September 05, 2006

locus sonus
This is a call from the French based Audio in art research group "Locus Sonus" to participate in their streamed soundscapes open web- mike project.
Posted by yatta at 12:55 PM
Art, Play, and Community: A Book Event

A Book Event with Joline Blais, Alex Galloway, and Jon Ippolito

at the New Museum Store
556 West 22nd Street, New York City

Friday, September 8, 2006 -- 6:30-8:30pm

A brief dialogue between the authors will touch on such questions as the
place of art in larger society, the history of community design as an
artistic practice, and the role of games in digital culture. The
conversation will be followed by refreshments and a reception for the
authors.

featuring:
Galloway_1

"Gaming: Essays on Algorithmic Culture"
by Alexander R. Galloway
University of Minnesota Press, 2006
http://www.upress.umn.edu/Books/G/galloway_gaming.html

Edge

"At the Edge of Art"
by Joline Blais and Jon Ippolito
Thames & Hudson, 2006
http://www.thamesandhudson.com/en/1/9780500238226.mxs

via Rhizome:

Rhizome and the New Museum are pleased to present "Art, Play, and
Community," which will celebrate the release of Joline Blais and Jon
Ippolito
's "At the Edge of Art" and Alex Galloway's "Gaming." Both
ground-breaking books explore new media art as an expanded field, that
interacts and enliven disciples from design to art to video games to
science.

According to "At the Edge of Art" by Joline Blais and Jon Ippolito,
art's recent eruption in fields as diverse as artificial life, computer games,
and community activism reveals a seismic shift in the role it plays in
society. No longer content to sit on a pedestal or auction block, these
works infiltrate stock markets, sway court cases, and network bedrooms.
Alex Galloway's "Gaming: Essays on Algorithmic Culture" takes an in-
depth look at one of these 'edges' to probe the cultural history and activity
of videogames, laying the foundation for critique that recognizes their
distinct mechanisms and politics.

Originally posted by joy garnett from NEWSgrist - where spin is art, ReBlogged by Paddy Johnson on Sep 4, 2006 at 12:26 PM

Posted by yatta at 12:20 PM

August 31, 2006

Art & Activism exhibition in Sweden

Mejan Labs has just opened Art & Activism, an exhibition featuring artists and organizations using technology to communicate a political message.

The works presented include:

vaticano.org, by 0100101110101101.ORG. In december 1998 the net artists published a spoof version of the official Vatican web site. At the time most visitors didn't know that the Vatican, being legally a state, owns its own national domain name extension ".va", and therefore many of them digited the ".org" one that the net artists had bought. The copy site was aesthetically identical to the real one but with slightly modified contents (for example, they added lyrics from pop music groups.) For 12 months, thousand of people visited the vaticano.org without realising the prank. At the expiring of the first year of contract, Network Solutions prevented the renewing of it.

0feraltra.jpg

Feral Trade where Kate Rich trades coffee over social networks. The project operates largely outside commercial channels and makes a direct intervention into the business of grocery running, using the surplus freight capacity of commuter, vacation, migration, cultural and other social movements for the underground distribution of goods. The Feral Trade Courier is an online database that helps organise shipping information, facilitate communications between suppliers, couriers and buyers, and assemble documentary product-packaging which report on the origins, transport and social connections of the feral trade product.

The artists group C6 will show Want & Need, a project where the audience can SMS their wants and needs, which will be screened in the gallery. The work asks if people aren’t mixing up they actual needs with what they want to have.

0smsoo.jpg 0glyphiy.jpg

Glyphiti, by Andy Deck, is an online collaborative drawing project. Visitors are invited to edit and add graphical units or 'glyphs', which compose the image, in real time.

Emails with false reviews, press releases etc sent by Heath Bunting as part of a net art action.

The show runs until October 8 at Mejan Labs, Royal Academy of Fine Arts in Stockholm Sweden.

Vial Spectre.

Posted by yatta at 10:59 AM
CREATIVITY & COGNITION 2007: Call for Submissions
Leonardo, as part of its collaboration with the Creativity and
Cognition Studios of the University of Technology of Sydney
(http://www.creativityandcognition.com) is pleased to bring to your
attention:

***********************************************
CREATIVITY & COGNITION 2007
Seeding Creativity: Tools, Media, and Environments

June 13-15, 2007
Washington DC, USA
http://www.cs.umd.edu/hcil/CC2007/

Sponsored by ACM SIGCHI
***********************************************

IMPORTANT DATES

Submission deadline: December 15, 2006
Author notification: February 19, 2007
Final formatted papers due: March 19, 2007

We cordially invite submissions focusing on creativity support tools
for individual and group creativity, bridging among technology,
science and arts to find common themes for user interface and new
media design, and producing rigorous research with innovative designs
and carefully conceived evaluations.
Posted by yatta at 10:51 AM

August 22, 2006

ICWSM || Call For Papers
The conference aims to bring together researchers from different subject areas (e.g., computer science, linguistics, psychology, statistics, sociology, multimedia and semantic web technologies) and foster discussions about ongoing research.
Posted by yatta at 04:59 PM

August 21, 2006

Conference: Technology in the Arts
The goal of Technology in the Arts is to be a resource for the arts community, sparking dialogue around the role of technology in our planning and programming, discussing best practices as well as lessons learned, and providing hands-on, practical skills where possible.

Technology in the Arts will bring together the full spectrum of organizations within the arts, from the local to national levels, to examine the commonalities that exist in useful technologies as well as the opportunities for partnership.
Posted by yatta at 09:22 AM

August 16, 2006

CC2007 - Call for Proposals
A forum for focusing on creativity support tools for individual and group creativity, bridging between technology, science and arts to find common themes for user interaction and new media design.
Posted by yatta at 05:30 PM

August 10, 2006

First Major Blogging Conference for Africa

africa
New Media Lab
Africa's first-ever major blogging conference, The Digital Citizen Indaba (DCI), will take place Sept. 14-15 in Grahamstown, South Africa. The event is hosted by the New Media Lab (a project of the School of Journalism & Media Studies, Rhodes University, South Africa). It's part of the Highway Africa 2006 effort.

to Dictionary.com, an indaba is "a council or meeting of indigenous peoples of southern Africa to discuss an important matter."

This indaba aims to bring bloggers, citizen journalists, media practitioners, industry experts, and representatives from civil society all under one roof. It will feature a diverse range of speakers and media professionals from across the globe.

The goal of the event is to "equip Africans with skills related to new media which empower them and the organizations they work for by creating a long-lasting and long-reaching digital voice." The conference also will tackle issues concerning Web 2.0, citizen journalism, intellectual property rights, online ethics and activism.

This indaba also aims to facilitate networking among fellow Africans in the hope of promoting further collaboration on the continent and build a strong online community.

Posted by yatta at 08:24 PM

August 09, 2006

Get Metaversal at Eyebeam on August 10

Just a reminder: 3pointD will be at the Eyebeam OpenLab in Manhattan tomorrow evening, August 10, from 6-9pm, to take part in the Metaverse Roadmap pre-release party, which Electric Sheep Jerry Paffendorf has titled Everything You Ever Wanted to Know About the Metaverse but Were Too Afraid To Ask. “The night consists of presentations and conversations about the metaverse space (video games, virtual worlds, CAD, maps, and web apps) coming out of and inspired by the Metaverse Roadmap Project,” Jerry writes on his blog, where the final liine-up of presenters can be found. I’ll be in conversation with noted Second Life resident Prokofy Neva, dicussing the convergence or collision, depending on your point of view, of real life and virtual life in terms of business, culture and political issues in places like Second Life and There.com. What are the the relative merits and pitfalls of RL businesses, people and uses increasingly entering virtual worlds? Does a line in the virtual sand need to be drawn around metaversal
spaces? Should be segregated into “virtual” and “mirror” worlds, never to meet, or can a single metaversal space possibly contain the multitudes necessary for a peaceful co-existence of the two paradigms? We’ll take a flyer at some answers to these and other questions and let the audience get involved as well. Good fun, and tasty food for metaversal thought. See you there.

, , , , ,
Posted by yatta at 02:24 PM

August 07, 2006

Conflux, NYc festival for psychogeography

4swirewwess.jpgConflux, the annual New York festival for contemporary psychogeography, will take place in Brooklyn, NYC, September 14-17.

At Conflux, participants turn NYc into a playground, a laboratory and a space for the development of new networks and communities. All events are free and open to the public. They include walks and tours, lectures, workshops, street games and tech-enabled expeditions, interactive performance, public art installations, movies, etc.

