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October 11, 2005

So, Gov. Arnold Schwarzenegger signed California AB 1179 which prohibits retailers from selling violent games to minors. If you haven't read about all the uproar over this, here's a a good place to start.

One thing I've always wondered is why games don't use the same ratings system as movies. What's wrong with G, PG, PG-13, R, NC-17? People have had decades to be trained into recognizing that system and I've never fully understood why the ESRB system has to be so esoteric. Part of the reason why these bills keep getting passed (even though they often get struck down in federal court) is because of the "confusing" nature of video game content and ratings that "confuse" parents. It's an easy step for advocates of these measures to make a leap from parents being "confused" to their children being "manipulated" by game marketing. Disregarding that specious rhetorical device, I have no doubt that marketers ARE doing their best to "manipulate" as many people as a possible into wanting their game--minor or adult. That's sort of how advertising works--you pull on people's strings in order to get them to toss you money they'd be much off better saving. Capitalism and all that rot.

Could the argument that "ratings systems don't work" be short-circuited by shifting to a ratings system people are already familiar with (I'm intentionally overlooking the huge technical hurdles of such a switch)? Or is there some real benefits to the ESRB system or serious problems with applying movie ratings to video games that I'm overlooking?


Originally posted by matt from game girl advance, remediated by yatta on Oct 11, 2005 at 01:02 AM