Tracking the tools that decentralize the media. tools process ideas resources eventsav

unmediated

 

April 27, 2005

q3apd.jpgactivities in the game QuakeIII are used as abstract data to control a real-time audio synthesis environment. bot & player locations, view angle, weapon state & local texture data are transferred to a networked computer to create sounds, so that the game play is treated as a performance & composition environment. [selectparks.net|via turbulence.org]


Originally posted by inf* from Eyebeam reBlog, remediated by yatta on Apr 27, 2005 at 12:25 PM