I’ve spotted a few interesting projects in the programme:

2.4GHz scape (image on the left), by Sawako Kato, will let audiences experience the realtime sonification of 2.4GHz signal (spectrum used for WiFi, microwave ovens, bluetooth, baby monitors, cordless game controllers etc.) around the place. People will also be invited to join the soundscape using their laptop or bluetooth devices such as the mobile phones to make the signal interference.

The Anti-Advertising Agency’s Portable Sound Units are small sound-systems triggered only when pedestrians pass by them. They playback on-the-street interviews with the public about their opinions on outdoor advertising. Sara Dierck, Michael Dodge, and Steve Lambert from the AAA conducted hours of audio interviews about issues surrounding outdoor advertising with the public but also with selected individuals in the fields of advertising, conservation, and social criticism. They compiled and edited down the interviews into very short clips that raise questions about the role of advertising in culture. During Conflux, the units will be temporarily installed in various locations around the festival and area streets.

1unitt.jpg 2unittt.jpg
AAA Portable Sound Units

Also on the programme: Sue Huang’s Street Cut-ups that uses text found on the street and remixes it to find surprising new meanings; Caroline Woolard will affix ’seats’ into the u-channel of the no parking and stop sign posts implanted in the sidewalk; Toby Lee and Fotini Lazaridou-Hatzigoga will invite you to freeze for 5 minutes; etc.

Another Glowlab production: The Drift Relay , a collaborative psychogeographic experience in the form of a 24 hour relay-style exploration of San Jose, will kick off next week at ISEA: Tuesday, August 08, 10am - Wednesday, August 09, 10am.

Originally from we make money not art at August 5, 2006, 04:00, published by Marisa S. Olson

Posted by yatta at 02:57 PM

August 01, 2006

media in transition 5: creativity, ownership and collaboration in the digital age
This fifth Media in Transition conference, then, aims to generate a conversation that compares historical forms of cultural expression with contemporary media practices.
Posted by yatta at 01:55 PM

July 28, 2006

DigiBytes. A competition for little movies for phones

DigiBytes. A competition for 'little movies' to help celebrate:
Metro Screen Is 25 | we're celebrating | you're invited September 15–22

DigiBytes is an opportunity to encourage and reward creative work specifically made for mobile phones and the web.

DigiBytes is calling for both narrative and non-narrative entries and does not stipulate a theme.

Selected entries will be exhibited during Metro Screen's 25th Birthday celebrations September 15–22, 2006 and on the Metro Screen website.

Think bold striking images, stills, voice overs, music, less is more, the simpler the better.

Maximum duration 2.5 minutes.

1st prize: $500 voucher for Metro Screen [equivalent to a weekend hire of a production kit or around two days in an offline suite].
2nd prize: $300 voucher for Metro Screen
3rd prize: $100 voucher for Metro Screen

As this competition forms part of Metro Screen's 25th Birthday celebrations entry fees are waived. Multiple entries are accepted.

Mobile content development is a growth area with endless possibilities for the arts and technology to work together. As the functionality of mobile phones grows so too does its broad range of creative applications.

Entry deadline Friday August 25, 5pm.

For an entry form and information on how to enter contact David Opitz on
02 9361 5318 or d.opitz@metroscreen.org.au or metroscreen.org.au

Originally from Rhizome.org Raw at July 26, 2006, 17:24, published by Greg Smith

Type announcement, opportunity
Genre work
Keywords video, exhibition

Posted by yatta at 11:29 AM

July 25, 2006

Live Cinema Nights | About
What happens when you take cinema out of the confines of the movie theater, wrench the film reel off the projector, and start editing the images and sound live, in front of the audience? Live cinema.
Posted by yatta at 10:54 AM
OSCON 2006

O'Reilly's Open Source Convention 2006 (OSCON) runs July 24-28, 2006, in Portland, Oregon. Hundreds of sessions, tutorials, activities, and events, are scheduled for this year's OSCON. Here's the Schedule.

This year's conference is dedicated to extending the dialogue between the creative open source community and the "traditional" software development industry.

More than 2,000 open source developers from around the world will gather at the Oregon Convention Center, reports The Oregonian.

"This is sort of the alumni party for open source," said Nathan Torkington, who is jointly chairing the conference's program lineup. Diverse programming communities come together, Torkington said, to share war stories and pool hard-won knowledge. This is OSCON's fourth year in Portland, with developers lured back by the city's vibrant open source community, said Torkington, who flew in from New Zealand to help organize this week's conference.

"Portland has made a great effort to attract what I guess you call the creative class," he said. "Open source definitely falls into that. There is a huge community of developers here."

Oregon is home to several open source initiatives, including the Open Source Development Labs in Beaverton, which promotes adoption of the open source Linux computer operating system. OSDL developers will be among those leading OSCON sessions this week.

IBM and Intel both base their Linux development work in Oregon, as well. Linux was created by Linus Torvalds, a Finnish computer programmer who moved to the Portland area in 2004 and oversees the operating system's development from a computer in his basement.

On Tuesday, the latest draft of the "General Public License" -- a free software license widely used to govern uses of open source software -- is due to be released. The GPL's new draft is being coordinated by the Free Software Foundation; its general counsel, Columbia University law professor Eben Moglen, will address the conference Friday afternoon.

New to OSCON this year is the O'Reilly Radar: The Executive Briefing, where Tim O'Reilly and Matt Asay will give a limited number of attendees an exclusive opportunity to hear from and meet with innovators, entrepreneurs, and companies that are currently on the O'Reilly Radar.

FOSCON is a free and fun gathering of Ruby fans held in the evening during O'Reilly's Open Source Convention. The speakers will be discussing a wide range of topics of interest to the Ruby community. And in case that wasn't enough, pizza will be provided!

FOSCON is sponsored by CD Baby: a little CD store with the best new independent music and Planet Argon: Ruby on Rails Development, Consulting & Hosting. It will be hosted by Portland-based Free Geek.

Blue Oregon adds:

In May, CNN International visited Oregon to film a special segment on the global emergence of open source and proclaimed "Portland, Oregon is the unlikely capital of a global software revolution. The revolution is called Open Source."

The piece, which aired in Asia just weeks before Governor Kulongoski's recent economic development mission to Japan, featured interviews with Oregon open source luminaries, including Dan Fry of IBM, Stuart Cohen of OSDL and Linux creator Linus Torvalds. (The transcript of the Torvalds interview is available here.) CNN also spotlighted some of the many area open source community groups, including the Portland Open Source Software Entrepreneurs (POSSE) and Free Geek.

Many of Oregon's open source companies and organizations will be on display at OSCON. In addition to speakers from Beaverton's Open Source Development Labs (OSDL), representatives from POSSE, the Oregon State University Open Source Lab (OSUOSL), Portland State's computer science department and the Software Association of Oregon (SAO) will man booths on the exhibit floor. The Beaverton-based incubator Open Technology Business Center (OTBC) and many of its growing roster of resident companies will also be exhibiting. (That list includes the new U.S. offices of Headwest and Innoopract, which came to Oregon from Singapore and Germany, respectively.) The O'Reilly event also includes among its sponsors the industry analyst firm The 451 Group, which recently relocated its open source practice head to Portland.

Among the annoucements; Socialtext, the first Wiki company, released Socialtext Open at the O'Reilly Open Source Convention today. Available for immediate download, Socialtext Open is the first open source wiki with a commercial venture as its primary contributor. Over 2,000 businesses run Socialtext Wiki products today as a hosted service or appliance. It's available for immediate download on SourceForge.

Posted by yatta at 10:41 AM

July 24, 2006

Psst! Pass it on
Psst! Pass It On... "is a series of short animated films created in collaboration by a select group of motion graphics artists from New York, Chicago, Los Angeles and Berlin."

Posted by yatta at 04:26 PM
UPLOAD 09, 27 July + 3 August '06, Cape Town
Liquid Fridge presents two workshops on mash-ups of art forms with each other and technology, with presenters Chris Csikszentmihályi from MIT (USA), Ralph Borland, Charles Lee-Thorp, Blaise Janichon and Martin Sims.
Posted by yatta at 04:09 PM
2006 Symposium on Interactive Visual Information Collections and Activity
Composing, nurturing, collecting, maintaining, and making associations within information; the environments and related tools in which these activities take place; and the theory behind these activities and environments.
Posted by yatta at 02:37 PM

July 21, 2006

the4thscreen.net :: The Fourth Screen
The4thScreen: a global fest of art & innovation for mobile phones focuses on the emerging cultural, technological and social phenomenon of mobile phones.

