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October 16, 2006

One of the first stories from the new Reuters bureau in the virtual world of Second Life flags the fact that the U.S. Congress is in the preliminary stages of looking into virtual economies such as Second Life’s and World of Warcraft’s, and the public policy issues surrounding them. The story quotes Dan Miller, senior economist for the Joint Economic Committee of Congress, as saying, “Right now we’re at the preliminary stages of looking at the issue and what kind of public policy questions virtual economies raise — taxes, barter exchanges, property and wealth.” Many SL residents already pay taxes on their virtual earnings, of course, but a Congressional investigation could lead to legislation governing tax and intellectual property issues in virtual worlds. Whether lawmakers will treat such places any differently from other Internet-based commerce sites remains to be seen; it’s not clear that the issues are very different. VW economies, of course, do feature their own currencies, which could make things sticky for Congress and game companies alike. In any case, it will no doubt be a matter of years, not months, before legislation is even contemplated. But it’s heartening to see the issue being taken seriously in Washington. The challenge will be to educate lawmakers in such a way that early steps will not have a chilling effect on activities in the virtual world.

That said, some Congressmen are already educating themselves: “I can almost guarantee that there are some members of Congress spending time in Second Life or World of Warcraft,” Miller tells Reuters.

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Originally posted by Mark Wallace from 3pointD.com, remediated by yatta on Oct 16, 2006 at 12:07 PM


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