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August 29, 2006

Add terrorism and politics to the list of world-historical factors now driving people into the metaverse. Several links in this VRoot post discuss “how travel restrictions have given a boost to telepresence and effective visual collaboration as alternatives to physical travel.” Add to that high fuel prices that may simply make it cheaper to hold a meeting at your desk, rather than at someone else’s desk across town, and even environmental concerns about the pollution you’re pushing into the atmosphere to get there.

As IT Week executive editor Martin Veitch puts it, “The old model of business collaboration is broken.” Of course, that doesn’t mean a 3D virtual world is the perfect place for every meeting. But it does mean that people are increasingly looking for alternatives to physical meetings that might more efficiently be held elsewhere. Seek and ye shall find.

Does this mean there’s a new model of business collaboration in the works? Most likely, though it may take some time. When it comes, it will rely for its foundation on the simple 3D structure of virtual places, but that won’t be enough: you’ll need robust 3pointD capabilities to make your metaversal business meetings truly efficient. That means 3D collaborative spaces that are fully interfaced with the 2D Web, and which support robust interpersonal interaction in a variety of modes, from voice to social networking, information sharing and more. This kind of thing is already happening (viz. the communal writeboard made by Second Life resident angrybeth Shortbread). Better hooks to the Web are coming as well. With Business 2.0 flagging global startups that are increasingly taking advantage of distributed processing power and collaboration tools, significant new kinds of collaborative business models may not be all that far off. It’s certainly not too soon to start exploring the possibilities.

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Originally posted by Mark Wallace from 3pointD.com, remediated by yatta on Aug 29, 2006 at 10:23 AM