"We are at the moment when everybody, from the media moguls to Vietnamese peasants - artists, hackers, activists, businesses and governments are trying to grasp the impact, the power, of this new phenomenon.... trying to claim a part of it. There is still a lot of space for great ideas, to fulfill dreams and real needs. I hope the Festival will serve as a catalyst and influence this process... "
Tamas Banovich, festival director

Connecting over 2 billion users, more than twice as many as the Internet, covering every country of the world, the mobile network is bridging the digital divide.

With the mobile phone, the power is in your hands. From concept to creation you can share your visions, impact your world and reach millions.

Artists, designers, technologists, and all creative thinkers are invited to submit their creations, inventions and revolutionary ideas in one of two categories:

1/ Moving images - including videos, animations, and games made specifically for mobile delivery.
2/ Wise technologies - including SMS based projects, sound, software art, software and hardware projects proposing new or extended use of mobile devices.

The4thScreen is a platform where you can influence the future of this new medium, exchange your ideas over the boundaries of your culture and participate in the global village.

What will you bring to The4thScreen ?

Posted by yatta at 10:54 AM

July 20, 2006

p i c t o p l a s m a


The 2nd pictoplasma conference is just around the corner and for a second time, Berlin is about to mutate into the world’s capital of contemporary character design.

We look forward to welcoming you at the official conference exhibition openings on Wednesday the 11th of October. The “Character Walk” will take you through more than 20 galleries, project spaces and locations throughout the city centre of Berlin-Mitte. Scheduled high points include new work by Australian design collective Rinzen, exhibitions by Nathan Jurevicius and Derrick Hodgson, a two-man show by Gary Baseman and Tim Biskup and a birthday party for Emily the Strange given by Rob Reger himself. Leave your mark in the “Colour Me, Pictoplasma!” walk-through colouring room, meditate in front of the bunny mandala, enjoy selected “Characters in Motion” screenings on the big screen and dance your socks off to character visuals galore.

The conference per se kicks off first thing on Thursday and will keep you on your toes until late Saturday night. In the mornings, we’ll be celebrating the Pictoplasma Animation Festival with cinema screenings of the latest work by David Shrigley, Shynola, Trunk, Saiman Chow, Airside, Motomichi Nakamura and many more…

The marathon continues with lectures and presentations by international artists such as Tim Biskup (USA), eBoy (GER), Nathan Jurevicius (AUS), Akinori Oishi (JP), Pete Fowler (UK), Rob Reger (USA), Fons Schiedon (NL) and Ian Stevenson (UK), and some old friends such as Rinzen (AUS), Friends With You (USA) or Furi Furi (JP), who will update us on their latest activities.

In the early evenings - before character visuals and performances by Airside (UK) or Motomichi Nakamura (USA) start vying for your attention - we’ll be doing some serious talking with the speakers in open panel discussions. All this plus workshops, doodle seminars and a grand character Karaoke finale with the pictoOrphans will guarantee you some serious sleep deprivation.

Originally posted by exiledsurfer from del.icio.us/exiledsurfer, ReBlogged by exiledsurfer on Jul 19, 2006 at 11:46 AM

Posted by yatta at 05:33 PM
Antimatter Underground Film Festival
Antimatter exists to provide a public platform for underground productions of film and video -- imaginative, volatile, entertaining and critical works that exist outside of the mainstream. It is a forum for innovative and radical ideas overlooked or margi
Posted by yatta at 05:21 PM

July 19, 2006

Game/Play

gameplay2.jpg

Playful Interaction and Goal-Oriented Gaming

Game/Play: Playful Interaction and Goal-oriented Gaming Explored Through Media Arts Practice ::
The exhibition opens at two different venues, in the UK and then joins, to tour as a single touring show. Game/Play is a networked national touring exhibition in the UK, focusing on the rhetorical constructs game and play. This collaboration between Q Arts, Derby and HTTP Gallery, London provides a basis for exchange and interaction between audiences, artists, curators and writers through the exhibitions and networked activity.

Enjoy the Ermajello performance of Plankton at Q Arts :: test drive Mary Flanagan's [giantJoystick] at HTTP :: view the works and connect and collaborate with visitors in both :: galleries in the online :: multiuser spaces of Furtherfield's VisitorsStudio and Endless Forest by Tale of Tales.

goldenshot2.gif

Projects fall under three main categories: installations, independent video games, and online (networked) artworks. Game/Play opens at two venues, HTTP Gallery and Q Arts. Curated by Giles Askham, Marc Garrett, Ruth Catlow, Corrado Morgana & Louise Clements.

Game/Play Artists: Michael Mateas and Andrew Stern, Jetro Lauha, Julian Oliver, Kenta Cho, Mary Flanagan, Low Brow Trash, Paul Granjon, Simon Poulter, Giles Askham, Jakub Dvorsky, Long Journey Home, PRU, Q Club, Furtherfield, Tale of Tales.

2boys_green.jpg

Game/Play Writers: Giles Askham / Jon Bird / Peter Bowcott / Javier Candeira / Rebecca Cannon / Ele Carpenter, Ruth Catlow, Louise Clements, Mary Flanagan, Marc Garrett, Keiron Gillen, Mark R Hancock, Martijn Hendriks, Pat Kane, Ana-Marija Koljanin, Maaike Lauwaert, Corrado Morgana, Patrick Lichty, Christiane Paul, Thomas Petersen, Andy Pollaine, Jonathan Willett.

HTTP Gallery
Saturday 22 July 7pm – 9pm.
Unit A2, Arena Business Centre,
71 Ashfield Rd, London N4 1NY

Q Arts:
21 July 6.30pm – 8.30pm Q Arts – Gallery
35/36 Queen Street,
Derby, DE1 3DS

Posted by yatta at 10:34 AM
About the Free Form Film Festival
a continuously touring festival without beginnings or endings
Posted by yatta at 10:31 AM
Horse Bazaar Digital Art Bar Melbourne Australia
the horse bazaar has a 20m long video screen of 6 tiled projectors on a dataton system. Amazing place, which i was in australia, man
Posted by yatta at 10:30 AM
Follow the Metaverse Roadmap to EyeBeam

The Acceleration Studies Foundation is wrapping up its work on a first version of the Metaverse Roadmap, a document designed to look ahead at the next 10 years of the metaverse, and to be updated along the way. (I participated in the meetings that gathered thoughts for the Roadmap back in May.) To celebrate, the ASF is holding a pre-release party at EyeBeam in New York City on Thursday, August 10. The party is free and open to all, but space is limited, so RSVP on Jerry Paffendorf’s Sheep blog to reserve your ticket.

EyeBeam, of course, is the cool hacker’s collective (actually, it “engages cultural dialogue at the intersection of the arts and sciences,” but we know what they’re really up to over there) that produced the OpenGL Extractor, which let’s you export stuff from virtual worlds like World of Warcraft and Second Life, and even 3D-print your avatar — and which has caused a lot of agita among some SL residents concerned about its use as an IP-stealing device. Mike Frumin, who helps run the place, has been a great friend of various metaversal initiatives, and was kind enough to help Jerry secure the space for the party.

I’ll definitely be there — which is good, since part of the event involves an on-stage conversation between me and Prokofy Neva, who’s consistently been one of the most outspoken monitors of the metaverse, and who brings a unique and important viewpoint to the development of Second Life culture, technology and society. Let me know if there are any topics you’d like to see discussed during the event and I’ll see if I can get them in. See you there.

, , , , ,
Posted by yatta at 09:05 AM

July 12, 2006

Futuresonic. It's in Manchester and it's soon

0fututres.jpgFuturesonic celebrates this year its 10th anniversary with an amazing line-up of performances, exhibitions and events across Manchester city centre. This festival of electronic art and music will take place on July 20-23. That's very soon (only got my ticket yesterday!)

There will be the Social Technologies Summit, a series of conferences that explore "a whole new way of doing things in the air". I'm particularly thrilled at the idea of making a fool of myself at the Social Art panel. How will i not? I'll be speaking with two persons i admire a lot: super clever Jose Luis de Vicente, critic and curator of major new media art festivals (Sonar, Art Futura, OFFF, etc.) and Anthony Dunne (his name has been mentioned about 100 times in this blog, he's Head of Interaction Design, Royal College of Art and the author of Design Noir, the Secret Life of Electronic Objects (together with FIona Raby) and Hertzian Tales. i nevertheless think that he should be fined for having such an annoying website).

