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October 20, 2005

Game Studies 5:1 is out. The new issue includes:

  • A survey method for assessing perceptions of a game: The consumer playtest in game design, by John P. Davis, Keith Steury, and Randy Pagulayan
  • The Hunt for Collaborative War Gaming - CASE: Battlefield 1942, by Tony Manninen and Tomi Kujanpää
  • Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design, by Laura Ermi and Frans Mäyrä
  • Formal Models and Game Design, by Stefan M. Grünvogel
  • The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design, by Craig A. Lindley
  • What Wario Ware can teach us about Game Design, Chaim Gingold reviews Wario Ware
  • A Conversation with Raph Koster, Celia Pearce interviews Raph Koster
  • Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies, Timothy Burke reviews Star Wars: Galaxies

Originally posted by nick from Grand Text Auto, remediated by yatta on Oct 20, 2005 at 10:03 PM