reilly Network Weblogs: Quartz Composer iSight Prank
    hack isight into a webpage via quartz composer
    Posted by yatta at 10:04 AM

    April 27, 2006

    Public Access TV dead?

    Yes, it looks pretty grim.
    Link: Congress Poised to Kill Community TV

    Public Access TV is not the favorite channel for Americans.
    But in many communities, it is the only TV channel that actually shows people like them talking...and expresses their opinions and ideas. 
    As many of you know, I worked at a public access TV in Manhattan until recently.
    I brought many of the philosophies I learned at this community TV station to videoblogging.
    "Get everyone involved in the conversation".

    These community TV stations are funded by local franchise agreements with the Cable Companies who are given a private monopoly to run the cable system in a given city.
    All they must do is give back some channel space and a small amount of funding to allow the people to put on their own programming. Its literally pennies compared to their multi-million dollar yearly profits. The Cable and telephone companies now want out of this set-up now that they have secured monopolies across the country.
    What could be a bigger hassle than to deal with thousands of local communities across the country who want access to put out their own media?
     
    In my mind, this makes Videoblogging even more important.....and each
    of our efforts to spread the knowledge of how to get involved.
    Strange days.

    Gena says:

    My concern is now with the potential walling off of the Internet by
    the phone companies. Step one - they lock us out of public access.
    Step two - the phone companies put the squeeze on Congress & FCC or whoever to charge for faster/heavy bandwidth usage. Segregation for the elite, reduced access (and videoblogging) for the rest of us.

    Now this will bite them in the tukas in the long run cuz this is just
    going to inspire some latent genius to invent something to bypass
    phone company distribution and away we go into the new frontier.

    Posted by yatta at 01:11 PM
    @ NAB: New NAB CEO Rehr On RIAA, ETC.

    NAB president and CEO David Rehr sat down with a few reporters as the conference drew to a close. In between juggling questions about getting through his first show — he was president of the National Beer Wholesalers Association until late last year — Rehr also talked about policy.
    – Talks with the RIAA about how to handle digital radio aren't moving at a rapid clip. Leaders from the two groups met a month ago in New York. "We found a lot of commonaity, one, which is disintermediation. We don't want people to be able to create jukeboxes because they have less incentive to listen to radio and that's a big issue with the RIAA. ... I don't know if it's going to take three months or two years." Other constituencies have to be brought in as well; he recently met with music publishers."
    – The NAB and others managed to get a proposed amendment on retransmission withdrawn in the House Wednesday; the campaign was part of Rehr's opening speech. Told that a member of Congress was suggesting a roundtable on the issue, the former congressional staffer replied: "We've already had two hearings on it in the House. A roundtable discussion is a method by which members of Congress can keep their issue alive when they face overwhelming opposition."
    – By policy, NAB does not get involved in private network-affiliate business matters but Rehr stood by a statement he issued after Disney's Anne Sweeney spoke here Tuesday. NAB "welcomes her comments on new opportunities presented to broadcasters from the explosion in new technology. ... we believe the opportunities for additional revenue for all broadcasters presented by technology are enormous."
    The NAB coverage is sponsored by Javien.

    Posted by yatta at 12:55 PM
    Is the pace of change really such a shock?
    Tom Coates calls shenanigans on the old guard media industry's cries of shock at being pursued by "rapidly-advancing" technology. "Help, help! We're being pursued by a snail!"
    Posted by yatta at 12:46 PM
    Jeff Jarvis on Comment is free: Is the sun setting on US media?
    Read the comments, too.
    Posted by yatta at 12:46 PM
    Using Pictochat as a Backchannel in conference

    Yesterday at the student presentation (Interactive Media Program at the Annenberg), there was a guy who briefly talked about the use of Nintendo DS’ pictochat as a backchannel device during conferences. I found it pretty neat. Quoting his friend who gives the account:

    The third best thing about the show was apparently the amount of Pictochat action going on in all the major keynotes. Of course, this anonymous metachat style leads to merciless barbs, such as when Valve’s Gabe Newell accidentally started talking about ‘beef’ (as opposed to ‘brief’) in his Choice Awards intro spot, to a chorus of Pictochatted ‘LOL’ comments. Next time, GDC, let’s see the Pictochatrooms projected on the screen behind the speakers - OMG?

    More about what they do at the Zemeckis Media LAb in terms of backchannel in this paper: Justin A. Hall, Scott S. Fisher (2006) Experiments in Backchannel: Collaborative Presentations Using Social Software, Google Jockeys, and Immersive Environments. CHI 2006 workshop about Information Visualization and Interaction Techniques
    for Collaboration across Multiple Displays.

    A pictochat picture taken from the Wikipedia:

    Why do I blog this? I find backchannel interesting, especially when using simple and ubiquitous devices such as the Nintendo DS with its simple pictochat interface. It’s a very efficient way to create and ad-hoc discussion. With this sort of things (as well as the Opera web browser), the DS is starting to be more and more relevant as a platform to do more things than video-games.

    Posted by yatta at 12:41 PM

    April 26, 2006

    Lets P2P

    Here are some notes on p2p to accompany this post by Dave Winer on the next steps towards pushing bittorrent adoption.

    Perhaps p2p would work best for most kinds of group transferring on the internet, and right now, the best examples out there to help show off the value/worth - the obvious spokesperson - is the regular personal publisher of media files, or, podcasters and videoblogs. These kinds of new media people have reoccurring audiences that come and download the media all at the same time, literally; whenever there is an RSS update, within minutes, computers begin to automatically retrieve the media files and appear all at once.

    With Rocketboom for example, as with any blog pretty much, the moment we release a video each morning, we get a big spike because everyone is automatically jumping in on the downloads:

    So once we have everyone who uses RSS using p2p too, they will enjoy the best d/l experience because they will be there with the most seeds; it will be the fastest and most efficient time. While you may know this already, and I certainly have been talking out loud about it for about 2 years, it makes a very big, very outstanding difference when we are talking about 40 terabytes a month. For us, stuck with the burden of a major bandwidth bill, costing more money theoretically to burst at 9am per gig then at 10pm per gig even, if everyone used p2p we would instead have this:

    It may look messy, but this p2p/rss situation would mean that the audience would take care of the spike themselves while being more efficient for themselves. This obviously cuts off strife for us.

    So, here are a few obstacles right now to add to the table.

    SELF PUBLISHING?
    How/Where do content creators like myself host torrents? It's still a real bitch to install on the server. I have had some luck before with blogtorrent last year but it was too much of a resource hog and crashed regularly. It needs to be developed still.

    We use Pordigem, and have everything automated perfectly. I never do a single thing to publish the torrent each day. Once I hit post on our Moveable Type entry, MT updates our xml bittorrent page. A script that resides on my .edu server checks every hour and then pulls the new video onto prodigem's server with an API, then Prodigem seeds it and in turn updates our public torrent xml feed. Whew!! There are many pieces to that chain. Point being, its not easy at all for people to publish torrents on their own. You can sign up for an account at Prodigem and its great, but its not home. There is no other blog plugin, API, etc that I know of without coding up some soup on your own server.


    BUSINESS
    Because it seems the industry never gets excited until the dollar signs go off and then actually appear, there is a big side to the economy of p2p which is making the ding-dings go off in my brain prematurely; this is better than buying 31 cents stamps and selling them for 32 cents:

    Rocketboom is amazing because it does not cost much to make. As our business scales up, aside from salary/support staff, our entire business model must mostly account for the bandwidth; as we grow, our costs grow. With p2p in the business model, of course, the more people that subscribe, or rather, the more people we must work to take care of, the more we get a business model that works like this:



    NOMENCLATURE
    Am I correct in calling the topic at this level "peer-to-peer" instead of Bittorent Inc.? Though open source, the name brand and a protocol are by the inspired Bram Cohen, copyright 2001-2006. All rights reserved. BitTorrent, the BitTorrent Logo, and Torrent are trademarks of Bram's. Microsoft is using something not called bittorrent I believe. There is metacast, swarmcast, and many other brands or varieties.

    Hm!

    Posted by yatta at 02:04 PM
    Busker Du has launched!

    Busker Du
    One of the project from my class, a service for recording and distributing Busker performance has launched.. It is great, I love the podcast!

    From the site:
    Busker Du (dial-up) is a recording service for buskers through the telephone (preferably public payphones hidden in subway stations).
    Audio recorded will be posted to this audio-blog and made available to all who cherish lo-fi original music. Try it out at your favorite subway station or street corner.

    Posted by yatta at 02:02 PM
    Second Life As 3D Design Platform and Reality/Virtuality Tagging

    [via Social Synergy Weblog. Thanks Bryan!]

    Clickable Culture has a fascinating article about using Second Life and the World Wide Web as a 3D design platform. In this case the designer is creating a "historically based game-like environment". However, these tools could possibly be used to recreate communities and whole cities, to demonstrate the redesign of public places, for instance. Or , even to give a community, college students, or a design team a sort of "3D wiki" of their community to work with? There are lots of possibilities and potentials here. Perhaps all of the potentials are not currently possible in Second Life as it exists right now. many of them do not seem too far off or out of reach, though.

    Here's some quoted text and images from the Clickable Culture post:

    In building the sets and props, I first turned to Google Image Search in order to source textures based on the real-life locations to be depicted (locations I've been to in person, I might add). I managed to source an excellent photograph of a suitable historical house that included the entire home from pavement to roof. With substantial manipulation in Photoshop sliced it up into textures. I quickly re-created the house in Second Life using basic primitives and applying the appropriate textures. I isolated the door, window-shutters, and hanging flowers as separate objects so that the house wouldn't look so flat when seen at an angle. This single house formed the basis of all the houses on the inner-city street.


    A row of houses turns into a street

    I truncated the house lengthwise for some houses, and shortened it to two stories from three for other houses. I then tinted the door and shutters of the houses to further differentiate the dwellings. I added details such as adjoining awnings and a cobbled sidewalk to my row of houses, which was curved inwards to enhance the sense of perspective. Once the row was tweaked to my satisfaction, I simply copied the entire row, and rotated it 180 degrees to form the other side of the street. I added brick pavement and details such as crates. At the end of the street (which was supposed to be in a besieged town), I added a broken-down cart I'd built over a year ago for my own use, and some animated fire objects available freely in Second Life.



    Inner-city concept screen.

    ls like these might also eventually be able to meld with Steve Mann's WearComp and Eyetap technology concepts.


    Steve Mann'sopen source Mediated Reality Toolkit allows a wearer of his Eyetap devices to overlay physical reality with Internet content. Example:


    The sign above is overlayed with a web browser when viewed through and "eyetap" device.

    So, eventually it may be possible to make a "doorway" to virtual worlds. Or, it might be possible to overlay reality with 3D created virtuality.

    I also wonder whether people will eventually want to use these eyetap and Second Life virtual-world-style technologies to start creating personal knowledge bases of both reality and virtual worlds.

    We now use the WWW and search tools and "tagging" or personal knowledge base tools, like WebAssistant, del.icio.us, flickr, etc ., to store and taxonomize and map pieces of knowledge and information that we create or find online. Will people also desire to use tools like these to collaboratively store information about virtual worlds, and about an always-on digitized intake of reality itself? My guess is that they will.

    My guess is also that peer to peer production and social software will find it's way into mediated realities and virtual world as well.

    Posted by yatta at 02:01 PM
    USPTO: TV + IM = Microsoft Patent
    theodp writes "From the patent issued Tuesday to Microsoft for its 'invention,' Multimode interactive television chat: 'the television content being displayed is a show and the Internet content is chat from a chat room corresponding to the television show.'" This is yet another in a long line of patents that are simply about combining two obvious things (like "wireless" and "email").

    (Oh no way. I can think of a few TV+IM implementations from before December 1999. -kc.)

    Posted by yatta at 02:00 PM
    The Laws of Identity
    MeFi user Paulsc: "Authentication systems which are broadly deployed want to become codified in law and commercial practice, in order to justify their costs of development, deployment, and on-going support."
    Posted by yatta at 01:56 PM
    Media Futures: on rebundling and intermediaries

    nemo unbundledJohn Hagel has a thought-provoking post about microchunking and media businesses. It follows on from Umair Haque's post, in which Umair said that "unbundling" media (e.g. Disney releasing tv shows for free online) is only half the equation. The other half - the real value - is in "rebundling". By which he means individual users doing their own aggregation and filtering of media. Oftentimes Umair is hard to grok, but I think he nails it with this precise statement: "rebundling will be the future of connected consumption". If you consider what's happening with tv for example, you're starting to see the more adventurous vendors (like Tivo and BBC) give users the tools to personalize and organize their tv-watching experience.

    Back to John Hagel's post, which nicely extends Umair's points. John notes:

    "The most powerful brands in the media business will be held by successful intermediaries that help to consistently improve return on attention for audiences. In the process, the nature of the brand promise will change in a profound way.  It will be a massive opportunity for media companies that understand the shift in economic and competitive dynamics and that focus on the rebundling plays required to build these brands."

    What this says to me is that there are opportunities here for "intermediaries" to aggregate and filter all the media (pro and amateur) coming at us nowadays, a lot of it directly via the Web. Some of those intermediaries will provide users with the tools to aggregate and filter - e.g. Tivo, Rojo, Google, Last.fm. Other intermediaries will directly do filtering themselves, for easier 'consumption' (yes I dislike that word) by users - e.g. what PaidContent does for its users and indeed what NY Times does for its readers. Of course there'll be a lot of intermediaries who mix n' match - e.g. Yahoo provides both aggregation/filtering tools for its users, but also has a strong human editorial process (take a look at the podcasts homepage for one example).

    John goes on to make a distinction between product businesses and audience relationship businesses:

    "Here’s the test:  how open is the media company to providing access to third party content on behalf of their audiences?  If the answer is not very open, the company is primarily a product business.  If the answer is very open, then the company is primarily an audience relationship business."

    He's suggesting here that being in the audience relationship business is the way to go for media companies - i.e. don't try and control the content. Google has in fact already proved how successful this strategy is, because the raison d'etre of the Google homepage is to send users away to external content.

    I'm exploring more on all these themes in my Microcontent Design series. Incidentally, I sometimes wonder where to place myself when I'm writing media posts. John Hagel comes from a management/strategy background, Umair is the Economics whizz, my pals at Rights Marketing are marketing folks, Fred Wilson is VC, Jeff Jarvis and Scott Karp are real media. As for me, I've discovered my focus is on the products - specifically the web technology. It's what I do as my day job too - analysis/research/product dev. So that's my beat. Anywho, this last paragraph is more for my benefit than yours :-) Everyone likes to have their place in the world.

    Photo: carpeicthus

    Posted by yatta at 01:54 PM
    'iTunes does not cannibalize our audience'
    I wasn't able to make the keynote from ABC Networks Media's Anne Sweeney (had to gear up for our session), but the Hollywood Reporter has a good overview. "We're convinced iTunes does not cannibalize our audience, or the lucrative streams of revenue generated through traditional distribution channels, any more than DVDs of our series have in the past," she said. "In fact, we see it as supportive of those channels." As for the affiliates, she said ABC's upcoming two-month streaming trial will help the network build the right online model. "We'll know a lot more about what works and what's possible after this test, and our decisions will reflect the input and interests of our affiliates," she said. Meanwhile, PaidContent has the reaction from Terry Mackin, SVP of Hearst-Argyle Television. "I know that ABC, if they want to, can extend a hand to the affiliates. The results will speak for themselves."
    Posted by yatta at 01:52 PM
    Digital Cities: Saving the Internet?

    Vint Cerf, the “father” of the Internet and currently Internet Evangelist at Google, kicked off the jam-packed Digital Cities Expo in Reston Virginia today (Agenda, Speakers and Sponsors), with a wide-ranging keynote speech, reports IP Democracy.

    Cerf offered first a bird’s eye view of the development of the Internet, noting that there are currently more than a billion users on the Internet and more than 400 million machines running in server mode.

    Despite this phenomenal presence, “when there are 6.5 billion people in the world, you realize we have a long way to go,” he said.

    Cerf argued against the concept of a two-tiered Internet advocated by some broadband providers, telcos in particular. He recapped the idea that the Internet is built on an end-to-end principle, with one user paying for his access on one end and the other user paying for her access on the other end. Once each endpoint access is paid for, the two users are free to communicate back and forth.

    “The reason that’s important is that the network allows people to do pretty much what they want to do. You don’t have to ask permission from the ISP,” Cerf said. “The permission-free way to the Internet has fostered all kinds of innovation.”

    Opinions vary on whether the United States should put "net neutrality" into law. Om Malik thinks the issue is overblown. Savetheinternet.com believes legislation is vital.

    More Americans would be forced to pay taxes subsidizing broadband service in "unserved" locales, and cities would be free to go into the Wi-Fi business under an upcoming U.S. Senate bill by Sen. Gordon Smith, an Oregon Republican from sparsely populated Eastern Oregon. Smith's bill would require the FCC to establish rules requiring that all companies "capable of supporting two-way voice communications" pay into the Universal Service Fund. Conspicuously absent from the bill, however, is any mention of Net neutrality, observes C/Net.

    Sen Ron Wyden, an Oregon Democrat from urban Portland, has the opposite view - he proposed a bill that would put Net Neutrality into law.

    Posted by yatta at 01:50 PM
    SmadSteck - a division of SamplemadnesS
    Sensor madnesS is a new audiovisual sample instrument for multimedia performers, consisting of a wireless sensor system and accompanying software. Up to 48 sensors are connected to the performers body to translate its body movements into data.
    Posted by yatta at 01:48 PM
    aether architecture
    Distributed Projection Structure is an architecture prototype where physical matter is animated by algorithmic light.

    Posted by yatta at 01:47 PM

    April 17, 2006

    Open Source Physical Objects: Limor Fried and her x0xb0x Synthesizer


    Open Source Physical Objects: Limor Fried and her x0xb0x Synthesizer - a conversation between hacker/artist Limor Fried ("Lady Ada") and Joi Ito with Phil Torrone of Make Magazine. Fried talks about her popular x0xb0x synthesizer kits, and the increasing elaborate revisioning of the product that's coming from her users. With Ito and Torrone, she proposes that this is a promising model for "open source physical objects" - extending the permitted hackability of software to hardware.
    Posted by yatta at 11:40 PM
    James Murdoch on Mobile Video Business Models

    In an interview with World Screen, James Murdoch, the CEO of BSkyB, says it is early, but "it's not so early that we can't start to put things in place. The way we look at it is a subscription price..[and] allow customers to buy the product and then use it in the most flexible way possible. We like to consider whole-family, whole-home solutions for customers, where they have very predictable pricing and they can use the programming or the services across a variety of platforms either in their home or out of the home.
    Now, the challenge is, when we partner with a company like Vodafone or other service providers, there are additional charges they may apply depending on the networks that they're delivering over, etcetera. So it's about finding that balance between two different sides and their incentives, but I think we're starting to find it. Generally speaking, we would look at television, even on-demand television, continuing to be fundamentally a subscription-model business because it's so attractive to customers. They like to have that kind of predictability and also have a clear way to assess what kind of value they're getting." I find that way of thinking refreshing…

    Posted by yatta at 11:38 PM
    Who’d a thunk it? Google getting into design and usability

    Google has always been good at minimalism, but as they expand into more complex apps (UI-wise), there seems to be a move towards getting “designers” involved. Google calendar got help from Douglas Bowman, Google got Jeffrey Veen to join them with their purchase of measuremap from Adaptive Path.

    The challenge will be to: a) create a somewhat consistent feel in all their new ajax apps (which is somewhat happening), and b) instill a culture among engineers that values “design” enough for their products to be usable.

    They seem to be well on their way. The word on the street about Google is that they’re actually getting very advanced at doing usability testing and measuring results. I have the feeling they’ll be like Amazon: no apparent focus on design and such, but a very deep, measuring, “engineer”-like way of doing usability and design. So far, some of their apps have been horrendous to use (RSS reader), others I quite like (the new calendar).

    Posted by yatta at 11:38 PM
    Making and Breaking HDCP Handshakes

    I wrote yesterday about the HDCP/HDMI technology that Hollywood wants to use to restrict the availability of very high-def TV content. Today I want to go under the hood, explaining how the key part of HDCP, the handshake, works. I’ll leave out some mathematical niceties to simplify the explanation; full details are in a 2001 paper by Crosby et al.

    Suppose you connect an HDMI-compliant next-gen DVD player to an HDMI-compliant TV, and you try to play a disc. Before sending its highest-res digital video to the TV, the player will insist on doing an HDCP handshake. The purpose of the handshake is for the two devices to authenticate each other, that is, to verify that the other device is an authorized HDCP device, and to compute a secret key, known to both devices, that can be used to encrypt the video as it is passed across the HDMI cable.

    Every new HDCP device is given two things: a secret vector, and an addition rule. The secret vector is a sequence of 40 secret numbers that the device is not supposed to reveal to anybody. The addition rule, which is not a secret, describes a way of adding up numbers selected from a vector. Both the secret vector and the addition rule are assigned by HDCP’s central authority. (I like to imagine that the central authority occupies an undersea command center worthy of Doctor Evil, but it’s probably just a nondescript office suite in Burbank.)

    An example will help to make this clear. In the example, we’ll save space by pretending that the vectors have four secret numbers rather than forty, but the idea will be the same. Let’s say the central authority issues the following values:

    secret vector addition rule
    Alice (26, 19, 12, 7) [1]+[2]
    Bob (13, 13, 22, 5) [2]+[4]
    Charlie (22, 16, 5, 19) [1]+[3]
    Diane (10, 21, 11, ,14) [2]+[3]

    Suppose Alice and Bob want to do a handshake. Here’s how it works. First, Alice and Bob send each other their addition rules. Then, Alice applies Bob’s addition rule to her vector. Bob’s addition rule is “[2]+[4]”, which means that Alice should take the second and fourth elements of her secret vector and add them together. Alice adds 19+7, and gets 26. In the same way, Bob applies Alice’s addition rule to his secret vector — he adds 13+13, and gets 26. (In real life, the numbers are much bigger — about 17 digits.)

    There are two things to notice about this process. First, in order to do it, you need to know either Alice’s or Bob’s secret vector. This means that Alice and Bob are the only ones who will know the result. Second, Alice and Bob both got the same answer: 26. This wasn’t a coincidence. There’s a special mathematical recipe that the central authority uses in generating the secret vectors to ensure that the two parties to any legitimate handshake will always get the same answer.

    Now both Alice and Bob have a secret value — a secret key — that only they know. They can use the key to authenticate each other, and to encrypt messages to each other.

    This sounds pretty cool. But it has a very large problem: if any four devices conspire, they can break the security of the system.

    To see how, let’s do an example. Suppose that Alice, Bob, Charlie, and Diane conspire, and that the conspiracy wants to figure out the secret vector of some innocent victim, Ed. Ed’s addition rule is “[1]+[4]”, and his secret vector is, of course, a secret.

    The conspirators start out by saying that Ed’s secret vector is (x1, x2, x3, x4), where all of the x’s are unknown. They want to figure out the values of the x’s — then they’ll know Ed’s secret vector. Alice starts out by imagining a handshake with Ed. In this imaginary handshake, Ed will apply Alice’s addition rule ([1]+[2]) to his own secret vector, yielding x1+x2. Alice will apply Ed’s addition rule to her own secret vector, yielding 26+7, or 33. She knows that the two results will be equal, as in any handshake, which gives her the following equation:

    x1 + x2 = 33

    Bob, Charlie, and Diane each do the same thing, imagining a handshake with Ed, and computing Ed’s result (a sum of some of the x’s), and their own result (a definite number), then setting the two results equal to each other. This yields three more equations:

    x2 + x4 = 18
    x1 + x3 = 41
    x2 + x3 = 24

    That makes four equations in four unknowns. Whipping out their algebra textbooks, the conspiracy solves the four equations, to determine that

    x1 = 25
    x2 = 8
    x3 = 16
    x4 = 10

    Now they know Ed’s secret vector, and can proceed to impersonate him at will. They can do this to any person (or device) they like. And of course Ed doesn’t have to be a real person. They can dream up an imaginary person (or device) and cook up a workable secret vector for it. In short, they can use this basic method to do absolutely anything that the central authority can do.

    In the real system, where the secret vectors have forty entries, not four, it takes a conspiracy of about forty devices, with known private vectors, to break HDCP completely. But that is eminently doable, and it’s only a matter of time before someone does it. I’ll talk next time about the implications of that fact.

    [Correction (April 15): I changed Diane’s secret vector and addition rule to fix an error in the conspiracy-of-four example. Thanks for Matt Mastracci for pointing out the problem.]

    Posted by yatta at 11:23 PM
    Robert Tercek: "Emerging Media Strategies and Conflict," 4/18/06, 7-9PM Taper Hall 301
    Robert Tercek will be speaking next Tuesday at Taper Hall, giving a "survey of the major trends affecting traditional and new media, and an analysis of the various strategies employed by film, TV, music, game companies to cope with these changes." For those of you who have seen Rob speak, he promises that this will be one of his "wilder rants," so it should be fun.

    Here is his bio: Founding Chairman of GDC Mobile, & Co-Founder of MultiMedia Networks LLC
    For 19 years, Robert has pioneered new forms of digital entertainment. Robert has the unique experience of launching multimedia programs and services on every digital platform, including satellite and cable television, PC CD-ROM, game consoles, narrowband and broadband Internet, interactive television, and wireless networks. He has introduced digital programming services in every part of the world.
    Posted by yatta at 11:21 PM
    Is Network 1.0 also Network 2.0?

    By Robert Young

    As the debate and discussions reached a boiling point last week about the strategic implications surrounding the major TV networks and their bold moves to embrace the web, the big question that popped into my head was… where does this leave Google, Yahoo!, and all the other established web players who were counting on becoming major distributors of Hollywood media products?

    For instance, by deciding to offer up primetime fare directly on their web site for free (with ads), did ABC just dis-intermediate the portals? If so, what does this mean for the fledgling Yahoo Media Group and Google Video initiatives, in terms of long-form, high-production quality content? My bet is that Lloyd Braun and Co are going to be busy contemplating “plan B”, and in fact working on “plan C”.

    I find it telling that ABC chose not to include even their own affiliates, where local stations could have used their own web sites to stream episodes. As for Rupert Murdoch, while his Fox network did reach a revenue-sharing agreement with their affiliates, they also did not provision the affiliates with the ability to distribute shows on their own sites.

    As the major TV networks increasingly place their programming on the web, what’s interesting is how little differentiation there is between the Yahoo’s of the world and the networks’ affiliates (e.g. when everything becomes a bit, the Internet is the great equalizer). It essentially becomes a game of who can offer larger audiences and better financial terms.

    Wittingly or unwittingly, the major TV networks may be setting up their own affiliates to compete head-on against the major web portals (setting up your old distribution channel to compete against the new outlets is actually a smart chess move). The same competitive dynamics will also impact the traditional syndication market and home video/DVD distribution. Of course, a cynic could view all this simply as an stunt by the media companies to appease the stock market mandarins who have been baying like a pack of wild dogs.

    But assuming that the broadcast networks have indeed turned over a new leaf, what should Yahoo et al do? In one sense the answer is simple… given that they already have the Internet audience, they can win the battle as long as they’re willing to put up the money (and Google certainly has the cash). But the reality is much more complex, of course, and the old distribution channels will fight hard. Either way, the major broadcast networks are looking at a chess board where they can’t lose… and they may end up proving that content is king after all.

    Having said all that, there is one media player that stands out with unique leverage, and guess who that is. Yup, it’s Murdoch. With his ownership now of MySpace, he doesn’t need a Yahoo or a Google. This will give him tremendous leverage, and a significant comparative advantage, against all other networks as well as distribution channels, both old and new. Like him or hate him, call it luck or skill, his brilliance never ceases to amaze. I should also mention that the other media giant that’s nicely positioned, given the shifting strategic landscape, is none other than Time-Warner… their ownership of AOL may turn out to a major win after all.

    Check out, MySpace versus networks via Alexaholic.

    Robert Young is a serial entrepreneur who played a major role in the invention & commercialization of the world’s first consumer ISP, Internet advertising (pay-per-click ads), free email, and digital media superdistribution.

    Posted by yatta at 11:21 PM
    ¢apital magneti¢

    capital-magnetic.jpg

    Social Music Composition with Credit Cards

    Each magnetic card, like its owner, is unique. ¢apital magneti¢, by Mark Trayle, is a network-based installation that explores the musical possibilities of the credit card. Participants can use their credit cards and bank cards to compose pieces of music in cooperation (or competition) with other participants. Special ATM machines are used to read the card: they contain a PC, a monitor, a credit-card reader and two speakers.

    Each time a card is swiped the contents of its magnetic stripe are captured and parsed to form the melodic motifs of a short musical composition. Using genetic algorithms, compositions compete in a simulated music marketplace. Some become dominant, others less 'popular'. Some combine to form new 'styles' or 'genres' that in turn influence the more popular ones, etc.

    Trayle will be on Friday April 7th 8pm at Machine Project in Los Angeles, to read your credit card data and turn it into music.

    From Musical Credit Cards on we make money not art.

    Posted by yatta at 11:20 PM
    Is affiliate exclusivity dead?
    Nearly. "The land rush for new ways to parlay network programming into new network revenue streams has done to affiliates' exclusivity rights what the Ice Age did to dinosaurs," writes TV Week's Michele Greppi.
    Posted by yatta at 11:19 PM
    DIY cell phone tracking

    Celltrack 485
    Our pals at Popular Science have a write up of a low cost way to do your own cell phone tracking - "...Jen, is tracking me. Using a $100 kit from Mologogo (with a $6-a-month data plan), I've turned a prepaid cellphone into a GPS tracking device. Every few minutes, the phone transmits my location within 100 meters to mologogo.com, which posts it to a Google map that Jen can access from any computer. She can view my most recent spot or my past 100 recorded locations as little pushpins stamped with date and time." - Link.

    Related:
    DIY GPS tracking with Mologogo - review - Link.

    [Read this article] [Comment on this article]

    This wave is about to break... (or if you prefer, we are reaching the tipping point) -AM

    Originally from MAKE Magazine, ReBlogged by agmilmoe on Apr 17, 2006 at 09:08 AM

    Posted by yatta at 11:17 PM
    How Weblogs and Journalists work together to Report, Filter and Break the News

    Trying to understand the complex relationship between bloggers and journalists has become my own personal Waterloo.

    I've taken a few stabs at it already, and learned a lot along the way.  Lesson One: Blogs can do a tremendous job breaking news, and journalists are wise to start their own to tap that power.  Lesson Two: Some rare bloggers become amateur journalists, a status which brings with it its own unique ethical challenges.  Lesson Three: Most bloggers are more like Columnists than capital-J Journalists.

    Still no matter what I did, the weblog/journalism relationship seemed to defy reduction.  No metaphor seemed complex enough to capture the subtleties of their interactions.  I greatly enjoyed one set of metaphors from fellow metablogger Doctor Weevil:

    blogger : journalist :: tick : sheep
    bloggers : journalists :: dung beetles : elephants

    But surely bloggers are more than just ticks and dung beetles feeding off of their journalist hosts!  True, the majority of links in weblogs are to articles written by journalists...  but I've seen too many articles by journalists pulled straight from weblogs, Blogdex, and Metafilter to buy fully into the Bloggers/Parasite metaphor.