Other talks include:
- a keynote by Toshio Iwai himself;
- Collaborative, Creative and Commercial Digital Mapping with another favourite of mine, Masaki Fujihata, but also Richard Peckham, and Steve Coast.
- Contested Spaces and RFID with a talk by Professor Tim Cresswell followed by a discussion of one of the most contested technologies of modern times, RFID. A session featuring Inke Arns, Rob van Kranenburg and Drew Hemment.
- Iterative Architecture (Built On An Internet Of Things). With speakers like Tom Carden, Matt Webb and Stanislav Roudavski this session should be both fun and brain-challenging,
- Social Music with Atau Tanaka, Last.fm, Share NYC.

There's more: two Urban Play exhibition. One is dedicated to mobile, locative and mapping technologies, the other to Musical Instruments. Both run from July 20 to 29 at the Museum of Science and Industry.

Posted by yatta at 03:01 PM
Live media performances, ROOMIKS CUBE & r.b.w.
ROOMIKS CUBE is a multichannel panoramic A/V performance. Part of the ongoing MUX A/V series, this rare event is a collaborative effort between live video performance artists C-TRL Labs and NY based electronic composer Caural.
Posted by yatta at 02:40 PM

July 10, 2006

We Love Technology
Through its programme of presentation, debate and play WLT explores how technologies enable and enhance creative engagement.
Posted by yatta at 09:49 AM

July 06, 2006

ISEA re:mote CFP

ISEA (International Symposium on Electronic Art)2006, an international conference held in conjunction with ZeroOne San Jose: A Global Festival of art on the Edge, will be held in San Jose, CA, August 7-13 2006. Both events are “situated at the critical intersection of art and technology.” ISEA2006 re:mote is a symposium within ISEA2006 and is issuing a Call for Proposals.

ISEA2006 re:mote, August 10-12, 2006

International new media art discourse is stimulated by festivals and events like ISEA2006 which form temporary cultural centers to represent, present and discuss networked and digital technologies. However by forming temporary centers we also tacitly create a notion of a periphery - with temporary centers also come temporary peripheries. In new media culture this is a paradox as much new media art, theory, and discourse reflects on the network itself and the elusiveness and redundancy of centers and peripheries.

ISEA2006 re:mote attempts to dissuade us from imposing these distinctions by providing a platform for artists, commentators, curators, performers and theorists to participate in ISEA 2006 via online and pre-recorded media.

ISEA2006 re:mote Open Call

ISEA2006 re:mote is inviting media spaces and individual artists, theorists, and curators from around the world to speak or perform via remote technologies to the audience at ISEA. Presentations to be directed at the four themes of ISEA 2006. Participants are invited to present or perform on topics included within the ISEA symposium, and onsite audience interaction with the presenters is also encouraged. ISEA re:mote will focus on presenting media spaces and people that would otherwise be excluded from presenting their work at ISEA due to financial, political, or logistical reasons. [More….]

Originally by Helen Varley Jamieson from Rhizome.org Raw at July 5, 2006, 00:53, published by Marisa S. Olson

Type opportunity, announcement
Genre event
Keywords conference, broadcast, art world, access, globalization

Posted by yatta at 01:50 PM
Generator.x: Software and generative strategies in art and design
Generator.x is a conference and exhibition examining the current role of software and generative strategies in art and design
Posted by yatta at 01:36 PM

June 29, 2006

BEAP 2007 Biennale of Electronic Arts Perth
hey ho lets go
Posted by yatta at 04:43 AM

June 22, 2006

Nordichi Workshop Call: Near Field Interactions


Workshop: Near field interactions
This is a call for proposals for a workshop on user-centred interactions with the internet of things at Nordichi 2006, October 14 and 15, 2006 in Oslo, Norway.
http://nordichi.net.dynamicweb.dk/

The user-centred Internet of Things
The so-called ‘Internet of Things’ is a vision of the future of networked things that share a record of their interactions with context, people and other objects. The evolution of networking to include objects occupying space and moving within the physical world presents an urgent design challenge for new kinds of networked social practice. The challenge for design is to overcome the current overarching emphasis on business and technology that has largely ignored practices that fall outside of operational efficiency scenarios.

What is imminently needed is a user-centred approach to understand the physical, contextual and social relationships between people and the networked things they interact with.

The mobile device as early enabler
The mobile phone is likely to play a key role in the early adoption of the internet of things. Mobile devices offer ubiquitous networks and interfaces, enabling otherwise offline objects at the edges of the network. Near Field Communication (NFC: http://www.nfc-forum.org/aboutnfc/) is a mobile technology that has been designed to integrate networked services into physical space and objects. NFC introduces a sense of ‘touch’, where interactions between devices are initiated by physical proximity.

In use, the mobile phone brings with it a history of personal and social activities and contexts. It is in this evolution that we see user-agency and social motivation emerging as an interesting area within the internet of things.

Workshop goals
In this workshop we intend to build knowledge around the hands-on problems and opportunities of designing user-centred interactions with networked objects. Through a process of ‘making things’ we will look closely at the kinds of interactions we may want to design with networked objects, and what roles the mobile phone may play in this.

We will focus on the design of simple, effective and innovative interactions between mobile phones and physical objects, rather than focusing on technical or network issues.

The primary questions for the workshop are:

What kinds of common interactions will emerge as networked objects become everyday?
What role will the mobile phone have to play in these interactions?
How do we encourage playful, experimental and exploratory use of networked things?

Some secondary questions are:

What interaction models can we bring to the internet of things? Do the fields of embodied interaction, tangible, social, ubiquitous or pervasive computing cover the required ground for designers?

What new kinds of social practices could emerge out of the possibilities presented by networked things?

How will the physical form of everyday objects and spaces be transformed by networks and near field interactions? How this would be reflected in users’ behavior?

How can the design of physical objects help in overcoming potential information or interaction overload, and how does search or findability change when in a physical context?

How can we move beyond commonsensical features such as object activation or findability?

What kind of user-communities will co-opt the technology and how will they hack, adjust and re-form it for their needs?

Workshop structure
Each workshop day will begin with a keynote presentation from invited experts. On the first day, participants will each give a short presentation of their position paper, no longer than 5 minutes.

Then groups of 3-4 people, each with different skills and backgrounds will then work on concepts, scenarios and prototypes. Prototypes may take the form of physical models, scenarios or enactments. We encourage the use of our wood, plastic and rapid prototyping workshops to create physical prototypes of selected concepts. We will provide workshop assistants for the creation of physical models.

Outcomes
The outcomes should be in a range of implementation styles allowing for a variety of outputs that speaks to a wide audience. A report will be written on the workshop, and published on the Touch project website and in other relevant channels.

Call for participation
The workshop is open to participants from human factors, mobile technology, social science, interaction and industrial design. Practitioners and those with industrial experience are strongly encouraged. Prior research work on embodied interaction, social and tangible computing would be particularly relevant. Participants will be selected based on their relevance to the workshop, and the overall balance of the group. Space is limited to 25 participants.

Call for short position papers
Application is by position paper no longer than two pages. The position paper can be visual or experimental in design and content. The themes should cover an issue that is relevant to the design of interactions with everyday objects.

Deadline for papers is 1 August, selected participants will be notified on the 9 August. The workshop itself is October 14 and 15, 2006.

Papers and any questions should be submitted to timo (at) elasticspace (dot) com before 1 August.

Organisers
Timo Arnall is a designer and researcher at the Oslo School of Architecture & Design (AHO). Timo’s research looks at practices around ubiquitous computing in urban space. At the moment his work focuses on the personal and social use of Radio Frequency Identification (RFID) technologies, looking for potential interactions with objects and city spaces through mobile devices. Previously his research looked at flyposting and stickering in public space, suggesting possible design strategies for combining physical marking and digital spatial annotation. Timo leads the research project Touch at AHO, looking at the use of mobile technology and Near Field Communication.

Julian Bleecker is a Research Fellow at the University of Southern California’s Annenberg Center for Communication and an Assistant Professor in the Interactive Media Division, part of the USC School of Cinema-Television. Bleecker’s work focuses on emerging technology design, research and development, implementation, concept innovation, particularly in the areas of pervasive media, mobile media, social networks and entertainment. He has a BS in Electrical Engineering and an MS in computer-human interaction. His doctoral dissertation from the University of California, Santa Cruz is on technology, entertainment and culture.

