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June 13, 2005

If only mobile phones were an open standard .. the brilliant Greg C on mobile gaming:

"I like this game, and I want to send the demo version to my buddy--or maybe even buy it for him." Great idea, and an excellent way of enabling viral marketing of mobile games. But step back and think about the complexities: I'm on T-Mobile, my buddy is on Cingular. I have a Nokia phone, and he has a Samsung phone. What I really want is to send him an SMS with a WAP link that allows him to download and install the game--but I'm on T-Mobile, and Cingular keeps it at some URL that T-Mobile doesn't know about. Also, because he has a Samsung phone, he doesn't want the same build of the application that I use--he wants the one that the developer optimized for his particular phone. And if I'm going to buy it for him--well, I have no billing relationship with Cingular, T-Mobile doesn't have any existing scheme for sharing revenue in this case with other carriers, and so on and so on. The idea is simple--but the current network realities don't allow it.

What a bleeding headache, eh? Hopefully they'll start talking interoperability or open standards soon; imagine the big games that could happen, not to mention cross-network MoSoSo.


Originally posted by Alice Taylor from Clippings.reblog, remediated by yatta on Jun 13, 2005 at 03:09 PM