    Posted by yatta at 11:15 PM

    April 16, 2006

    How Flickr single-handedly invented collaborative photojournalism :: Rebecca Blood
    What is collaborative journalism? I would define it as news reporting, enabled by the Internet, done by a dispersed, unorganized group of people — or a group that spontaneously (and temporarily) organizes around their interest in a particular event. It'
    Posted by yatta at 08:47 PM
    Futures of Music

    Wednesday night's CC Salon San Francisco concerned the future of music.

    James Polanco spoke about Fake Science's CC licensed podcasts and emphasized that Fake Science is not a record label, but a digital distributor with a far lower cost structure -- and lower costs for both artists and patrons. Fake Science has a great slogan: Be a Patron of the Arts, Not a Consumer.

    However, business is tangential to the future of music: how it is made and what it sounds like.

    Bob Ostertag and Lucas Gonze each gave deep, highly compressed thoughts on the future of music that I will not attempt to summarize here. Watch for future articles and blog posts from them. One point they seemed to agree on is that though the constraints have changed (e.g., decline in mechanical reproduction, album-length works and album-length attention spans), new constraints are just as interesting. Gonze suggested that a new generation of "blog musicians" will slowly build up a body of small, inexpensive works.


    Bob Ostertag speaks.


    Minus Kelvin giving a shout out to Victor Stone and ccMixter.

    Photos by Ryan Junell licensed under CC BY 2.0.

    The next CC Salon San Francisco is May 10, featuring Chris DiBona, Open Source Programs Manager at Google, Ken Goldberg of UC Berkeley, Tiffany Schlain of the Webby Awards, and Abram Stern and Michael Dale of Metavid. Be there then or be cube.

    Posted by yatta at 08:46 PM
    What threat?

    Shelley Palmer in Cable Vs. The Unknown:

    There were at least 1,500 professional cable industry types in the audience, and they were asked to vote on the following:

    "What or who will be your biggest day-to-day competition in three years from today?"

    Now remember, the audience is full of cable people (many of who do not know how to send a text message with a short message code, but that's for another column). They chose from five possibilities, and here are the results:

    DirecTV--37 percent
    Google--0 percent
    Municipal Wi-Fi--10 percent
    Something not yet invented--25 percent

    It's not surprising that almost 40 percent of the cable industry audience thinks that satellite companies will still be their biggest competitors in three years. It's a little surprising that they give the telcos as much credit as they did--since it is physically impossible for the telcos to deploy and market that much television product in that amount of time. But what blew my mind was the 35 percent of the audience who thought that municipal Wi-Fi or something not yet invented was going to be the source of the biggest day-to-day competition in three years time. And, to that end --the idea that Google would not enter into their competitive equation.

    I wonder if they asked what the biggest oppportunities were.

    How many cable customers would trade all their current television service for symmetrical high-speed fiber service to their homes? How much will that number change in the next five years?

    Posted by yatta at 08:46 PM
    The Because Effect, cont'd

    J.P.: If we accept that blogging is the opensourcing of ideas, then we need to expect returns from blogging that are consistent with opensource software. Let¹s see how that plays out...

    Posted by yatta at 08:45 PM
    Local Cultures Connected Through a Global Network

    Worldchanging ally danah boyd has written a fine essay on glocalization, networks and local cultures. Definitely worth the read:

    "Glocalization is the ugliness that ensues when the global and local are shoved uncomfortably into the same concept. It doesn't sit well on your palette, it doesn't have a nice euphoric ring. It implies all sorts of linguistic and cognitive discomfort. This is the state of the global and local in digital communities. We have all sorts of local cultures connected through a global network, resulting in all sorts of ugly tensions. Designers who work with networks must face these tensions and design to take advantage of the global while not destroying the local. ...

    "The digital era has allowed us to cross space and time, engage with people in a far-off time zone as though they were just next door, do business with people around the world, and develop information systems that potentially network us all closer and closer every day. Yet, people don't live in a global world - they are more concerned with the cultures in which they participate."

    (Posted by Alex Steffen in The Means of Expression - Media, Creativity and Experience at 01:10 PM)
    Posted by yatta at 08:43 PM
    The Atlantic's Internet Censorship Map

    World102From Asia Pundit: internet censorship map: "The Atlantic has created a censorship map based on ONI data. (I&rsquo;ve archived a local mirror of the map and the accompanying article).
    The accompanying article is a bit overzealous in its description of China but I liked that fact that the article specifically highlighted that Internet filtering is not exclusive to China but is spreading — essentially becoming the “norm” — worldwide. In terms of targetted content, porn is defintely targetted but the numbers are skewed by the fact that the use of commercial lists (there are open source lists too) allow countries to block a lot of porn easily. But in terms of significance porn is, in my opinion, of rather low importance. the blocking of several key sources of local language alternative information or an social movement group is much more important. The sgnificance of the content rather than the total number of sites blocked in category seems, to me, to be of more importance but is much harder to measure."
    Map and text via Internet Censorship Explorer.

    Technorati Tags: , , ,

    Posted by yatta at 08:42 PM
    Best of "Literacy of Cooperation" video

    A short compendium from the "Toward a New Literacy of Cooperation" course at Stanford, Winter 2005. The full set of lectures is found at the Cooperation Commons resource page. Includes clips from Wikipedia's Jimmy Wales, Peter Kollock on Social Dilemmas, Bernardo Huberman on prediction markets, Ross Mayfield and Zack Rosen on emergent democracy, Steve Weber on the success of open source, Howard Rheingold and Andrea Saveri on a new literacy of cooperation.

    Posted by yatta at 08:39 PM
    Susan Crawford on forward-thinking remedies for Internet monopolization

    Susan Crawford proposes forward-thinking remedies for possible violation of net neutrality"

    How about this: let's create a Draconian set of escalating remedies (injunctions, escalating damages, structural separation mandates) and write them down in careful detail. Let's say that unless the network providers show over the next two years that they are not, in fact, illegitimately shaping network management in order to favor their own business plans, these remedies will be put in place -- two years from now. This delayed-action regulation might be easier to push through, and might just make the providers toe the line. If they do, we'll all be rewarded by solidified consumer expectations of an unfettered, blazing-fast internet for everyone.
    Posted by yatta at 08:39 PM
    A "photoshop" for dance

    Rotosketch is an intuitive tool for sketching, doodling and notating on top of video, such that the marks that are made are linked in time with the video. This allows the user to draw strokes along the the axis of time, as well as the normal x and y axes, and for those strokes to augment, analyze, interpret, or even obliterate a video sequence.

    00rotobo.jpg

    The software, created by Zachary Lieberman together with Scott de la Hunta, and Susan Rethorst, explores how technology might be used to facilitate the dance making process in a creative and organic manner. "We were constantly asking ourselves, what would the "photoshop" for dance look like?" writes Lieberman.

    Tutorial on the website explaining how to try the alpha version of rotosketch.

    Via splines in space.

    Don't miss another work by Lieberman: Drawn - an installation for hands and ink. See also its concert/performance version: Drawings with a mind of their own.

    Posted by yatta at 08:38 PM
    Minority Cube
    "If you've seen the movie Minority Report you probably remember the impressing gesture based computer interface that Tom Cruise uses there. ... Minority Cube allows you to control the rotation of a cube on the screen by simply moving your hand in front of your webcam."
    Posted by yatta at 08:35 PM
    experimental geography

    pagen.gif

    how to interpret the world around us

    The work of Trevor Paglen is tactical media, speculative non-fiction - an "experimental geography" - as he calls it, accompanied, of course by "experimental lectures". The online component of his work has a travel-logue quality, with interventions and alien inspired expeditions validated by documented, journalistic interviews. Paglen is a cross-disciplinary practitioner and tactitioner in writing, installation, photography, lectures, performances, interventions, and exhibitions. He appropriates technologies and practices and originates the necessary techniques. One such, "limit-telephotography", was developed for The Secret Bases project to examine the non-space of secret bases and their supposed non-existence.

    In projects like Carceral Landscape the Prison Infiltration and Surveillance Suit was performance attire developed to enable covert videography for the project. Documentation is shown from these visits. Pagen co-opts the stealth technlogies to spy back on the spies and uncover the covert, which he weaves together in speculative, but plausible narratives to help us interpret the world around us.

    Posted by yatta at 08:34 PM
    The Korea Times : Phone to Carry Video Projector

    This is happening much faster than I expected. Buckel up it's going to be a wild ride!

    Originally posted by thudlike from del.icio.us/tag/future, ReBlogged by agmilmoe on Apr 15, 2006 at 12:48 PM

    Posted by yatta at 08:28 PM
    RFID secured fire trampoline - "The High-Lighter"

    High-Lighter-22
    Mikey writes - "What if you could control the intensity of a nearby fire while jumping on a trampoline? Sounds dangerous right? It might help if a RFID reader were included to require sign in by someone who knows how to deal with such a device. This project is a complete misuse of common backyard items such as trampolines and BBQ tanks. See how big a fire ball you can make at Maker Faire next week." - Link.

    A major goal has been reached "post about a RFID secured fire trampoline" - check.

    [Read this article] [Comment on this article]

    Great interface... no blinking button grids here! --AM

    Originally from MAKE Magazine, ReBlogged by agmilmoe on Apr 15, 2006 at 12:53 PM

    Posted by yatta at 08:28 PM
    Virtual Cash

    User generated content can generate cash, but typically not a lot of cash.

    Adsense, Yahoo! Publisher Network, Amazon Affiliate Program, Feedburner, Commission Junction, and a host of other services are happy to pay you for the right to put ads or links on your pages.

    But the amount of money that results is usually not enough to quit your day job.

    I give my blogging revenues away to charity. It makes me feel good. But even that has its issues. If the money is sent to me directly, I get a 1099 and generally have to pay taxes on the money I am giving away. I can take a deduction for that money, but there are limitations on the deductions and I get hosed by the IRS for doing something good.

    This morning, as I was blogging and doing email, I was listening to Radio Paradise, a listener supported internet radio station. I was hit with the urge to direct all the money I make on Yahoo! Publisher Network for the next month to Radio Paradise. It was too hard, so I didn't do it.  I sent them cash via paypal instead.

    What I want is a place I can send all the money I am getting from these various services to.  I don't want to pay taxes on that money unless I ultimately take it down personally. I want to be able to send that money anywhere I want, to my blog host provider, to my podcast host provider, to charity, to Radio Paradise, or anywhere else that I feel like it should go.

    It would be great if PayPal or someone else could build this. I'd use it

    UPDATE: On my bike ride this morning, I thought some more about this and figured out that PayPal was already halfway there to creating this virtual bank account I want. Feedburner currently pays via PayPal. If Google Adsense, Yahoo Publisher Network, CJ, and other third party networks would support a PayPal payment option, I'd basically have what I need except for the tax implications which would remain a nuisance.

    Posted by yatta at 08:26 PM

    April 13, 2006

    Live or Die by the Quality of Your Metadata

    I've been using La La a lot lately. La La is a great, simple idea: create a CD bartering marketplace, exploiting the web as an extremely efficient machine for matching those who want with those who have, and borrowing a streamlined postal delivery mechanism from NetFlix. All you really need is a database full of CD catalog metadata, a neato AJAXified interface, and a bunch of preprinted CD mailing cases, and you can sit back and let the $1.50 per trade pour in.

    But that CD catalog metadata had better be good. Every CD missing from it is a trade that will never happen. Every CD filed under the wrong artist is a trade that will never happen. Every box set listed as a single CD, every truncated album title… you get the idea. Even incorrect cover art could lead to confusion and inhibit trading. Bad metadata is especially destructive for the long tail trades–if only one person out there in La La land has the CD I want, and they have trouble finding a way to list their CD because it's listed in La La's catalog with the wrong info… well, it's goodbye La La and back to Amoeba for me.

    Unfortunately for La La, their metadata sucks. They have all the problems listed above and more. Missing CDs I could possibly forgive–maybe they're due to legal doubts around imports–but mispellings, uncorrelated artist name variations, and truncated album titles I can't. My advice to anyone thinking of starting a similar venture: don't try to build your own metadata catalog, and don't buy one from some crappy closed metadata vendor. Closed vendors can't scale to the long tail. You need metadata from an open system: in the case of music, something like MusicBrainz or Discogs (I think Discogs is slightly better). The closed metadata company's drones won't get around to cataloging the latest Spoombung album or a limited edition Muslimgauze CD. Hardcore music fans, on the other hand, will–especially if it means they'll be able to trade them.

    Services like La La exist by virtue of their metadata. If they aren't careful, they'll cease to exist because of their metadata too.

    Posted by yatta at 06:27 PM
    social forwarding.

    I'd been searching for a term that more accurately described the process of peer to peer meme propagation regardless of the network or service through which it spreads. Eventually I settled on the term "social forwarding" and started throwing it into conversations here and there over the past year or two, and I still haven't heard it used very much.

    So now I've resorted to blogging about it.

    Posted by yatta at 06:25 PM
    Trying To Paint Yahoo With The Napster Brush
    Billboard's got its controversy wand out and is waving it over Webjay, the playlist-sharing site, saying it's creating copyright problems for Yahoo, which bought the one-man operation back in January. Webjay is a "playlist community", which lets users upload playlists of songs stored elsewhere on the internet so that other users can listen to them. Billboard's trying to raise a stink over the fact that people can point to unauthorized songs (despite warnings from Webjay not to do so), and Webjay makes it pretty easy to download them, just like any song a user puts in their playlist. But Webjay doesn't host the files itself, it acts like a search engine and essentially just links to results. Still, given how trigger-happy the music industry is on these matters -- and Yahoo's involvement -- it's surprising that the little "download" links on playlist pages have stuck around. In any case, it seems like Billboard is trying to make a big fuss out of nothing.
    Posted by yatta at 06:23 PM
    Fielding Dissertation
    Roy Fielding's dissertation on architectural style in software, with influential introduction of REST-style.
    Posted by yatta at 06:20 PM
    Thursday: Network affiliates in an on-demand world

    I was just interviewed by the Christian Science Monitor for a story on what happens to local affiliates in the wake of on-demand programming offered by networks directly to viewers. This is a very touchy subject and one about which most local affiliate people remain silent. I'll tell you this, though. There are a LOT of nervous people out there, and I think they have reason to be concerned (NOTE to non-management readers: this applies to you, too!).

    That's because the supply/demand scale has shifted in favor of the networks. As I told the reporter, follow the trendline as the networks have been cutting back compensation to affiliates for carrying their programming. We're headed to more of a syndication model for broadcasting, where compensation is reversed. You want Lost? You bid for it.

    Attempts by stations -- most notably WRAL-TV -- to stream their signal, including network programming, are extremely cool, but the strategy is questionable in an increasingly on-demand culture. All this does is shift the broadcast model to the web, and that, folks, isn't what the disruption is all about.

    Those in the industry who think that anything about their business model or brand will carry them into tomorrow are sadly mistaken. Local broadcasters are so far behind the curve on new media technology (except for podcasts, but that's not really new media) that it will likely be too late when the rug is pulled out from underneath them. I'm amazed, for example, at the number of local station websites that aren't written in XML, the language of unbundled media.

    (Continued at The Pomo Blog.)

    Posted by yatta at 06:19 PM
    Movable Feast/ Fete Mobile

    Carried by a twenty foot blimp, Movable Feast / Fête Mobile is an autonomously controlled vehicle that, nevertheless, offers its audience limited access to influence its trajectory as well as its optics through an online interface. An onboard wireless local-file server allows the public to exchange media files, remotely view their surroundings from above via a video camera, and display text message on an LED panel mounted on blimp.

    joystick_thumb.jpg CSUP_thumb.jpg

    The audience are invited to connect to the blimp's on-board wireless micro-computer through their laptop computers in order to exchange files with the blimp's mobile archive. This allows Fête Mobile to function as a kind of autonomous "sneaker network", physically out of reach of the authorities.

    The project is concerned with public space, file sharing, and the phenomenon of local community wireless networking. It proposes a model for an autonomous system of media exchange that exists in the public radio spectrum. It also aims to question some of our beliefs in the invincibility of the Internet. The Internet is in fact merely decentralized. Catastrophic failure targeted at key switching stations along the Internet's backbone could sever communication between whole regions of the globe, overnight transforming the Web into a fragmented archipelago of networked sub-regions. In a world where communications over the Internet has become either impossible or unsafe, Fête Mobile would function as a lifeline.

    At its most conceptual level, the project thus extrapolates current techno-political issues into a possible future scenario in which communities are locally connected through peering protocols whilst disconnected from Internet as a whole.

    A collaboration between Luke Moloney, Marc Tuters and Adrian Sinclair.

    Movable Feast will be deployed for ISEA 2006.

    Posted by yatta at 06:15 PM
    April 13 notes

    Alex Russell on the point of internet standards:

    The web has succeeded in part because in trade for control over UIs, businesses gained the ability to deploy to everyone everywhere. In a world where the web is how business gets done, "cross platform" really means "cross browser". Single-render apps are bad for the web and bad business.
    Posted by yatta at 06:14 PM
    Will Somebody Please Think About the Pedos?

    In all of the news bits dedicated to the Sexual Predators On MySpace meme lately, not a single mention has been made of the possibility that the existence of MySpace makes it easier for law enforcement to search for and find those needles in a haystack called pedophiles in ways that could never be done with AOL chat rooms or MSN webcams.

    With one of the least respectful terms of service and privacy policy out there, MySpace can be a surveillance gold mine with the right judge's signature.

    Too bad we're stuck on selling the culture of fear.

    Posted by yatta at 06:11 PM
    Telebeads: Social Network Mnemonics for Teenagers

    I’ve recently read j-dash-bi latest paper and it’s very nifty: Telebeads: Social Network Mnemonics for Teenagers by Jean-Baptiste Labrune and Wendy Mackay (IDC2006). It’s actually a participatory design paper that describes how they designed a curious artifact:

    This article presents the design of Telebeads, a conceptual exploration of mobile mnemonic artefacts. Developed together with five 10-14 year olds across two participatory design sessions, we address the problem of social network massification by allowing teenagers to link individuals or groups with wearable objects such as handmade jewelery. We propose different concepts and scenarios using mixed-reality mobile interactions to augment crafted artefacts and describe a working prototype of a bluetooth luminous ring. We also discuss what such communication appliances may offer in the future with respect to interperception, experience networks and creativity analysis.

    addresses two primary functions requested by the teens: providing a physical instantiation of a
    particular person in a wearable object and allowing direct communication with that person. (…) We have just completed an ejabberd server, running on Linux on a PDA, which will serve as a smaller, but more powerful telebead interface

    See the bluetooth telebead ring and how to associate the ring and a contact image:

    Why do I blog this? I like this idea of “mobile mnemonic artefacts” as part of a situated and cognition framework: that’s an interesting instantiation of communicating objects. Besides, the paper is full of good references about such devices.

    Posted by yatta at 06:11 PM
    Blog the world: Jeff Axup on backpacker communications

    (Via Mobile Community Design)

    The latest issue of the always-interesting Receiver has an article by Jeff Axup about his research on the way backpackers use mobile communications:

    It has been argued that we are rapidly evolving into a "culture of mobility" where movement is a regular part of life and the world is increasingly small and interconnected. Sociologists have also demonstrated that communities which used to be largely geographically bound are now "glocalized" and consist of distributed members, with larger numbers of people connected by weak ties. Frequently these networks move and change, and the people within them multitask and move with them. Thus, the normal life stages which individuals go through are increasingly taking place in a mobile setting that challenges the individual with new activities, customs and lifestyles. An interesting component of this is the increasingly popular activity of backpacking. This form of budget travel is different from wilderness hiking or trekking which commonly goes by the same name. Backpacking increasingly refers to younger people who travel on small budgets for long periods of time as an exploratory part of their lives. For many backpackers, the time spent traveling will be a period of extreme mobility before they eventually choose more stable situations in which to build careers or find homes. Examining what technologies could be used to support this highly mobile stage of life may provide insights into how to support their increasingly mobile home life as well.

    Backpackers tend to be young and well-educated, and are increasingly adapting existing technologies to fit their needs as travelers. Some of these tools include email, mobile phones, SMS, instant messaging and blogs. For the past several years a group of colleagues and I have been looking at the existing technology use and communication habits of backpackers in order to inform the design of new tourism technologies. My doctoral research specifically focuses on research methods for designing mobile devices for mobile groups and communities such as backpackers. The frequent movement, distribution and unique culture of mobile communities pose challenges for existing observation and design methods, and thus make a good research problem. So far our Australian-based studies have ranged from groups of backpackers wandering around tourist attractions with "magic mobile devices", to simulations investigating how backpackers respond to being paired with others to chat with. A particularly intriguing design problem is how to augment existing offline chatting systems with digital tools to make swapping tips more effective and enjoyable. But before we do that we need to look at what backpackers already do, and what tools are currently being used for recording, communicating and sharing.

    /p>
    Posted by yatta at 06:05 PM
    IPac - Your Senator Needs an iPod
    "Buy iPods, load them with public domain and Creative Commons-licensed material, and ship them to US Senate campaigns. The goal is to educate policy makers about copyright and new technology by giving them concrete examples of how the two interact."
    Posted by yatta at 06:02 PM
    Mobile group in talks to create TV link for citizen journalists
    Guardian: The increasing use of the public as news gatherers will raise concerns about accuracy.
    Posted by yatta at 06:01 PM

    April 09, 2006

    What do we do with 'social media'?
    Now I don't claim to have the answer to this question and fundamentally language is a fickle creature and tends to mean no more or less than how people employ it.
    Posted by yatta at 02:12 PM
    Cable-Free Vrs Wireless USB

    The battle between the incompatible Wireless USB and Cable Free USB is heating up (or is it melting down). Freescale Semiconductor pulled out of the UWB Forum which it co-founded with Motorola and Pulse-Link to focus on Cable Free USB.

    Meanwhile, Intel and others are backing Wireless USB, based on the incompatible UltraWideBand standard by WiMedia. WiMedia's Wireless USB now has more supporters and momentum. The Bluetooth standard will integrate WiMedia's UWB approach into faster Bluetooth. Bluetooth throughput will be improved from its current 0.7 Mbps or 3Mbps to new speeds ranging from 53.3Mbps to 480Mbps.

    Wireless USB can send HDTV signals from settops to montiors. It can also send low data rate sensor data to tiny PCs like the OQO or Ultramobile. Think "smart clothing".

    A McGill University neuroscientist will attach sensors to Boston Pops conductor Keith Lockart, five musicians and 50 audience members. The goal: measure physiological responses to the music (NPR audio).

    The Conductor's Jacket, is a wearable physiological monitoring system for musicians, designed to provide a testbed for the study of musical and emotional expression.

    The project has two aims, Dr. Levitin explained. "First, we're hoping to see distinctive physiological signatures of the emotions that Maestro Lockhart is feeling as he conducts, and then see the transmission of them to the musicians and the audience members. Second, we're hoping to quantify differences in physiological arousal and impact between actually being at a concert versus seeing it on a large screen."

    The sensing equipment was designed by Dr. Teresa M. Nakra, herself a conductor and music technologist. Nakra teaches at the College of New Jersey and runs Immersion Music Inc., a nonprofit organization she founded to develop interactive musical experiences that blend traditional forms and new technologies.

    You're The Conductor is an interactive exhibit for children to conduct the Boston Pops orchestra. To use it, you simply pick up the custom-designed infrared baton and start conducting. In front of you, you will see and hear the orchestra playing, following your conducting gestures, on a large projection screen. The larger your gestures, the louder they play. The faster you conduct, the faster their tempo becomes.

    Here are some midi technologies that can be used. Video sources can also be used to recognize gestures that don't inhibit a performer's physical movement.

    Posted by yatta at 02:11 PM
    The last gasp of the power of the press

    “We know how to destroy people,” Mr. Stern said, according to a person reading a transcript of the meeting. “It’s what we do. We do it without creating liability. That’s our specialty.”

    That’s the kicker from today’s New York Times summary of the juicy-as-a-peach gossip scandal at the New York Post’s Page Six: Part-time boldfacer Jared Paul Stern was caught on tape allegedly shaking down billionaire investor Ronald W. Burkle for $100,000 down and $10,000 a month in return for snark-protection from The Post. The arch-rival New York Daily News, the duller tabloid, was overjoyed to break the scandal and today reported that the scam started when Burkle wrote to his friend Rupert Murdoch complaining about nasty coverage from Rupert’s paper. All this has caught the Post in an uncharacteristic pose: with tail between legs. And it has created metagossip about gossip for online Page-Six-wannabe Gawker.com.

    But I’ve been wondering what, if anything, is the greater meaning of this episode. And I’ll propose that it’s this: We are witnessing the last growl of the unbridled power of the press. Some in the press would like to think — but would not be stupid enough to brag — that they could “destroy people” for a living. And though they certainly can cause headaches for people in the spotlight, the odds of fatality go down by the day as there are more and more means of response. Now the targets can turn the tables on the journalists. I’ve seen reporters go ballistic when their emails to sources or transcripts of their interviews are published on blogs. Well, tough. What’s good for the goose is now grist for the gander. Accidental billionnaire Mark Cuban is the master of using his blog and email to show how the sausage is made and many more are following his example. Transparency works two ways.

    At the same time, journalists are not the great gatekeepers they once were. Flacks are. In the old days, reporters had access to the press and that gave them power no subject could match. But when celebrities discovered the value of their faces to market media, they gained the upper hand. Now, you won’t hear a reporter or columnist threatening to ruin a star. Instead, you’ll hear the star’s publicist threatening to cut off a magazine or show if they don’t obey demands to grant a cover, approve a photo, or select a reporter.

    And among big brands, new competitors abound across all media, shrinking the audience and thus the influence of any one outlet. So the Post threatens to destroy you. Well, then, there’s always the News… or a half dozen celebrity shows on broadcast TV… or two dozen celebrity shows on cable… or two thousand celebrity blogs online.

    The days of the almighty gossip columnist are simply over — except nobody told hapless Jared Paul Stern that. And the same is true of the almighty journalist — just ask Judith Miller, formerly of The Times. Ditto the almighty columnist or editorialist — just ask the former readers who now write blogs instead.

    The Times story would also try to lead you to believe that the age of the payola and favors in journalism is also over: “But gossip columns have always occupied a murky corner in the realm of journalistic standards, which traditionally preclude writers and editors from accepting gifts from those they cover.”

    Not so quick. Oh, yes, the gossips always had richer Christmases. I remember seeing cases of booze going in and out of the offices of the big names in Chicago and San Francisco when I worked at papers there. When I (unsuccessfully) competed with one of them, hard-to-bear young show-off that I was, I tried to return a gallon of bourbon to the owner of a local restaurant and press hangout because that was my new-fangled policy, and he acted like I was insane and was trying to insult him. Oh, sure, reputable critics stopped taking junkets and journalists are supposed to refuse gifts. Yet there are other favors to be had: lunch or even better, access to a star or a politician or an event or best of all, a leak. But these favors are used now not to buy the journalist but, instead, to remind him who’s boss.

    Posted by yatta at 01:58 PM
    Guide to Building Low Cost Telecommunication Infrastructure
    Wireless Networking in the Developing World

    The massive popularity of wireless networking has caused equipment costs to continually plummet, while equipment capabilities continue to increase. By applying this technology in areas that are badly in need of critical communications infrastructure, more people can be brought online than ever before, in less time, for very little cost. We hope to not only convince you that this is possible, but also show how we have made such networks work, and to give you the information and tools you need to start a network project in your local community.
    Posted by yatta at 01:56 PM
    Howard Rheingold and Mimi Ito Interview

    Jumper.it has an interview with Howard Rheingold and Mizuko Ito. An excerpt:


    Keep in mind that the original operators who enabled SMS, the killer app for teens and mobile phones, had NO IDEA that it would either be popular with youth or would be a revenue generator. The engineers build the SMS specification into the GSM standard, When young people got their hands on a medium that enabled them -- for the first time! -- to communicate directly with their peers without parents or teachers overhearing, they started using it. The ability to send a few words to a friend, instead of initiating a phone call, became both economically and socially attractive to others. But keep in mind as well that the whole 3G model was created by the same operators who formerly had no clue that people would use SMS for social communication. The PC, the Internet, SMS, and DoCoMo were all successful because the users, not the manufacturer or operator, invented uses for the technology. Handset manufacturers have been slow to catch on, as well -- isn't it weird that the first millions of cameraphones were sold without a single-click mechanism for sending pictures to your online gallery? You can be sure that the most important applications of the next generation of mobile culture will be those that are adopted or appropriated by kids on the streets of Shanghai or Milan or Rio, not those that are invented through focus groups in skyscrapers.

    Posted by yatta at 01:52 PM
    bopuc/weblog: It's not about you
    We are all working for them. For free. That's how it's "about we". It's not a "media revolution", it's a reversion to feudal medievalism.
    "But that's not what the bankrollers are on about. They don't care about your newfound ability to publish your thoughts or your pictures. They are just glad that you are doing so. Why? Because in an information based economy, data is your primary natural source. And flow of data creates movement which can be harnessed."
    Posted by yatta at 01:44 PM
    A server on a mobile phone

    After the server on a USB key, there is this project at Nokia of having a server running on a mobile phone (via).

    The motivation here is quite technology-driven:

    For quite some time it has been possible to access the Internet using mobile phones, although the role of the phone has strictly been that of a client. Considering that the modern phones have processing power and memory on par with and even exceeding that of webservers when the web was young, there really is no reason anymore why webservers could not reside on mobile phones and why people could not create and maintain their own personal mobile websites.

    But things gets more interesting when they talk about the implications:

    As a mobile phone contains quite a lot of personal data it is straightforward to semi-automatically generate a personal home page. And contrary to websites in general, a website on a mobile phone always has its “administrator” nearby and he or she can even participate in the content generation. For instance, we have created a web-application that prompts the phone owner to take a picture, which subsequently is returned as a JPG. That is, on a personal device the website can be interactive.

    Further, that a website becomes mobile implies that certain properties of websites that hitherto have been mostly meaningless now need to be taken into account. As long as a website resides on a stationary server the physical location of that server lacks meaning, because it will never change. With a mobile website it does change and it is meaningful as the content that is shared may depend upon the current location and context. For instance, if you browse to a mobile website and ask the “administrator” to take a picture, the image you get depends upon the location of the website. Current search engines that update their indexes rather rarely may need modifications to be able to cope with the dynamism introduced by mobile websites.

    Implications

    We believe that being able to run a globally accessible personal website on your mobile phone has the potential of changing the Internet landscape. If every mobile phone or even every smartphone initially, is equipped with a webserver then very quickly most websites will reside on mobile phones. That is bound to have some impact not only on how mobile phones are perceived but also on how the web evolves.

    Why do I blog this? even though the motivation at first glance was very engineer-centric, there are some curious implications, especially when thinking of the internet of things/blogject mumbling.