Nicolas Nova is a Ph.D. student at the CRAFT (Swiss Federal Institute of Technology Lausanne) working on the CatchBob! project. His current research is directed towards the understanding of how people use location-awareness information when collaborating in mobile settings, with a peculiar focus on pervasive games. After an undergraduate degree in cognitive sciences, he completed a master in human-computer interaction and educational technologies at TECFA (University of Geneva, Switzerland). His work is at the crossroads of cognitive psychology/ergonomics and human-computer interaction; relying on those disciplines to gain better understanding of how people use technology such as mobile and ubiquitous computing.




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Posted by yatta at 11:17 AM

June 20, 2006

Month Of Sundays Live A/V Internet Mixing - 25th June

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Two Sites, Two Cities

FurtherNoise.org Presents: Month Of Sundays Live A/V Internet Mixing. Featuring John Kannenberg & Glenn Bach. Open Mix led by Ruth Catlow & Marc Garrett (Furtherfield & HTTP). Post performance soundscapes by Alex Young (Furthernoise). Date & Time: 16.00 - 18.00 hrs BST; Where: E:vent - 96 Teesdale Street, London E2 6PU.

As part of the Month Of Sundays series of live A/V internet performances Furthernoise.org is hosting this unique event featuring a cross continent A/V performance by Chicago based John Kannenberg mixing in real time with Glenn Bach who will be performing from his home in Long Beach, California. The performance is based on their Two Cities project, which began in 2003 using sounds, photos, objects and data collected on Glenn and John's daily walking commutes to compare and contrast the environments of their respective hometowns.

It will take place in the online file mixing platform Visitors Studio
and projected, amplified into the gallery space from www.visitorsstudio.org

Come and join us at E:vent: Bring your laptops and media files and collaborate. Following the performance, Furtherfield artists Ruth Catlow & Marc Garrett will lead an open mix where audiences both online and in the gallery can join in by uploading and mixing their own audio & visual files in an open collaborative mix. Files can be mp3, swf, flv and jpg and must be a maximum of 2OOK.

There will also be free refreshments and post performance Soundcapes by Alex Young who's album 'Helicoids' is the new net release on Furthernoise.org.

As well as being shown at E:vent, the afternoons performances will be also broadcast, in real-time, online:- at The Watershed Media Centre, Bristol. The Point CDC Theatre, New York.

Curated by Roger Mills. Furthernoise & Visitors Studio are Furtherfield.org projects, supported by Arts Council England.

BIOGRAPHIES

Chicago-based sonic and visual artist John Kannenberg works with a variety of themes including primal natural forces, spirituality and mindful contemplation, melancholy and nostalgia, abstracted narrative tales, and the confluence of sonic and visual art. His major appearances include the Spark Festival 2006 (Minneapolis), so.cal.sonic 2005 (Long Beach), ISEA 2004 (Tallinn), and the Placard Festival 2003 (New York). John is the creator and curator of Stasisfield.com, an experimental music label and digital art space presenting works by a diverse collection of artists from around the globe.

Based in Long Beach, California, Glenn Bach is an active multidisiciplinary artist influenced by the act of mindful walking and environmental sound, Bach has performed at Field Effects (San Francisco), the Big Sur Experimental Music Festival, and the Schick Art Gallery (Saratoga Springs, NY) and has curated a house concert series, Quiet (2003), the week-long so.cal.sonic festival (2005) and is the founder of the research group Pedestrian Culture. His current project is a poem sequence, Atlas Peripatetic, inspired by an extensive mapping of sounds on his morning walk.

Ruth Catlow is an artist and works as co director of Furtherfield, formed and run in partnership with artist, Marc Garrett since 1997. Ruth works with networked media in public physical spaces and on the Internet. exploring net art with new communities (of artists and audiences) with less reliance on existing, traditional art world hierarchies, developing independent grass-roots expression and representation. She is exploring the potential of current network technology for promoting distributed creativity which raises a whole series of issues by giving rise to a more permeable boundary between established arbiters of culture, artists and audiences radically changing the life of the artwork in the world, and the ways in which people come across it.

Marc Garrett is an Internet artist, writer, street artist, activist, curator, educationalist and musician. In a constant state of being renascent. He share's no allegiance to any one form of art or expression. 'For me, art, or rather creativity, is an intuitive strategy that involves learning, questioning, progressive thought and putting playful explorations into action'. Emerging in the late 80's from the streets exploring creativity via agit-art tactics, Marc declares his own and humanity's seemingly perpetual dysfunction. Consciously using unofficial platforms such as the streets, pirate radio, net broadcasts, BBS systems, performance, intervention, events, pamphlets, warehouses and gallery spaces. In the early nineties he was co-sysop with Heath Bunting for Cybercafe BBS.

Posted by yatta at 12:04 PM
Wiki Symposium 2006

The international symposium on wikis is taking place in Denmark in August this year.

The invited talk lineup is excellent: there will be talks by the Wikimedia Foundation’s Angela Beesley (“How and Why Wikipedia Works”), Doug Engelbart and Eugene Eric Kim (“The Augmented Wiki”), Mark Bernstein (“Intimate Information”) and Ward Cunningham (“Design Principles of Wikis”).

Like the first year, there’s a research paper track, panels (“Wikis in Education” and “The Future of Wikis”), and workshops. There will also be an Open Space track throughout the meeting.

Today (June 19) is the last day for early registration. The chair, Dirk Riehle, informs me that “you can register but don’t have to pay right away. So even if you are waiting for travel permission from your boss, you can already register and pay later (or cancel with no hassles).” Which I’m going to do right away, as a matter of fact. :) The registration page is here.

Posted by yatta at 11:58 AM

June 15, 2006

Where 2.0

O'Reilly's Media Where 2.0 conference is where it's at for location-based developments. Check out the Schedule, Speakers, Events, Wiki, Blogs and Sponsors.

Announcements this week include Skyhook Wireless which announced the launch of their Skyhook Developer's Network. The Developer's Network will allow solution providers to build location-based products without the need of additional hardware such as a GPS.

WiFiPlanet says the software developer's kit will target applications written in the C programming language to run on Windows operating systems, including Windows Mobile handhelds.

The cornerstone for the Skyhook Developer's Network is the Developer's Dashboard, a web-based support infrastructure that will give LBS developer's access to the Skyhook software-only positioning APIs and software code, documentation, release notes, community forums and technical support.

Their applications include a Skype E911 Plug-in, Location-Based Search, Navigation and Sharing, Location-based sticky notes, Photo tagging with EyeFi and area/code Big Games.

Skyhook's service can act as a virtual GPS, providing latitude and longitude in standard NMEA format. That allows developers to leverage location interfaces that they have already developed. Skyhook says it gives developers the ability to add auto-location query functionality and incorporate a complete location profile -- latitude, longitude, full street address -- through a simple API.

Skyhook's main competitor is probably Navizon, which uses a combination of Wi-Fi and cellular towers.

Related DailyWireless articles include; City Clouds: Becoming The World Cup.

Posted by yatta at 08:34 AM
Lovebytes
The Lovebytes International Festival of Digital Art and Media takes place annually in Sheffield, UK, during March/April, bringing together leading computer programmers, graphic designers, film-makers and musicians from all over the world.
Posted by yatta at 08:34 AM

June 13, 2006

Nokia Citizen Journalism Awards
The Nokia Citizen Journalism Awards are a celebration of the very best in citizen journalism in the UK over the last 12 months.
Posted by yatta at 07:30 PM

June 11, 2006

Video bloggers ready to incite 'media revolution'
As Jordan Nealy blows out four candles on her birthday cake in South Carolina, Irina Slutsky interviews a technology executive in Texas, and Helene Cardona recites a poem from a train platform in Los Angeles.

What's the common thread between these seemingly unrelated acts? They're all early April entries on three different video blogs, and together they illustrate the diversity emerging from the flourishing world of video blogging, which will take center stage this weekend in San Francisco at the Vloggercon conference.

Posted by yatta at 10:56 AM
Multimedia News Production Workshop

What: Two days of discussion and hands-on learning focused on improving audio, video and Flash storytelling skills.

Who: Journalists charged with producing multimedia content for online news publications. Whether you are a complete newbie, somewhat trained, or pretty good and want to get better – this workshop will have something for
you.

