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May 31, 2007

This is a really interesting article from gaming website Ars Technica talking about "lone wolf" players in online games. The most interesting viewpoint I've seen is the use of real people in online games to supplant computer A.I. When you think about it though, human interaction is a renewable and constantly shifting resource as compared to pre-programmed A.I. As much as we hate campers, griefers, or John Brennan in online games, they're just part of the vast matrix of different player personalities.

Originally posted by acyang from USC IMD:, remediated by yatta on May 31, 2007 at 9:05 PM


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