    Posted by yatta at 01:23 PM
    No End to Any Argument: Keller on Transparency
    "To me it's entirely plausible that the editor of the New York Times could read Romenesko without getting lost for hours and hours in it, and I would hope that tuning out the daily conversation in his profession would not sound to him like a solution to anything."
    Posted by yatta at 01:22 PM
    See you in blog court

    "Weblogs,or Internet diaries,are about to gain more than just curious readers.Korean courts are now experimenting whether they could operate court trials and hearings just through Internet postings,saving everybody the trouble of actually entering the courtroom,"the Korea Times reports."The Seoul Administration Court recently designated one of its court units,which rules on labor-management relations and industrial accidents,to develop a prototype model for Internet-based trial models by the end of this month.Although the court has not yet decided on a detailed framework,it plans to allow the parties in lawsuits to submit their list of evidence,legal documents and other data on Weblogs or Internet message boards to be operated by the court.The court decisions will also be announced online.The court also plans to allow people to buy court documents and other requirements in preparing for their lawsuits through the Internet by credit card or mobile-phone payments.Korea has one of the largest Internet populations in the world,with the penetration rate reaching over 70 percent".

    Courts Test Internet Trials

    Posted by yatta at 01:19 PM
    Remembering and Forgetting
    "This paper takes the position that, if the goal is to better understand designing for collective remembering, we cannot afford to overlook the importance of forgetting. Memories are understood as relations of power through which we, as individuals and groups, actively negotiate and decide what can be recollected and what can be forgotten. And without being able to decide what we can remember and forget, we are effectively left without hope of becoming different people or creating different worlds."
    Posted by yatta at 01:18 PM
    Truth Markets
    "Proposed is a system which achieves two goals: 1. Create an unbiased and trusted rating mechanism for claims that purport to be true statements as well as a related rating mechanism for those who make truth claims. 2. Offer incentive for such a system to be created and self-sustaining without undermining the credibility or impartiality of the system itself."
    Posted by yatta at 01:18 PM
    When media companies attempt to own the internet
    "This idea of limited access to the masses is at the core of the mass media model, and it drives the strategic thinking of the mainstream. In this restricted environment, the entire enterprise is built on the company's brand, something about which I've written extensively. After all, nothing is more important in a mass market than a powerful brand, because manipulating the way it stands out is what gets attention when exposed to all those people."
    Posted by yatta at 01:14 PM

    April 07, 2006

    affective document color bar

    affectivestructure.jpgan approach for graphically visualizing the affective structure of a text document. a document is analyzed using a unique textual affect sensing engine. colors are used to represent different emotions in a color bar, which represents the progression of affect through a text document. an emoticon corresponding to the emotion depicted by that color is included to help reinforce the meaning of that color. a user evaluation demonstrates that the method facilitates a user’s within-document information foraging activity.
    see also parsing the state of the union & power of words.
    [mit.edu]

    Posted by yatta at 01:43 PM
    Control and Freedom Booksite
    Control and Freedom

    I haven’t had a chance to read Wendy Chun’s Control and Freedom: Power and Paranoia in the Age of Fiber Optics (I need to get past a couple looming deadlines first). But I was just looking at the website, which is definitely one of the more interesting book-related sites I’ve ever seen. For starters, there’s an End-User License Agreement, a simulated packet sniffer and webcams, and some rather suggestive imagery. In terms of the book itself, if her ISEA keynote (pdf) is any indicator, it’s going to be a very thought provoking read.

    Posted by yatta at 01:42 PM
    People choose groups where punishment of free-riders enables the group to profit

    (Thanks, Sam!)

    Study Links Punishment to an Ability to Profit is the New York Times headline about recent research results, published today in Science:

    Sociologists have long known that communes and other cooperative groups usually collapse into bickering and disband if they do not have clear methods of punishing members who become selfish or exploitative.

    Now an experiment by a team of German economists has found one reason punishment is so important: Groups that allow it can be more profitable than those that do not.

    Given a choice, most people playing an investment game created by the researchers initially decided to join a group that did not penalize its members. But almost all of them quickly switched to a punitive community when they saw that the change could profit them personally.

    The study, appearing today in the journal Science, suggests that groups with few rules attract many exploitative people who quickly undermine cooperation. By contrast, communities that allow punishment, and in which power is distributed equally, are more likely to draw people who, even at their own cost, are willing to stand up to miscreants.

    An expert not involved in the study, Elinor Ostrom, co-director of the Workshop in Political Theory and Policy Analysis at Indiana University, said it helped clarify the conditions under which people will penalize others to promote cooperation.

    "I am very pleased to see this experiment being done and published so prominently," Dr. Ostrom said, "because we still have many puzzles to solve when it comes to the effect of punishment on behavior."

    Dr. Ostrom has done fieldwork with cooperatives around the world and said she often asked other researchers and students whether they knew of any long-lasting communal group that did not employ a system of punishment. "No one can give me an example," she said.

    Posted by yatta at 01:37 PM
    another piece of software exploring the media browser theme

    MediaPlayerConnectivity is a Firefox Extension which "Allow you to launch embed video of website in an external application with a simple click". I haven't played around with it enough yet to say what it does in my own words.

    A related entry in this (gonze.com) weblog articulating my perception of the zeitgeist this represents: Media Browser Cladogram.

    Posted by yatta at 01:35 PM
    Community Content in Public Libraries
    Consider what would happen if libraries set aside shelf-space for locally produced content. Locally produced books, sure, but also locally produced music, video documentaries, multimedia CD-ROMs, poetry, newsletters, photographic collections and the like. What would happen is that people within a neighborhood could connect with one another's creative imaginations. What a novel idea! In a public library!
    Posted by yatta at 01:15 PM
    The Economics of Open Content Symposium - WGBH Forum Network
    Complete recordings of The Economics of Open Content Symposium held at MIT in January 2006.
    Posted by yatta at 01:15 PM
    Jürgen Habermas: Towards a United States of Europe
    The price we pay for the growth in egalitarianism offered by the Internet is the decentralised access to unedited stories. In this medium, contributions by intellectuals lose their power to create a focus.
    Posted by yatta at 01:14 PM
    Powazek: Just a Thought: Death to User-Generated Content
    Let's all stop using the phrase "user-generated content."
    "They're words that creepy marketeers use. They imply something to be commodified, harvested, taken advantage of. They're words I used to hear a lot while doing community consulting, and always by people who wanted to make, or save, a buck."
    Posted by yatta at 01:14 PM
    BBC NEWS | Technology | Why we are all reporters now
    "The process, asking readers to help report the story, fit into a category I have been calling "distributed journalism." Mr Marshall was one of the first to see the potential.

    If they are smart, journalists at major media organisations will recognise that their readers can be major contributors to tomorrow's journalism.
    Posted by yatta at 01:13 PM
    Dude, Wanna Hear my GarageBand Loops Song?
    Thursday rant time: It's time to get over loops, stop generalizing about music technology, and find the record button.

    Poor GarageBand. Loops can be a fantastic tool, a way of sketching out ideas, having virtual instrumentalists with which to practice your chops, or remixed into something truly original, and they're useful to beginners and pros alike in those roles. They don't replace live musicians, but that's not the point; they're useful for what they do well. They're also the most misunderstood of modern music tech. Unfortunately, non-musician journalists like The New York Times' Michael Walker keep trying to squeeze some deeper meaning about modern music-making out of loop-based software without understanding either music creation or technology. In Mr. Walker's case, researching an article means piecing together random loops, failing to impress KCRW radio's star DJ or the masses on MySpace, and then deciding the whole experience reveals something profound about digital music technology:

    A computer had generated it. I had helped things along but was more of a spectator. Nevertheless, "Eventide" was something I had created, and like all creations was entitled to a measure of emotional exuberance from its creator.
    .

    Posted by yatta at 01:10 PM

    April 04, 2006

    Listen to Joe Van Eaton discuss the link between video franchsing and network neutrality
    Posted by yatta at 12:11 PM

    April 03, 2006

    Bruce Sterling: Delete our cultural heritage?
    The world suffers a silent phenomenon of "digital decay". This quirky realm is mostly populated by librarians, archivists and museum curators, plus the occasional anxious scientist and panicky megacorporate record clerk.
    Posted by yatta at 02:09 AM

    March 31, 2006

    Telling Your Multimedia Story Using Free Software Tools
    This 52-minute video is from a presentation I gave about for the Capital PC User Group on Powerbullet and Audacity.
    Posted by yatta at 12:07 PM

    March 30, 2006

    Touchscreen BoomboxPC
    Insanely cool
    "Hitachi TRK-8200HR + Fujitsu Stylistic 1200 Color Tablet PC
    currently running win98 (linux or dual-boot when complete) with MediaCar as the default mp3 interface with custom skin for the 480x640 portrait display
    20g harddrive
    pcmcia LAN, and WiFi
    internal webcam
    4 USB
    custom desktop to keep original aesthetics"
    Posted by yatta at 12:07 AM
    Demographic Mashup

    AnalyGIS and SRC, both of whom work on various tools for studying markets and communities, have teamed up to build a demographic study tool combining Google Maps (surprise) and 2000 US Census data. Click on a spot in the US, then select either basic census information (ethnic distribution, sex parity, and income averages) or housing information (owners vs. renters, housing value, age of units) within one, three and five miles of your target click. You can also enter an address directly.

    They describe this as primarily a proof-of-concept exercise, so there's no telling when it will disappear. Still, for those of us who want a better way to access demographic information quickly and visually, this works pretty well. Since it's based on Google Map's public APIs and open access census data, it should also be relatively simple to rebuild should this one go away.

    (Thanks, Joe Willemssen!)

    (Posted by Jamais Cascio in QuickChanges at 02:24 PM)

    Posted by yatta at 12:02 AM

    March 29, 2006

    Modalities of space in video games

    Axel Stockburger has a very interesting research topic entitled “THE RENDERED ARENA: MODALITIES OF SPACE IN VIDEO AND COMPUTER GAMES“. He’s working on this at the University of the Arts London, Research Scholarship London Institute with Dr. Angus Carlyle (LCC), Alan Sekers (LCC), Prof. Clive Richards (Coventry University).

    one of the most evident properties of those games is their shared participation in a variety of spatial illusions. Although most researchers share the view that issues related to mediated space are among the most significant factors characterising the new medium, as of yet, no coherent conceptual exploration of space and spatial representation in video and computer games has been undertaken.

    sis focuses on the novel spatial paradigms emerging from computer and video games. It aims to develop an original theoretical framework that takes the hybrid nature of the medium into account. The goal of this work is to extend the present range of methodologies directed towards the analysis of digital games. In order to reveal the roots of the spatial apparatus at work an overview of the most significant conceptions of space in western thought is given. Henri Lefebvre’s reading of space as a triad of perceived, conceived and lived space is adopted. This serves to account for the multifaceted nature of the subject, enables the integration of divergent spatial conceptions as part of a coherent framework, and highlights the importance of experiential notions of spatiality. Starting from Michel Foucault’s notion of the heterotopia, game-space is posited as the dynamic interplay between different spatial modalities. As constitutive elements of the dynamic spatial system mobilized by digital games the following modalities are advanced: the physical space of the player, the space emerging from the narrative, the rules, the audiovisual representation and the kinaesthetic link between player and game. These different modalities are examined in detail in the light of a selected range of exemplary games. Based on a discussion of film theory in this context an original model that serves to distinguish between different visual representational strategies is presented. A chapter is dedicated to the analysis of the crucial and often overlooked role of sound for the generation of spatial illusions. It is argued that sound has to be regarded as the privileged element that enables the active use of representational space in three dimensions. Finally the proposed model is mobilised to explore how the work of contemporary artists relates to the spatial paradigms set forth by digital games. The critical dimension of artistic work in this context is outlined. The thesis concludes with a discussion of the impact of the prevalent modes of spatial practice in computer and video games on wider areas of everyday life.

    Why do I blog this? since space/place are the cornerstone of what I investigate in my research about pervasive games, I am interested by this approach.

    Posted by yatta at 11:58 PM
    Cartoons And Freedom
    "Orwell once remarked that one reason fascism never took off in Britain was because the sight of a goose-stepping soldier would prompt your average Englishman to giggle. Someone is now silencing the giggles. And our world is a lot creepier because of it."
    Posted by yatta at 11:54 PM
    Yahoo! Abomination. (YHOO)

    Freechinesevistimsofyahoo2 Yahoo! founder Jerry Yang continues to spew excrement, echoing his shoulder-shrugging of earlier this month, which essentially amounts to saying: So sorry we assisted in human rights violations, but there's nothing we can do if we're going to bring the Internet to the Chinese people. One recent quote:

    "You have to balance the risk of not participating," he said. "And people don't realize that being in the market every day there, and being on the ground, we are seeing changes, on the whole, for the positive."

    Tell that to the family of Shi Tao who is in jail for 10 years.  Jerry Yang should meet with them and tell them to their faces just how sorry he is, but that Shi is being sacrificed for a noble cause. I'm sure they'll understand...

    Yahoo! executives keep framing this issue as black and white: Either you're in there and do everything the Chinese authorities tell you without question, or you can't do business in China at all. That is false. Companies can and do make choices. You can engage in China and choose not to do certain kinds of business. Yahoo! has placed user e-mail data within legal jurisdiction of the People's Republic of China. Google and Microsoft have both chosen not to do so. Why did Yahoo! chose to do this?  Either they weren't thinking through the consequences or they don't care.

    Based on my conversations with people in the Chinese dot-com world, I get the impression that initially, they weren't thinking through the full implications of their business plans. But given that they are now doing nothing to help the families of the dissidents who are in jail thanks to Yahoo!'s cooperation with the Chinese police, and they are doing nothing to prevent more such convictions with Yahoo!'s assistance in the future (or the assistance of it's Chinese partner Alibaba under the Yahoo! brand), one must conclude they also don't actually care very much. If Yahoo's disingenuousness annoys you as much as it annoys me, Amnesty International has a letter writing campaign with all the addresses you need to let Jerry Yang and his colleagues know what you think. They have several recommendations for action which I have updated and modified below.

    If Yahoo! wants to convince their users worldwide that the company actually cares about user rights, and that Yahoo! deserves user trust, Yahoo! should:

    •    Use its influence to secure the release of Shi Tao, Li Zhi, and any other people who simply exercised their universally recognized right to political dissent and whose arrest and sentencing was aided by Yahoo!
    •    Stop any actions that could undermine human rights in any country in which you operate
    •    Take immediate steps to ensure that all its units – the parent corporation and subsidiaries – uphold human rights responsibilities for companies, as outlined by the UN Norms for Business
    •    Develop an explicit human rights policy, ensuring that it complies with the UN Norms for Business.

    Note: There is no mention here about disengagement with China. Jerry Yang, and other Yahoo! executives, please stop claiming that your critics are advocating disengagement. Most of us aren't. Stop treating the public and your (increasingly former) users like morons.  It's really bad for business. You've certainly lost my trust.

    UPDATE: Note I have added Yahoo!'s ticker symbol to my title. Thanks to Kathryn Cramer for pointing out that if you include a company's ticker symbol on your blog posts, they'll show up in Google Finance. Very cool.

     

    Posted by yatta at 11:47 PM
    Blogwatch: Why is the BBC getting involved in blogging?

    Nickrob Why is the BBC getting involved in blogging? It's a question that was raised in a session I was running the other day. Followed by the comment: 'Blogging is for amateurs, and provides an easy way for them to put their opinions, however flaky, online.'

    It's interesting that the comment came on the day that the Baghdad Burning blog was nominated for an award a measure of how some blogs can be credible and offer a new perspective, not often portrayed by 'big media'.
    But it's not just individuals getting into blogging. Big business is there too ­ with GM, IBM, Microsoft etc. using the Internet to connect with consumers. Connecting in a way that allows consumers to enter into a dialogue.

    The BBC too has just started to expand it's blogging operations. The first was political editor Nick Robinson, Paul Mason of Newsnight and the World Have Your Say programme from the World Service have recently joined him.

    When the BBC already operates chat forums, message boards and community sites, and lets people add comments to some news stories ­ - so what's the point of adding blogs to the mix?

    It's early days and hard to tell how blogs at the beeb may develop, but some of the ideas delegates suggested were inspiring. Blogs needn't be just personality based, but could also be built around events, or the genre of programme. They'd be more interactive ordinary web pages, provide more insight to the production process and journalistic process and more depth to programming.

    It's similar to the way that big business is using blogs to get closer to consumers, big media can use blogs to engage with the audience in a more one-to-one way.

    Matt

    Posted by yatta at 01:44 PM
    more content objects.

    I've gotten some feedback on my content objects post, and I'm realizing that I should expand and clarify a bunch of things.

    In a world of content objects, there are no copies. There are no mp3 downloads. Special Edition DVDs are obsolete. We think we want to own this content because we've only known audio and video content in a world of masters and dupes.

    The content sits online in one place and one place only. There are no intermediaries. You interface with that content by calling it up from the source server which transcodes a stream best suited for your access device.

    In the master+dupe world, there are 1 million instances (read:paper copies) of The New York Times in circulation each day. In the content object world (read:online), there is only one NYTimes.com that gets 22 million unique visitors to one instance. Just think of what the world would be like if we could only view web pages through downloading pdfs. Now ask yourself why is it okay that we do this with our music?

    The difference between video captured to media during the production process and your final content object is the meaning conveyed through the final edit. A content object is curated. A content object can also be inserted as a whole or in part into a playlist, making it part of a greater content object.

    Content objects are neither blogjects nor spimes though they share many of their underlying ideas of and rely on a confluence of emerging network and processor technologies in order to work. Content objects are probably the close cousin of blogjects and Project Xanadu. But I need a little more time to figure out the lineage.

    I used to complain that our content shouldn't be married to our objects. Now I realize that our content shouldn't be bound to their particular instances.

    (Original post here. -kc.)

    Posted by yatta at 12:22 AM

    March 28, 2006

    day to day data exhibition

    daytodaydata.jpg
    a publication & web-based exhibition exhibition currently touring in the UK, consisting of commissioned work by 20 artists, presenting an extensive survey of imaginative methods of data visualisation, through different media. interesting works include: "physical bar charts" that allows users to respond to the question ‘what did you do last week?’ by taking one of the five brightly colored button badges whose slogan best sums up how they spent their time. "life:lotto" is a study into whether the winning lottery numbers can be found in ciphers hidden in coffee dregs & other miniscule daily occurrences.
    see also places & spaces exhibition & scrollbar composition.
    [daytodaydata.com & daniellearnaud.com]

    Posted by yatta at 10:07 PM
    The Economics of Open Content Symposium: Openness as an Ethos
    a keynote address on 'Openness as an Ethos', exploring the benefits of distributed intelligence and collaborative problem-solving and new approaches to defining value and efficiency in the internet age.
    Posted by yatta at 10:05 PM
    Brain cells fused with computer chip

    Researchers at the University of Padua in Italy have developed "neuro-chips" in which living brain cells and silicon circuits are coupled together.

    The scientists squeezed more than 16,000 electronic transistors and hundreds of capacitors onto a silicon chip just 1 millimeter square in size. They used proteins found in the brain to glue neurons onto the chip. The proteins acted as more than just a simple adhesive.

    RatNeuronOnChip_color_small.jpg

    The proteins allowed the neuro-chip's electronic components and its living cells to communicate with each other. Electrical signals from neurons were recorded using the chip's transistors, while the chip's capacitors were used to stimulate the neurons.

    It could still be decades before the technology is advanced enough to treat neurological disorders or create living computers, but in the nearer term, the chips could provide an advanced method of screening drugs for the pharmaceutical industry.

    "Pharmaceutical companies could use the chip to test the effect of drugs on neurons, to quickly discover promising avenues of research," explained Stefano Vassanelli.

    The researchers are now working on ways to avoid damaging the neurons during stimulation. The team is also exploring the possibility of using a neuron's genetic instructions to control the neuro-chip.

    Thanks Beverly!

    Via LiveScience, IST. Image.

    Posted by yatta at 09:58 PM
    Everywhere OS
    "The real problem for Microsoft is it has invested about as much money as the Gross Domestic Product of more than a few African nations in an operating system that became out-of-date about a year before it was due to ship. The simple fact is we don't need another desktop operating system. We need an Everywhere OS."
    Posted by yatta at 09:57 PM
    Qwest CTO: P2P Congestion
    An interesting article over at Light Reading about AT&T, Verizon, and Qwest's thoughts about p2p, and whether or not such traffic is a serious problem for their networks. Qwest CTO Pieter Poll even goes so far as to openly wonder if there's even a problem.
    "Poll says he's looked at Qwest's peering points for some idea of how much P2P traffic is on its networks. And, while he admits that it's not an exact measurement of the P2P traffic load, he says the fears of network congestion are a little overblown. "I found that the traffic is well under what some in that industry say is happening. I mean, you hear claims of significant double-digit penetration of peer-to-peer traffic, and it was not near there," Poll says."
    Verizon meanwhile says they're dealing with p2p on a "congestion management basis", and being "reactive rather than proactive."
    Posted by yatta at 09:52 PM
    Guardian Unlimited Business | | Shaking the moneymaker
    Websites that share advertising revenue from video uploads could become an end, not just a means for bands and other artists
    Posted by yatta at 09:50 PM
    Revver will be 'huge or history'
    In our continuing quest to keep you up to date on the online video front, a promising new site called Revver is adding a twist to the YouTube model: it shares revenue with users. Video creators get 50 percent of the ad revenue associated with the clips they upload. And users who drive traffic to any Revver clips get 20 percent of ad revenue. "You can even use the Revver affiliate program to start a video blog... and you'll be getting paid," suggests the site. "It's a bold approach," writes Rick Aristotle Munarriz in the Motley Fool. "Within a year, Revver will either be huge or it will be history." I think it's a great idea. It's just a matter of whether Revver can pull off the execution. (Via PaidContent)
    Posted by yatta at 09:42 PM

    March 27, 2006

    Techdirt: Why Aren't The Telcos Paying Google For Making Their Network Valuable?

    Techdirt: Why Aren't The Telcos Paying Google For Making Their Network Valuable?
    It is true, cable franchises pay the networks for the privilege of carrying them. This is on a per-subscriber basis and allows the television networks to double dip in a sense, get per-subscriber fees as well as ad revenue.

    The argument that Google makes the broadband networks valuable is true although there are a plethora of such services, no lack of content which is why the cable co.'s started to pay the networks in the first place.

    There is NO WAY the telcos would fall for this (Verizon/CBS stupidity aside) on broadband lines unless they truly still envision the internet as 1,000,000 channels of TV.

    Now, don't get me wrong, I don't think that Google should pay either. We (the consumers here) are already paying. Unless Google wants to be on the providers home page or portal there is no reason for them to pay.

    I hope they do light up all of that fiber they have been buying and route around the telecos and allow me a WiFi Mesh or WiMax connection.

    Posted by yatta at 11:56 PM
    Macworld UK - Apache chairman: Days numbered for commercial software
    The days of selling software through the traditional commercial model are numbered, as open source is becoming the paradigm of choice, said Greg Stein, chairman of the Apache Software Foundation
    Posted by yatta at 11:50 PM
    Electro-Mechanical Pong

    22514
    22511
    "Real" Pong! - "Pongmechanik is an absolutely physical game. The game is realized electromechanically, and essentially consists of four elements: A relay computer, the mechanical movement with collision detection, the display and the acoustic components." [via] - Link.

    [Read this article] [Comment on this article]

    Originally from MAKE Magazine, ReBlogged by Yury Gitman on Mar 27, 2006 at 04:38 PM

    Posted by yatta at 11:49 PM
    Max from sbooth.org----Awesome audio conversion
    If you would like to convert your audio from one format to another, Max can read and write audio files in over 20 compressed and uncompressed formats. For many popular formats the artist and album metadata is transferred seamlessly between the old and new
    Posted by yatta at 10:36 AM
    Hello World
    Sunspot Version E

    I spent an hour at Sun Microsystems in Menlo Park up there and got a look at the new Version E SunSpots. These are amazing little microcontrollers with lots of gusto — they pack tons of functionality, making them effective for prototyping real stuff, but their remarkably legible — not a huge learning curve. They park themselves firmly into the DIY world, but without the requirement that you be an alpha programmer or hardware hacker. One of the goals was to have a package that would be immediately friendly and accessible. (Dang..wish I had taken a picture of what Angel Lin, a design intern from Art Center, and Rob created in collboration for the out-of-the-box experience. It's this great, completely legible iconography.)

    Sunspots Packaging (Prototype)


    Here's a video of the very cool "Hello World" application — a runner of LEDs that you can "spill" from device to device.



    I've got more about these units, plus other sightings on the short, two day tour about Silicon Valley.
    Posted by yatta at 10:34 AM
    go big
    "It's a bad time to start a company" (Caterina Fake)

    I've just arrived in Vancouver for the IA Summit, where I will be on a Sunday panel with Gene Smith, Dan Brown, and Michal Arrington (I will be the one running back and forth along the net, picking up wayward tennis balls). The topic of our conversation is Web 2.0, and what it means for information architects. This comes somewhat hot-on-the-heels of Peter Merholz calling out Web 2.0 poster-company 37Signals for their "shallow views and rhetoric", in response to a swipe at information architecture from the Getting Real PDF file, and I have been informed that a lot of information architects are worried about what Web 2.0 means for their employability. What skills will transfer, does user-created content mean no one needs to be told how to choose section titles, etc.

    Caterina Fake's post detailing the reasons why it's a shitty time to start a new venture (everyone else is doing it, talent pool is finite) is a ray of hope for me, because one of the defining characteristics of Web 2.0 for me personally has been "Low Hanging Fruit". There are a million companies with similar-sounding names and logos all running a mile-a-minute trying to solve easy problems: calendars, word processing, drag and drop, time-and-milestone trackers. Web frameworks Rails, Django, and TurboGears are optimized for these tasks, and process dogma Getting Real assumes that anything which takes more than a week to dream up, prototype, and release may very well not be worth doing.

    If all the coders and designers are exhausting themselves implementing known solutions to solved problems, who's paying attention to the big questions? This feels like the natural home for the IA Summit crowd: people comfortable imposing order on chaos and tackling big tasks. I say this more from a position of reverence than experience, because I'm definitely missing the experience of long-term, many-faceted projects at the moment. There's so much fast-turnaround, race-to-market work in the world right now it's making my head spin, and not in a good way.

    It's an auspicious time to Go Big.

    Posted by yatta at 10:28 AM
    The Internets of Things
    "Yes the geeks are writing the protocol today, but which geeks? The Chinese government geeks? The Redmond option whore geeks? Russian mafia geeks? American dwarf linux geeks? Sony DRM geeks? Favela internet cafe geeks? If its an internet of things than only one can really win. If multiplication prevails we have not an internet, but internets of things. And the difference between the two is quite literally of Tower of Babel proportions. Are these things in this together or do they take sides in the networks around us?"
    Posted by yatta at 10:28 AM
    Mark Cuban calls bullshit, bullshit

    Emmy Advanced Media - Television Business News: Cuban Likes Obesity
    Shelly Palmer tells us about Mark Cuban calling out Disney's Preston Padden in obvious over exaggeration..

    From the post:
    There aren’t many of us who could call bulls__t on Preston Padden–at least not in front of a room full of press and politicos. However, Mark Cuban, CEO of HDNet and owner of the Dallas Mavericks, did it twice in 10 minutes at the Consumer Electronics Association’s 2006 Entertainment Policy Summit in Washington, D.C. Preston Padden, executive vice president-government relations, The Walt Disney Company, was trying to tell the audience that there had been over six million illegal downloads of Disney’s animated hit movie, “The Incredibles.” Mark wasn’t buying it. “I call bulls__t!” he said, with no small degree of effervescence in his voice. “Maybe if you said ‘Star Wars,’ but ‘The Incredibles’? No way!!!”

    Posted by yatta at 12:09 AM

    March 26, 2006

    The Dark Side of Free

    WiFiNetNews worries that Google's "free" WiFi service will be used by law enforcement agencies to track users.

    Glenn Fleishman points to an article in The Nation by Jeff Chester:

    Unless municipal leaders object, citizens and visitors will be subjected to intensive data-mining of their web searches, e-mail messages and other online activities are tracked, profiled and targeted.

    The inevitable consequences are an erosion of online privacy, potential new threats of surveillance by law enforcement agencies and private parties, and the growing commercialization of culture.

    San Francisco was advised by a trio of privacy advocates to develop policies that would respect personal privacy. In letters to the city, the ACLU of Northern California, the Electronic Frontier Foundation and the Electronic Privacy Information Center (EPIC) urged the adoption of a "gold standard" for data privacy, insuring that its Wi-Fi system would "accommodate the individual's right to communicate anonymously and pseudonymously."

    The groups also suggested that the city require any Wi-Fi company to allow users to "opt in".

    Fleishman summarizes:

    If free Wi-Fi becomes a citizen’s right—at a slow speeds or for limited hours each day—it seems inappropriate to hand over control of users’ privacy to a private enterprise.

    I have been a proponent of "free" networks for more than 5 years (see my University Park Wireless Proposal). I also believe in advertising-subsidized "free" networks.

    But it should be an option. The public should be able to turn advertising off.

    Which reminds me; a decision on a contractor for Portland's WiFi cloud is (over)due:

    Unwire Portland narrowed the field from a total of 6 proposals. In Portland's Request For Proposal, equal access to competing wireless ISPs would be required. The operator can be both a wholesaler and a retailer of internet access to end users (if they so choose).

    The three finalists for Portland Unwired are:

    But MetroFi is making all wireless access advertising driven in Santa Clara and Cupertino. Now everything is free. The catch? Everyone must use MetroFi's half-inch advertising strip at the top of their Web browser.

    Earthlink uses Tropos single radio gear. VeriLAN uses Cisco's dual radio 1500 series and Cisco management software. To me, the VeriLAN approach seems more robust and could better meet the objectives of the proposed city-wide cloud.

    I like "free" ad-supported WiFi...but only as an option. Let competing ISPs buy wholesale and provide a variety of approaches and service options.

    Give us the option, Portland.

    - Sam

    Posted by yatta at 11:40 PM

    March 25, 2006

    Plasma Pong
    PLASMA PONG is a variation of PONG that utilizes real-time fluid dynamics to drive the game environment.

    Posted by yatta at 11:56 PM
    after ajax...came comet...and its real oldskool tech
    The future of the read-write web is multi-user. There is life after Ajax.
    Posted by yatta at 11:56 PM
    Getting Over the 'Walled-Garden' Approach to News Web Sites
    Steve Outing: "Newspaper Web sites must make it easier for readers/users to share online content with them and each other. Only an "open garden" will flourish - and prove profitable."
    Posted by yatta at 11:54 PM

    March 23, 2006

    8 commandments of cross media

    Dominique Delport with Streampower is just giving a really interesting presentation about a cross-platform interactive television programme on France5, Cult TV.

    He said that 30 to 40% of the programme is video content generated by the viewers. Wow.

    He just laid out his 8 Commandments of Cross Media production:

    Commandment 1
    Interact with the show. Give the power to the audience.

    Maybe obvious to say today, but they really want to have the control. They can see whether it is real or false, Dominique said.

    The agenda of the programme is driven by the viewers. Viewers vote on topics all week long. They set the agenda for the next week.

    And he says that public TV was not particularly focused on its viewers. (EBU is a pan-European group of public broadcasters, which the BBC is a part of)

    Commandment 2 Increase users’ stickiness. Extend life length of the show. Some audience watching show on TV and on the web.

