Tracking the tools that decentralize the media. tools process ideas resources eventsav

unmediated

 

August 29, 2006

In this paper, we explore how current MMORPGs (Massively Multi-player Online Role-Playing Games) can use mobile phones in order to enhance player experience. We identify five different categories of how this can be done, and review our findings with MMORPG developers. This is continuing research, and we are working in IPERG [1] (Integrated Project of Pervasive Games) project with our partners on creating prototypes that will demonstrate some of these issues.
Originally posted by slavin_fpo from del.icio.us/slavin_fpo, remediated by yatta on Aug 29, 2006 at 10:38 AM