When: August 11-12, 2006

Where: Minneapolis, University of Minnesota School of Journalism

Why: If you don’t know that, you probably don’t need to come!

How: Mornings, we'll talk about how to get things done. Topics include what we know about digital storytelling use and usability, online storytelling concepts, tools and training, working with your newsroom. Afternoons, there
will be 3 hands-on learning tracks: Audio slide shows, video and Flash. Each participant can follow 2 of 3 tracks (one per afternoon).

Faculty: Joe Weiss – Raleigh News and Observer Online, Mindy McAdams – University of Florida, Nora Paul – University of Minnesota, Regina McCombs – StarTribune.com

Hosted by: University of Minnesota School of Journalism and Mass Communication’s Institute for New Media Studies and Minnesota Journalism Center, StarTribune.com, and NPPA Region

Cost: $90 including continental breakfast and lunch both days. (Optional third day, if there is enough interest, will be an additional $50.00)

Limited to the first 50 completed applications

If you’d like to join us in August, get your application in now…sign up at:
www.multimediaproducers.org

Posted by yatta at 10:53 AM

June 08, 2006

Aula 2006

aula06.jpg

Movement / Mobility 2.0

Aula 2006 is an event (Wednesday, June 14) about the direction society, culture and technology are heading in. The theme Movement points to mobile 2.0 (mobility meets web 2.0), the overlapping of the physical and the virtual, and the social movement-like nature of new technologies. On a personal level, movement is about not staying still but taking action to shape the big global issues we face in the future.

We'll hear about movement from Clay Shirky the New York University professor who coined the term social software, Alastair Curtis the new Head of Design at Nokia, Martin Varsavsky founder of the global Wi-Fi network FON, and venture capitalist Joichi Ito who has invested in several successful second-generation Web companies including, SixApart and Technorati.

Movement also means a section of a piece of music, and the gathering will include interventions in music and dance. This event will be less of a conference, more an intimate gathering of people to discuss, detail and experience critical topics.

The event will take place at Bio Rex theatre in Helsinki. Attendance is free and open to the public - no advance registration is required. It is also possible to attend the dinner following the event at restaurant Via. Table reservations must be made in advance. After dinner, the event will continue with movement on the dance floor at Ahjo club in Hotel Klaus K to beats by Jukka Perko and Samuli Kosminen.

For enquiries, please contact Andreea Chelaru at andreea[at]fjord.fi.

Posted by yatta at 06:52 PM

June 07, 2006

Vloggercon 2006 is SOLD OUT!!!!!!!

Though we wish we could accommodate everyone in person, we won’t be able to but that doesn’t mean you can’t be a part of the fun. We will be video streaming both rooms on Sat/Sun, including an IRC chat. You can also come to all our outside events and parties where most of the schmoozing happens anyway. Hell, make your own event and post it on the wiki. This is our conference to make.

Posted by yatta at 10:24 AM

June 06, 2006

! Zasterisk
zork + voip + asterix + festival, if you can think it up, it's possible to execute
Posted by yatta at 06:31 PM

June 04, 2006

6/24 - Preemptive Media Workshop

Join Preemptive Media (Beatriz da Costa, Jamie Schulte and Brooke Singer) from 1-5pm for a public workshop presenting and field-testing AIR (Area’s Immediate Reading), a work in progress being developed as the 2005 Social Sculpture Commission awarded by Eyebeam and Lower Manhattan Cultural Council.

Posted by yatta at 02:18 PM
MOBILE ASIA COMPETITION 2006

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[CALL FOR PARTICIPATION]

MOBILE ASIA COMPETITION 2006: ORGANIZED BY ART CENTER NABI, SEOUL, KOREA :: The progress of mobile technology characterized by mobility, connectivity, and dispersion seems to resonate with the diasporic experiences of Asians who are mobile, dispersed yet connected with each other through socio-cultural dynamics and relations. With the mobile market and its culture expanding beyond Korea, Japan, China, and Taiwan to the Southeast Asia, the need should be raised for reflecting upon the currency of culture and the urgency of new identities that are evolving with mobile technology in Asian region.

Mobile Asia Competition 2006 hosted by Art Center Nabi pays attention to the role of media makers and artists in articulating and expressing the Asian mobile cultures. Artists and media makers always appropriate and challenge the given technology through creative ideas and critical practices to broaden the space of possibilities. Especially, the recent emerging ubiquitous mobile environments requires both popular sentiment and critical thoughts. Mobile Asia competition 2006 investigates the new forms of Asian identities and cultures in the creative works of artists and designers who dare to experiment, play, and wrestle with the mobile technologies.

CATEGORY

1. Works made to be viewed and experienced on mobile devices
(1) Game, Interactive Art
(2) Screen-based arts : Animation, Motion Graphic, Documentary, Music Video, Narrative film, etc.

2. Works made by mobile phones such as camera phone, video phone.

3. Idea proposal for wireless art projects on the theme of ‘connectivity and social network’. Art project that expresses the theme of social network and connectivity while exploring new and artistic ways of using diverse personal media such as mobile phones, laptop, PDA and internet network.

PRIZE: The total award money is US $20.000 and the selected works will be exhibited in various on and offline venues.

Category 1 & 2 (Mobile content): US $10.000

- One winner from each category will be awarded with $5000.
- The works by winners and other selected works will be screened and exhibited at Art Center Nabi, ResFest Korea 2006 (digital film festival), and Korean mobile phone service including DMB channel.

Category 3 (Wireless art proposal): US $10.000

- One winner will be awarded with $5000.
- Additional $5000 and technical support will be offered for the realization of the proposal if the work is decided to be realized for the exhibition at Art Center Nabi.

SUBMISSION GUIDELINES

.Category 1 & 2 seek for completed works, and Category 3 for project proposal.
.Projects that are under development will also be considered for Category 3.
.Project proposal should relate to the theme and topics of the Award
.The works that are already presented or won in other competitions are not eligible for entry.

_HOW TO SUBMIT

.All submissions should be processed through the official online platform.
.Biography, project proposal, and other supporting materials (image, sound, movie files) should be uploaded in appropriate format indicated in each section.
.However, the works applying for Category 1 & 2 should be sent via registered mail in the format of CD-Rom, DVD, Mini DV tape with a copy of filled-out online registration form printed from the website.

Please go to http://www.nabi.or.kr/pages/submission.asp to complete your submission. (all submissions)

Mail address (Category 1 & 2 only):
Art Center Nabi [Att: Mobile Asia Competition 2006]
99 Seorin-dong, Jongro-ku, SK bldg. 4th fl.
Seoul, Korea
110-110

_IMPORTANT DATES

Deadline for Submissions
.Category 1 & 2: August 31, 2006
.Category 3: July 31, 2006

Notification of winners September 15, 2006

CONTACT: For more information, please visit www.mobileasia.org.
Or contact at mobileasia[at]mobileasia.org

Art Center Nabi
99 Seorin-dong, Jongro-ku, SK bldg. 4th fl.
Seoul, Korea
110-110
www.nabi.or.kr

Posted by yatta at 01:33 PM

May 31, 2006

Culture, Commerce, and Public Media - Co-sponsored by Intelligent Television and Channel 13/WNET
"Culture, Commerce, and Public Media: A New Forum for Creators" addresses how commercial and noncommercial institutions active in culture, education, and media can make their materials—current productions, and legacy content—more openly available. June 5-6, 2006.
Posted by yatta at 09:04 AM

May 30, 2006

Webvisions 2006 Keynote: The Naked Interface

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Liberating Brain, Body and Digital Interactions

Keynote: The Naked Interface - Liberating Brain, Body and Digital Interactions by Luke Williams: Friday, July 21, 1:00 pm – 2:00 pm.; Webvisions 2006, Explore the Future of the WebJuly 20 to 21, 2006 at the Oregon Convention Center in Portland, OR.

Throughout the electronic age, people have become accustomed to interacting with digital media indirectly, mediated through screens and peripheral devices. But now, as digital technology becomes invisibly embedded in everyday things, the "feeling" of everyday things is also increasingly becoming embedded in digital technology.

In many senses, physical objects are becoming more important. In an immediate way, they can help us define new systems of relationships with digital information. This presentation will examine how perceptions and gestures formed through our experiences with physical products can effectively bring liberty to the relationship between brain, body and digital media interface.

What the audience will learn: :: How patterns and archetypes from product design now frame new ways for people to orientate themselves around information. :: The principle of stimulating one sense through another to create multi-sensory interactions. :: New developments at the collision point between "real world" objects and "digital interfaces" – the touch screen.