    And be aware of how the audience wants to communicate. Originally, they thought SMS would be the way the audience would communicate, but their younger audience was using e-mail and video blogging (using webcams) more.

    Commandment 3 Give users access exclusive access not seen on television. Half hour is spent with guests after show, and web users are given specific musical bonus.

    Commandment 4 iIncrease user loyalty. Work so that your viewers recommend the show. They have many contests and challenges organised on the website

    Commandment 5 Continue the show on the web.

    Commandment 6 Enhance the watching experience so that it follows the viewer whenever and wherever they are. The programme features video chat with guests.

    Commandment 7 Promote the programme with P2P, social networks. Viral, word of mouth marketing.

    Market the show with the hosts of fan forums. Invite key members of online social forums on the programme. Target underground activity and get the maximum number of people involved. It will get the show even more known and spoken about. target underground activity. get maximum number of people involved

    Commandment 8 Increase revenues. This was the very last objective of public tv but many public broadcasters are moving to dual-source revenue streams with their public support being supplemented with advertising and cross-promotional revenue.

    But he noted some of the challenges of creating this programme, one that brings together web cam contributors from around the world.

    They have a production teamo of 40 people for one programme. A poverty of riches for most organisations.

    And Dominique said that the clash of interactive and TV cultures provided challenges. And he said:

    TV needs are not the same as interactive and web needs. And TV always comes first. The web always comes second.

    I wonder if this will always be the case?

    TrackBack (0) | Comments (0)

    Posted by yatta at 09:13 AM
    Towards a decentralised publishing model
    Simon Waldman: What we need is a swift, easy and unpunitive licensing structure to allow content creators to distribute content; and for aggregators to aggregate.
    Posted by yatta at 09:13 AM
    Wireless ad hoc networks

    Irish researchers are using collaborative learning techniques to develop a routing protocol for mobile ad hoc networks (MANETs). Such networks are currently being tested in the center of Dublin before being deployed in other large cities.

    Links: Primidi, ZDNet

    Posted by yatta at 09:09 AM
    Mobile web applications - do they need the browser?

    by Ajit Jaokar

    (Richard's Note: Ajit is the second of my guest bloggers on Read/WriteWeb and he will be writing on Mobile Web 2.0 and digital convergence. Ajit runs a book publishing company called futuretext, which specializes in these topics. He also chairs Oxford university's next generation mobile applications panel and is a member of the Web 2.0 Workgroup.)

    nokia 6680 In the next five years the number of global web surfers will quadruple from 500 million to 2 billion people. One billion of those people will come onto the Web using cheap pocket and wrist devices running multimedia content.

    In parallel, as web 2.0 starts to become mainstream, browser technology is becoming pervasive. In the PC/Internet world, the browser is fast becoming the universal client. However, there is a crucial difference between the PC world and the browser world.

    In the PC world: for desktop apps we need one type of program to run a specific type of application (MS Word to view word documents, Excel to view spreadsheets and so on). In contrast, we can use the browser to view any type of application - i.e. one client for many applications. This makes application development more optimal and less susceptible to the vagaries of software running on the client, in this case the PC.

    So with higher spec mobile devices and greater bandwidth, let us consider the question: can or should ALL mobile applications be implemented using browser technology?

    After all, the browser works well on the PC as a universal client - why not on the mobile device? A corollary to this question is: are there fundamental differences with browsing on a mobile device vs. browsing on the web?

    To understand the differences between browsing on the web and on a mobile device, we have to consider factors such as:

    a) Intermittent connections - unlike on the web, the wireless network connection is relatively unstable and is affected by factors such as coverage (e.g. you lose your connection in a tunnel);
    b) Bandwidth limitations - for example even when 3G coverage is available, the actual bandwidth is far less;
    c) The need for data storage on the client - if the device has no (or little) local storage, all data has to be downloaded every time. This is not optimal given intermittent and expensive bandwidth;
    d) Finally, and most importantly, a local application provides a richer user experience - especially for applications such as games.

    There are other factors such as limited user input capabilities, screen sizes and so on.

    Some of the above factors are getting better, for example coverage blackspots are decreasing. But the overall user experience remains one of the most important factors.

    So, to answer our question - no, we cannot develop all mobile applications using the browser only. However, as we shall show in subsequent posts, these limitations are being overcome through Ajax and mobile web 2.0.

    Ajit Jaokar's blog about mobile web 2.0 is Open Gardens.

    Photo: lis186

    Posted by yatta at 09:09 AM | Comments (1)

    March 22, 2006

    Video Gamers treat the world as a place for creation, not consumption.

    An entire generation has grown up with a different set of games than any before it - and it plays these games in different ways. Will Wright explains how (video) games are unleashing the human imagination in Wired.

    ... It's a fundamentally different take on problem-solving than the linear, read-the-manual-first approach of their parents.

    ed education and standardized testing, this generational difference might not yet be evident. But the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption. This is the true impact videogames will have on our culture.

    Society, however, notices only the negative. Most people on the far side of the generational divide - elders - look at games and see a list of ills (they're violent, addictive, childish, worthless). Some of these labels may be deserved. But the positive aspects of gaming - creativity, community, self-esteem, problem-solving - are somehow less visible to nongamers.

    Posted by yatta at 09:52 AM
    Attention and Sex

    "#51 -Attention and Sex" is an insightful little essay by Scott Berkun that I wanted to share about how dividing our attention over so many different things does us a disservice. I can't deny how relevant his point is to the field of interactive media and our program. There are so many things that call for our attention within this program and within the medium that we risk losing the "depth of experience" in our attempts to consume it all. I'm not saying that the interactive medium inherently causes us to divide our attention, nor am I saying that we cannot have a meaningful experience through the interactive medium. But there is a great temptation to try and take in all in at once everything that is wild and new and get lost in the process. This essay helped remind me what I was looking for in the first place.
    Posted by yatta at 09:51 AM

    March 21, 2006

    Instant Feeling Messages

    emosive is a service for mobile devices which allows capturing, storing and sharing of fleeting emotional experiences. Based on the Cognitive Priming theory, as we become more immersed in digital media through our mobile devices, our personal media inventories constantly act as memory aids, "priming" us to better recollect associative, personal (episodic) memories when facing an external stimulus. Being mobile and in a dynamic environment, these recollections are moving, both emotionally and quickly away from us. emosive bundles text, sound and image animation to allow capturing these fleeting emotional experiences, then sharing and reliving them with cared others. emosive proposes a new format of instant messages, dubbed IFM – Instant Feeling Messages.

    prototype_ss01.jpg

    Have a look at the demo, it's a Flash application developed using FlickrFling and live data.

    User scenario
    While walking in the park and listening to a verse from his and his girlfriend Tina’s favorite tune – Madonna’s Little Star (“Never forget how to dream, Butterfly”), Jake sees a butterfly on a flower. Primed by the romantic musical immersion, Jake notices the colors of the butterfly and immediately loads a memory of Tina’s same-colored summer dress. Jake quickly clicks the emosive shortcut key sequence on his device. He snaps a photo of the butterfly and tags the image as "Butterfly". As Jack walks around the city, he captures other fleeting moments, making sure they are tagged to correspond with lyric words. He even adds some tagged images from his Flickr account. He then "wraps" everything as an IFM, previews it and sends it to Tina. When Tina accepts the IFM, it will stream to her phone and synchronize the tune and the images, based on the tagged lyric words. The stored IFM can also be viewed effectively as an emosive experience from any web-enabled browser.

    The emosive (formerly e:sense) project was developed by the design team of the Designs Which Create Design workshop, held at the University Institute of Architecture of Venice (IUAV) 2006.
    Via prototype.

    Posted by yatta at 11:51 PM
    Don't Miss Cato vs. the DMCA

    When organizations all around the political spectrum can agree a law is broken, you'd think that would lead to quick passage of the bill to fix it. Unless that law is the DMCA's anticircumvention.

    The Libertarian Cato Institute has released a terrific report (PDF link) documenting ways the Digital Millennium Copyright Act hinders innovation.

    Why won't iTunes play on Rio MP3 players? Why are viewers forced to sit through previews on some DVDs when they could have fast-forwarded through them on video? Why is it impossible to cut and paste text on Adobe eBook? In a just released study for the Cato Institute, Tim Lee, a policy analyst at the Show-Me Institute, answers these questions and more.

    The new legislation’s most profound effects will be on the evolution of digital media technologies. We have grown accustomed to, and benefit from, a high-tech world that is freewheeling, open-ended, and fiercely competitive. Silicon Valley is a place where upstarts like Apple, Netscape, and Google have gone from two-man operations to billion-dollar trendsetters seemingly overnight. The DMCA threatens to undermine that competitive spirit by giving industry incumbents a powerful legal weapon against new entrants.

    Sound copyright policy has obvious attractions for advocates of small-government and deregulation. Copyright has become more regulatory, and more market-crippling, as it expands, and the DMCA is a case in point. As Lee describes, the DMCA has been (ab)used to prevent competitive development of audio and video players, cable boxes, and even, for a time, printer cartridges. Instead of a free-market rush toward the best technology to meet public demand, we get a trickle of major-label "approved" devices that must be bug-compatible: region-coded DVD players and can't-record cable boxes.

    I don't agree with Cato on everything, but this report is spot-on. Let's hope it inspires more in Congress to join Reps. Boucher, Doolittle, and Barton in support of the DMCRA.

    Posted by yatta at 11:41 PM
    Mark Cuban on DRM

    Mark Cuban’s recent post, Digital Rights Management - The coming collateral damage is a great explanation of the problems that DRM will pose for individuals. There is another dimension to this, which is that libraries, archives, museums and other institutions concerned with cultural preservation will experience this problem on a massive scale. It doesn’t help that the DMCA legally prohibits kinds of preservation copies that Mark describes.

    Posted by yatta at 11:31 PM
    c4 datametics

    datametics.jpga simultaneous concert & film performance that uses data as its material & theme, highlighting the ways in which data shapes our understanding of the world. video images of landscapes are progressively abstracted into a language of data. facts, figures & diagrams are used in a graphic montage. the data is derived from the natural world, from global systems such as economics & from research mathematics.
    [ryojiikeda.com|via dataisnature.com]

    Posted by yatta at 11:23 PM
    Nuts and Bolts of Net Discrimination: Encryption

    I’ve written several times recently about the technical details of network discrimination, because understanding these details is useful in the network neutrality debate. Today I want to talk about the role of encryption.

    Scenarios for network discrimination typically involve an Internet Service Provider (ISP) who looks at users’ traffic and imposes delays or other performance penalties on certain types of traffic. To do this, the ISP must be able to tell the targeted data packets apart from ordinary packets. For example, if the ISP wants to penalize VoIP (Internet telephony) traffic, it must be able to distinguish VoIP packets from ordinary packets.

    One way for users to fight back is to encrypt their packets, on the theory that encrypted packets will all look like gibberish to the ISP, so the ISP won’t be able to tell one type of packet from another.

    To do this, the user would probably use a Virtual Private Network (VPN). The idea is that whenever the user’s computer wanted to send a packet, it would encrypt that packet and then send the encrypted packet to a “gateway” computer that was outside the ISP’s network. The gateway computer would then decrypt the packet and send it on to its intended destination. Incoming packets would follow the same path in reverse – they would be sent to the gateway, where they would be encrypted and forwarded on to the user’s computer. The ISP would see nothing but a bi-directional stream of packets, all encrypted, flowing between the user’s computer and the gateway.

    The most the user can hope for from a VPN is to force the ISP to handle all of the user’s packets in the same way. The ISP can still penalize all of the user’s packets, or it can single out randomly chosen packets for special treatment, but those are the only forms of discrimination available to it. The VPN has some cost – packets must be encrypted, decrypted, and forwarded – but the user might consider it worthwhile if it stops network discrimination.

    (In practice, things are a bit more complicated. The ISP might be able to infer which packets are which by observing the size and timing of packets. For example, a sequence of packets, all of a certain size and flowing with metronome-like regularity in both directions, is probably a voice conversation. The user might use countermeasures, such as altering the size and timing of packets, but that can be costly too. To simplify our discussion, let’s pretend that the VPN gives the ISP no way to distinguish packets from each other.)

    The VPN user and the ISP are playing an interesting game of chicken. The ISP wants to discriminate against some of the user’s packets, but doesn’t want to inconvenience the user so badly that the user discontinues the service (or demands a much lower price). The user responds by making his packets indistinguishable and daring the ISP to discriminate against all of them. The ISP can back down, by easing off on discrimination in order to keep the user happy – or the ISP can call the user’s bluff and hamper all or most of the user’s traffic.

    But the ISP may have a different and more effective strategy. If the ISP wants to hamper a particular application, and there is a way to manipulate the user’s traffic that affects that application much more than it does other applications, then the ISP has a way to punish the targeted application. Recall my previous discussion of how VoIP is especially sensitive to jitter (unpredictable changes in delay), but most other applications can tolerate jitter without much trouble. If the ISP imposes jitter on all of the user’s packets, the result will be a big problem for VoIP apps, but not much impact on other apps.

    So it turns out that even using a VPN, and encrypting everything in sight, isn’t necessarily enough to shield a user from network discrimination. Discrimination can work in subtle ways.

    Posted by yatta at 11:23 PM

    March 20, 2006

    From building Mefeedia, I’ve learnt quite a few things.

    From building Mefeedia, I’ve learnt quite a few things.

    I’ve learnt that half of the features I’ve come out with in the past year don’t matter. The other half are ok, but they are still not there.

    Usability testing matters. Even if you’re an experienced usability reviewer.

    Engineering matters. The site has been very slow lately.

    Featuritis? I give you informationarchitecturitis! Too much thought going into IA structures. Not enough in talking to users.

    Yep. I am learning. Building something real is great for that.

    Posted by yatta at 12:26 PM
    Wanderer

    wanderer.jpg

    Continuous Motion Propels Game

    The game Wanderer was developed during the CARGO WORKSHOPS 2005 in Oostende, Belgium. The theme of the workshop was to create an innovating game that uses Global Positioning System (GPS). The game Wanderer is played outside. The object of the game is that the player has to be in a continuous motion and has to respond to auditive signals provided through a headphone that is connected to the game system. Because the game is not mapped onto the coordinates of the physical space, it can be played in any location. The player is continuously confronted with the objects in public space functioning as game obstacles. In this way the game transforms the meaning of the physical object in public space. More about it here (English). [blogged by nicolas on pasta and vinegar]

    Posted by yatta at 12:22 PM

    March 16, 2006

    Society of the Spectacle (2.0):

    63029510_cf987fb6ec.jpg

    Surveillance in the Internet of Things

    "I was recently asked to consider how the new surveillance is (or might) operate in the era of networked Things. It's not a hard one to think through, but I reflected upon the role that visual surveillance has played in reshaping and refashioning physical space and thought maybe visual surveillance doesn't matter so much any more. Video surveillance was once all about "the man" having more power to see and reveal than those who were being watched. It was easy to grow wary of video cameras and their use, particularly by private entities whose cameras captured activity in public space, especially when there are no formal accountability protocols. I could get hopped up about that, certainly. I spent a day with the Institute for Applied Autonomy back several years ago, helping map out surveillance cameras in Manhattan as part of a wonderful exhibition that Eyebeam put on called We Love New York. It was about mapping the ways in which public space becomes a space that surveilled in a problematic way. It's too secret, this surveillance.

    Log files and Arphids are what we have to worry about, not video surveillance. In the Internet of Things, it's a web hit in an access log that'll send you to the big house. Continue reading Society of the Spectacle (2.0): Surveillance in the Internet of Things by Julian Bleecker.

    Originally posted by jo from networked_performance, ReBlogged by angus on Mar 15, 2006 at 05:49 PM

    Posted by yatta at 11:20 AM

    March 15, 2006

    Event significance from Misha Wolf on 2006-03-10 (semantic-web@w3.org from March 2006)
    Discussion of how to formally represent the significance of news events to specific entities, for facilitating the machine processing of news.
    Posted by yatta at 09:47 AM
    mmeiser blog: The mass distribution of communications and innovation
    "I suspect just from looking at the surface of this move to a media rich two-way world that creativity and innovation is just beginning to explode and that the student will find their diverse paths faster and truer, and be spurned on with increasing energy to reach new heights, and to sustain their interest and wonder far longer before being worn down by time and age."
    Posted by yatta at 09:39 AM

    March 14, 2006

    Short Films Have A Bigger Audience Waiting With Small Screens In Hand
    Short films have been shown only in film festivals till now. That may change if these videos are made with smart phones and handheld devices in mind. The problem is till now most of the content that are available on small screens were originally developed for a larger screen. But that will not work in the long run, say experts who debated the need for mobile films at a panel discussion at the Cinequest Film Festival in San Jose, California. "It’s not viable to just make stuff smaller," said Mitchell Weinstock, vice president of business development for Kinoma. Palm's Matt Crowley advised the filmmakers to think of mobile devices as a potential home for short animated films that traditionally haven’t reached large audiences outside of the festival community.
    Posted by yatta at 10:54 AM
    Digital Preservation as Cultural Environmentalism?

    Ten years ago Duke Law Professor (and now CC board member) Jamie Boyle coined the metaphor cultural environmentalism, drawing on lessons from the environmental movement for free culture and the legal environment that fosters or hinders free culture. A conference on Cultural Environmentalism at 10 was held at Stanford over the weekend.

    Today at SXSW on the Digital Preservation and Blogs panel it occurred to me that digital preservation could be thought of as an instance of cultural environmentalism. To stretch the analogy, just as environmentalists care about species and habitat preservation, cultural environmentalists should care about digital preservation.

    Preserved culture is not fossilized culture -- so long as archives are not "dark" (inaccessible to the public) preserved culture can continue to be built upon. Creative Commons licenses lower the legal barriers to effective preservation. Excerpt from Requirements for Digital Preservation Systems in D-Lib Magazine:

    If it is necessary for each and every journal, even a very cheap and easy negotiation gets expensive. Wider adoption of the Creative Commons license, which provides the permission needed for preservation and thus eliminates negotiation, could greatly reduce the cost of preservation.

    By applying a Creative Commons license to your work you're saying "please share" and (in some cases) "please remix" and also "please preserve for posterity" or more simply -- "please backup!"

    Posted by yatta at 10:50 AM
    Researching pricing?

    Pricing is hard. A lot of new businesses are trying to figure it out. One startup wants to let people charge for their content. But their system doesn’t let me sell a video for 1.99$. So that’s out for me.

    It’s all about convenience and value. Can I backup my pictures folder? I’ll pay 35$/year for that. No need for it to be highly available, I’ll only need it when I accidentally delete something or my computer crashes. Can I backup my business files? 4.99/month sounds reasonable. The backup needs to be automated.

    It’s very hard for the creators of a service to understand what people will pay for. Ringtones sell for 2.99$ a piece! For a ringtone! It’s the convenience and the value - not the data. iTunes set the price of a song at 99c. A movie at $1.99. And it’s convenient.

    I wonder if there are any good ways to research pricing in a new market?

    Posted by yatta at 10:48 AM
    Pre-Movie On-Screen Games Expected To Draw People Back To Theaters?
    For quite some time now, plenty of people have been pointing out that for all the whining from the movie industry that BitTorrent and the simultaneous release of DVDs and films in theaters, the real issue was that the theater owners have completely forgotten that going to the movies is a social experience -- and if the experience was improved, more people would be willing to go. Instead, they give paying customers lectures and treat them like thieves. At least some companies are trying to provide new technologies to improve the pre-show experience with the ability to play games from in-seat consoles or via mobile phones. It's a nice feature -- and probably beats the traditional pre-movie trivia, but it still seems to be too narrowly focused. No one goes to the theater for the pre-show entertainment. Making it less annoying isn't exactly a selling point. Also, the article doesn't indicate it directly, but seems to imply that some theaters are looking to push ads to mobile phones as well, for those who participate in these games. Talk about killing off whatever advantage such a system would give the theaters.
    Posted by yatta at 10:44 AM
    Boyd on Glocalization

    [via many2many]

    Danah Boyd has posted a crib of a talk that she gave at Etech 2006 about “G/localization: When Global Information and Local Interaction Collide”. Definitely worth a read:

    Glocalization is the ugliness that ensues when the global and local are shoved uncomfortably into the same concept. It doesn't sit well on your palette, it doesn't have a nice euphoric ring. It implies all sorts of linguistic and cognitive discomfort. This is the state of the global and local in digital communities. We have all sorts of local cultures connected through a global network, resulting in all sorts of ugly tensions. Designers who work with networks must face these tensions and design to take advantage of the global while not destroying the local. This is a hefty challenge and one that i want us to dive into.

    I want to talk about what it means to connect the global and local together in technology and how this affects the design process. I want to talk about why social software must address glocalization in order to succeed. This means thinking about all sorts of squishy stuff like language, economics, policy, culture, social relations, and values. These are not just issues for marketing or business; they directly affect how people use your technologies and, thus, how you must design them.

    The digital era has allowed us to cross space and time, engage with people in a far-off time zone as though they were just next door, do business with people around the world, and develop information systems that potentially network us all closer and closer every day. Yet, people don't live in a global world - they are more concerned with the cultures in which they participate.

    Posted by yatta at 10:44 AM
    Monday: State of Journalism report is a dud

    The Project for Excellence in Journalism's latest "State of the News Media" report is heavy on self-pity and light on understanding the forces driving the decline and fall of professional journalism. This is to be expected, I guess, but it's a bit like wasting time staring at a wound instead of moving to fix the thing.

    (Continued at The Pomo Blog.)

    Posted by yatta at 10:42 AM
    Freedom to Tinker » Blog Archive » Discrimination, Congestion, and Cooperation
    "Suppose that you defect — when your packets are dropped you keep on sending packets as fast as you can — but everybody else keeps the deal. By ignoring the congestion signals you are getting more than your fair share of the network."
    Posted by yatta at 10:27 AM
    email erosion

    emailerosion2.jpg

    a physical data visualization system that models a bio-degradable, starch-based block of foam using spam & email as stimuli. based on the content of an email, the system rotates the block & lowers or raises the sprayer, to erode parts of the foam with sprays of water. see also the email erosion prototype.
    [emailerosion.org|via turbulence.org|thnkx Scott]

    Posted by yatta at 10:26 AM
    Digital Intifada + Game as Critic as Art videos

    Vit Sisler from Charles University in Prague has posted two excellent articles about political games, mainly focusing on the work of Afkar Media (the second article is an interview to its executive producer, Radwan Kasmiya). I have some issues with them -that’s not unexpected given the hot topic of Middle Eastern politics + political videogames. For example, it sort of

    Originally from Water Cooler Games at March 13, 2006, 18:25, published by Pau Waelder

    Posted by yatta at 10:25 AM
    Murdoch: Media will become like fast food
    Fresh from celebrating his 75th birthday, Rupert Murdoch warned the media industry to adapt quickly or face certain extinction. "Companies that expect a glorious past to shield them from the forces of change driven by advancing technology will fail and fall," he said. Murdoch predicted a future in which "media becomes like fast food" with consumers watching news, sports and film clips as they travel, on mobile phones or other wireless devices.
    Posted by yatta at 10:24 AM
    sCrAmBlEd?HaCkZ!
    Amazing software which uses a microphone as input to remix audio and video

    Posted by yatta at 10:01 AM

    March 13, 2006

    "flOw" is online...
    Play flOw now

    "flOw" is a simplistic game created as a practice of "player oriented flow adjustment", methodology defined through my thesis research - "Flow in games". (WIP)

    Your play experience and feedback will be a huge contribution to my research, meanwhile, it will be fun =).
    Posted by yatta at 10:01 AM
    PC and mobile phones personalization

    Blom, J. and Monk, A.F. (2003): Theory of Personalization of Appearance: Why Users Personalize Their PCs and Mobile Phones, Human-Computer Interaction, Vol. 18, No. 3, Pages 193-228, Human-Computer Interaction, Vol. 18, No. 3, Pages 193-228.

    Abstract: Three linked qualitative studies were performed to investigate why people choose to personalize the appearance of their PCs and mobile phones and what effects personalization has on their subsequent perception of those devices. The 1st study involved 35 frequent Internet users in a 2-stage procedure. In the 1st phase they were taught to personalize a commercial Web portal and then a recommendation system, both of which they used in the subsequent few days. In the 2nd phase they were allocated to 1 of 7 discussion groups to talk about their experiences with these 2 applications. Transcripts of the discussion groups were coded using grounded theory analysis techniques to derive a theory of personalization of appearance that identifies (a) user-dependent, system-dependent, and contextual dispositions; and (b) cognitive, social, and emotional effects. The 2nd study concentrated on mobile phones and a different user group. Three groups of Finnish high school students discussed the personalization of their mobile phones. Transcripts of these discussions were coded using the categories derived from the 1st study and some small refinements were made to the theory in the light of what was said. Some additional categories were added; otherwise, the theory was supported. In addition, 3 independent coders, naive to the theory, analyzed the transcripts of 1 discussion group each. A high degree of agreement with the investigators’ coding was demonstrated. In the 3rd study, a heterogeneous sample of 8 people who used the Internet for leisure purposes were visited in their homes. The degree to which they had personalized their PCs was found to be well predicted by the dispositions in the theory. Design implications of the theory are discussed.

    GRRR I cannot get the pdf (registration required)

    Posted by yatta at 09:55 AM
    Editables.com: 2 aussies extremely impressed with themselves. lets watch.
    site allows users to edit any web site instantly. Other website editors allow users to edit segments of their website which need to be installed by professionals. editables.com is truely INSTANT
    Posted by yatta at 09:45 AM
    SXSW vs. Sundance

    BY CYNDI GREENING, AUSTIN, TEXAS, USA (CINEMA MINIMA) — After a day in Austin, I’ve started to do the natural comparison between the SXSW Film, Music and Interactive Festival and the Sundance Film Festival. They are quite distinct and each valuable in a different way.

    Sundance takes place in Park City, Utah. It’s a tiny town, barely six blocks long. When the festival rolls in with it’s 48,000 attendees, the industry swallows the community. Everything in the town is centered on the festival. Park City starts to feel like a “company town.”

    NOT SO at SXSW. Austin covers about 275 square miles and is home to over 600,000 folks. The second fastest growing city in the United States (according to the Austin Convention and Visitors Bureau). While a lot of the activity is around the Austin Convention Center (ACC), I was wishing I’d rented a car. Some of the film venues are several miles from the ACC making it difficult to get between screenings. You’d never want a car in Park City because parking is impossible, the shuttles are great and everything is quite close. Next year, I’ll rent a car in Austin.

    So, the SXSW festival feels like something occurring in the town rather than something that takes over the town. The other thing that’s quite different is how diverse the offerings are here. I am completely surprised at how many different types of panel discussions there are. There are film panels, interactive panels, mentoring sessions, keynotes, mini-meetings and DIY meetings. I can hardly wait for tomorrow because I’ve already chosen several panels that I’ll be attending. Among them:

    • International Documentary Co-Production
    • State of North American Documentaries
    • Mini-Meeting Doc Filmmaking
    • International
    • Documentary Distribution
    • Serious Games for Learning
    • Theatrical Distribution
    • Latin Filmmaking’s Emerging Talent
    • Convergence & Advertising

    Of course, there’s also the Blogging About Film Panel that I’ll be on with CinemaTech’s Scott Kirsner, Cinematical’s Karina Longworth, GreenCine’s David Hudson, Movie City News’ David Poland and directors Joe Swanberg and Doug Block. It should be very exciting. I’m definitely the Chihuahua that’s running with the Blogging Big Dogs but it should be fun.

    Lately, there’s all this press about how “yesterday” blogging is and how it may no longer be viable business model. Of course, I’ve never made money with blogging so that isn’t terribly important to me. At the exact same time, there’s all of this press in the New York Times about the power of niche marketing and Slivercasting on the web. There’s a Theatrical Distribution Panel at the same time so I’m hoping there’ll be folks attending. More about that later.

    { Visit Cinema Minima Amazon Shop: Your purchase through this link supports Cinema Minima! }
    Posted by yatta at 09:45 AM
    Rough Type: Nicholas Carr's Blog: The clickthrough's tyrannical efficiency
    Stories on graft just don't ring the clickthrough cash register. Neither do stories on politics in general. Or on wars or famines or other sorts of nasty business.
    Posted by yatta at 09:41 AM

    March 10, 2006

    ITags
    "The basic idea of an i-tag (identity tag, independent tag, intelligent tag - take your pick) is that a user could tag an object on their own site (photo, video, sound file, text or an entire blog post), where the tag, and the object, would then go out through the RSS feed or be spidered, with some additional information that doesn't now exist in tags."
    Posted by yatta at 09:09 AM
    Tangible movie editing for kids

    Japanese media artist couple Mika Miyabara and Tatsuo Sugimoto's new concept for movie editing helps children understand the process of editing which has become too abstract since losing the actual film itself.

    Movie Cards
    turns digital, abstract film material back into something tangible: paper cards.

    moviecards03.jpg

    1. Film your story with a digital camera.
    2. Connect your camera to a computer with Movie Cards software installed.
    3. The software will print out the movie cards. These small cards show the first image of each sequence taken from your camera.
    4. Lay your cards on the table and arrange them in which ever order you want them to be.
    5. Each card has a little QR-code or bar-code, so you can use a scanner or bar-code reader to beep-in your movie cards in the order you decided.
    6. Preview on your monitor! Done.

    moviecards06.jpg

    The advanced concept of Movie Cards, enables you to print out each frame of your movie clips. The result looks very close to actually holding a film in your hand.

    Since every frame has an individual bar-code printed next to the image you can edit the length of the clip by scanning the start and end frame of your sequence instead of cutting the film.

    The developers also suggest to cut all of your desired frames and create a little flip-book.

    Check also Cati Vaucelle's brilliant Moving Pictures : Looking Out! Looking In!.
    Via PingMag.

    Posted by yatta at 09:08 AM
    eTech - Amy Jo Kim

    eTech notes from Putting the Fun in Functional. Applying Games Mechanics To Functional Software.
    Amy Jo Kim, Creative Director of Shuffle Brain. Her slides.

    Slide0001.jpg

    How can we use game mechanics to create compelling services and applications, even if those are not games.

    How can games shape behaviour? By leveraging our basic, primal response patterns. Schedules of reinforcement (giving rewards within a certain schedule)

    How to make interactive experience more addictive? By finding inspiration in 5 game mechanics.

    Continue reading...

    Posted by yatta at 09:07 AM

    March 09, 2006

    Steadicam + hacked-up Segway = Smooth & Yummy
    Ran across this link at DVXuser...it's a hybrid tool called The CamTransporter.

    It's a Segway-type transporter with the upper portion chopped off and knee braces installed. It allows a Steadicam operator to smoothly ride at speeds up to 13mph, and to steer and control the whole thing hands-free with only slight body movements. They claim the CamTransporter will travel either 9 or 21 miles on a single LION battery charge, depending on the model you choose.

    The website has some videos of the device and operator in action, as well as a photo gallery that includes a shot of the Father of the Steadicam, Garrett Brown himself.

    The CamTransporter can be rented or purchased, however the website lists no prices.
    Posted by yatta at 09:18 AM | Comments (1)
    Mental Typewriter? Really?

    mentaltypewriter.jpgNo kidding, this brain-to-computer interface will be shown at CeBIT this week, and it uses 128 electrodes placed on the scalp to translate thoughts into cursor movements on a computer screen. The project is being run by the Fraunhofer Institute for Computer Architecture and Software Technology in Berlin.

