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August 11, 2005

Memory, Memory, Memory
The biggest enemy when creating Flash Lite content is not performance, but running out of memory. I touched on this already in various places throughout this article, and it really is most likely the issue on which you'll spend most of your debugging time. First, you need to realize that file size is not equal to memory used. File size is an important indicator, but it is simply not the same as how much memory your movie needs to run.
from Best Practices for Porting Flash Animation to Mobile Phones

Via Weekly i-mode Business Newsletter
Originally posted by Roger Fischer from All about Mobile Life, remediated by yatta on Aug 11, 2005 at 05:29 PM