Posted by yatta at 07:50 AM

May 24, 2006

Mobile Interaction with the Real World - Workshop @ MobileHCI 2006

The main goal of the workshop is to develop an understanding of how mobile devices (particularly mobile phones, smartphones and PDAs) can be used as interaction devices. We will provide a forum to share information, results, and ideas on current research in this area. Furthermore we aim to develop new ideas on how mobile phones can be exploited for new forms of interaction with the environment. We will bring together researchers and practitioners who are concerned with design, development, and implementation of new applications and services using personal mobile devices as user interfaces.

Posted by yatta at 05:55 PM

May 22, 2006

infovis art exhibition reminder

infovis2006.jpglittle reminder for any infosthetic developer out there: for the first time, an 'infovis art exhibition' will be organized at the IEEE Information Visualization 2006 Symposium this year (Oct 29 - Nov 3, Baltimore). the deadline for entries is June 30.
"this exhibit aims to examine the merging of artistic intention & visualization technique, & is looking for artwork that reveals data patterns in aesthetic, innovative ways."
any questions can be directed to the organizers via email.
[computer.org]

Posted by yatta at 10:50 PM
ISEA 2006 Early Bird Registration Open


ISEA2006 Early Bird Registration is only $250.00

Seven days of art and interconnectivity
ZeroOne San Jose/ISEA2006
Downtown San Jose; August 7-13, 2006.

1. Keynote: Raqs Media Collective, New Delhi, India http://www.raqsmediacollective.net/CV.html
2. Almost 200 artists from around the world exhibiting and presenting
3. 70 papers and artist presentations during the symposium.
4. Talk-back live and really gain the benefit of the collective knowledge.
5. Workshops and Tours: Wetware Hackers, Free Soil, IBM/Almaden Research Labs, Landstream, From Crisis to Bliss, Computer Vision for Artists, San Jose Remixed-Open Source Interactive Narrative, Signal Process-Sound in Open Space, Transparent City, Social Memory-Documenting ISEA2006.
6. See Survival Research Labs LIVE! Legendary!
7. See Peter Greenaway LIVE! VJ Tour – Tulse Luper

http://www.metroactive.com/metro/05.17.06/isea-0620.html

ISEA2006 Early Bird Registration is only $250.00!!!

Click Here to Sign Up

http://01sj.org/content/blogcategory/121/130/

And A FREE COPY of Leonardo, journal of the International Society for the Arts, Sciences and Technology, will be distributed to every Early Bird registrant of the ISEA conference (through June 15th). Leonardo 39:4 will be devoted to the work of the seven Pacific Rim working groups, featuring new media educational programs and artists from the Pacific-Asia region. The print issue of the journal, due to be released in conjunction with the symposium, will include statements by artists as well as articles by cultural theorists looking at issues germane to the seven working group topics, plus introductory texts by the working group chairs.

Visit http://01sj.org/ to register.
Posted by yatta at 10:22 PM
Protesting the telco money machines

National Day of Out(R)age | Save Access

Not only are the telcos giving over your call records to the NSA but public access and the like are in trouble with National Video Franchising legislation in consideration by Congress being pushed by the telcos.

Posted by yatta at 10:19 PM

May 19, 2006

ISPCON

VOiP Monitor is live from ISPCON (Schedule, Exhibitors & Press Releases).

 

ISPCON, the leading event for wired and wireless ISPs, kicked off to a great start yesterday as industry luminaries spoke to packed rooms in five instructive and profitable session tracks, the first of two keynote sessions received excellent response and the exhibit hall opened its doors. ISPCON Spring 2006 is being held in the Baltimore Convention Center in Baltimore, MD, and will continue through Thursday, May 18.

To begin the day, speakers from a variety of aspects of the Internet held general sessions on a number of topics including dial-up, Ethernet, SARBOX, wireless, Exchange hosting services, VoIP and CLEC strategies.

The general sessions are split into five tracks including: Access, Services, Strategy, Operations and Business. The first round of sessions has had extremely positive feedback and the remaining speakers are sure to maintain that momentum in the remaining two days of the conference.

The opening keynote session, entitled "Muni Networks: Partnering for Affordable Broadband," was delivered by Bill Tolpegin, vice president, corporate development and planning, municipal networks division of Earthlink Inc., and Raghu Rau, senior vice president, global marketing and strategy, Motorola Networks. These two industry leaders discussed their own partnership in municipal wi-fi, and how the Internet industry can collaboratively drive the use of wireless networks and affordable broadband.

The second keynote is titled "Neutrality Reality" and will be delivered by David S. Isenberg (blog), principal of isen.com LLC. In what is sure to be a profoundly enlightening and entertaining keynote, Mr. Isenberg will address what lies ahead for the Internet industry and economy as the issue of network neutrality looms.

The exhibit hall opened at 3:00 p.m. with the energetic buzz of over 70 exhibitors from all facets of the industry. Corporate host Motorola, who also sponsored the ISPCONNECT attendee communication system, displayed prominently in the center of the room. Other exhibitors included everyone.net, Verio, PEER 1, Sendmail Inc., Mirapoint Inc., Tucows Inc., Hostopia and Web Host Industry Review, among many others.

 

Posted by yatta at 06:54 PM
The 48 Hour Film Project 2006 Tour
The 48 Hour Film Project is back for 2006, and coming to a city near you. Organize a team of talent to compete head to head in creating a film in just 48 hours time. The winners of each city competition will compete nationally for an as-yet-unannounced prize package (last year they gave away Avid w/ Mojo editing systems and the Panny HVX-200). Winners of the 2005 city competitions will be screened at Cinequest, and past winners of the 48HFP have screened at SXSW.

Cities scheduled so far:
* Philadelphia: begins March 24th
* Boston: begins April 7th
* New York: begins April 21st
* Phoenix: begins April 21st
* Washington, DC: begins May 5th
* Atlanta: begins May 19th
* Fargo: begins May 19th
* Houston: begins May 19th
* Portland, Maine: begins June 2nd
* Cincinnati: begins June 9th
* Little Rock: begins June 9th
* Minneapolis: begins June 9th
* St. Louis: begins June 9th
* Chicago: begins June 16th
* Austin: begins June 23rd
* Los Angeles: begins June 23rd
* San Francisco: begins June 23rd
* Milwaukee: begins July 7th
* Seattle: begins July 7th
* Aberdeen, SD: begins July 14th
* San Diego: begins July 14th
* Asheville: begins July 21st
* Denver: begins July 21st
* Greensboro: begins July 21st
* Louisville: begins July 21st
* Nashville: begins July 21st
* Des Moines: begins July 28th
* Miami: begins July 28th


We mentioned the 48 Hour Film Project last year as well.
Posted by yatta at 06:52 PM

May 17, 2006

ISEA2006 Symposium Registration Launches

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The Early Bird Gets the Discount!

Coming to San Jose, California, August 7-13, Seven Days of Art and Interconnectivity: ISEA2006 Symposium Registration Launches 33% discount for Early Bird Registration through June 15th. Registration: Hotels: Press Release.

Early Bird registrants also receive 20% discount on ticketed events including blockbusters like Peter Greenaway, Tulse Luper Live VJ version, Survival Research Laboratories, Builders Association/dbox, Super Vision, and Ryoji Ikeda's North American premiere of data.matrix.

The most progressive artists, cultural producers, media theorists and curators from around the world will be gathering in the birthplace of computing innovation - Silicon Valley - to share and discuss the latest ideas and practices about art and digital culture.

The ISEA2006 Symposium is taking place in conjunction with the inaugural ZeroOne San Jose: Global Festival of Art on the Edge and offers attendees an immersive, interactive, exposure to the art, ideas, theories, and new developments in the field of interactive media and digital art as it relates to the symposium themes of Community Domain, Interactive City, Transvergence, and the Pacific Rim.

Online pre-symposium paper abstracts and a pre-publishing model for Symposium presentations and participation, allows the public to join the discussions online both before and during the Symposium. This innovative structure is designed to enable lively, free conversations across disciplines, ideologies, and philosophical frame-works.

For One Week Only ISEA Registrants will have the first opportunity to purchase event tickets - tickets that are sure to sell out - in advance of General Public ticket launch. May 12 - May 19th, ISEA2006 Registration

Click Here to Sign Up.