    The concept is still in its infancy, as evidenced by the five to 10 minutes it takes just to write a typical sentence. It's also difficult to place those electrodes on the skull—it reportedly takes an hour to place all 128 in just the right spot. But the scientists are working on that, too, where they’re developing a contactless cap it will take the place of all those cumbersome electrodes.

    The software learns along with its user, letting disabled people think their thoughts onto a computer screen, seemingly through telepathy. Sounds like a first step on the way to Ray Kurzweil's “Singularity.”

    Brain-controlled device could help the disabled [Mail & Guardian]


    Comment on this post
    Related: Memory Ball Alarm and Radio
    Related: Inline Skate Speedometer Watch

    Posted by yatta at 09:15 AM
    hAtom 0.1

    A number of folks, most notably David Janes, have been working a format called hAtom for quite some time.

    hAtom has been created to enable using HTML documents as syndication feeds. It was been built after studying the emergent semantics of blog publishers (ie, what are the common HTML elements and attributes in blogs and other syndicatable media) and existing syndication formats (ie, RSS and Atom).

    Anyway, hAtom looks really promising and after ironing out some issues in a face-to-face meeting at MashupCamp, we put the 0.1 stamp on it and are now inviting people to start using it seriously.

    So, if you have a blog, or any other publishing system that could do with some syndication, have a go at implementing hAtom on your site. If you run into any problems or have any questions, feel free to jump into one of our discussion channels to ask for help.

    tags

    Posted by yatta at 09:11 AM
    Future Web 2.0 social experience

    Ben Hunt pointed me to an excellent essay he’s got up.

    He points out that the next killer app ain’t an app - it’s:

    - the killer Homepage

    - the power of connections

    - a tool for collecting connecting info

    - future killer search

    - future killer marketplace

    - creating feedback loops

    - future killer contacts manager

    - future killer secruity features

    - commercial interests

    - open-source community

    This essay - combined with posts like:

    - Fred Wilson’s “the future of media”

    - OPML 2.0

    - BarCamps around the world

    - 10 reasons why you need to build an Open API

    - on-line storage

    - SSE and the Live Clipboard

    - Sxip 2.0 specs

    ……make for some pretty good guidelines as to how to proceed.

    Posted by yatta at 09:11 AM
    New survey: Mobile TV will be popular
    You may remember last week we posted a survey that suggests 75% of Americans don't really care about watching TV on a cell phone. Now there's this survey from Nokia -- so consider the source -- that's based on ongoing pilots with DVB-H (live video) in Finland, the UK, Spain and France. "[They've] revealed clear consumer demand for such services," Nokia concludes. In the UK, 83% of participants said they were satisfied with the service, and 76% said they would take up the service in the next 12 months. More below, including some interesting stats about mobile TV viewing patterns...PRESS RELEASE -- Results from pilots onbroadcast (DVB-H) mobile TV services amongst consumers in Finland, the UK, Spain and France have revealed clear consumer demand for such services as well as important indications over future business models for commercial mobile TV services.

    Each of the pilots involved Nokia and a broad spectrum of companies, including broadcasters, mobile operators and broadcast network providers, revealing the widespread interest in making mobile TV a reality. Each pilot also involved broadcasts of live digital TV content over DVB-H networks to the Nokia 7710 smartphone.

    Consumer demand for mobile TV

    Interim results from the pilot in Oxford, UK, revealed that 83% of participants were satisfied with the service and over three quarters (76%) said they would take up the service within 12 months. In France, 68% said they would pay for mobile TV services while over half (55%) in Spain were willing to do so. Nearly 75% of Spanish participants would recommend the service to friends and family.

    Pricing Models

    The potential commercial benefits of mobile TV for the industry are made clear by these pilots with such a high proportion willing to pay for the service. The most popular pricing model to emerge is a monthly subscription for a package of channels. In the Helsinki pilot, half of those that took part thought EUR10 per month was a reasonable price to pay, while in France, 68% were willing to pay EUR7 per month for mobile TV services.

    Viewing Patterns

    New prime times for broadcasters and advertisers also emerge from the pilots. The UK results reveal a lunchtime viewing peak higher than the normal TV pattern, suggesting that viewers are enjoying their favorite TV content while on their lunch break. In France, participants watched mobile TV for 20 minutes on average per day with early morning, lunchtime and mid evening representing the periods of highest use. The Spanish pilot also reveals mobile TV viewing spread throughout the day with early evening representing peak viewing.

    An interesting aspect of all the pilots was that many users watched mobile TV within their homes. Almost half of those taking part in the French and Spanish pilots claimed to mainly watch mobile TV at home. For almost a third of participants in the UK pilot, this represented their first taste of multi-channel TV.

    Content

    The overwhelming message from these pilots is that consumers want both a wide range of channels but also content that is suitable for watching on mobile devices. The most popular types of content were news, sports, music, soaps and documentaries. Interactivity was also an important functionality with over half of Spanish users (58%) saying they wanted specific, interactive content adapted to shorter viewing times. In the Finnish pilot, the San Marino and Monaco Grand Prix as well as the UEFA Champions League match between Liverpool and AC Milan were among the top 10 programs viewed.

    "These pilots, as well as those currently taking place across the globe, are a vital component of the development of broadcast mobile TV, demonstrating consumer demand and the business models for viable commercial services," commented Ilkka Raiskinen, Senior Vice President, Multimedia Experiences, Nokia. "We are delighted with the results of these pilots which have involved such a broad spectrum of different companies from the mobile and broadcast industries. These pilots have proven to be very useful for all the different players involved in the mobile TV industry."

    DVB-H technology allows TV channels to be distributed effectively to mobile devices. It provides the best user experience in the mobile environment with excellent, broadcast quality picture, reduced battery consumption and wide range of channels (up to 50 channel are possible). Nokia will bring the Nokia N92 device together with Nokia's Mobile Broadcast Solution 3.0 network elements to the market in summer 2006 to provide the most complete implementation of existing broadcast mobile TV standards on the market. According to Informa, there will be 50.97 million DVB-H devices sold globally by 2010.

    Posted by yatta at 09:10 AM
    O'Reilly Radar > ETech: Clay Shirky
    "Hobbes and Rousseau argue about Dave Winer."
    "It was interesting to hear Jon talk about patterns, because that what's I want to talk about. I want to propose a pattern language for moderation systems, talk a little bit about why I think we need such things...."
    Posted by yatta at 09:05 AM

    March 08, 2006

    backchannel by stamen
    Fantastic visualization of IRC participation at etech.

    Posted by yatta at 10:24 AM
    YOUTUBE!? I don't play no stinkin' youtube

    Right. Well, here's a verbal, eyewitness account of what Jeff Han was up to with his tangible interface. "The crowd went wild." Yeah, they were digging him.

    http://lookingabout.blogspot.com/2006/03/multi-touch-user-interface.html Make somebody else blog it; my, how handy

    It sounds so Minority Report? --PL

    Originally from Beyond the Beyond, ReBlogged by perry on Mar 7, 2006 at 04:07 PM

    Posted by yatta at 10:23 AM
    Realtime-Mind-Music-Video-Re-De-Construction-Machine

    Copyright-abusing-machine and creative intelligence instrument at the same time, sCrAmBlEd?HaCkZ!" is described by its creator Sven König, as a bastard between database and as a sensitive composer for radical plagiarism.

    000haxxx.jpg

    sCrAmBlEd?HaCkZ! attempts to develop an artistic strategy that could shed some light on evident but confusing problems of intellectual property.

    The mind music machine is a software which consists of a pre-analyzer, a database and a synthesizer. Using the pre-analyzer it is possible to automatically split up audio material into small musically and rhytmically meaningful snippets. The sonic properties of each snippet are extracted and saved in a database so that a soundpool of samples referenced by their sound signatures is available.

    00hakk2.jpg

    The synthesizer analyzes an audio input stream and again splits it up into small snippets and calculates their sound signatures. For everyone of the input snippets the best match out of all the snippets in the database is found and each input snippet is continuously replaced by the best matching (most similar-sounding) snippet from the database.
    The audio input, which can be other music or as I use it, just human voice, is virtually describing music to be automatically constructed out of samples found in the database.

    Video.

    Performance during the ">VIPER festival, in Basel, Gare du Nord, 18 March 2006.

    Posted by yatta at 10:11 AM
    "paid" versus "legal"

    I am hearing the wording "legal downloads" used to distinguish the class of stuff that you get from the iTunes music store, Rhapsody, eMusic, Yahoo Music Unlimited, etc. This annoys me because it carries disinformation -- the idea that music has to be vetted or sponsored to be legitimate. "Paid downloads" expresses the real meaning better.

    I think people say "legal downloads" because they have internalized the disinformation in the phrase "illegal downloading." This phrase carries the message that music on the internet is sinful by default.

    Posted by yatta at 10:09 AM
    Flickr Leech
    NOTE TO STEWART from Michael Parenti : just give this guy some money and incorporate the feature on flickr... its damn hot
    Posted by yatta at 10:08 AM
    Darknet: Do-it-yourself video mashups
    the Associated Press has this terrific article outling the state of visual remixes: Do-it-yourself mashups like a digital blender...this darknet post expands on it. great read.
    Posted by yatta at 10:08 AM

    March 07, 2006

    Academy blasts DVDs (what are they thinking?)
    It started when Academy President Sid Ganis took the stage and said the big screen -- not DVDs -- is the only way to really appreciate a movie. Enter Jake Gyllenhall a few minutes later. "You can't properly watch [epic films] on a television set, and good luck trying to view them on a portable DVD," he said. Good one, guys. In front of millions of people, tell them that they don't know how to appreciate movies in their own homes. On their big HDTV sets. And here's a little secret, Sid. Without skyrocketing DVD sales, movie productions would have to cut back costs. Drastically. You know, I can accept that old-thinker Sid would say such a thing, but young Jake has no excuse. Unbelievable.
    Posted by yatta at 08:54 AM | Comments (1)
    360AudioPhiles - a RadioFree60 Project
    The 360 Audiophiles Project is an idea proposed to explore the world of Amateur Audiobook reading using the various voices of the friends on Yahoo 360.
    Posted by yatta at 08:49 AM
    Mobile TV: promising, but disappointing
    The problem is that buyers are accustomed to the two benefits bestowed by cable TV: range of programming and video-on-demand. Without them, mobile TV will fail.
    Posted by yatta at 08:45 AM
    Challenging how we perceive color
    Do we really need 24 bits per pixel, or can we get by with less? Now this may not matter so much for large systems, but it can be important for embedded systems in which using fewer pixels equates to less silicon real estate, a reduction in computational
    Posted by yatta at 08:43 AM

    March 05, 2006

    Studio Monthly | Building the Perfect File Format at HPA Tech Retreat
    "The real trick... is to get rid of the "secret sauce" that’s currently deployed by various post houses in the name of accurate handling of image and color data."
    Posted by yatta at 11:16 PM

    March 03, 2006

    dynamic film recomposition

    battleofalgiers.jpg

    a visual recomposition of the scenes from the film 'The Battle of Algiers' (1965) according to a self-organising, cell-based structure. French Authority & the Algerian Nationalist cells are represented by stills from the film & move according to different behavior rule sets. when cells of different camps intersect, they trigger video cells displaying each side's tactics (as depicted in the film) according to the rules of the system. see also iraq war fatalities.
    [whitney.org|via rhizome.org]

    Posted by yatta at 12:06 AM
    Nuts and Bolts of Network Discrimination

    One of the reasons the network neutrality debate is so murky is that relatively few people understand the mechanics of traffic discrimination. I think that in reasoning about net neutrality it helps to understand how discrimination would actually be put into practice. That’s what I want to explain today. Don’t worry, the details aren’t very complicated.

    Think of the Internet as a set of routers (think: metal boxes with electronics inside) connected by links (think: long wires). Packets of data get passed from one router to another, via links. A packet is forwarded from router to router, until it arrives at its destination.

    Focus now on a single router. It has several incoming links on which packets arrive, and several outgoing links on which it can send packets. When a packet shows up on an incoming link, the router will figure out (by methods I won’t describe here) on which outgoing link the packet should be forwarded. If that outgoing link is free, the packet can be sent out on it immediately. But if the outgoing link is busy transmitting another packet, the newly arrived packet will have to wait — it will be “buffered” in the router’s memory, waiting its turn until the outgoing link is free.

    Buffering lets the router deal with temporary surges in traffic. But if packets keep showing up faster than they can be sent out on some outgoing link, the number of buffered packets will grow and grow, and eventually the router will run out of buffer memory.

    At that point, if one more packet shows up, the router has no choice but to discard a packet. It can discard the newly arriving packet, or it can make room for the new packet by discarding something else. But something has to be discarded.

    (This is one illustration of the “best effort” principle, which is one of the clever engineering decisions that made the Internet feasible. The Internet will do its best to deliver each packet promptly, but it doesn’t make any guarantees. It’s up to software that uses the Internet Protocol to detect dropped packets and recover. The software you’re using to retrieve these words can, and probably often does, recover from dropped packets.)

    When a router is forced to discard a packet, it can discard any packet it likes. One possibility is that it assigns priorities to the packets, and always discards the packet with lowest priority. The technology doesn’t constrain how packets are prioritized, as long as there is some quick way to find the lowest-priority packet when it becomes necessary to discard something.

    This mechanism defines one type of network discrimination, which prioritizes packets and discards low-priority packets first, but only discards packets when that is absolutely necessary. I’ll call it minimal discrimination, because it only discriminates when it can’t serve everybody.

    With minimal discrimination, if the network is not crowded, lots of low-priority packets can get through. Only when there is an unavoidable conflict with high-priority packets is a low-priority packet inconvenienced.

    Contrast this with another, more drastic form of discrimination, which discards some low-priority packets even when it is possible to forward or deliver every packet. A network might, for example, limit low-priority packets to 20% of the network’s capacity, even if part of the other 80% is idle. I’ll call this non-minimal discrimination.

    One of the basic questions to ask about any network discrimination regime is whether it is minimal in this sense. And one of the basic questions to ask about any rule limiting discrimination is how it applies to minimal versus non-minimal discrimination. We can imagine a rule, for example, that allows minimal discrimination but limits or bans non-minimal discrimination.

    This distinction matters, I think, because minimal and non-minimal discrimination are supported by different arguments. Minimal discrimination may be an engineering necessity. But non-minimal discrimination is not technologically necessary — it makes service worse for low-priority packets, but doesn’t help high-priority packets — so it could only be justified by a more complicated economic argument, for example that non-minimal discrimination allows forms of price discrimination that increase social welfare. Vague arguments that you have to reserve some fraction of capacity for some purpose won’t cut it.

    [Postscript for networking geeks: You might complain that it matters not only which packets are dropped but also which packets are forwarded first, and so on. True enough. I simplified things a bit to fit within a blog post; but it should be fairly obvious how to expand the principle I’m describing here to deal with the issues you’re raising.]

    Posted by yatta at 12:06 AM
    Identity Production in a Networked Culture: Why Youth Heart MySpace

    Identity Production in a Networked Culture: Why Youth Heart MySpace

    "When MySpace was initially introduced, skeptics thought that it would be just another fad because previous sites like Friendster had risen and crashed. Unlike the 20-somethings who invaded Friendster, the teens have more reason to participate in profile creation and public commentary. Furthermore, MySpace's messaging is better suited for youths' asynchronous messaging needs. They can send messages directly from friends' profiles and check whether or not their friends have logged in and received their email. Unlike adults, youth are not invested in email; their primary peer-to-peer communication occurs synchronously over IM. Their use of MySpace is complementing that practice."
    Posted by yatta at 12:05 AM
    Tyranny Of Links
    "In the very early days of hypertext research, people worried a lot about hand-crafted links. How will we ever afford to put in all those links? We also worried about how we'd ever manage to afford to digitize stuff for the Web, not to mention paying people to create original Web pages. Overnight, we discovered that we'd got the sign wrong: people would pay for the privilege of making Web sites."
    Posted by yatta at 12:00 AM

    March 02, 2006

    Yahoo Says It Is Backing Away From TV-Style Web Shows - New York Times
    Lloyd Braun: "I now get excited about user-generated content the way I used to get excited about thinking about what television shows would work."
    Posted by yatta at 11:57 PM
    Lee Gomes: Our Columnist Creates Web 'Original Content' But Is in for a Surprise
    Search engines are like a TV camera crew let loose in the middle of a crowd of rowdy fans after a game. Seeing the camera, everyone acts boorishly and jostles to get in front. The act of observing something changes it.
    Posted by yatta at 11:57 PM
    The Blog | Norman Horowitz: Satellite to Mobile Devices (STMD) | The Huffington Post

    The uncertainty of future delivery options will provide ample opportunities for content owners to make mistakes. The smarter ones like Rupert Murdoch and Bob Wright will probably not make them.

    (But it's only through mistakes that new work is generated. -kc.)

    Posted by yatta at 11:55 PM
    Manifesto for Networked Objects
    Julian Bleecker has finally posted his "Manifesto for Networked Objects" in which he discusses "Why Things Matter"
    Posted by yatta at 11:49 PM
    American Society of Cinematographers on digital video versus film

    Variety previews the American Society of Cinematographers’ awards show this Sunday. Allen Daviau asserts that “it’s part of our job to be aware of the advances in technology, and to know when they’re working in our favor and when they are not.” Daviau, who won ASC awards for his work on BUGSY and EMPIRE OF THE SUN, tells his students they will learn more by shooting film and by “previsualizing the photo chemical process. Film is going to last longer than people think as an originating medium, because they continue to make better film all the time,” Daviau asserts. “Digital cameras are getting better, too, and we can make beautiful pictures with them. But digital doesn’t offer the range of film.” [Scott Kirsner: CinemaTech]

    BUY Sony digital movie cameras at Amazon.com — your purchase through this link supports Cinema Minima!

    Posted by yatta at 11:45 PM

    March 01, 2006

    MyMMOG

    What would MySpace crossed with a MMOG look like? Questing while blogging? Guildchat crossed with IM? Levelling up by .. friends accumulation (urgh)?

    Maybe it's the other way round. Bring social networking elements into MMOGs (I mean, it's obvious, isn't it?): SMS direct to avatar inboxes. Import music. Friends-of-friends name colours. Automatic upload of screenshot snapshots. User-generated artifacts, like the Black String Society's piece of black string...

    WoW is a social fad like MySpace is a social fad. Both will be replaced sooner or later with the next social fad, and I'm wondering if it might take the best of both worlds...

    Posted by yatta at 10:55 AM
    Television Disrupted

    Television Disrupted - The Transition from Network to Networked TV by
    Shelly Palmer

    Looks to be an interesting read. Guess we will find out in the near future.

    From the site:
    Television Disrupted The Transition from Network to Networked Television, follows the money and the technology that enables it. The book also looks at the business rules and legal issues that are having a huge impact on the future. File sharing, copyright laws, geographical form factors, temporal windows and much more. During the next few years, everything we know about the business of television is going to change - Television Disrupted The Transition from Network to Networked Television will serve as a guidebook and roadmap for the foreseeable future.

    Posted by yatta at 10:47 AM
    Penn & Teller's Magic Bus Veers Right

    While chatting about Takeshi no Chousenjou Andy mentioned Penn & Teller's "Smoke and Mirrors," a video game with the same aesthetic sensibility as their stage show. That is uncomprising, rude, and not always done with the audiences interest in mind. Andy writes:

    Among the minigames is "Desert Bus," in which you drive a bus across the straight Nevada desert for six hours IN REAL-TIME to score one point. Then you drive it home. Also, I've heard the bus veers slightly to the right intermittently, so you can't just leave it propped up. And going offroad immediately ends your game.

    Andy's made the game and the emulator files you need to play it available on waxy.org. He also highlights what seems to be the most excruciating "feature," the bus occasionally veers off to the right.

    This got my attention because spontaneity and variation like this are what's missing from most games today, even as game play and interfaces get more interesting. The steps in Dance Dance Revolution are exactly the same every time you play it, likewise the beats and cues in Taiko Drummer are so static it could be played with your eyes closed. Both games overcompensate for their lack of variance in game play with over-the-top psychedelic graphics and sound effects. This is not a new problem of course with Pac-man and Super Mario Brothers often held up as classic examples. Mario Brothers even has it's own tablature!

    Madden football treats variance as a feature, in fact it's one of the game's top selling points. The conditions and gameplay change from play to play as players get tired and injured, the sky gets darker and the field gets wetter (if it's snowing or raining) and the crowd gets louder (which distracts the visiting team from making plays). There's literally no end to the variation of games to play, which is one reason that Madden is one of the few true blockbuster video games year after year.

    There's a further discussion of weather in video games over at armchair arcade (also at pasta and vinegar). Animal Crossing gets a lot of this stuff right as well, but I stopped playing when I got bored of watering turnips and picking peaches. We have a real peach tree in our back yard, it's much more exciting than the nintendo peach trees (even in the winter).

    Katamari Damacy is somewhat of a sacred cow in hipster video gaming circles, but it's one of the worst offenders when it comes to turning innovative game play into a parlor trick. As Jason pointed out, the game is basically 3-D Pac-Man, with ~wild~ graphics and Asian accent/dubbing jokes thrown in to make the game seem more interesting. "We Love Katamari" was so disappointing as a seque, because it was the exact same as the original but bigger. There was nothing to introduce variation to the game play. A few things they could have done -

    • Variation in the number, size and placement of the objects to pick up. This one is a gimme. Katamari as it's currently designed is the exact same every time you play it, which is why people can go on speed runs to the moon or attach rubber bands to their controller to roll up 10^6 roses wihtout human intervention. Any game that involves a speed run probably has little or no interesting variation.
    • Truly collaborative game play - two players could work together to grow large enought to break through a barrier, or to roll over a very large object at the same time to knock it over and break it into manageable bits. Social gaming (Madden, Animal Crossing, Mario Kart) is the most obvious and effective way to introduce variance into games.
    • Game play should change with mood and weather - the Prince should get tired, or angry, or fed up and sad. Wouldn't you, if you're abusive father kept insulting you and threatening to replace you?

    ames are basically 3-D pac-man," game designers often exclaim, which is exactly my point. I do love Katamari, but I don't think Video Game designers are innovating fast enough.


    Posted by yatta at 10:42 AM

    February 28, 2006

    Does Participation = Change?

    I think Julian Bleecker's netpublics: participation + change paradigm aptly reflects the transition China is experiencing with how the public participates in politics.

    In China, it is estimated 52% of white collar workers have a blog, with already 30million blogs already registered and over 100 blog providers, and this # is expected to grow to 90million in 2008 (1/3 of america's population).

    According to this paradigm, web 2.0 allows for mass networked participation and change. The question for China is will participation = change? And how sustainable is this method in light of China's new regime of censorship policies and alliances with Google, Microsoft, Cisco and Yahoo and how will it affect the netpublic feedback loops? Will surveillance of the overwhelming # of internet bloggers in China mirror how it currently handle's it's overflowing human population? The next year in China's blogosphere will be interesting to monitor, but one thing is for sure, there's never enough political fires to put out and voices to squash in the real world and digital world - it's all the same now.

    Posted by yatta at 03:05 PM
    Ambient Information Visualization thesis

    If you’re into information visualization, the Licentiate thesis of Tobias Skog (Future Applications Lab, Göteborg) is very appealing. It’s called “Ambient Information Visualization” (1.7Mb pdf here) and it deals with various issues regarding informative art, everyday displays as well as their utility and evaluations.

    This thesis investigates the concept of ambient information visualization. It has its background in the research fields of ubiquitous computing and information visualization (…) The term ambient information visualization distinguishes an area where these two research fields merge, and can be defined as the use of visual representations of digital data to enhance a physical location. These visualizations are typically displayed using flat-panel displays or projectors and ideally act both as information displays and decorative elements in the interiors where they are placed.

    is describes a suite of design examples, where the first ones explicitly address the issue of creating a decorative surface by using the styles of famous artists as inspiration for the appearance of the visualizations, creating so-called informative art. Subsequent designs are developed under the superordinate term ambient information visualization and strive to find generic, inherent properties of peripheral information displays and how these properties come to affect design requirements. As a way of informing the design process, visualizations have continually been tested with users in different environments, including exhibition settings with large amounts of visitors as well as long-term studies of use in office settings with smaller user groups.
    The knowledge gained from the design and study of these examples is analyzed and the results highlight issues that are of central importance when designing a visualization. These issues are divided into three categories that concern the information source, the mapping from data to visual structures and the use of the
    visualization.

    Some of the examples, my favorite is certainly the one using the Mondrian compositions as inspiration to show information about e-mail traffic:

    Posted by yatta at 02:54 PM
    AJAX homepages - Portals 2.0?

    I've been tracking the development of all the personalized start pages that have flowered up over the past year. Live.com, Google Personalized Homepage, Netvibes, PageFlakes, et al. These are services that don't just offer a place to store all your content and links - but house your widgets, gadgets and web services too. I'll be publishing an analysis of the feature sets of the leading services on ZDNet tonight, but I want to set the scene by discussing their growing popularity - which makes for an obvious comparison to portals in the late 90's.

    TechCrunch calls them AJAX homepages, because they all use AJAX in the UI. For that reason there's something uniquely 'Web 2.0' about personalized start pages. But in other ways, they harken back to the dot com era when portals were all the rage (Excite, AltaVista, Lycos, etc). For example, the main aim of the game is still getting traffic.

    Looking at the 2006 class of portals/personalized pages, there are two distinct groups:

    1) The big guns: Microsoft (live.com), Google (Google Personalized Homepage) and Yahoo (My Yahoo, which is still mostly an old-style portal).

    2) The little companies: Netvibes, Protopage, PageFlakes and a host of other contenders which I'll mention in my ZDNet post.

    In terms of traffic, it's difficult to gauge how the big guns compare to one another. But amongst the little guys Netvibes has been getting all the buzz and early traffic, as this Alexa chart shows:

    ajax homepages

    To put that into perspective though, it's small potatoes compared to live.com:

    ajax homepages

    Update: A source at Microsoft tells me that the Live.com figure on Alexa may include mail.live.com, which gets a lot of traffic. If that's the case, take the following paragraph with a grain of salt...

    I added the top web-based RSS Reader Bloglines into the chart to show just how significant Live.com - and Personalized start pages in general - are becoming. Bloglines smokes every other web-based RSS Reader and has been no slug in traffic growth lately, yet it was overtaken in traffic by Live.com after just 1-2 months. In fact Live.com currently has double the amount of traffic of Bloglines! I would imagine Google isn't too far behind Live.com either.

    It goes to show how valuable this type of service could be, in terms of traffic and being a 'start page' for users. More grist for the Portals 2.0 mill, because portals too were all about getting 'eyeballs' and traffic.

    Incidentally, I have a question for you: where is Yahoo in all this? My Yahoo is more like a dot com portal than a Personalized start page. Aside from the obvious observation that My Yahoo isn't made of AJAX, it's still basically a portal for mostly static content. Yahoo owns one of the leading widget makers, konfabulator (now known as Yahoo! Widgets), but it's not integrated with My Yahoo. Why haven't they joined the 'AJAX homepages' party yet?

    UPDATE: I've now posted an Ajax homepages market review on ZDNet.

    Posted by yatta at 02:52 PM
    Dynix Institute Web Seminar

    It looks like the folks at SirsiDynix are making the library blogger rounds these days. There are lots of us doing these institutes. Today, mine went up, as did Alane Wilson's, Greg Schwartz's (no, we don't share the same job), and Meredith Farkas's.

    I'm excited for my first real chat about libraries being the center of community building. Here's the abstract:

    "Based on parts of previous writings by Kathleen de la Pena McCook (A Librarian at Every Table), Cohen will discuss how social networks, public space theory, and online communities can be used by libraries in any setting (public, academic, and school) to build social capital and become an active part in community building. Learn how other libraries of all sizes and budgets have become active participants in their communities and how a process-based approach can incorporate the above theories into practical methods for community building"

    A far cry from my previous talks on RSS, Blogs, etc. How refreshing.

    Posted by yatta at 02:39 PM
    Vast wasteland, my ass

    Well so much for those turn-off-the-tv festivals of media snobbery. The New York Times reports that two University of Chicago economists find that TV is not bad for kids.

    Most studies that find negative effects from television compare groups of children who watch television to those who do not, even though the economic situations of the two groups are in all likelihood very different, Mr. Gentzkow said. The new study, however, was based on what the authors call a “natural experiment” that resulted from the way television was introduced in the United States in the late 1940’s and early 1950’s, when some cities got TV service five years ahead of others.

    where preschoolers were exposed to the new technology, and data from cities where they were not, was correlated with test scores from about 300,000 students nationwide in 1965, as collected in the Coleman Report, a survey done under the Civil Rights Act. The study also looked at test scores from pre- and post-TV age groups within cities.

    The result showed “very little difference and if anything, a slight positive advantage” in test scores for children who grew up watching TV early on, compared to those who did not, said Mr. Shapiro.

    Media are good.

    Posted by yatta at 02:35 PM
    Video/Imaging DesignLine | Video compression artifacts and MPEG noise reduction

    Excellent white paper on artifacting in MPEG video.

    "MPEG-2 is what we call a lossy codec. It discards image information believed to be of lesser visual importance. The more you want to compress, the further away you get from the look of the original image. Image quality and fidelity now depends on the chosen (or often imposed) level of compression. And since that is directly tied to the available bandwidth, we must ask ourselves when is the video simply too compressed?"


    Posted by yatta at 02:19 PM
    music animation machine

    musicanimationmachine.jpg
    a display of a musical score without any measures or clefs, in which information about the music's structure is conveyed with bars of color representing the notes. these bars scroll across the screen as the music plays. their position on the screen conveys the pitch & the timing in relation to each other. different colors denote different instruments or voices, thematic material, or tonality, lighting up at the exact moment it sounds. [musanim.com/ & musanim.com/(pdf)]

    Posted by yatta at 02:07 PM
    Can file-swappers be sued as "distributors"?

    Denise Barker is one of the few file-swappers sued by the RIAA who has taken her fight to court. Elektra v. Barker is an interesting case for several reasons, including the fact that the RIAA wants to argue that simply making files available (even if they're not actually downloaded) constitutes infringement. The EFF has just weighed in on the case by filing an amicus brief with the court. Rather than address all the issues raised by the case, the brief tries instead to make only a single point: sharing music files does not infringe the "distribution right" granted to copyright holders.

    Under US law, copyright owners are the only ones authorized "to distribute copies or phonorecords of the copyrighted work to the public by sale or other transfer of ownership, or by rental, lease, or lending." The EFF argues (PDF) that such "copies or phonorecords" only include physical objects such as cassettes, CDs, or a user's hard drive.

    (Continued at Ars Technica)

    Posted by yatta at 02:01 PM

    February 27, 2006

    ianhenderson.org - delimport
    Plugin for OS X that will let Spotlight index your del.icio.us bookmarks. The program syncs with your del.icio.us account every thirty minutes.
    Posted by yatta at 04:18 PM
    Clickwheel : iPod comics
    Comics that use the iPod's clickwheel function to advance from panel to panel.

