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December 29, 2005

In Ten myths of multimodal interaction (Communications of the ACM, Vol. 42 , No. 11, pp. 74 - 81, 1999), Sharon Oviatt describes common myths about multimodal interaction (i.e. interacting with a computer using more different input/outputs, like mouse/voice/keyboards or more recent technologies). The myths she is describing are quite relevant to lots of HCI research:

  • Myth #1: If you build a multimodal system, users will interact multimodally.
  • Myth#2: Speech and pointing is the dominant multimodal integration pattern.
  • Myth #3: Multimodal input involves simultaneous signals.
  • Myth #4: Speech is the primary input mode in any multimodal system that includes it.
  • Myth #5: Multimodal language does not differ linguistically from unimodal language.
  • Myth #6: Multimodal integration involves redundancy of content between modes.
  • Myth #7: Individual error-prone recognition technologies combine multimodally to produce even greater unreliability.
  • Myth #8: All users’ multimodal commands are integrated in a uniform way
  • Myth #9: Different input modes are capable of transmitting comparable content.during periods of blank staring.
  • Myth #10: Enhanced efficiency is the main advantage of multimodal systems

The article is full of interesting examples that explains how each of these myths can be deconsctructed.


Originally posted by Nicolas from pasta and vinegar, remediated by yatta on Dec 29, 2005 at 07:14 PM