About the Inter-Society for Electronic Arts: The Inter-Society for Electronic Arts (ISEA) is an international non-profit organization fostering interdisciplinary academic discourse and exchange among culturally diverse organizations and individuals working with art, science and emerging technologies. The ISEA Symposium is an international conference on electronic art that is held every two years in different locations around the world and attracts attendees from over 50 countries. The Thirteenth International Symposium on Electronic Arts is being held in San Jose, California, August 7-13, 2006, in conjunction with the inaugural biennial ZeroOne San Jose: A Global Festival of Art on the Edge.

About: ZeroOne San Jose Global Festival of Art on the Edge is an innovative, ground-breaking biennial art festival in the Silicon Valley designed to show exhibits, performances, workshops, and events that have been created using the newest developments in contemporary art practice. The festival's themed projects examine and reflect issues and experiences of everyday life. Artistic and revolutionary digital culture elements are woven throughout. A serious art event, ZeroOne San Jose Global Festival of Art on the Edge provides academics, artists, and technology enthusiasts an inside look at new territories in creative imagination and inventiveness. However, the event is also designed with facets of learning, play, and virtual technology that make it an enjoyable experience for families, students, teens, underground culture enthusiasts, and explorers of new millennium digital culture alike.

Many thanks to our sponsors: Adobe Systems, City of San Jose, San Jose State University, Comerica Bank, IDEO, Montgomery Hotel-Paragon Restaurant, The William and Flora Hewlett Foundation, Knight-Ridder, Inc., Hewlett-Packard, the David and Lucille Packard Foundation, Sun Microsystems Inc., Flora Family Foundation, Arts Council Silicon Valley, IBM, Intel Corporation, DIVCO, Inc., and all the individual contributors and volunteers that make ZeroOne San Jose/ISEA2006 possible.

Steve Dietz
Director, ZeroOne: The Network
Director, ISEA2006 Symposium +
ZeroOne San Jose: A Global Festival of Art on the Edge: August 7-13, 2006

Posted by yatta at 10:24 PM
More conferences

Following up on my previous post about upcoming conferences, here’s another batch of conferences of interest to GTxA readers.

ACM Multimedia 2006 Interactive Arts Program
ACM Multimedia is the premier annual multimedia conference. The ACM MM Interactive Arts Program brings together the arts and multimedia communities to explore, discuss, and push the limits of both multimedia technology through the arts, and the arts through multimedia technology. They’re looking for both papers and interactive art exhibits. ACM MM will be held in Santa Barbara, California (USA), October 22-28, 2006. Submissions due June 1.

Future Play 2006
They’re looking for both paper and game submissions. The keynote speakers are Ken Perlin (NYU) and Don Daglow (Stormfront Studios). Future Play 2006 will be held October 10-12 in London, Ontario, Canada. Submissions are due July 28.

Gathering of Animated Life-like Agents
GALA 2006. The place to present your interactive virtual character in action! Special track and Jury Award of 350 euro for students. On-line showcase for the best entries in three categories. GALA 2006 will be held as part of the IVA 2006 conference in Marina del Rey, California (USA), August 21-23. Submissions due June 15.

Posted by yatta at 10:17 PM

May 16, 2006

Come Out & Play Festival, NYC September 22-24
Just got this info from Nick Fortugno at gameLab on what looks like a great game festival -- they are looking for submissions for those of you interested in Big Games!

MISSION
The Come Out & Play Festival seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play with designers interested in producing innovative new games and experiences.

ABOUT THE FESTIVAL
Come Out & Play is the first festival dedicated to street games. It is three days of play, talks and celebration, all focused on street games. The festival will have a headquarters in downtown Manhattan where participants can learn about upcoming games and see documentation of completed games. The games themselves will be run in a variety of public locations around New York City. From massive multi-player walk-in events to carefully constructed play performances, there will be something for every type of player. Throughout the festival players and designers will have the chance to interact during games and panels and jointly conceive the future of this growing form.
Posted by yatta at 10:38 PM
Eyebeam and the Wooster Collective present a night of technology based graffiti projects.

scienceofgraffiti.jpg

Mark Jenkins, the Wooster Collective, the Graffiti Research Lab, and Geek Graffiti.

Eyebeam and the Wooster Collective present a night of technology based graffiti projects. Mark Jenkins, the Graffiti Research Lab, and students from the Parsons Geek Graffiti course show a range of experimental work in new materials and techniques for urban communication.

Monday, May 22nd
5:30 – 8pm
Eyebeam
540 W. 21st Street,
New York, NY 10011

Originally from Wooster Collective / A Celebration of Street Art, ReBlogged by Joel Holmberg on May 16, 2006 at 03:19 PM

Posted by yatta at 10:09 PM

May 14, 2006

Grassroots Use of Technology Conference 2006

[bliki | What is a bliki?]

7th Annual Organizers' Collaborative
Grassroots Use of Technology Conference

Saturday, June 17, 2006 -- 8:30 to 5:30
U of Massachusetts, Boston
Wheatley Hall - Snowden Auditorium-Register

Schedule

We aim to present tools that make the sometimes challenging tasks associated with nonprofits and organizing much easier to accomplish, so that our groups and movements can better achieve their goals.
presentation at this conference will be delivered by folks from the Citizen Action Team., who used grassroots technology to organize aid for hurricane Katrina relief victims.

CONFIRMED WORKSHOPS
Here are the workshops confirmed as of 5/9:

o register your domain name and find a place to put your web site -- Jamie Mcclelland, May First Technology Collective
* Technology Decision-Making for the Non-Technical Executive -- Alissa Fencsik, Harbinger Partners
* Changing the Look and Feel of Your Content Management System -- Ben Dimaggio, IT Consultant
* Simple, Cheap and Secure Options for Credit Card Donations -- Dan MacNeil, Community Software Labs
* Getting Your Message out in the Age of Spam -- Panel convened by Jamie McClelland of MayFirst
* Effective websites for community groups: tips and tools using Plone, an open source CMS-- Nate Aune, Jazkarta Consulting
* Moving from the desktop to hosted web publishing: a case study in coordination of a multi-state grassroots campaign -- Cliff Graves and Josh Myles, IT Consultants
* Helping Your Computer System Grow Up -- Adam Frost, ComputerCareAndLearning.com
* Organizer to Organizer: What do you do with all that data in the database -- Sarah Bennett with Eric Weltman and Amy Mello
* Tech Workers Unite! Organizing the people who make technology happen -- Jennifer Doe, Mass Jobs With Justice
* Leveraging your Members for Political Change -- Marc Eisenberg and Steve Daigneault, Kintera

Posted by yatta at 09:29 PM
Radio 1's One Big Weekend

radio1.gif

Second Life Virtual Festival

While E3 rages on over Stateside, here in the UK it's wellies and arm-waving in the Dundee sunshine: Radio 1's One Big Weekend, all weekend, all free, all festival fabulous: starting tomorrow. And if you're nowhere near Dundee or didn't get a ticket, you can still join in, because the Radio 1 team have only gone and built a virtual festival in the also-free Second Life:

Every virtual festival-goer will get a wee digital radio to take away with them, which will broadcast Radio 1 in-game, wherever you are.

weeradio.gif

There's also, I hear, these Radio 1 teeshirts for your avatars. And dancing. And a chance that you could appear on-screen at the actual festival - the jumbotrons may or may not take screengrabs of the in-game festivalgoers.

Obvious disclaimer: I work for the BBC, and I work with the guys who made this happen, and I TOTALLY {heart} them. This blog is still all my own opinions and not necessarily those of my employer. Disclaimer over.

If you're in there, say hi! Just load up SL, search for Radio 1, and head over - but not now, because it opens tomorrow morning, GMT. Or IM me, and I'll teleport you there: Crystaltips Pavlova. [Posted by Alice on Wonderland] [Related]

Posted by yatta at 09:27 PM

May 12, 2006

Online Journalism Awards: Entries Start May 15

On Monday, May 15, the Online News Association will begin accepting entries for the 2006 Online Journalism Awards.

Deadline for entries is June 15. In yesterday's ONA newsletter, outgoing ONA executive director Tom Regan emphasized that there will be no extensions this year. So if you want to enter, make sure you get your entry form in on time!

Note that the entry form is not yet online, but will be available shortly on the ONA site.

Posted by yatta at 09:02 AM
Conferences galore

Paid Content is again updating its list of media conferences. Panels for all!

Posted by yatta at 08:40 AM

May 11, 2006

heading up to Beyond Broadcast and OMDS II this weekend.

Hope to see you there.

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