    Posted by yatta at 04:18 PM

    February 26, 2006

    My 'Future of Web Apps' slides... (plasticbag.org)
    Tom Coates' good wrap-up of Web 2.0 philosophies to date.

    Posted by yatta at 03:28 PM
    FictionFixer.com - The Future of Fiction Editing
    FictionFixer™ tracks and analyzes more than 250 characteristics of current bestselling novels. The software combines this data with a consensus of expert advice and opinion to define a model representing what the public expects from such books.
    Posted by yatta at 03:24 PM

    February 24, 2006

    Wifi Boombox

    [via isnoop]

    Check out Make Zine's article about a "Linux powered, wireless sniffing web radio boom box":


    "For the past few months, I've been working on a web radio boombox. I've hollowed out a perfectly good radio and made room for a tiny motherboard and power supply that are set up to run Damn Small Linux off of a USB flash drive. There is a wireless card inside, and the box is configured to sniff out wireless networks and automatically start streaming web radio on any friendly Wi-fi network."
    "http://www.flickr.com/photos/isnoop/sets/1486698/">Flickr photos

    Posted by yatta at 12:24 AM
    @ Public Broad-Conf: Public Media As Social Network
    : As I mentioned earlier, I am at the Public Broadcasting New Media Conference, and Alisa Miller, the new CEO of Public Radio International, is giving a keynote this morning. She is talking about community and how the private sector calls it social networking, and the need for public media to respond to it. She is saying that all the private efforts care about is how to make a sale, get more money out of users, as opposed to the public service media.
    I would say it all sounds a bit too defensive...let's see if the tone changes over the day.
    Posted by yatta at 12:23 AM
    If you want to make games, don't do a game-design degree

    Filed under: ,

    In the Technology section from today's Guardian, Aleks Krotoski discusses the current trend for British Universities to run game designing degree courses. The industry has been encouraging Universities to run these courses, based on the reasonable logic that if graduates are trained how to make games before they start work, development times will be much shorter. Aleks asks whether this degree program is detracting from the spirit of creativity in the games industry.

    It's true that the technical aspect of games development lends itself to a classroom environment, but do game design courses teach students the essential creative element of game creation? Aleks reasons that other courses not directly related to games (she suggests History, creative writing or philosophy as alternate courses) may give graduates the inspiration required to move the games industry away from "hackneyed paradigms and established genres". The last thing the games industry needs is an endless cycle of mainstream games made by gamers, for gamers. A narrow model such as this leaves little room for innovation.
    Read | Permalink | Email this | Linking Blogs | Comments


    SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/

    Posted by yatta at 12:17 AM
    Wearable Game

    secretclues.gif

    Clues Woven Into Cloth

    If you find yourself wearing clothes from a new company called Edoc Laundry, beware: Strangers may walk up to you on the street to examine the intricacies of your shirt's patterns. That's because Edoc Laundry's first line, expected to launch March 1, literally weaves an episodic, multimedia game into the fabric of the garments. The Seattle-based company is believed to be the first to attempt such a fashion feat.

    The idea is an extension of so-called alternate-reality games, or ARGs, in which people try to solve puzzles that are propagated online but require players to team up to find clues in the real world. Usually, the games are promotional vehicles for other products, including video games and movies. Examples of ARGs include 2004's "I Love Bees," which was a lead-in to Bungie Studios' "Halo 2" for Xbox, and 2005's "Last Call Poker," which promoted Activision's "Gun."

    Edoc Laundry's line integrates an ARG into its shirts, hats and accessories. The story involves the mysterious death of the manager of a fictional band called Poor Richard. Players find clues such as words and symbols embedded in the clothes. They then head to a Web site where they can unlock complex elements of the overriding story of Poor Richard and its music..." Continue reading Wearable game weaves clues into cloth by Daniel Terdiman, CNET News.com. [via Jim Downing on Smart Mobs]

    Posted by yatta at 12:16 AM
    Video Security Blanket

    Via the Commons Music blog, I see this in-depth article about the fact that hardly any graphics cards you buy today will be compatible with the forthcoming HDCP copy-protection standard:

    HDCP stands for High-bandwidth Digital Content Protection and is an Intel-initiated program that was developed with Silicon Image. This content protection system is mandatory for high-definition playback of HD-DVD or Blu-Ray discs. If you want to watch movies at 1980×1080, your system will need to support HDCP. If you don’t have HDCP support, you’ll only get a quarter of the resolution.

    As part of the Windows-Vista Ready Monitor article, I was going to publish a list of all of the graphics cards that currently support HDCP. I mean, I remember GPUs dating as far back as the Radeon 8500 that had boasted of HDCP support.

    Turns out, we were all deceived.

    Although ATI has had “HDCP support” in their GPUs since the Radeon 8500, and NVIDIA has had “HDCP support” in their GPUs since the GeForce FX5700, it turns out that things are more complicated — just because the GPU itself supports HDCP doesn’t mean that the graphics card can output a DVI/HDCP compliant stream. There needs to be additional support at the board level, which includes licensing the HDCP decoding keys from the Digital Content Protection, LLC (a spin-off corporation within the walls of Intel).

    When I read about these kinds of enterprises, the more I’m struck by how brittle they are. Each and every component in the HDCP content stream—the optical drive, the operating system, the graphics card, and the monitor, and numerous small components, must be specifically reviewed and approved by the HDCP consortium to make sure that they follow the rules. The millions of drives, computers, graphics cards, and monitors that were designed prior to the release of the HDCP spec (i.e. virtually all the video hardware in use today—even hardware that’s physically capable of playing high-resolution video) will have to be thrown out if consumers want to view Blue-Ray or HD-DVD content. This is a tremendous cost in time, money, and consumer inconvenience.

    (Continued at The Technology Liberation Front.)

    Posted by yatta at 12:14 AM
    SpringBoardMedia: The end of an era?
    "If you want any of them to survive, get involved now - whether through money or ideas, because otherwise I predict 2006 will be the year the nonprofit media movement dies. The definition of independent is debated regularly, but could soon just mean one thing: alone."
    Posted by yatta at 12:04 AM
    Connectors and Feeds
    "A really good connector is someone who can connect you to people, places, ideas that you'd not have come across otherwise. Like a journalist, a really, good connector shouldn't be precious about their information sources."
    Posted by yatta at 12:00 AM

    February 23, 2006

    A Crash Course On Complexity, Emergence and Collective Intelligence - Stung Eye
    The Article, Emergence as a Construct (dead link) which appeared in Volume 1 of Emergence Magazine provides a detailed, although rather complex look at the subject. Better yet, a web-based project over at MIT allows you to explore emergence via the wonderful world of cellular automaton. (Remember Stephen Wolfram's ode to the cellular automaton, A New Kind of Science?) You can also use this piece of software to create interactive art pieces that use emergence to "provide the opportunity to explore the role of artificial life and human presence in the creation of an art form which includes the interactive experience."
    Posted by yatta at 11:58 PM
    How to get TV Torrents into Democracy (comment on MeFi)
    Turn a tvrss search into a podcast with Feedburner
    Posted by yatta at 11:55 PM
    MySpace and Youth

    Danah Boyd gave a talk recently:


    When MySpace was initially introduced, skeptics thought that it would be just another fad because previous sites like Friendster had risen and crashed. Unlike the 20-somethings who invaded Friendster, the teens have more reason to participate in profile creation and public commentary. Furthermore, MySpace's messaging is better suited for youths' asynchronous messaging needs. They can send messages directly from friends' profiles and check whether or not their friends have logged in and received their email. Unlike adults, youth are not invested in email; their primary peer-to-peer communication occurs synchronously over IM. Their use of MySpace is complementing that practice.

    MySpace at least once a day or whenever computer access is possible. Teens that have a computer at home keep MySpace opened while they are doing homework or talking on instant messenger. In schools where it is not banned or blocked, teens check MySpace during passing period, lunch, study hall and before/after school. This is particularly important for teens who don't have computer access at home. For most teens, it is simply a part of everyday life - they are there because their friends are there and they are there to hang out with those friends. Of course, its ubiquitousness does not mean that everyone thinks that it is cool. Many teens complain that the site is lame, noting that they have better things to do. Yet, even those teens have an account which they check regularly because it's the only way to keep up with the Jones's.

    Posted by yatta at 11:55 PM
    So what happened to Movable Type?
    Ben Hammersley on not using Moveable Type: "I've spent all week converting wireframes - pixel perfect, gorgeous wireframes from three *very* good designers - into cross-browser compatible works of markup art, and I'm tired. I just want my words and pictures to look nice. Life's too short to customise one's templates for the eighth time."
    Posted by yatta at 01:13 PM

    February 22, 2006

    Teens: It's So Hard To Relate
    Established media has to grapple with the novel fact that its next generation of consumers is also competition.
    Posted by yatta at 11:57 PM
    Project Pad
    Project Pad is a project to build a web-based system for media annotation and collaboration for teaching and learning and scholarly applications.
    Posted by yatta at 11:57 PM
    lightnet generation internet politics

    Part I: reblogging some stuff

    Josh Kinberg on unmediated: NBC sends YouTube Take-Down Notice for SNL Lazy Sunday

    Of course, some people think that YouTube should be congratulated for their copyright infringing practices. Here's what Xeni Jardin says about it on BoingBoing:

    Boing Boing: NBC nastygrams YouTube over "Lazy Sunday"

    This isn't like another television network broadcasting the skit without permission. YouTube is a service through which individual fans can share stuff they're nuts about with others. NBC issuing a C&D to YouTube makes about as much sense as NBC sending attorneys to the homes of every blogger or Livejournaler user who posted a link to a torrent somewhere

    Sorry, Xeni, that's completely wrong. In the same blog entry where YouTube responds to the take-down notice they also say:

    YouTube is now serving up more than 15 million videos streamed per day- that's nearly 465M videos streamed per month

    So how exactly are they different from a TV network? How are they exempt from the laws and standard practices of the industry?

    Part II: explaining it

    Josh Kinberg is the main writer above. Josh is a co-founder of the videoblogging subculture and co-creator of FireAnt, a videoblog aggregator. Josh is arguing against YouTube from a lightnet perspective. He's an activist for internet video which is native to the internet, meaning the partipatory kind.

    Xeni Jardin is the blogger he's responding to. Xeni is a contributor to BoingBoing, an important blog whose digital politics are from the P2P period. These political ideas center on defending unauthorized distribution.

    Both Josh and Xeni are part of the bleeding edge, and not long ago it would have been very surprising to see such a stark difference in their views. What this exchange shows is that lightnet is a new fault line in digital politics. Is the work at hand about samizdat, as Xeni thinks, or about participatory media, as Josh thinks?

    I have personally been blown off with gusto on this issue by members of the samizdat wing who felt that lightnet is either collaboration in the Vichy mold or just plain pussy. These ideas are new, counterintuitive and have near-zero visibility outside of the participatory media movement.

    Posted by yatta at 11:53 PM
    Bubblegeneration Strategy Lab, how edge platforms disrupt
    This is a form of coordination arbitrage: these students are arbitraging the fact that coordination, in Hollywood, is relatively overpriced. That is, studio execs, stars, agents, etc cost a great deal - but are returning less and less relative to new form
    Posted by yatta at 11:13 AM

    February 21, 2006

    James Boyle: Cultural environmentalism?
    James Boyle in the FT argues that we are (slowly) moving towards a 'cultural environmentalism' that tries to protect the public domain in the way that the environmental movement tries to protect the natural ecology.
    Posted by yatta at 07:30 PM
    Why Pigeons that Blog Matter, or: The Internet of Things is not an Internet of Arphids
    "I'm beginning to realize that the Arphid has become a peculiar fetish object around the Internet of Things discourse. I mean, why Arphid? It's not even directly networked? It's a glorified anti-theft device? How did this happen?"
    Posted by yatta at 07:29 PM
    Body as Personal Area Network

    062304msft_patent.gif

    Chips that really get under your skin

    "Researchers at the Korea Advanced Institute of Science and Technology (KAIST) presented a chip that is implanted in a user's forearm to function as an audio signal transmission wire that links to an iPod. Many of the presentations featured devices that conserved power, though this chip goes a step further, harnessing the human body's natural conductive properties to create personal-area networks. It is not practical to wire together the numerous devices that people carry with them, and Bluetooth connections fall prey to interference, leading scientists to explore the application of the human body as a networking cable. The Korean scientists augmented an iPod nano with their wideband signaling chip. When a user kept his finger pressed to the device, it transmitted data at 2 Mbps, at a consumption rate lower than 10 microwatts. Researchers from the University of Utah also presented a chip that scans brainwave activity by wirelessly streaming data through monitors in the hopes of creating prosthetics that quadriplegics could operate with their brain waves, though both projects are still in the preliminary research stages. () These chips are not something that will be included in one of Apple Computer CEO Steve Jobs' Macworld keynotes anytime soon." ACM Technology News. See Chips that really get under your skin by Tom Krazit, CNET News.com (see Microsoft patents body power by Matt Loney, CNET News.com) [blogged by nicolas on pasta and vinegar]

    Posted by yatta at 07:28 PM
    US copyright head: world "totally rejects" webcasting restrictions
    Cory Doctorow: The head of the US Copyright Office says that a controversial treaty that would bring harm to webcasters -- especially podcasters -- has been rejected by the rest of the world, leaving only the US to champion it. This is the opposite of the US negotiator's position, which is a lot like the old Internet saw, "The lurkers support me in email" -- that is, that lots of countries have privately supported the restrictions on webcasters, but haven't found the right time to express that support at the United Nations.

    At stake is the "webcasting provision" of the "Broadcasters' Treaty" underway at WIPO, the UN agency that handles copyrights, patents and the like. The Webcasting provision would make it illegal to retransmit Creative Commons licensed works (as well as public domain works, uncopyrightable works like those made by the US government, etc) without permission of the person who hosts them. In other words, it will no longer be enough to know that the author of the work wants you to share it -- you'll also need permission from the company that hosts and distributes the files.

    The treaty wil eliminate fair use for all Internet audio/video casts, by creating a different set of rules for what's fair and what isn't when it comes to casters than when it comes to copyright holders. You'll have to negotiate two separate, contradictory "fair use" systems whenever it comes time to making a podcast.

    At the UN, the US consistently argues that this is a popular idea. They've been put up to advancing it by an org called DIMA that's a front for Microsoft and Yahoo, who like the idea of being Internet audio/video gatekeepers.

    I've delivered a letter to the UN signed by 20 tech companies that oppose the inclusion of webcasting in the Broadcast Treaty. The copies of the letter were stolen from the literature table and put in the trashcans in the toilets. Repeatedly.

    I questioned Mary-Beth Peters, the US Register of Copyrights, about the Webcasting treaty during the Q&A after her panel at a conference at UNC last November. To everyone's surprise, she admitted that the US's position that this is a fundamentally popular idea was a lie:

    [7:20]...I think the most controversial piece is the scope of the right that's being created. The position that the US took is well, if you're going to give that type of a right to a broadcaster -- theft of a signal -- then you should look at all people who are similarily situated, including webcasters. Now, that has been totally rejected by the rest of the world."
    MP4 Link, AVI Link, MPG Link

    Credit: The University of North Carolina and UNC-TV for the video capture and TJ Ward for digizing it.

    Posted by yatta at 07:26 PM
    Contextual Flickr Uploader: a step towards a camera blogject
    Nicolas points out this context-aware camera phone uploading app. The cool thing here is the way the app is able to add a thin narrative thread to the process of recording one's "life bits."


    thx nic



    Contextual Flickr Uploader: a step towards a camera blogject:


    Transcripting the notes from the blogject workshop, I connected the first project (a blogject camera) to a contextual flickr uploader Chris recently sent us: the Context Watcher developed by a team led by Johan Koolwaaij:

    The Context Watcher is a mobile application developed in Python, and running on Nokia Series 60 phones. Its aim is to make it easy for an end-user to automatically record, store, and use context information, e.g. for personalization purposes, as input parameter to information services, or to share with family, friends, colleagues or other relations, or just to log them for future use or to perform statistics on your own life.

    The context watcher application is able to record information about the user’s:


    (based GPS and/or GSM cell based)
    * Mood (based on user input)
    * Activities and meetings (based on reasoning)
    * Body data (based on heart and foot sensors)
    * Weather (based on a location-inferred remote weather CP)
    * Visual data (pictures enhanced with contextual data)


    Why do I blog this? this application is definitely one step towards having blogject. It achieves the first part of the process, which is about having an object that grasps contextual elements (the second would be to let objects have conversations) and upload then on the web.

    Posted by yatta at 07:23 PM
    Trevor Butterworth - Time for the last post
    “The connection the most popular citizen journalists cultivate with their devotees is through an honest, uncensored, raw freedom of expression, and that can be quite uncomfortable territory for a traditional marketer.”
    Posted by yatta at 07:20 PM
    Common Sense: Distributed Sense Making [pdf]
    "We can think of blogs and vlogs as a kind of "local" reporting from citizen-sensors. If blogs spawned citizen-editors and journalists, what might we expect from easy access to data collection technologies, to publishing and collaboration?"

    Posted by yatta at 12:13 AM
    A MUST READ ESSAY: Control Culture vs Connector Culture
    "The purest forms of a cultural system always appear as it decays. When a system is ailing, its believers try to strip away its contradictions and inconsistencies, leaving a system that is more pure, more rigid, and hence more fragile."
    Posted by yatta at 12:07 AM

    February 20, 2006

    Edgeio and the distributed world

    I got a preview of Michael Arrington’s Edgeio — the classified system for the distributed future — and I think it is more important than it looks.

    Edgeio as it stands is pretty simple: You tag a post on your blog “listing” and Edgeio will spot it and add it to its data base. You add more tags (e.g., “for rent” and “vacation”) and your post/ad will appear in the appropriate categories. Edgeio will allow you to come in and claim your blog to be able to get direct communication from respondents and, eventually, to upgrade your ad via typography and graphics and preference (I hope I got that right). This is just a start but it is a proof of concept of a new world. I’ve been waiting for someone to do this. Arrington has.

    I’ve been writing for a long time that the future of classified advertising — and more of media — is distributed. That is, you won’t need to go to a centralized marketplace — the newspaper or even Craigslist or Monster — to let the world know you want to sell or buy or find something. Instead, you’ll be able to put your listing up anywhere with proper tags and then specialized search engines, like Edgeio and Oodle, will find them so buyer and seller can find each other in a distributed marketplace with far less friction and far more control at the edges.

    Note well that Arrington is also setting the early standards for tagging ads so they can be found. I believe that he also needs to concentrate on putting data within ads, not just on top of them (e.g., “languages spoken = German, C++”) so more effective searches and matches can take place. Google Base may do this, but for it to be effective, the tags need to be open. What we’re really headed for is microformats and a structure in which people swarm around tags with efficiency so they and their stuff can be found. It works in Flickr and Del.icio.us and will certainly work in marketplaces where money matters.

    As friction is taken out of the marketplace — as newspapers, Realtors, car dealers, eBay, and others who have controlled our information are undercut by free and open standards — there is a need to add value back into transactions. Craig Donato of Oodle — the other Craig, the one who will cause more change in the newspaper industry than the first one — is eloquent on this, pointing out that the marketplace still wants such things as anonymity to enable transactions and authority to vet ads and promotion to market them. Edgeio and Oodle — not to mention Indeed and Simply Hired and even eBay and many other comers — will try to add back some of these functions. I argued the other day that we will also need some physical-world functions, like concierges to handle house tours for far less than real-estate agents charge (cue defense wailing by Realtors here.)

    : OK, but this is bigger than classifieds. It’s bigger in two ways:

    : First, this is really about control. Realtors and multiple-listing services act as if they own our for-sale listings. But the truth is, that’s our information; it’s data we create and we own that we lend to these agents if they perform a service for us (or because they hold a monopoly on that service today).

    I was talking about this with Seth Goldstein of AttentionTrust and Rootmarkets the other day: We own not just our attention data — what we look at, what we do, the things that Seth works in — but also have an even greater proprietary interest in the transactions we create. This holds if we are a prospect to buy a house and if we are selling a house.

    The natural state of the marketplace should be that we control that information at the edges — buyer and seller — and that others join in that transaction only when and if they add value, such as the functions I listed just above. This will make for less friction and a more efficient marketplace.

    It will also make for a lot of unemployed middlemen. The newspapers and Realtors that charged us too much for too little for too long will be knocked aside at the first opportunity.

    : Second, this is also about content … and about people. Everything Edgeio does for classified ads, it — or someone — could do for, say, local restaurant reviews. Rather than relying on one restaurant critic for a paper to tell us what’s good and rather than trying to get all the diners out there to come to a centralized marketplace of reviews (see the late Abuzz et al), we should be able to write our reviews on our blogs, under our identities, and have them found with all the other reviews. That can occur thanks to tagging. This is what I hoped (incorrectly) that Dinnerbuzz would do, though I explained my wishes here.

    It’s about people because identity matters: We want to know who is reviewing the restaurant or selling the house or seeeking the job. Verified identity and trust, I believe, will be the next huge frontier of business online. More on that later.

    And it’s about people because such means of tagging and searching as Edgeio enables will also help people find each other. I wrote about this long ago, inspired by David Galbraith’s one-line-bio tag. See also Consumating.org, where people tag themselves.

    See, this tagging thing is about more than bookmarks and coolness. They help reorganize the world and its relationships.

    That’s why I say that Edgeio is a big deal, because it begins to enable this new world.

    : A few of my posts are here, here, here, here, here, here, here, here, here, here, here, here….

    : [DISCLOSURE: Michael Arrington and I are each aiding a startup. I gave him my two-cents about Edgeio. He once gave me a Techcrunch T-shirt. We link to each other. He held a spot for me at the lunch table at Web 2.0 And aren’t these disclosure statements getting a bit ridiculous?]

    : SPEAKING OF TECHCRUNCH: I see that Arrington will critique presentations by 10 companies at Supernova.

    : LATER: Note good comments, including one from none other than Craig Newmark.

    Posted by yatta at 02:45 PM
    iTab - The Mac Laptop Evolved.
    The iTab is built by taking Apple's 12" iBook laptop, taking the screen off, applying a touchscreen, then flipping the screen around and fastening it on. would be interesting as a performance device.
    Posted by yatta at 02:44 PM
    Rumsfeld wants U.S. propaganda to go digital
    Rumsfeld, well known for his desires to reorganize the Pentagon into a smaller, more nimble military, told the Council on Foreign Relations on Friday, "Our enemies have skillfully adapted to fighting wars in today's media age, but...our country has not adapted." He said today's weapons of war now include e-mail, BlackBerries, instant messaging, digital cameras and blogs.
    Posted by yatta at 02:43 PM
    reverbiage news aggregator

    reverbiage.jpga live news feed aggregator featuring auto-tagged & filtered news stories from NPR (National Public Radio), augmented with different forms of data visualization. the homepage features an animated map-based feed with circles denoting the popularity of the different news story tags. in addition, the individual tag pages contain interactive timeline graphs. see also what's up news map. [reverbiage.com]

    Posted by yatta at 02:42 PM

    February 19, 2006

    Elatable | Bradley Horowitz » Creators, Synthesizers, and Consumers
    User-generated content can thrive when only a small portion of the audience contributes.


    "There are a couple of interesting points worth noting. The first is that we don't need to convert 100% of the audience into "active" participants to have a thriving product that benefits tens of millions of users. In fact, there are many reasons why you wouldn't want to do this. The hurdles that users cross as they transition from lurkers to synthesizers to creators are also filters that can eliminate noise from signal. Another point is that the levels of the pyramid are containing - the creators are also consumers."
    Posted by yatta at 05:40 PM
    Andrew Keen: Web 2.0 Is Reminiscent Of Marx

    Empowering citizen media, radically democratize, smash elitism, content redistribution, authentic community … This sociological jargon has now become the lexicon of new media capitalism.

    "Just as Marx seduced a generation of European idealists with his fantasy of self-realization in a communist utopia, so the Web 2.0 cult of creative self-realization has seduced everyone in Silicon Valley. The movement bridges counter-cultural radicals of the '60s such as Steve Jobs with the contemporary geek culture of Google's Larry Page. Between the book-ends of Jobs and Page lies the rest of Silicon Valley, including radical communitarians like Craig Newmark (of Craigslist.com), intellectual property communists such as Stanford Law Professor Larry Lessig, economic cornucopians like Wired magazine editor Chris "Long Tail" Anderson, and new media moguls Tim O'Reilly and John Batelle."
    Posted by yatta at 05:38 PM
    Music, fashion, film -- different approaches to ownership/control of creativity

    (Thanks, Paul!)

    David Bollier and Laurie Racine write, in Christian Science Monitor, on the differences between the music, fashion, and film industries when it comes to controlling creativity:

    Is it possible that the fashion industry, long patronized as a realm of the ephemeral and insubstantial, is the real bellwether for future ideas of "ownership" of creative content?

    Through fashion we have a ringside seat on the ecology of creativity in a world of networked communication. Ideas arise, evolve through collaboration, gain currency through exposure, mutate in new directions, and diffuse through imitation. The constant borrowing, repurposing, and transformation of prior work are as integral to creativity in music and film as they are to fashion.

    Although the music and film industries acknowledge the cultural commons as a source of inspiration, they then turn around and try to claim exclusive ownership of the results. The Disney Company, for example, has "taken private" dozens of folk stories and literary classics while contributing nothing to the public domain. Such one-way privatization of our culture makes it difficult for new creators to build from works that were themselves derivative at an earlier point.

    Creativity can endure only so much private control before it careens into a downward spiral of sterile involution. If it is to be fresh, passionate, and transformative, creativity must have the room to breathe and grow, "unfettered and alive."

    The legendary designer Coco Chanel understood this reality. She once said, "Fashion is not something that exists in dresses only; fashion is something in the air. It's the wind that blows in the new fashion; you feel it coming, you smell it ... in the sky, in the street; fashion has to do with ideas, the way we live, what is happening."

    The fashion world recognizes that creativity cannot be bridled and controlled and that obsessive quests to do so will only diminish its vitality. Other content industries would do well to heed this wisdom.

    Posted by yatta at 05:35 PM
    NBC sends YouTube Take-Down Notice for SNL Lazy Sunday

    This video is illegal.

    SNL Lazy Sunday

    YouTube received a take-down notice from NBC regarding the SNL Lazy Sunday video. That was sure a long time coming. Here's what YouTube says on their blog:

    NBC recently contacted YouTube and asked us to remove Saturday Night Live's "Lazy Sunday: Chronicles of Narnia" video. We know how popular that video is but YouTube respects the rights of copyright holders. You can still watch SNL's "Lazy Sunday" video for free on NBC's website.

    This response from YouTube must be firmly tongue-in-cheek. They "respect the rights of copyright holders"?! Give me a break. There's tons of infringing content all over YouTube. There's no way they could possibly plead ignorance here (they even hired the brother of one of the SNL sketch writers to be their "director of community" soon after they struck gold with this clip)... its clear that the video was infringing from the moment it was posted onto the site. Its an entire clip from SNL, not an excerpt, and certainly not fair use. Its got an NBC watermark on it.

    At what point was YouTube given permission to re-broadcast this video to millions of viewers through their website? Its not like this was file sharing amongst a few friends, this was re-broadcasted on a video portal site to millions of viewers. This is like CBS recording Saturday Night Live and then airing it the next day... and everyday after that for weeks. YouTube quite obviously benefits from video plaigarism of this sort all the time... but then again they're not alone.

    This clip was all over the internet. It was also on CollegeHumor.com, and yanked from there by Google Video (obvious from the CollegeHumor watermark, so its a copy of a copy on Google). It was probably on several other video hosting sites and portals (there's a lot of them out there now), as well as on several personal websites.

    NBC later released the clip as a free download on iTunes (its now $1.99), and they offer it for free viewing on their website (only for PC users with Internet Explorer).

    Of course, some people think that YouTube should be congratulated for their copyright infringing practices. Here's what Xeni Jardin says about it on BoingBoing:

    This isn't like another television network broadcasting the skit without permission. YouTube is a service through which individual fans can share stuff they're nuts about with others. NBC issuing a C&D to YouTube makes about as much sense as NBC sending attorneys to the homes of every blogger or Livejournaler user who posted a link to a torrent somewhere

    Sorry, Xeni, that's completely wrong. In the same blog entry where YouTube responds to the take-down notice they also say:

    YouTube is now serving up more than 15 million videos streamed per day- that's nearly 465M videos streamed per month

    So how exactly are they different from a TV network? How are they exempt from the laws and standard practices of the industry?

    Posted by yatta at 05:34 PM | Comments (1)

    February 17, 2006

    Pay-per vs. Free Ads

    From Podcasting News:

    "Are Apple's $1.99 Video Downloads Doomed? February 16, 2006 : Rocketboom may be on to something. According to a recent report, consumers prefer commercial-sponsored on-demand video content to paying $1.99 for programs without commercials by a greater than three-to-one margin.

    "Video downloads for $1.99 will have limited appeal. Consumers will grow tired of having their credit cards charged $1.99 every time they download a rerun of CSI," said Craig Leddy, an analyst with the Points North Group research firm.

    When asked if they missed their favorite TV show and could watch it online or order it through cable or satellite, 62% of survey respondents said they would prefer getting it for free with commercials, versus 17% who chose paying $1.99 without commercials. 21% are undecided.

    In the demographic of consumers aged 18-34, 68% chose free, ad-supported versus 26% favoring pay, and only 5% undecided. . ."

    Posted by yatta at 12:47 PM
    XML Free Aja
    "Jesse James Garrett gave an old idea, dynamic update as an alternative to page replacement in web applications, a new name: Ajax. With this new moniker, interactive web application development has become the hottest thing since canned beer. But the hipsters aren't using XML, they are using JSON."
    Posted by yatta at 08:43 AM

    February 16, 2006

    RIAA Sez Ripping Illegal

    riaa.gif
    The RIAA seems to be changing its annoying tune these days, saying that ripping a CD that is lawfully yours to your own MP3 player is no longer fair game. During the US Supreme Court Grokster case, the RIAA made sure to tell us that this was OK and that they loved us. However, they're currently arguing that it's illegal and should stay that way forever and ever. I have a feeling this isn't going to stick, but it's not against this association's history to try to destroy anything that might help the consumer when it comes to digital rights. More on this when we get it.

    RIAA now says ripping is illegal [Inquirer]

     
    Comment on this post
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    Posted by yatta at 03:36 PM
    Citizen Craig on citizen journalism

    City Pages Blotter: Citizen Craig on citizen journalism.

