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May 25, 2005

One of the most important paper about the use of video games in experimental psychology:

The games psychologists play (and the data they provide) by David Washburn, Behavior Research Methods, Instruments, & Computers, Vol 35 (3), pp185-193.

The paper provides a brief history of psychological research with computer games (with a peculiar emphasis on psychology/physiological research). It also highlights the problems caused by the use of game-based reasearch:
- difficult to use commercial video games for data capture (not designed for that)
- experimenters have not full control over all the variables
- consequently it requires to modify the game which is non trivial and time consuming
- games can introduce complexity to the experimental situation that has negative consequences (too much context compared to simple psychological tasks)
- there is a perception problem associated with the use of games of computer games in psychological research (because games = entertainment for them), not a problem for people who want to study the effects of game on a psychological process but it’s an issue for researchers who want to use game-like task or technology to understand the basic process that underlie behavior. That is why people speak about “game-like tasks” and not just games (just to show that they’re serious folks and not gamers )

Benefits of game-based research:
- more motivation (also pointed by others) and then better performances
- enjoyment and well-being
- a common platform across researchers
- new opportunities for science