    Posted by yatta at 02:47 PM
    The cellphone and the RFID tag

    "A well known cryptographer has applied power analysis techniques to crack passwords for the most popular brand of RFID tags,"the EETimes reports.Professor of computer science at the Weizmann Institute,Adi Shamir,"used a directional antenna and digital oscilloscope to monitor power use by RFID tags while they were being read.Patterns in power use could be analyzed to determine when the tag received correct and incorrect password bits,he said.The reflected signals contain a lot of information," Shamir said. "We can see the point where the chip is unhappy if a wrong bit is sent and consumes more power from the environment…to write a note to RAM that it has received a bad bit and to ignore the rest of the string," he added."I haven’t tested all RFID tags,but we did test the biggest brand and it is totally unprotected,"Shamir said.Using this approach,"a cellphone has all the ingredients you need to conduct an attack and compromise all the RFID tags in the vicinity,"he added.Shamir said the pressure to get tags down to five cents each has forced designers to eliminate any security features,a shortcoming that needs to be addressed in next-generation products".
    (Via Newscientist technology blog)

    Cellphone could crack RFID tags,says cryptographer


    Posted by yatta at 02:42 PM

    February 15, 2006

    Survey: Consumers want web video on TV
    While 25 percent of internet users are interested in watching downloaded TV video on their PCs, 38 percent expressed interest in watching that same video on their TVs, found a survey by Points North Group. "Getting web-based content to the TV should be the industry's primary goal and will unlock by far the biggest revenue opportunities," said analyst Stewart Wolpin. (Free reg. req.)
    Posted by yatta at 11:09 PM
    Spray-On Solar-Power Cells Are True Breakthrough

    Hmmm... Hairsprays that can lift and tuck your coiffure on hot summer days? --hn

    Originally posted by baratunde from del.icio.us/tag/future, ReBlogged by huong on Feb 15, 2006 at 04:22 PM

    Posted by yatta at 11:08 PM
    aperture installation.
    aperture is a facade installation with interactive and narrative displaying modes. Consisting of an iris diaphragm matrix, the facade's surface with its apertures' variable opening diameters is enriched by a dynamic translucency, that creates new imagery.
    Posted by yatta at 11:05 PM
    High tech, kids, interactive toys and the “why” question

    Yet another article about how toy makers push high tech for tots, nothing so new there but it tackles some issues related to this phenomenon:

    “The cool thing about that is that kids are role-playing what they see around them, and they see their siblings using digital cameras and using digital phones,” Rice said. “They see their parents using those, and so that’s what they want to role-play with.”
    (…)
    Newborns may be too young for plug-and-play TV games, but that doesn’t mean they’re left out of the digital revolution. VTech, for example, has a high-tech toy aimed at newborns, the Explore & Learn mat — where infants are introduced to numbers, letters, colors and
    shapes as they touch various parts of an electronic but machine-washable play mat.
    (…)
    The toys are popular not only because they help impart cognitive and emotional intelligence, but also because they involve parents in the process.

    hen kids are that little, parents are one of their favorite playthings, so having their parents’ time and interacting with their parents is great,” Rice said.

    It also underline a very important trend:

    Today’s kids understand computers and the technology from the get-go. It’s part of their world; it’s like the air,” he said. “They don’t question it; it’s just there.”

    Why do I blog this? I am wondering about this would impact the relation society has with technology. Anne discussed the issue of the “inevitability” of technology from the designers point of view; in this case here it’s a bit different since it’s a reflection of what market researchers perceived from kids’ behavior towards technology: as a natural component of their world.

    Posted by yatta at 01:06 AM
    Powerlaws: 2006 Dance Re-mix
    "In February of 2009, I expect far more than the Top 10 to be dominated by professional, group efforts. The most popular blogs are no longer quirky or idiosyncratic individual voices; hard work by committed groups beats individuals working in their spare time for generating and keeping an audience."
    Posted by yatta at 01:06 AM
    Social Software's Viral Vectors

    Alex Bosworth writes: "There are three factors to viral user growth. The first factor is invitation and promotion: people who use the service reach out to people they know to spread the word. The second factor is message reception. Reached by invitation and promotion, some percentage of people decide to sign up and become part of the viral pattern. The third and final factor is reproduction: some of those signed up begin to repeat the cycle by inviting and promoting to new people."

    Posted by yatta at 01:03 AM
    Slashdot as Future of Media

    Fortune writes:


    What it seems to represent is essentially open-source journalism. People fight to make their submission the one out of those 700 each day that will make it to the front page with a byline. "The ego value of that is huge," says Jeff Bates, OSTG's vice president of editorial operations and one of Slashdot's two co-founders.

    g of tremendous widespread utility for the ego value is a new phenomenon in contemporary business. It's part of what motivates open-source software programmers. As a well-paid professional journalist, when I hear that ego alone motivates contributors to a news site with 5.5 million unique visitors a month, I find it a bit unnerving, but unquestionably exciting.

    Posted by yatta at 01:02 AM
    Advanced Virtual Camera Development for The Diner Project
    gauthier00_BuildingInteract.jpg


    VFXWorld presents the last excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month concludes a look at using the virtual camera for The Diner project.
    By Jean-Marc Gauthier

    gauthier02_pg_315b.gif
    Posted by yatta at 12:59 AM
    What other people think

    This BBC article says "people are more likely to like a song if they think others admire it,research indicates.The US study found the power of group opinion meant people who visited a new songs website gave higher ratings to tunes which had been downloaded often.Participants were also more likely to download a song if they knew others had done so,creating a snowball effect.Academics at Columbia University in New York recruited 14,000 people for the study,reports the New Scientist."

    Musical taste 'swayed by peers'

    Posted by yatta at 12:59 AM
    Is the Age of Media Giants, and Media Companies, Over?

    The Guardian wonders whether “massive media companies have a compelling reason to exist in an era of media fragmentation”:

    The argument is simple: as global media conglomerates struggle to hold position against falling sales in publishing, a fractured TV market, music piracy and advertising migration to old fashioned billboards, what are these groups for? The market also seems tired of them. Shares in ‘old’ media firms have fallen 25 per cent in the past two years; Google is now equal in value to Walt Disney, News Corp and Viacom combined.

    The larger question, it seems to me, is whether there are any economies of scale left in media. If the costs of content creation, distribution, and viral marketing are near zero, is there a viable growth business model for media companies of any size? Will the fragmentation that’s shattering the media landscape make it impossible for any media company, save brokers like Google, to maintain revenue growth when the value is being scattered to the winds? (Even Google’s growth may hit a brick wall when there are no advertising dollars left to squeeze out of the market.)

    For most of the 20th century, the economics of media were based on a mass audience — including within niches, i.e. you could reach the entire audience within any given niche. Now that even niche audiences are fragmenting, does the business of media need a fundamental reorganization? It strikes me that even the Web 2.0 vanguard is still working within the old model of building — and ultimately trying to monetize — an audience in a centralized location, i.e. a website.

    Each time I raise these questions, I keep coming back to brands — if a brand like BusinessWeek can create value in a dynamic, medium-agnostic fashion, can it effectively monetize the value that the brand creates?

    A lot of questions, but few evident answers. Google figured out a way to monetize media value in a way that nobody had ever thought of before, by leveraging technology to create efficiencies that were beyond the capacity of human intelligence. But what about human intelligence? We need to dream up a new way to monetize the value created by human intelligence in media.


    Posted by yatta at 12:57 AM
    Public Knowledge - Good Fences Make Bad Broadband
    new white paper: While the openness of the Internet is universally praised, it is no longer guaranteed, at least for broadband services.
    Posted by yatta at 12:51 AM

    February 14, 2006

    SHOWstudio - EDITING FASHION
    Nick Knight show again classy way of using broadband.
    A development out of our three-month MOVING FASHION project at the end of 2005, EDITING FASHION shifts the focus of SHOWstudio's ongoing exploration of fashion film from direction onto the editing process and from established, guest artists onto the SHOWstudio viewer base. For this, we are offering a package of source material –including exclusive film footage shot by Nick Knight and a selection of possible soundtracks by guest artists- that may be downloaded and edited by SHOWstudio Viewers. Viewers are asked to make an edit from the material provided, lasting up to two minutes. By keeping the source material the same in all cases, the emphasis is place on the individual editor’s approach and authorship. The finished films can then uploaded onto SHOWstudio from mid-January 2006, to be screened in the Viewers’ Cut gallery.
    Posted by yatta at 09:17 AM

    February 13, 2006

    Surveillance Video Entertainment Network

    SVEN - Surveillance Video Entertainment Network, aka "AI to the People," is a real-time video performance system that takes a humorous but critical look at artificial intelligence surveillance algorithms by developing techniques that detect when people look like rock stars instead of criminals, terrorists, or other "undesirable passersby".

    gnr218.jpg retpet3.jpg

    The system consists of a camera, monitor, and two computers that can be set up wherever a CCTV monitor might be expected.

    A custom computer vision application tracks pedestrians and detects their characteristics and a real-time video processing application uses this information to generate music-video like visuals from the camera feed. Once a pedestrian who looks like a rock star is detected, music video effects are triggered so the surveillance stars get a glamor treatment worthy of Cecil B himself. The resulting video and audio are displayed on a monitor in the public space, interrupting the standard security camera type display each time a likely rockstar is detected.

    SVEN is a work in progress but the basic elements are working.

    Videos on the project website.

    A work by Amy Alexander, together with Jesse Gilbert, Wojciech Kosma, Vincent Rabaud and Nikhil Rasiwasia.

    Can't resist the urge to mention The Surveillance Camera Players (SCP).

    details22.jpg Surveillance_Camera_Players.jpg

    Formed in 1996, the New York-based group manifest their opposition to surveillance cameras in public places by performing silent, specially adapted plays directly in front of surveillance cameras. Their fist performace was Alfred Jarry’s Ubu Roi. Later performances include Orwell’s 1984 and Beckett’s Waiting for Godot. There are affiliate SCP groups in Tempe, Arizona and San Francisco (USA), Bologna (I), Stockholm (S) and in Lithuania (LT).

    On 19-20 March 2006, the SCP will live an international day(s?) against video surveillance.

    Posted by yatta at 05:16 PM
    Monday: There's nothing mainstream about the blogosphere

    New York Magazine has an interesting, albeit predictable, analysis of the blogosphere today called The Blog Establishment. The emerging hierarchy of the New New Media. The pieces examine how there really is an elite among bloggers, and that those with a good idea and the passion to compete are often shut out by the big boys.

    Folks, if all you're looking for is the business and competitive angle of this phenomenon, you're going to find it. In so doing, however, you'll miss what's really taking place, and that will lead you to mistakes in attempts to participate therein. This otherwise excellent piece of work begins with the assumption that the purpose of getting into blogging is to reach the largest audience possible and monetize that audience through advertising. If not, how do you explain a line like this:

    "...if you talk to many of today’s bloggers, they’ll complain that the game seems fixed. They’ve targeted one of the more lucrative niches--gossip or politics or gadgets (or sex, of course)--yet they cannot reach anywhere close to the size of the existing big blogs."
    This article is absolutely true -- but only from a limited perspective. The hierarchy mentioned does exist. There are smart people manipulating the system for audience. This side of the blogosphere indeed parrots mainstream media, and it's what the MSM "feels" whenever it speaks of bloggers.

    (Continued at The Pomo Blog.)

    Posted by yatta at 05:11 PM
    Felix Stalder

    darwin.jpg

    The Stuff of Culture

    As culture is infusing more and more aspects of contemporary life, and the range of producers is widening but the special status of the artist and the social capital attached to this position, is being eroded. Artists are becoming, again, artisans, not fundamentally different from others creative producers. The controversy between the object-oriented and the exchange-oriented visions of culture is currently being fought on all levels, legal (expanding versus narrowing copyrights and patents), technical (digital rights management versus distribution and access technologies), and economic (exchange of commodities versus provision of services). Crucially, however, it is also fought in the field of culture itself, in ongoing experimentations on how we can produce, reproduce, and interpret new forms of meaning. This is the native environment of artists and other creative producers, whose everyday practice puts them at the heart of this epic struggle. Read The Stuff of Culture by Felix Stalder, NOEMA.

    Posted by yatta at 12:32 PM
    Slyck News - BitTorrent End to End Encryption and Bandwidth Throttling - Part I
    µTorrent author on encrypting BT against Bram Cohen's wishes
    Posted by yatta at 12:23 PM
    O'Reilly Radar > Web Development 2.0
    Common development patterns among the wunderkind website makers
    Posted by yatta at 12:22 PM
    Metal Gear creator Hideo Kojima: 'Games Are Not Art'
    "I don't think they're art either, videogames," he said, referring to Roger Ebert's recent commentary on the same subject. "The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art."
    Posted by yatta at 12:22 PM
    The new, improved, super, duper Dave!

    Dave Winer says he was tempted to buy the advertising on Rocketboom. Damn, I wish he’d won. I would love to see a commercial advertising Dave… You get blogs and podcasts and RSS. But wait, call now and he’ll throw in OPML!…

    Now play with this idea…. What if you made your own infomercial advertising you? If we’re all brands then don’t we need branding? How would I advertise me (insert punchline about that being the last thing the world needs)? How would you advertise me? How would I advertise you? What if that became a real mark of social networking: You advertise your real friends….

    Posted by yatta at 12:12 PM

    February 12, 2006

    Participatory Media and the Incentives Problem

    Why do people blog? Questions about incentives are sure to arise soon after people begin talking about participatory media (or “user-generated content” as the business people call it). Yahoo! Research Berkeley has a whole team, led by Cameron Marlow, looking at what they call the “social motives” that lead people to participate on the web.

    People discussing incentives to participate in media production often assume that producers are motivated by things like novelty or ego that will soon “wear off,” and that traditional economic incentives will have to come in to replace them. Vincent Maher believes that “bloggers in late capitalist society will begin to seek financial compensation for the time spent serving increasingly large audiences,” and Scott Karp says that “unless we develop economic models to meaningfully compensate the long tail, the ego payoff for most people won’t be enough to justify the effort.” In other words, there’s no such thing as free labor.

    With economic incentives come the potential for editorial influence. An increasing number of (amateur?) producers monetize their content via contextual advertisments, a practice that makes them vulnerable to accusations of rational self-interest from folks like Robert Scoble. As Maher puts it, there is worry about whether these producers will end up “simply repeating agendas set by commercial advertising keyword and search indexes.” These worries are leading some to call for better “Chinese walls” in the blogosphere.

    But is the economic payoff from contextual advertising enough to keep people producing, or to motivate them to produce in the first place? Nicholas Carr says no, which leads me to wonder why people bother with the ads at all, other than to “keep tabs on what Google is doing.” Furthermore, studies of the closely related phenomenon of open source software production suggest that economic motivations do not play a major role.

    So is the monetization of user-generated content through contextual advertising networks a dead end? Will bloggers eschew the paltry sums they receive, in order to guarantee the purity of their editorial independence? I believe the answer is “no,” but not because producers are greedy sell-outs or because their advertising revenues will rise to the point that they would be fools to give them up. Instead, I would argue that in a capitalist society, revenues from advertising take on a symbolic value that exceeds their actual economic value: they are proof of participation in a system larger than oneself that values one’s contributions. Just as the open source software developer wants to believe that someone is using her utility, the blogger wants to believe that someone is reading. In many cases that someone is a friend or family member in direct communication with the producer, and no further proof is needed. But in other cases, like when people blog about a hobby or a topic of professional interest, feedback isn’t necessarily forthcoming. Contextual advertising networks excel at giving people the rich feedback they crave, which is why so many people (like me) who don’t even run ads installed Google Analytics on their blogs. Click logs give people the warm fuzzies, and actual payments, even if only for a few cents a day, are proof positive that actual people are behind those clicks.

    This is all conjecture, of course, and ought to be followed up on by a proper investigation of the emerging political economy of “amateur” production on the web, an investigation that moves well beyond Nardi et al’s investigations of blogging practices and takes participatory media seriously as a political, economic, social and cultural phenomenon. (Note to self: get on that…)

    Posted by yatta at 02:25 AM

    February 11, 2006

    Anti-credentialism and Technostalgia

    Michel Bauwens:

    I have long argued that the new P2P technologies and social processes reflect a deep shift in ways of feeling and being and in the constellation of values (in ontology, epistemology, axiology). Technostalgia then, could be called a state of opinion which wants to hold on to an earlier form of technology, corresponding to an earlier state of feeling/being/knowing.

    There is an interesting debate about this in the Ghost in the Wire blog. I recommend to read both the main entry, and the ensuing debate with Michael Bujega, who wants to stabilize the internet as a knowledge exchange mechanism and is interpreted by the author of the blog as being in thrall of technostalgia. Michael is a reporter and is concerned that students have not ‘earned’ the new technologies and that they may abuse it, and that concerns with facts are disappearing, leading to the mere exchange of opinions. I’m really summarizing the feeling tone of the debate here, as the points are well argued by both parties. Nevertheless, though such efforts may bear some fruit, it seems to me they are ultimately doomed (in the sense that their effect will be marginal), as an attempt to enforce an earlier logic, where information was rather more scarce and thus could be managed qualitatively and otherwise, to an information explosion leading to a situation where there are eventually more authors than readers.

    For a new development to be integrative, it has to include the qualities of earlier forms, but in the process, some things will get lost, to be replaced by new mechanisms.

    To summarize current trends, we are moving from

    1) macrocontent to microcontent and microlearning,

    2) from individual learning theories to connectionism,

    3) from hierarchichal categorization via decentralized multi-dimensional facetting to distributed tagging and folksonomies;

    4) from institution-based credentialist peer review, to anti-credentialism and communal validation in truth-building;

    5) from wholistic absolutism via objectivism to intersubjective aperspectivism and distributged collective intelligence in epistemological method.

    These trends are not regressive, because the earlier standards of objectivity and fact-checking are still implied and supplied through communal validation. But supply becomes a function of self-selection, while the filtering is a posteriori. It is rather the method of fact gathering which changes from being decentralised through media, to being distributed through peers.
    We cannot merely be content then, to safeguard the older quality-mechanisms, but need to invent totally new ones.

    Posted by yatta at 10:02 PM
    The new gatekeepers

    Tristan Louis on The New Gatekeepers and group myopia.

    "For all that is being said about the democratizing effect of the blogosphere, the truth is that systems of hierarchies that have existed for thousands of years still exist in the online world. It may be that humans are hard-wired for hierarchies and find an innate need to give more power to a certain amount of gatekeepers. "
    Posted by yatta at 10:01 PM
    mimoSa

    20060210.gif

    Media Revolution

    Having survived colonisation, dictatorships, and inflation of 2639%, Brazil entered the 21st century with nearly half of its population living in extreme poverty and its media tightly controlled by Rede Globo, one of the biggest conglomerates in the world. Enter mimoSa--an 'urban intervention and information correctional machine'--inspired by the belief that a new system of public broadcast is a means to achieve better distribution of power, representation, and visibility. Employing free and open source software, the machine facilitates the recording, uploading, and transmission of public stories. 'mimoSa' is now travelling throughout Brazil holding workshops at which people can build their own machine and take control of their own media. Telephone numbers and instructions are also painted on city walls and streets so that anyone can participate via their mobile phone. Created by Brazilian activists midiatactica.org, Canadian group Murmur, and individual artists and programmers, 'mimoSa' was commissioned by Turbulence.org in October 2005. Look out, Rede Globo! - Helen Varley Jamieson, Net Art News, Rhizome.

    Posted by yatta at 09:59 PM
    Jay Fienberg invents the nanoformat

    the iCite net - Nanoformats, now without a lot of explanation

    It's great to see all of the work going into microformats. While it's good stuff, I honestly find microformats to embody a process way more formal than what excites me personally.

    Jay is staking a claim to a modified version of the microformat concept. He wants to keep the idea of HTML-based data formats, but let go of the organizational and procedural ideas.

    This seems to me like a constructive project -- let's explore everything about this space, not just the official parts.

    One creative idea that Jay is bringing to the table is using HTML forms as a schema language to describe these new formats, which is a neat example of RESTful design. Sample code:

    <form name="nanoformats" id="nanoformats" action="#">
          <input type="hidden" name="schemacount" value="2" />
          <input type="hidden" name="schema1" value="http://example.com/book-city" />
          <input type="hidden" name="elements1" value="title,author,city,image,quote" />
          <input type="hidden" name="attribute1-image" value="src" />
          <input type="hidden" name="count1" value="2" />
          
          <input type="hidden" name="schema2" value="http://example.com/webpage-author" />
          <input type="hidden" name="elements2" value="author,url" />
          <input type="hidden" name="attribute2-url" value="href" />
    
          <input type="hidden" name="alias2-author" value="creator" />
          <input type="hidden" name="count2" value="1" />
    </form>
    
    Posted by yatta at 09:54 PM
    Publishing 2.0 » Is the Long Tail a Lit Fuse?
    Consumer-created media takes a lot of time and energy — unless we develop economic models to meaningfully compensate the long tail, the ego payoff for most people won’t be enough to justify the effort.
    Posted by yatta at 09:53 PM

    February 10, 2006

    What it takes to be a cell phone designer
    browser_sizes_01.gif Usability in the News has picked up on an interesting post from gotomobile on what it takes to be a cell phone designer. "Unlike the web or mainstream design world, mobile designers cannot be simply visually or brand-oriented. It is mandatory to keep up to date on the latest technologies and handsets, maintain client and company education, and articulate the importance of authoring for one platform or another. Mobile designs must take into account the evolution of mobile screen sizes (iilustrated left, but scaled down 50%), hard and soft keys, text input, navigation and menus.
    Posted by yatta at 04:47 PM
    Performing NAFTA with a transport truck and RFID
    Exchange by Nancy Nisbet



    "The Exchange project is an artistic inquiry that uses cultural resistance to unsettle questionable relationships between international politics, technological surveillance, and identity construction. Specifically this project addresses:

    1. The politics of trade agreements such as the North American Free Trade Agreement (NAFTA)

    2. Myths of increased national security through technological surveillance of people and commodities

    3. Identity construction based on collections of economic and surveillance data.

    One outstanding feature of the Exchange project is a cross-border performance that combines Radio Frequency Identification (RFID) surveillance technology, a full-size transport truck, and all of Nisbet’s personal belongings. In this sustained performance, Nisbet’s things will be inventoried, radio frequency tagged and freely traded with individuals encountered during the six month trip that circumnavigates Canada, the United States and Mexico. This project exchanges the studio for the roads, truck stops, border crossings and cities of North America. 'Exchange' creates through the untidy weaving of politics, surveillance technology and identity construction. From the spaces between these coarse threads will emerge resistance, solidarity, vulnerability and moments of human connection."

    The exchange project starts in Vancouver on May 1st and proceeds across Canada, stopping in Ottawa on June 6th and in Montreal on June 9th, and with stops all along the periphery of the U.S. beginning in July. More details are available in EXCHANGE 2006: A Performance of Resistance (pdf).

    looks like an intersting use of rfid...---[dp]

    Originally posted by Anne from Purse Lip Square Jaw, ReBlogged by daniel perlin on Feb 9, 2006 at 04:32 PM

    Posted by yatta at 01:04 PM
    Morph: WELCOME, PEOPLERAZZI
    Camera phones in the grip of the average person (billions of them) will leave no part of the earth undiscovered - and, with luck, entirely new forms of entertainment and enlightenment for all of us to watch and experience.
    Posted by yatta at 01:02 PM
    How to Kill Your Industry
    Don't innovate; extract value instead of creating it, by building iron curtains around the valeu chain; focus on synergies (read: marketing economies of scale and scope).
    Posted by yatta at 01:01 PM
    MIT Researchers Fired Up About Battery Alternative
    The LEES invention would increase the storage capacity of existing commercial ultracapacitors by storing electrical fields at the atomic level.
    Posted by yatta at 01:01 PM
    Terra Nova: Alone Together in World of Warcraft?
    "The data PlayOn has assembled from World of Warcraft challenges many of these assumptions. Could it be that a less, not more, social environment contributed to WoW’s success?"
    Posted by yatta at 01:00 PM

    February 09, 2006

    Multi-Touch Interaction Research
    The sensing technology is force-sensing, and provides unprecedented resolution and scalability, allowing us to create sophisticated multi-point widgets for applications large enough to accomodate both hands and multiple users.
    Posted by yatta at 12:35 PM
    Mark's Sysinternals Blog: Using Rootkits to Defeat Digital Rights Management
    "The Sony rootkit debacle highlighted the use of rootkits to prevent pirates and authors of CD burning, ripping, and emulation utilities from circumventing Digital Rights Management (DRM) restrictions on access to copyrighted content. It's therefore ironic, though not surprising, that several CD burning and disc emulation utilities are also using rootkits, though the technology is being used in the opposite way: to prevent DRM software from enforcing copy restrictions."
    Posted by yatta at 12:07 PM

    February 06, 2006

    Proactive Desk II: Advanced Force Feedback

    Proactive Desk II, developed by Shunsuke Yoshida, Haruo Noma and Kennichi Hosaka of ATR Media Information Science Labs, is a "digital desk with force feedback" that can simultaneously apply different forces on multiple physical objects on it.

    proactivedesk1.jpg
    [Proactive Desk II. Multiple users feeling the walls in a virtual maze.]

    Its predecessor, Proactive Desk, enabled force feedback on a desk using two linear induction motors (LIM) -- it worked without using mechanical links or wires. However, Proactive Desk could only apply force on a single object on it.

    By the way, Proactive Desk was used for a media art project called Suminagashi, a digital painting canvas with force feedback. "The user can enjoy the process of creating a picture not only with a visual sensation, such as colors, but also with a tactile sensation, such as the feeling of the drawing through the pen and the hands."

    proactivedesk2.jpg
    [12x12 Linear Induction Motor array.]

    Proactive Desk II controls multiple physical objects on it using a 12x12 Linear Induction Motor (LIM) array that is connected to a PC through control boards. A camera mounted over the desk first detects positions of objects and then a computer controls multiple local magnetic fields on a desk. I think it's a quite technically challenging project and the system looks very elaborate and complex (despite my simplistic description.)

    Related:
    Kobito: "Magic" on Your Breakfast Table

    Posted by yatta at 08:55 AM

    February 03, 2006

    How the telcos and cablecos plan to strangle the citizens' Internet

    (Via CommonTimes)

    Jeff Chester, who has been in the media analysis and activism field for some time, has written a chilling article for the Nation about the possible end of the Internet as a medium where amateurs and citizens are free to create news media, organize political action, start companies from their dormitory rooms:

    The nation's largest telephone and cable companies are crafting an alarming set of strategies that would transform the free, open and nondiscriminatory Internet of today to a privately run and branded service that would charge a fee for virtually everything we do online.

    Verizon, Comcast, Bell South and other communications giants are developing strategies that would track and store information on our every move in cyberspace in a vast data-collection and marketing system, the scope of which could rival the National Security Agency. According to white papers now being circulated in the cable, telephone and telecommunications industries, those with the deepest pockets--corporations, special-interest groups and major advertisers--would get preferred treatment. Content from these providers would have first priority on our computer and television screens, while information seen as undesirable, such as peer-to-peer communications, could be relegated to a slow lane or simply shut out.

    Posted by yatta at 07:45 PM
    Comcast CEO Brian Roberts On Net Neutrality
    : We covered Comcast's earnings yesterday...in the Q4 earnings call CEO Brian Roberts spoke a bit about net neutrality and the controversy about multi-tiered access raging now (transcript from InternetStockBlog):
    "We continue to believe that proponents of the so-called net neutrality are pursuing a solution in search of a problem. Neither Comcast nor any other major cable operator has ever blocked access to my knowledge of customers to any websites, and the competitive market, in fact there are multiple ways to access broadband and the high speed internet, and the internet in general, continues to be the ultimate governor of conduct in this context. But we do also recognize and try to advocate for our right as a network manager, to manage the network, to make sure that the customer experience does not get degraded, due to outside influences like spam and other things.
    And finally, we have not had any discussions with content providers with respect to any charges directly from such providers, and that's an area that at this time, that's where we're at. So we don't believe that this is the right policy. I don't see it at the moment, having a lot of, it is a regulation of the internet, and we're certainly going to try to fight anything like that."
    Posted by yatta at 07:42 PM
    Internet Services and Mobile Devices: What the Future Holds
    "I'm afraid the laptop computer simply won't do. Something more natural is needed. Something that fits into our hand, and doesn't require the level of literacy and technical skills that are needed to operate a PC.

    I know what you think I'm thinking: the mobile phone, right? Well, I want to challenge that. The ecosystem of mobile telephony is structurally so centralized that it simply doesn't allow the kind of distributed innovation that is taking place on the internet."


    Posted by yatta at 07:41 PM
    PSP Universal Remote

    Sony_PSP.jpg

    I will declare this the second-best hack to come out of the PSP. First of which being emulators, of course. Massa84 over at PSP Updates has devised a way to turn the PSP into a universal remote. It does it by emulating lirc and the 1800+ remotes supported by lirc. Unfortunately, this hack only works with PSP firmware version 1.50. This could also provide some good hijinks in public. Good work, hax0rs.

    PSP Universal Remote [PSP Updates]


    Comment on this post

    Posted by yatta at 07:39 PM
    SSE

    It’s been a while since Ray Ozzie first posted on their Really Simple Sharing extension to RSS called SSE.

    Like Dave - I was immediately struck with how this extension could be used for purposes OTHER than how Ray and Microsoft saw it.  MS sees SSE as the “RSS of synchronization.”  Dave sees it applicable to “replicating changes among OPML lists or outlines being managed within different services or by different people.” [as Ray describes it]

    I’m still percolating on this - but I thought I’d spawn a meme on this - that SSE can be even more fundamental.  It could be a mechanism of connecting any node of an outline, document, service or application - to any other ‘node’.

    By combining lists tgoether, resolving overlay redundancies and conflict and updating in near real-time - I’M PRETTY SURE - that SEE could be the glue we’ve been waiting for - to inter-connect content together, between disparate apps, servcies and networks.

    This goes back to the limiting factors of HTML.  Everything is not a web page.

    Hypelinking is coolio, media hyperlinking woild be even more coolio - but it still reaks of a ‘one-way’ connection.  Back BEFORE T B-L we often dreamed of linking things together - but it was always as a two-way connection.  Hard wiring the web into browsers was a nice way to kick start the web, but it lacks the power of two-way linking and synchronzing between sources which are changing.l

    Ray Ozzie has spent the past 15 years doing groupware and it seems to me that SSE as a mechanism for synchronizing calendars and contact lists - is just the start.

    This all leads me to ask “how does Chanlder do that?”

    Anyway I’m far from having a conclusive design based upon SSE - but it’s definitely something we’d bake into our tools.

    Posted by yatta at 07:35 PM
    British Library: DRM lobotomizes "human memory"
    Cory Doctorow: Librarians from the British Library and from a UK-wide librarians' alliance have given a report to the British government describing how DRM technologies -- which indiscriminately restrict how the legitimate owners of electronic works can use their property -- undermines their mission to be "custodians of human memory."
    In written evidence, the Libraries and Archives Copyright Alliance (Laca) said there were "widespread concerns in the library, archive and information community" about the potentially harmful effects of DRMs.

    "We have grave concerns about the potential use of DRMs by rightholders to override existing copyright exceptions," its statement said.

    In the long term, the restrictions would not expire when a work went out of copyright, it said, and it may be impossible to trace the rights holders by that time.

    "It is probable that no key would still exist to unlock the DRMs," Laca said. "For libraries this is serious.

    "As custodians of human memory, a number would keep digital works in perpetuity and may need to be able to transfer them to other formats in order to preserve them and make the content fully accessible and usable once out of copyright."

    tp://slashdot.org">/.)

    Posted by yatta at 07:24 PM
    'The deer now have guns'

    In a new essay by Terry Heaton examining the fast-changing mediasphere, he quotes Gordon Borrell of Borrell Associates, who likes to say, "The deer now have guns," referring to the fact that our audiences are now in a form of the media business themselves. Apt indeed.

    Posted by yatta at 07:23 PM
    Wireless Mesh Networking Market Research Report from ABI Research
    This study examines the trends for both metro-scale and campus-scale wireless mesh networking technology on a worldwide basis. Key business and technology issues are discussed and analyzed, including market drivers and challenges, the introduction of WiMAX into Wi-Fi-based networks, and the regulatory impact of current and pending legislation concerning municipal broadband deployments in the United States.
    Posted by yatta at 12:06 AM
    From Dan: A Letter to the Bayosphere Community | Bayosphere
    Although the participants -- citizen journalists and commenters -- are essential, it's even more important to remember that publishing is about the audience in the end. Most people who come to the site are not participants.
    Posted by yatta at 12:05 AM
    McDonald's anti-advergame

    Italian artists/activists Molleindustria is releasing a new anti-advergame (games that challenge players to rethink their relationship with consumption and encourage corporate critique as explained also in Diasaffected ), a business simulator to show the consequences of fast-food economics.

    mcdonalds.jpg

    "Making money in a corporation like McDonald's is not simple at all. Behind every sandwich is a complex process you must learn to manage: from the creation of pastures to the slaughter, from the restaurant management to the branding. You'll discover all the dirty secrets that made us one of the biggest company of the world."
    Play the game online for free.

    Reminds me of a book i read a couple of year ago: Fast Food Nation, i wasn't a fan of McDo's meals taste before but reading that book crushed any temptation i could have to orger a Big Mac or anything they serve there.

    Posted by yatta at 12:04 AM
    System for Multiple Compositions on a Theme

    system_for_multiple_compositions.jpg

    Co-Authors/Users, Separated/Distributed, Across Space/Places

    System for Multiple Compositions on a Theme--by Garrett Lynch--is a series of videos shot and edited on analog equipment in 1995 for the sole purpose of experimenting with editing video to create audio compositions. Rather than the norm of composing a video, the image, into a sequence, here the audio was composed and the accompanying image became incidental, secondary. The re-presentation of the video experiments on the internet not alone document and expose them to a wider audience than the original analog cassettes but also serves as a means to progress the early video experiments as a website experiment.

    The network provides a means to reconfigure the way the work is viewed by changing the artist's (sole author of the art work) relationship with his audience. The artist, rather than defining a narrative, defines a framework for the art to work within. Experimentation with methods of sending, retrieving and presenting information on the internet, such as the use of html forms and server side scripting allows him to this time construct a system for controlling / viewing the art work rather than an art work that is simply to be viewed. The spectacle of cinema and its audience is replaced by individual user's, separated and distributed across many spaces / places, each as co-author's / contributor's with the artist to their viewing and interpretation of his work.

    The composition creation interface on the website, allows users to actively participate in the composition of the experiments and experience an approximation of the act of originally editing these experiments by the artist. It consists of a grid of nine positions, three across and three down, where any position on the grid can be occupied by any of the nine videos any number of times. This gives a possible 2318107019760 combinations, where...

    18 + 182 + 183 + 184 + 185 + 186 + 187 + 188 = 2318107019760

    Videos can be given a parameter to loop, loop back and forth (palindrome) or not loop. Lag, download speed on the internet, as well as video duration is used as a means to offset how the videos will sound / display within the website creating an overlap that is never quite the same.

    Reviewed in neural by Valentina Culatti:

    The combines, from Duchamp to Raushenberg, have always been an inspirational form of expression for audio visual digital art. However the word 'composition' has different meanings: it is the combining of distinct parts or elements to form a whole; it is the art or act of composing a musical or literary work; it is also a synonym of short essay. With 'System for Multiple Compositions on a Theme' Garrett Lynch (aka asquare.org) tries to synthesize all these meanings in one project. The artwork is a series of videos shot and edited on analog equipment in 1995 for the sole purpose of experimenting with editing video to create audio compositions. After ten years the shot material has been re-presented on the web using an interface that allow users to take part in the composition choosing among 9x9 options for combining the available clips. Repetition and dislocation, made easy by javascript, are the tools to experiment non linear narration and author-users interaction. However video leads audio on the web. And this is a weak point of the project because keeping an inverted relation would have been an original element in an artwork that, even if inspired by artists like Peter Horvath or Christan Marclay, doesn't have the same innovative value.

    Posted by yatta at 12:03 AM

    February 02, 2006

    Podcasts, blogs and Dave Barry
    Barry says newspapers are in trouble, especially when it comes to their treatment of blogs. As Stephen Colbert would say, he gets it.
    Posted by yatta at 11:46 PM
    C.L.A.V.E
    Performance Collaboration through Virtual and Physical Space in max msp and jitter

    Posted by yatta at 12:20 AM
    Quake 2 AbSIRD - Lewey's World
    Quake II AbSIRD is a modification of the standard Quake II rendering engine so that it can create SIRDS instead of normal 3D environments (like the magic eye books but in real time)

    Posted by yatta at 12:18 AM

    January 31, 2006

    Capn Design Archives: The Cost of A La Carte Telvevision
    $1.99 is too much for an episode in tiny video and DRM from the iTMS
    Posted by yatta at 09:50 PM
    Artnet magazine reviews SUPERLOWREZ show.
    BEN DAVIS, associate editor of Artnet Magazine, reviews dorkbot, "Breaking and Entering" at PaceWildenstein, "Superlowrez" at vertexList and "Dewanatron" at Pierogi. Worth reading!

    Posted by yatta at 08:35 PM

    January 28, 2006

    SIOC Vocabulary Specification
    An attempt to link online community sites and to use Semantic Web technologies to describe the information community sites have about their structure and contents and to find related information and new connections between posts.
    Posted by yatta at 04:59 PM
    Panoramic Video

    Make Magazine has a story on how to make inexpensive panoramic video. Dennis Gliksman used duct tape and 6 wide angle firewire video cameras ($129 each).

    Panoramic video is like a QTVR window into a scene. With movement all around. The Omnidirectional Vision Page has a terrific overview of 360 degree video techniques.

    The problem with panoramic video, like panoramic stills, is bandwidth. A 360 degree shot has to be at least 6 screens wide requiring a similar increase in bandwidth. Standard video cameras don't have the resolution.

    HDTV might. If you shot HD video, up into a panoramic mirror, perhaps a single camera would do the trick. With an effective height of 120 pixels and an effective length of 800-1200 pixels, perhaps single camera video panoramas could be practical.

    Panasonic's new $399 FZ7 still camera can shoot 848 x 480 (16:9) video at 30 frames/second. I wonder what would happen if you pointed it up into a 360 degree mirror. With the right deconvolving software, perhaps you'd end up with 360 degree concert videos. Or maybe not.

    How about that Panasonic Lumix DMC-LX1, HDTV still camera. The 8-Megapixel, widescreen shooter has Optical Image Stabilization and can record HD video ($700). The $550 Canon S80 point and shoot can record movies in XGA resolution (1024 x 768 pixels) at 15 frames per second.

    Point it up into a Kaidan 360 One VR lens (right, $749.95) consisting of a lightweight and rugged optical system and EyeSee360 PhotoWarp software. The 360 One VR optic provides a complete 360° horizontal panorama with a 100° vertical field-of-view (50° above and 50° below the horizon).

    Sony's HDR-HC1 HDV Camcorder ($1999) is the first High Definition (HDV) camcorder under $2,000. The HDR-HC1 features a single 4:3 aspect ratio CMOS chip and achieves a resolution nearly triple most MiniDV camcorders, recording some 656.1 lines of horizontal resolution and 480 lines of vertical resolution. The Sony HDR-HC3, available in a couple of months, will have 1080i. Screw on a fisheye lens and you're good to go.


    Make a Panoramic EventCam with six, $500 Canon S80s with wide angle lenses. Breeze Systems's RemoteCapture lets you control the cameras from a remote PC.

    Or automatically FTP to a Zoom Server like Social Canvas so multiple users can (virtually) zoom in on a small section of an 8 Meg image.

    Here a 360 degree panorama from the top of Mt Everest and a one Gig Panoscan.

    Related DailyWireless articles include; Canon $500 WiFi Camera, Nikon's $500 WiFi Cameras, Katrina Telecomunications Report, How To Spend Your Homeland Security Check, Theaters Go 3-D, Gigapixel Imaging, Open Source Pano Software, Panoramic EventCams, Wireless Still Photography, Wireless Photography, 360 Degree Surveillence, 360 Degree Video, 360 Degree Video Blogs, Wireless 360 Video, Maxtrix The City, Wireless Netcams, Multimedia Travel, Reality Now, Telepresence Now, The Open Horse Project, Portland's Vision Project, and 3D Cities.

    Posted by yatta at 04:50 PM

    January 25, 2006

    Old media | King content | Economist.com
    Don't write off Hollywood and the big media groups just yet.
    "True, the internet and digital devices will eventually break those companies' grip on distribution. But they gain something else: a digital world in which what you supply matters far more than how you supply it. In satellite radio, for example, Sirius has crept up on XM Satellite Radio thanks chiefly to its content, in the controversial form of Howard Stern. And this world holds another promise, too: an abundance of virtually costless ways to supply consumers with what they want to watch, whenever they want it—things established media are ideally placed to provide."
    Posted by yatta at 03:51 AM
    another new meme from lucas gonze: "hotlinks"
    hotlinks: "a link which pisses off the host instead of pleasing them."
    Posted by yatta at 03:46 AM | Comments (1)

    January 23, 2006

    Greasemonkeying Reuters Video

    I got a ton of responses when I posted a couple Greasemonkey scripts to download videos from Google Video and YouTube a while back... mostly because the blog entry made it to the front page of Digg.com. Since then I've gotten tons of requests to make scripts to download videos from all sorts of different sites.... Here's another to download videos from Reuters:

    Install Reuters Video Getter

    As usual, this is a Greasemonkey script, so you'll need Firefox with the Greasemonkey extension installed. Then you can simply right-click the above link and choose, "install user script".

    Once installed, this script will place a download link at the top of any page of http://today.reuters.com/tv/. You can right-click the link to save the Flash video (FLV) file to your computer. You can then play the video with an FLV player like this one. Or you could transcode the video to another format to edit or take with you on a portable device using something like this.

    See the screenshot below to see what this script does:

    reuters.gif

    Posted by yatta at 01:21 AM

    January 20, 2006

    New open-source license targets DRM, Hollywood | Tech News on ZDNet
    The new version of the most widely used open-source license takes a "highly aggressive" stance against the digital rights management software that's widely favored in the entertainment industry
    Posted by yatta at 10:47 AM
    Patriot Search - the RIGHT search Engine
    Instead of letting the government waste tax money by getting user and search data from Yahoo, MSN, Ask Jeeves or Google, users of Patriot Search make sure their queries end up in the right databases of the government and its various agencies.

    Posted by yatta at 10:47 AM

    January 19, 2006

    content infrastructure

    Two related posts on algorithms and infrastructure:

    To be sure, Google's road map of evolving search services is being guided by algorithmic strategies that are foreign to the creative likes of publishing, filmmaking, television production, marketing and advertising. But a willingness to embrace the new math and science of connecting with and selling to consumers and advertisers will make artistic media's leap onto the digital broadband fast track quicker and more profitable.

    -Diane Mermigas

    This is the same point that I made with a client company last week in Florida. It's not enough to be a content company anymore, because it isn't the content that makes money in the old media world -- it's the infrastructure that produces the bundle within which the content is delivered. And that infrastructure is basically irrelevant now.

    -Terry Heaton

    I don't want to zeldman all over this, but I've been under the impression that actual makers of films, music, articles, and stories are already on top of this shift towards unbundly creative works and basic economics of attention. The great misfortune of the content cartels is that they're still thinking in terms of "delivering" "content" to "consumers". It's a very mass-production way of looking at the world, and it's really poorly adapted to the internet.

    Heaton is right that it will be necessary to understand the customs and tendencies of unbundled media to operate in that world, but he's wrong to use the word algorithm. An algorithm is bounded, defined, predictable and reproducible. Unbundled media is anything but - who could have foreseen the success of Crazy Frog (thanks Rael) or developed the pop-hit formula for Lazy Sunday? This stuff comes out of nowhere, and reaches furthest when detached from its source and reinterpreted.

    Posted by yatta at 02:32 PM
    netlag world webcam map

    netlag.jpg
    an impressive reality video of 1609 different webcams positioned around the world. specially developed software called 'picksucker' saved an image of each camera every ten minutes (from 29-01-2004 until 30-01-2004 18:40 GTM), which are placed on a geographical world map & become animated according to time. created by pleix, a community of digital artists (graphic designers, 3d artists, musicians...).
    although based on completely different input data, the end result is looks similar to google search activity map. [pleix.net (mov)|thnkx Yannick!]

    Posted by yatta at 11:36 AM
    Vincent Maher’s Menthol - A Mediated Life » Towards a Critical Media Studies Approach to the Blogoshphere
    Proposes several themes for the study of the blogosphere: economic influence, the convergence of sender/receiver roles, class and cultural representation, the constitution of digital identity and the limitations imposed by a digital divide.
    Posted by yatta at 11:04 AM
    Lost Boy: Idea for Personal Timeline Viewer
    At a high level the timeline might just show me activity summarised by tags. At a more detailed level, attached to the timeline will be actual photo thumbnails, blog entry titles, links, etc.
    Posted by yatta at 10:54 AM

    January 16, 2006

    Jon's Radio: Stanford, meet the lightnet. Apple, get a clue.

    The workaround, in this case, was simply to expose the feed URLs, and through them, the individual lecture URLs, to public discourse: linking, tagging, blogging, playlisting.

    "It was an ironically circular exercise. I started at itunes.stanford.edu, which is just a web placeholder for the JavaScript code that launches iTunes and points it at the special Stanford area of the iTunes Music Store. Then I subscribed to some of the Stanford feeds in iTunes. Capturing the URLs of those feeds was way harder than it should be, because iTunes displays them but won't let you copy them."
    Posted by yatta at 02:35 PM
    Why the media can't get Wikipedia right
    David Weinberger: "Wikipedia has been a continuous state of self-criticism that newspapers would do well to emulate. It has discussion pages for every article. It has handled inaccuracies not defensively but with the humble understanding that of course Wikipedia articles will have mistakes, so let's get on with the unending task of improving them. Wikipedia's ambitions are immodest, but Wikipedia is not."
    Posted by yatta at 02:29 PM
    Interview with Chris Willis

    Martijn de Waal talks with Chris about the emerging media ecosystem.

    "In the emerging media-ecology no-one has control. The mainstream media used to control everything. They can't anymore. … As mainstream media you have the power to get important ideas out quickly. That should not be the end, but the beginning."
    Posted by yatta at 02:28 PM
    Participatory Journalism - From Reporting To Dialogue: An Italian Viewpoint
    English translation of Diego Galli's research on participatory journalism in Italy. Originally published in le edizioni del Mulino.
    Posted by yatta at 02:26 PM
    Bit Editions introduces SUPERLOWREZ SHOW
    Superlowrez is an experiment in re-visiting a historically significant moment when pixel and bitmap were in their infancy. vertexList and Bit Editions have asked eight artists: Joe Amrhein, Brian Conley, Joe McKay, Kristin Lucas, Jillian Mcdonald, Akiko Sakaizumi, Jude Tallichet and Matt Freedman to generate content for custom build matrix of 12X14 pixels, resolution smaller than that of a cursor. Each animation contains 1984 frames, the memory limit of the chip used in production of the device.

    Posted by yatta at 02:25 PM

    January 13, 2006

    Legal Affairs blog - Cool Tools For Tyrants
    The latest American technology helps the Chinese government and other repressive regimes clamp down.
    "By taking advantage of market freedom and selling products to repressive regimes, however, these companies undermine another fundamental freedom: the ability of individuals to speak and think without fearing government retribution. Cisco, Secure Computing, and others put the U.S. in the untenable position of advocating for human rights abroad while allowing these companies to supply products that help China and other nations violate human rights."
    Posted by yatta at 05:40 PM
    How Apple lost it's Web Video mojo, and how it could get it back - Epeus' epigone
    "I don't know who to blame for this debacle, but the hard drive of the machine I got when joining the QT Engineering tea was called 'Fuck Phil Schiller'."
    Posted by yatta at 05:38 PM

    January 12, 2006

    3d thoughtscape network

    gedankenraum.jpg

    a 3D network browser that allows users to pan & rotate a large three-dimensional concept diagram. for the Austrian European Community presidency, 200 European key persons were questioned about their opinions on the strengths, weaknesses, chances & risks of the European Union. based on co-occurances of specific topics, 4 different network diagrams were created, representing a European 'thoughtscape' (gedankenraum). see also eurosong visualization & blog impact visualization for more euro-centered data representations. [aec.at]

    Posted by yatta at 10:23 PM
    Paul Miller a.k.a. DJ Spooky that Subliminal Kid

    You probably know Paul Miller as the DJ culture guru famous for creating structure from sequences. Also known as DJ Spooky that Subliminal Kid, he works in music, video, and text, he cuts-up and collages, he deconstructs and creates. And Paul appears in our 24×7 film experiment.

    The clip in this post is from the beginning of the shoot where the conversation was about collaboration. As with the other clips we’re posting in the production blog, this clip is pretty typical of the shoot however it’s not amongst the footage that’s making it into the final cut.

    Have a look at some of the projects Paul has in the works and pick up his book if you have time, it’s an interesting and enjoyable read, of course you have already checked out his music.

    Paul Miller (8.6mb quicktime faststart .mov)
    Paul Miller

    Show this video to friends on del.icio.us

    Posted by yatta at 10:08 PM
    GAME as CRITIC as ART. 2.0. (Part V)

    Last episode of Laura Baigorri' essay for GAME as CRITIC as ART. 2.0. (see Part I, II, III and IV.)

    tamatipico-copia.jpg fajardo1.jpg wclogo.jpg

    In one of her PDF , Laura Baigorri recommended also the following games:
    - Rethinking wargames that "uses the game of chess to find strategies that challenge existing power structures and their concomitant war machineries",
    - UnderAsh and UnderSiege "is about the modern history of Palestine and it focuses on the lives of Palestinian family between 1999-2002 during the second Intifada. All levels are based on true stories."
    - Crosser and La Migra simulate opposing points of view on the Rio Grande (more details),
    - Stone Throwers, "in dedication to the Palestinians who have died in the nearly three months of clashes with the Israeli army."
    - The Great Game, a daily record of Enduring Freedom as a 3d terrain map of the Afghanistan region,
    - Tropical America: your journey begins as the sole survivor of a terrible massacre - you must find four pieces of evidence to bring justice to the memory of your small village.

    Diffusion and investigation
    :

    Water Cooler Games, Opensorcery, Molleindustria, Selectparks, Persuasive Games.

    Shows: Breaking and Entering: Art and the Video Game and re:Play.

    Posted by yatta at 09:48 PM
    Stars Who Charge for Content Shrink Their Audience
    Here's a thought to ponder on paid-vs.-free content from the article "Shifting stars: Why Howard Stern, Ted Koppel and New York Times columnists are moving from free to fee media by Fortune reporter Marc Gunther:
    "Ironic, isn't it? Only big stars have the clout to persuade people to pay to hear what they have to say. But by doing so, those stars get a little smaller."
    Here's what I think will happen. Yes, those big stars will get knocked down a notch as their content moves from free access to paid. At the same time, new stars created online (...)

    Entry continued...
    Posted by yatta at 09:31 PM
    Ensuring Online Free Expression
    Some Internet companies do not respect freedom of expression when operating in repressive countries, according to Reporters Without Borders. The organization has condemned "the ethical lapses displayed by certain Internet sector companies" when applying their policies in some countries. RWB mentioned the recent case of a blogger whose weblog was closed down by Microsoft under pressure from the Chinese authorities. Other cases condemned by RWB involve Yahoo!, Google, Secure Computing, Fortinet, and Cisco Systems.

    To avoid new cases in the future, RWB recently issued six concrete proposals such as avoiding censorship in search engines, protecting personal information, and (...)

    Entry continued...
    Posted by yatta at 09:30 PM
    Former MPAA executive on Hollywood and Internet file-sharing

    A Hollywood studio — MGM — won a lawsuit against an Internet file-sharing company — Grokster. Bill Murray, former executive of the Motion Picture Association of America talks with lawyer Denise Howell about MGM versus Grokster in The Bag and Baggage Podcast, #16. [Bag and Baggage]

    BUY Sony digital movie cameras at Amazon.com — your purchase through this link supports Cinema Minima!

    Ads by Yahoo!
    Posted by yatta at 09:27 PM
    Where's the Truly Innovative Broadband Content?

    Another day on the newswires: ZDNet is exploring wireless backhaul capacity upgrades in order to watch Gwen Stefani videos on your cellphone. Tech-blogger Om Malik is excited over a company offering online Calendars. The intellectual mecca known as the E! channel is launching a broadband channel.

    Not to be a killjoy, but is regurgitated television and on-line calendars really the best we can do with our 1-30Mbps broadband connections? Shouldn't there be something more? Games utilizing two-way video? Virtual church? Virtual tours? Better virtual sex? Something that vaguely resembles innovation? Assuming capacity, caps and deployment are not an issue: what kind of content would you like to see emerge over the next five years?

    Posted by yatta at 09:27 PM

    January 11, 2006

    Physical Markup Language

    little_red_riding_hood.jpg

    Your Room as Browser

    Ambient Intelligence, with its network of cooperating devices, offers the promise of providing us with exciting new experiences in the home...An Ambient Intelligence system can interpret a description in Physical Markup Language (PML)--developed by Philips to describe experiences within an Ambient Intelligence environment. Devices in a network can jointly use their individual capabilities to render that experience at a given location.

    In effect, your whole room becomes a 'browser' that brings the experience to life. For example, PML-enabled lights add to the experience by getting brighter or dimmer, or changing colour. A PML-enabled hi-fi provides an appropriate soundscape. Almost any device can be PML-enabled: the possibilities are only limited by the imaginations of their manufacturers. Suppose a room is rendering an experience described as 'warm and sunny': the lights, the TV, the central heating, the electronically controlled blinds and (a little further into the future) even the ceiling, walls and floor coverings could all contribute to creating it. [via nicolas at pasta and vinegar]

    Posted by yatta at 03:36 PM
    Some more thoughts about location-awareness (of others) and position sharing

    As Fabien points out, the MapQuest FindMe (integrated with AIM) is a clever service that allow users to use manual sharing of one’s position. Which is one of the guidelines that would emerge from our CatchBob! experiments.

    Self-disclosing one’s location seems to emerge as a good trend now, both in the real world of services and the academic world of research as in those papers:

    Both paper advocate for self-disclosure of location. They rely on different approach to come up with this recommendation. Benford’s paper has a qualitative approach and is more focused on users’ thoughts. Whereas ours is more mixed-methods (quantitative methods dominant though), it proposed the same idea because of the underwhelming effects of automatic location-awareness on how people collaborate. Another paper for a conference about ‘designing for collaboration’ will deal with this issue.

    I am still digging this issue of location-awareness on collaboration, working on both asynchronous location awareness and the importance of letting people express their own strategy.

    Posted by yatta at 03:22 PM
    IBM Storage Expert Warns of CD Expiration Date
    "Opinions vary on how to preserve data on digital storage media, such as optical CDs and DVDs. Kurt Gerecke, a physicist and storage expert at IBM (Profile, Products, Articles) Deutschland, has his own view: If you want to avoid having to burn new CDs every few years, use magnetic tapes to store all your pictures, videos and songs for a lifetime. "Unlike pressed original CDs, burned CDs have a relatively short life span of between two to five years, depending on the quality of the CD," Gerecke said in an interview this week. "There are a few things you can do to extend the life of a burned CD, like keeping the disc in a cool, dark space, but not a whole lot more.""

    There are varying opinions on this, but I thought most experts agreed that CDs and DVDs would last in the 20+ year range before degradation, depending on the type and quality of the dye used. This guy, who's credentials sound impressive, is saying two years for cheap CDs and only five years for quality CDs? That's disastrous! I've always been a big believer in lots of big hard drives with the data mirrored all over the place, and this only confirms that opinion. It's sad to think of all the data and memories burned to CD/DVD that might not be accessible even five years from now. Anyone had trouble with optical discs they burned more than a couple of years ago?
    Posted by yatta at 02:59 PM

    January 10, 2006

    Dennis Haarsager on Public Broadcasting 2.0

    Dennis Haarsager has a thoughtful paper up on the future of public broadcasting, shaped in part by his experiences with the Open Media Network, a DRM-based distribution scheme that a number of PBS stations are using.

    Posted by yatta at 07:48 PM
    Nieman Focuses on Citizen Journalism
    Nieman Reports, a quarterly print journal from the Nieman Foundation for Journalism at Harvard University, devotes its cover, 31 pages, and 13 articles in its Winter 2005 edition to the topic of citizen journalism. My copy showed up in the mail yesterday, and I can tell you that it's filled with some great stuff. I hope every news executive who doesn't already subscribe orders a copy.

    Alas, you'll have to read it in print. Nieman doesn't post content from the publication online for weeks after the print release. (Here's the subscription page.)

    The focus of the issue is (...)

    Entry continued...
    Posted by yatta at 07:38 PM
    TV and Mobiles

    Tomi Ahonen writes:


    Mobile TV is only four years old, as two innovations were launched simultaneously in 2001. In Finland SMS-to-TV chat went live, while MTV launched Videoclash - the programme where viewers could decide what videos to see next, and vote via mobile phones. Since then in 2002, 2003, 2004 and even 2005 when I met with thinkers in this TV-Mobile space, most were always only thinking of putting football highlights, news clips etc onto mobile phones. Boring boring boring.

    seen first signs of real innovations - you have to see MTV's Head and Shoulders to really "get it" - what we can do and what can really sell - on mobile TV. When Robbie Williams promoted his new CD, he had his concert simulcast to 3G phones. At the MTV Europe Awards the mobile MTV channel went back stage and shot exclusive footage that was only seen on mobile phones. At Big Brother houses around Europe it is now commonplace to have exclusive cameras - and latest innovation from Finland this Autumn, exclusive microphones - that viewers of the show can get more through their 3G phones.

    Posted by yatta at 07:35 PM
    Mainstream, you stream, we all stream for mainstream

    Long ago, I tried to argue that we shouldn’t call big media “mainstream media” because that would be conceding that blogs aren’t mainstream. I got nowhere but then I’m not Kos, who says — after getting past a traffic ego fit and an obligatory ideological slap:

    That’s why I call old-school media the “traditional media”. It’s political neutral, it has no negative connotations. It doesn’t put old media on a pedestal, as though it was more “legitimate” than new interactive media. It doesn’t imply that we are tiny niches while they speak to the mainstream and the masses.

    o proudly take our place in the mainstream. But to do that, we first need to stop implying that we’re not with that stupid “MSM” monicker.

    Agreed. [via Kurtz]

    Posted by yatta at 07:20 PM
    XPod a human activity

    Tim Finin of UMBC points to a paper on XPOD as a prototype portable music player that can sense a user's context -- what she is doing, her level of activity, mood, etc. -- and that to refine its playlist. The device monitors several external variables from a streaming version of the BodyMedia SenseWear to model the user's context and predict the most appropriate music genre via a neural network.

    [thank you Tim !!]

    Posted by yatta at 07:09 PM
    Tim Bray on creating XML Dialects

    Tim Bray has a thorough essay on the pros and cons (mostly cons) of inventing new XML dialects.

    Tim starts by saying…

    Designing XML Languages is hard. It’s boring, political, time-consuming, unglamorous, irritating work. It always takes longer than you think it will, and when you’re finished, there’s always this feeling that you could have done more or should have done less or got some detail essentially wrong.

    …. which pretty well sums up the challenges with creating new document formats for the Web. Of course, we try to eliminate some of these drawbacks when doing microformats- mostly be focusing on existing behaviors on the web and aiming for the 80% use case (rather than trying to satisfy every edge case), or in Tim’s words, “do[ing] less.”

    As Tim went on to describe the challenges and pitfalls of creating arbitrary XML dialects, I was already preparing a “Just use microformats!” response in my head. But, alas, Tim beat me to the punch.

    Along with DocBook, ODF, UBL and Atom, he recommends “XHTML+Microformats” as a way to reuse an existing XML dialect, and thereby bypass some of the birth pains of creating a new format. Tim says:

    If you’re delivering information to humans over the Web, even if you don’t think of it as “Web Pages”, it’s almost certainly insane not to use XHTML. Yes, XHTML is semantically weak and doesn’t really grok hierarchy and has a bunch of other problems.

    Thanks, Tim, for the endorsement of Microformats here.

    Of course, the fact that the language is semantically weak, doesn’t seem like that big a deal to me, since we can build on top of the semantics it does have (instead of reinventing things like lists, links and paragraphs). And for hierarchies of things, you can always use .

    Creating new XML languages is a hard task and not likely to be rewarding. We don’t need more arbitrary formats, each with their own namespace and slightly different semantics.

    Posted by yatta at 07:03 PM
    radial visual browser

    radialbrowser.jpga semantic data visualization that shows the relationships within complex concept network structures. in this example, the diagram represents the connotations (e.g 'has a border to', 'is part of', 'is spoken in') between countries, languages, continents & oceans based on CIA factbook data. the center node can be clicked for detailed information, while adjacent nodes can be selected to put them in the center. another variant of this visual browser is capable of visualizing social networks in outfoxed, a firefox extension for social browsing. [der-mo.net (cia factbook) & getoutfoxed.com (social network)]

    Posted by yatta at 07:02 PM
    Is Mobile Entertainment Empowering Or Imprisoning — Or Both?

    Here’s a nice bit of social commentary on the effect of mobile phones on people's lives, both the positive and the negative. A few paragraphs:

    "You access what you want, when you want it and how you want it," said Ralph Vituccio, director of Media Development in Communications Design and an instructor in the Entertainment Technology Center at Carnegie Mellon University.

    "In my age group, you don’t see people who are accustomed to that kind of viewing," said the 55-year-old instructor. "They’d rather sit down in a passive way and do it."

    Younger people want two things, choice and control, and they don't care about anything else, he said.

    While the concern is expressed that "Technology becomes a form of life. We mold ourselves to fit the technology as opposed to the technology fitting particular needs we have", I think the way younger people use the phones indicates this won’t be a problem. After all, they want "choice and control", and they have it. Many are in fact using mobile phones to control other areas of their life — such as getting friends to meet them on the corner rather than having to meet the parents. It’s just a question of familiarity...

    Posted by yatta at 06:55 PM
    Bubblegeneration: Research Note: Media 2.0, On-Demand, and Strategy
    "The root cause of the media industry’s problems is economic – the price of coordination has dropped discontinuously, enabling the rise of these new models. New sources of advantage in the media industry must leverage cheap coordination – not fight it."
    Posted by yatta at 06:48 PM
    Spying On Myself

    It seems kind of like an odd concept.  Why would anyone need to spy on themselves?

    Well I can think of a bunch of reasons when it comes to digital media.

    But first, a little historical context.

    We've all had that terrible experience with spyware that has been installed on our machines without our knowledge or permission. That spyware often tracked our behavior and used that information to deliver popup ads or some other form of annoyance.  Fortunately, through technology, government attention, and changing market no